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Diablo: Immortal Delayed to 2022

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In a financial results press release ahead of the Activision Blizzard earnings call we found out that Diablo: Immortal will not be releasing this year. It is now slated for the "first half" of 2022:

Blizzard LogoDablo: Immortal Release Window (Source)

On mobile, Diablo Immortal(TM) continued to progress well through testing, receiving excellent feedback for its gameplay. The team is pursuing additional opportunities to make the title even more engaging for a wider audience, with the launch now slated for first half of 2022. 
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Damn shame, I was really looking forward to playing again. Still, it was kind of expected, and hopefully they make it even better!

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31 minutes ago, MikeyD said:

Gives me more time to get a phone.

What's a phone? 

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52 minutes ago, MikeyD said:

Gives me more time to get a phone.


Same here! Perhaps they did it for us? How thoughtful of them!

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    • By Staff
      Diablo Immortal Closed Alpha starts soon. For the foreseeable future, testing will be limited to Android devices in Australia.
      In Closed Alpha, testers will be able to try out the brand new Crusader class. New zones and a dungeon will be available for testing as well. Closed Alpha mainly focuses on end-game content. The level cap will be raised from 45 to 55.
      You can find more information about testing in the official blog post by Blizzard.
      .ResponsiveBlogs .blog_card-group .blog_card-list { width:50% } Following the Technical Alpha in December, the Diablo Immortal team continues to make significant progress in bringing the world of Sanctuary to life on iOS and Android. To the community members who played, who watched, and those who streamed countless hours of our test, we thank you. We learned so many valuable insights from your experiences beyond our goal of testing server stability and client performance. We’ve pored over the feedback you submitted in-game, across Reddit and social media, and consulted directly with several testers. Thanks to you, our first-ever heroes, we’ve learned a lot regarding progression, our first four classes, itemization, and other early gameplay systems. This process has been invaluable for our development team, and we’re excited to continue collaborating with our fantastic community.
      The Diablo Immortal Closed Alpha will begin with a limited number of Android players in Australia. Additionally, we’ll also be inviting a few members of the Diablo community to join us as we continue discussing and iterating on core Diablo Immortal systems.
      In this Closed Alpha, we’ll be introducing some end-game content for testers to experience. We’ll also be raising the level cap from 45 to 55 as we continue to polish existing systems. We’ll touch on that in more detail below, but for now, let’s dive into the new stuff!

      Your faith did not betray you. The Crusader is here.
      Roam the battlefield as a wrathful zealot, striking with cruel flails and clad in impenetrable armor. Seek glorious purpose ridding Sanctuary of Hell’s abominations and heretics. With your shield, safeguard humanity. With your Holy magic, vanquish evil. With your life, fulfill duty.
      The Crusader is a mid-range hybrid caster/melee colossus and one of five playable classes—alongside the Barbarian, Demon Hunter, Monk, and Wizard, in the Diablo Immortal Closed Alpha. Presently, we are focusing our gameplay testing in the Closed Alpha on solely these five classes, with the Necromancer to come in a future testing phase.

      The journey continues onwards and upwards. Deep in the heart of the Tamoe mountains, ascend into the new zone Mount Zavain, the home of the Monks, who are among Sanctuary's most deadly warriors. The Khazra, sometimes called “Goatmen” or “Goat Demons,” are on a warpath that threatens the Sentinel's Watch. Repel the savage invasion and plunge into the shrouded mists, confronting nightmares that may contain clues that lead to a shard of the Worldstone. 

      Trudge north across the snowy wastelands of the Frozen Tundra. Like a plague, war festers in the region around the great mountain of Arreat, where the Lord of Destruction still threatens the world. Only the barbarian tribes can keep the remnants of Baal’s army at bay, but they are scattered and isolated. As they must live united or they will surely die divided, you will rally the barbarians against your common foes or hell will break loose once more.

      That’s just the tip of the iceberg. A new dungeon has been discovered in the Frozen Tundra, one that contains a relic of a long-forgotten age. In the Cavern of Echoes, adventurers will need to ward off the cold embrace of death as they seek out the Iceburn Tear.
      Since the shattering of the Worldstone, the eternal conflict between the High Heavens and the Burning Hells has spilled out across the world. The realm’s most elite heroes, the Immortals, are sworn to protect Sanctuary from this unending threat. Equipped with the Eternal Crown and access to the Immortals’ Vault, they have a plethora of tools to remain eternally vigilant in their watch over humanity. Such peril calls for accountability, and the Shadows lurk, watching keenly, to make sure the Immortals don’t waver from this crucial task. If they should prove unworthy of their station, the Shadows will take the Immortals down and rise upas the new protectors of Sanctuary. And they will know that as the new Immortals, the next group of Shadows will be watching, waiting to advance the cycle once more.
      The Cycle of Strife
      In the Cycle of Strife, three factions wage war for the Eternal Crown—an ancient source of power central to the Cycle of Strife. They are the Adventurers, the Shadows, and the Immortal(s).
      Prepare for War: Getting started as an Adventurer
      In Diablo Immortal, only those with a razor-sharp sense of survival live long enough to decide their own fates. Among them are the thrill-seekers and treasure hunters known as Adventurers.
      All Heroes will start as Adventurers, and can take on daily missions to quell the churning evil and journey the world. Once ready, Adventurers may make the decision to challenge the throne as a Shadow or seek out an invitation to join the ranks of the Immortals.

      Become what the light fears: Embrace the Shadows
      Beyond their sacred halls, there are those who watch the Immortals with great scrutiny. They are known as the Shadows, and their singular purpose is to make sure the Immortals uphold their duties in defending Sanctuary from the Burning Hells. If the Immortals should fail in their righteous duty, or prove too weak to protect Sanctuary, the Shadows will take their place. Only the most elite defenders are worthy of the Eternal Crown and the noble burden behind it.
      What you’ll do as a Shadow:
      Ultimately, all Shadows’ tasks advance their goal of initiating the Rite of Exile (explained further below), their hard-earned chance to take down the seated Immortals. However, even from within there is competition. The Shadows fight amongst themselves to discover the strongest candidates to take on the Immortals before this important rite. Shadows who have rallied under a single banner to form a Dark House (explained further below) will challenge Shadows in other Dark Houses to qualify for the final showdown with the Immortals. Only the top Dark Houses will qualify to participate in the Rite of Exile.
      Shadows will pursue themed quests, Contracts, to increase their standing and rank in the Dark Houses they represent. Like other Shadow activities, Contracts will contribute to the chance to contest the reigning Immortals in the Rite of Exile.

      Here’s what you can do as a member of the Shadows, and what you’ll earn from participating:
      Raid the Vault
      Shadows can sneak into the Immortals’ Vault and try to escape with as much loot as they can carry. Of course, the longer you stay in the Vault, the more likely you’ll alert the guardians and summon Immortal players.
      Shadows beware, if alerted, Immortals can teleport into your Vault raid and fight you in direct PvP combat.
      NOTE: If you’re defeated, everything you’ve earned from raiding the Vault is lost. To initiate a Raid the Vault event, a Hero or party member will need to have a Shard of Living Night.
      Path of Blood
      To test their mettle and see if they’re worthy of the Immortal throne, Shadows can plunge into short but challenging solo encounters against groups of demons and monsters in Path of Blood. As the event level increases, so too does the difficulty of enemies.
      NOTE: Defeating a floor in the Path of Blood progresses your rank within the Shadows, as you get closer on your journey to claiming the Eternal Crown.
      The congregation of war against the standing Immortals begins here. At specific times and days of the week (Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m. Pacific), Shadows who are rank Apprentice I or higher may create a Dark House and begin Akeba’s Challenge. Here, heroes will face off against 3 powerful summoned Ancient Warriors.
      Shown below are the times Akeba’s Challenge can commence:
      Day & Time
      United States (local server time)
      Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.
      Australia (local server time)
      Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.
      France (local server time)
      Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.

      While all Shadows work together to upset the balance of power and replace the Immortals, the throne can’t seat everyone. The top 10 Dark Houses will have a chance to send in their champions to attempt to take down the Immortals when the Rite of Exile begins. And, if the dust settles and the Immortals are defeated, only one Dark House can take up the Eternal Crown.
      NOTE: A Dark House is a group of likeminded Shadows rallied under a single banner. Rite of Exile
      If victorious in the Rite of Exile, the top Dark House will become the new Immortals during Closed Alpha. When the Rite of Exile commences, Shadows of the strongest Dark Houses will be pitted against the Immortals in PvP combat. Should the Shadows win, a new Immortal will be crowned and a new Cycle will begin. If the Shadows fail, the victorious Immortals will continue their reign.
      This version of the Rite of Exile is still in-development and more details on how this mode will evolve will be shared in the future.

      Prove that the Eternal Crown is rightfully yours as an Immortal
      While only one Hero, the Immortal leader, can wear the Eternal Crown, those counted among their closest allies form the Immortals faction. Once you have successfully claimed the throne and become the Immortals, your goals will be to grow your Dominance as an Immortal and defend your reign against Shadows and their Dark Houses that see you as no longer worthy.
      Crowns of the Immortals & Essentia
      The Immortal leader who bears the Eternal Crown will honor four Lieutenants with crowns of their own. Each crown grants an extraordinary power once it has reached a certain level of progression thanks to the reign's Dominance. A mixture of offensive and defensive buffs will emanate from these Legendary items, amplifying the wearer’s might as well as that of other Immortals in close proximity.
      As Immortals complete tasks (I.e., Daily Goals) the Immortals will accumulate Essentia, a resource to spend which enables attempts on raids like Kion’s Ordeal.
      Kion's Ordeal
      Kion's Ordeal is a unique raid that is only available to the Immortal faction. Whenever the Immortals are ready, they may spend Essentia to attempt the raid. Up to 48 players can participate simultaneously with the goal of taking down four bosses within 30 minutes.
      Successfully completing Kion's Ordeal will not only bestow powerful loot, but it will also grant the Blessing of Daedessa to Immortals and Adventurers – this buff provides a bonus to Elder Rifts and fills the Immortals’ Vault.
      NOTE: Failing Kion's Ordeal costs resources and if not refreshed successfully before it expires, the Blessing of Daedessa instead is bestowed upon the Shadows
      Defend the Vault
      The Shadows may attempt to raid the Immortal Vault. When this happens, the Immortals must rally a defense to defend the Vault from the incursion. If alerted to this raid, Immortals can show up to help their Vault Guardians and try to stop the Shadows from making off with any of their riches or equipment.
      NOTE: Immortals will be temporarily invulnerable when they enter the Vault.
      Cycles in Diablo Immortal: Welcoming the new Rulers
      Cycles in Diablo: Immortal are dictated by the overthrow of the currently seated Immortal. If a Dark House ascends by defeating the Immortals in the Rite of Exile, the current Cycle ends, and a new Cycle begins. At that time, everything connected to the current Cycle resets. This includes all ranks, Eternal Crown levels, Path of Blood progress, and so on. Additionally, when a Cycle ends, participating heroes earn Deeds of Valor, special titles connected to their performance that Cycle. The former Immortal and their Lieutenants will be engraved on the Wall of Honor, as a permanent place of remembrance to reflect on that group’s reign.
      NOTE: If the Immortals successfully defend the Crown during the battle, the Cycle will continue as normal.

      Before they attempt the Cycle of Strife, the Battleground is where player character heroes will first test their mettle. By visiting the Immortal Overlook in the bustling city of Westmarch, heroes may opt into an 8 vs. 8 player vs. player contest by speaking with the Battleground Captain. Heroes may choose to attack or defend, or they can permit the game to choose for them in exchange for better rewards.
      Heroes on the attack need to slay Guardians and escort Zealous Idols to destroy the Ancient Heart, the source of their enemy's power. Defenders need to prevent the attacking team from destroying their objective before the time expires or eliminate enough of the attackers to thwart the assault.

      After finishing the Main Quest in Bilefen, heroes will reunite with Deckard Cain in his Workshop. Deckard Cain will introduce you to his new Barbarian friend, Rayoc, a young man from Arreat. Rayoc, alongside Charsi, an old acquaintance from the past (and blacksmith), has been developing a device called a Helliquary. This machination allows heroes to locate powerful demons and trap them! Once the demons are defeated, the Helliquary can turn their Demonic Remains into power the Hero can take advantage of.
      The Helliquary needs to level up to handle additional Demonic Remains as the Hero progresses. To level-up a Helliquary, heroes need to earn Scoria, a special material that can only be refined by Charsi. Charsi will refine Scoria into Hellfire Scoria, the material used to ascend this device. As the Helliquary ranks up, the Hero becomes imbued with more power. At specific intervals in the Helliquary’s progression, opportunities to confront powerful demons will arise. Muster your courage, sharpen your weapons, prepare your potions, and ready your arsenal. The demon targets get more and more powerful as the Helliquary advances. This end-game system pits heroes against dangerous bosses, requiring that they prepare accordingly, and even work together, to surmount these challenges. Only those who succeed will earn the greatest rewards!
      NOTE: Scoria is a material that can be found on the Honor Merchant, as well as in Bounty Chests.
      NOTE: Heroes become more powerful and gain a Challenge Rift buff upon adding Demonic Remains to the Helliquary. This buff improves power level within a Challenge Rift.

      Adventurers visiting the city of Westmarch will find Zamina standing at the base of a withering tree. Players will seek her out to customize their Legendary gear with the Essence Transfer system, a system inspired by the Kanai’s Cube feature from Diablo III: Reaper of Souls. Players can extract the Essence of a Legendary item, permanently adding that Legendary item to their collection. Then, players can use the Inherit option to transfer that Essence onto another Legendary item, causing it to replace the Legendary property, name, icon, 3D model, and flavor text with those from the collected Essence. Furthermore, it will keep all its other traits, including current attributes, Magic and other properties, rank, gems, and sockets. Don’t worry, this process is reversible, so you’ll be able to use it to customize your gear without losing anything.
      In this way, Zamina’s craftsmanship empowers heroes to customize the Legendary items they have collected, increasing their Rank and perfect attributes to craft something truly Legendary.
      Be vigilant. Starting today, this new journey commences at 5:00 PM (Pacific Time) on April 21 | 10:00 AM (Australian Eastern Time) on April 22. With the Crusader class, new zones to explore, a challenging dungeon, and the Cycle of Strife, there's so much to see—but that's not all for the Closed Alpha. Heroes will discover new Legendary items and Legendary gems, an additional Paragon Tree, two extra skills per class, a test experience teeming with new quests, bounties, and more!
      We’d love to hear from you! We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. As we progress through the Closed Alpha, we’ll be listening to your feedback as we aim to craft an awesome Diablo experience.
      If you want to learn more about Diablo Immortal, check out our website here, or for real-time updates, follow our official Twitter @DiabloImmortal!
      Heroes of Sanctuary, thank you once again and best of luck on your new crusade!
      Q. How do I take part in the Closed Alpha?
      A. Currently, the Closed Alpha is primarily limited to Android users in Australia.
      Q. How many players will take part in the Closed Alpha? Why Australia?
      A. We anticipate a couple of thousand players will be able to take part in the Closed Alpha. Mobile game development can often benefit from multiple rounds of public testing. By holding this limited Closed Alpha in a smaller region, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a great experience before going wider in the future.
      Q. How long will the Closed Alpha last?
      A. We are aiming to keep the Closed Alpha running for longer than the Technical Alpha back in December. We’ll be testing more late game systems this time, so we’re keeping it up longer to make sure players have enough time to play through all of them.
      Q. What devices does Diablo Immortal support?
      A. We are aiming to bring epic Diablo gameplay to as many devices and players as possible. The Diablo Immortal Technical Alpha will be playable on Apple devices and Android devices and have the following minimum requirements:
      Android Minimum Requirements CPU - Snapdragon 670 / Exynos 8895 and higher GPU - Adreno 615 / Mali-G71 MP20 and higher RAM - 2GB of RAM and higher Version: Android OS 5.0 (Lollipop) and higher Apple Minimum Requirements iPhone 8 and higher Version: iOS 12 and higher Q. Why only five classes?
      A. Diablo Immortal will launch with six playable classes—the Barbarian, Demon Hunter, Monk, and Wizard, as well as the Crusader and Necromancer. We also plan to add even more new classes to the game in the future. We are focusing our gameplay testing in the Technical Alpha on the initial five classes as the Necromancer class still undergoes iteration.
      Q. When will Diablo Immortal be released?
      A. We do not have a release date to share at this time.
    • By Staff
      Diablo Immortal Lead Designer Wyatt Cheng answered some more questions that were submitted that didn't make it to the Diablo franchise Q&A over on reddit and here are some of the more interesting answers:
      New classes are intended to be added after launch. Both existing ones from other games and brand new ones. More than 4 players in instanced content (possible raids). They will try to reduce the hardware requirements, but are still aiming at a AAA experience. There will be WoW-like servers. The Technical Alpha was less than half of the full game, it covered the early and parts of the mid-game. Much more than that has been fully finished, however. Controller support is problematic due to inventory management and similar - there might be controller support at launch (they're looking into it) but not a full version - NPC chat, paragon trees and inventory might still be touch-based. And the full post with all the info:
    • By Staff
      Blizzard have posted a quick summary of what was covered during the "Diablo Immortal: Technical Alpha and Beyond" BlizzConline panel, going over the main points of the video so you can jump in and find the part you're interested in yourselves! 
      Immortal (source)
      In 2018 an all-new mobile massively multiplayer online action–role-playing game for iOS and Android was revealed, Diablo Immortal. Back then and still to this day, we are thrilled to be bringing the world of Sanctuary to players fingertips, giving them access to a deep and authentic Diablo experience wherever they go. Diablo Immortal will be bridging the gap between Diablo II and Diablo III, plunging adventurers against ancient evils, and immersing them in untold stories. Whether you’re new to Diablo or a veteran of the eternal struggle against the demons of Hell, you should expect classically fast-paced, visceral gameplay from Diablo Immortal.
      Today we’d like to take this prime opportunity to explore new details, learnings, and impressions from the Diablo Immortal Technical Alpha. We invite you to join Bluddshed, one of Diablo III’s most prominent creators and host of the Bludd Heart Podcast, as he discusses his experiences and asks questions with Wyatt Cheng (Lead Designer) and Caleb Arseneaux (Lead Game Producer). Topics of this Deep Dive Panel discussion include:
      First Impressions: The panelists favorite classes and impressions on Diablo Immortal. Skill Systems: Explore the developers approach designing skills and how they balanced the new vs. the old with that approach. Variety of Progression: Beyond Greater Rifts, learn more about the variety of activities what Diablo Immortal offers adventurers. Variety of Zone Events: Player vs. Player in Bilefen and other Zone Events explained. Paragon System: Exploring the Paragon System and how it captures the best elements of the past while providing a fresh experience for the future. An in-depth discussion on the design philosophy around Paragon System Trees. Exploring the Past: The Caverns of Time and how that World of Warcraft experience inspired storytelling in Diablo Immortal. Westmarch: The implementation of this capital city and the importance of a immersive player hub. The Social Element: The developers explain why they want partying up with players in Diablo Immortal to be encouraged and rewarded. Observing the Community: Wyatt and Caleb share the main feedback and takeaways they gathered from the Diablo Immortal Technical Alpha. ...and much more! Are you itching to journey to Hell? Pre-register here for a chance to participate in upcoming Diablo Immortal testing milestones!
      Finally, we encourage you to Bookmark this blog, as Executive Producer Rod Fergusson and Lead Designer Wyatt Cheng will be addressing questions from the community later today! Come back tomorrow to see their answers and tune in to Twitch.tv/Blizzard to learn more exciting things coming to Diablo fans!
      While we’re sad to miss seeing Diablo fans in person at BlizzCon this year, we hope the community is as excited as we are for what is to come because we cannot wait to share more! To learn more, keep an eye on the official Diablo Immortal website and follow us on Twitter!
      Thank you so much for your support, and please be safe.
    • By Starym
      Well, if you needed to know more about Diablo Immortal, this is the place for you. Lord Fluffy got his hands on the Alpha and has been playing it for quite a while (60+ hours), putting together this video that goes over... well pretty much everything you'd want to know about the game.
      Ti skip to the end, his final thoughts are that it's definitely worth playing but might be a little too pay to win if you want to compete in the current Challenge Rift endgame activity leaderboards, but as there will be changes to both the microtransaction systems and more additions to the endgame (even possibly including raids) by the time of release, it's nothing to get too worried about yet.
      And here are all the topics covered and links to skip to the ones you want to hear about:
      0:00 Introduction
      1:17 Game Size & Battery Life
      3:39 Leveling
      6:24 Dungeons
      8:04 Difficulties
      9:45 Paragon
      12:15 Itemization
      13:53 Legendaries
      16:49 Skills
      18:35 The Grind
      19:20 Legendary Gems
      20:26 Challenge Rifts
      22:38 Elder Rifts & Crests
      25:12 Upgrading Gems
      30:23 Bounties & Events
      33:08 Bestiary
      34:34 Zones, Events & PVP
      38:54 Upgrade & Reforge
      42:35 Charms
      44:59 Kadala
      45:49 Item Rank
      46:42 Currency & Vendors
      47:52 BattlePass
      49:02 Activities
      49:46 Auction House
      50:36 AMA Answers
      51:34 Pay to Win
      55:17 Final Thoughts
    • By Staff
      With Diablo Immortal Technical Alpha starting soon for Android users in Australia, Blizzard shared some details on the monetization model of the game. It will be free with optional in-app purchases.
      The blog post mentions that purchases should never circumvent Diablo's core gameplay and distract you from your gameplay experience.
      In Diablo Immortal, you will be able to buy Crests that make leveling faster by adding random modifiers that enhance gameplay, making rifts easier or more challenging.
      Using Crests guarantees certain non-gear rewards like Runes and Legendary Gems. Crests also provide rift points, and accumulated rift points can be used to acquire items such as Legendary Gems.
      Next, you will be able to buy Reforge Stones for extra re-rolls on an item property.
      Immortal has a Battle Pass progression system that allows you to earn rewards by completing Seasonal Quests and other activities. 
      The Market connects anonymous buyers and sellers, with no ability to cash out.
      Diablo Immortal has 3 currencies:
      Gold, acquired from enemies, chests, and other lootables. Platinum, earned through daily gameplay or purchased with real money. Eternal Orbs, acquired with real money only. The currency can be used for purchasing Platinum, the Battle Pass, Specialized Reforge Stones, Crests, and cosmetics. (Source)
      Our Approach and Values
      We know one of the outstanding questions about the game is: What is the business model for Diablo Immortal? Getting this right for players is important to our team, and today we want to share how we’re coming at this for Immortal—what it is, the values behind it, and how it works in practice.
      Before we dig in, we’ll be referencing several game systems in this blog, so we highly recommend checking out our gameplay blogs first. Understanding how these systems work is useful to keep in mind as you read on.
      Diablo Immortal will be free-to-play with optional in-app purchases. We plan on supporting Diablo Immortal with a constant cadence of free content, including new gear, features, classes, stories, and areas to explore. We also want to make sure every purchase feels fair and is guided by a clear set of values that place an emphasis on the player experience for all players.
      First and foremost of these values is gameplay first. Core mechanics are designed to be fun first, and purchases should never circumvent Diablo’s core gameplay – killing demons and getting gear! There should also be a pathway to earn most things you can pay for. And critically important is that the only way to acquire gear is by playing the game.
      Second, we want to provide purchase options that feel worthwhile and deepen your engagement and enjoyment of the game, and where possible the enjoyment of other players as well. Purchases should not detract from your gameplay experience.
      Third, purchases should feel like a bonus, and entirely optional to enjoy Immortal. The core Diablo Immortal game experience will always be free, and you should be able to enjoy the game for hours on end whether or not you choose to spend money.
      What You Can Buy: A Few Examples
      A good example of these values at work are Crests used with Elder Rifts. Players can run Elder Rifts to their heart’s content, and Crests can be earned or purchased, providing both personal and social benefits. Using Crests spices up the experience by adding random modifiers that enhance gameplay, making a Rift either easier or more challenging. Using a Crest guarantees certain non-gear rewards such as Runes and Legendary Gems. Crests also provide Rift points when used by at least one member of the party, and all players in the group will be rewarded with Rift points even if they do not use their own Crest. Accumulated Rift points can then be used to acquire items such as Legendary Gems.
      Another example is Reforging. Reforging item properties requires special consumable materials that can be earned through gameplay or purchased. Players can earn Reforge Stones for extra re-rolls on an item property, or purchase Specialized Reforge Stones, which allow you to focus on the item properties you want most.
      Immortal also has a Battle Pass progression system that allows players to earn rewards by completing Seasonal Quests and other in-game activities. The Battle Pass has both free and paid tracks. All players can claim rewards such as Reforge Stones and Crests through the free track, while players with the paid track will have access to exclusive cosmetics and even more rewards.
      The Market
      Before we get into the details, let’s be clear—this is not the Diablo III real-money auction house. Player exchange has been a part of Diablo’s history, and we’ve learned many lessons–both good and bad–along the way. In Diablo Immortal we want players to have the ability to participate in a fair, healthy, player-driven economy that doesn’t circumvent gameplay.
      The Market connects anonymous buyers and sellers, with no ability to cash-out. There are limits to what can and cannot be put on the Market. While it will be a possible source of certain materials, supplementary items, and Legendary Gems, it is not a place to acquire gear. It’s also a way for all players, including those who choose to never make an in-game purchase, to exchange items they find for additional in-game currency, beyond what they’re able to earn through play.
      Currencies in Diablo Immortal
      There are three primary currency types in Diablo Immortal, earnable through gameplay and paid. Below is a brief overview of these currencies, how they’re obtained, and examples of what they are used for.
      Gold drops from enemies, chests, and other lootables in the world of Sanctuary. It cannot be purchased or traded and must be earned through gameplay. Gold can be used for things like upgrading your items and purchasing randomized gear from NPC vendors.
      Platinum can be earned through daily gameplay activities or purchased with real money. Players can also obtain Platinum by selling items via the Market. Platinum is used for activities such as exchanging goods on the Market or crafting Charms.
      Eternal Orbs are acquired with real money only, and can be used for purchasing Platinum, as well as other items such as the Battle Pass, Specialized Reforged Stones, Crests, and cosmetics.
      Through Technical Alpha and Beyond
      Our focus for the Technical Alpha is on gameplay and making sure Immortal is fun. The Technical Alpha will not have any real money transactions, though we may provide some in-game currency to test out these systems. That said, we’ll continue to refine our approach, always leading with our values—putting gameplay first, providing worthwhile options, and designing them as a bonus. Our goal is to ensure that it feels right for Diablo Immortal and its players.
      We’re looking forward to feedback throughout the Technical Alpha, and we can’t wait until we can see all of you in Sanctuary.
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