Jump to content
FORUMS
Sign in to follow this  
Starym

More Developer-Related Names to Be Removed from World of Warcraft

Recommended Posts

60107-afrasiabi-in-game-content-being-re
 

It seems Alex Afrasiabi isn't the only one getting references to their name removed in World of Warcraft. After the Overwatch team announced the renaming of hero McCree, the Washington Post received comments from Blizzard developers saying that there are more changes coming to WoW as well.

In addition to Jesse McCree (former Lead Level Designer), Louis Barriga (who was a Lead Developer on WoW for a long time before moving to Diablo 4) and Jonathan LeCraft (former Senior Game Designer) will also have references to their names removed in WoW, as all three men were let go from the company over the past month, in the wake of the Activision Blizzard discrimination lawsuit.

Currently, another popular Blizzard game, “World of Warcraft,” still contains references to Jesse McCree in the form of five character names and one city name. However, multiple current employees who wished to remain anonymous out of fear of reprisal said Thursday that nods to the longtime level designer will be removed from the game soon as well. In addition, references to two other former Blizzard developers, “Diablo 4” director Luis Barriga and “World of Warcraft” designer Jonathan LeCraft, will also be removed. A Blizzard spokesperson confirmed these changes.

“We can confirm that those references in ‘World of Warcraft’ will be removed,” the spokesperson said.

- Nathan Grayson, The Washington Post


Aside from the obvious Mac'Aree city/ruins on Argus, the characters mentioned would be Jesseriah McCree, Jessup McCree, Marshal McCree, Jenny McCree and Jessera of Mac'Aree for Jesse McCree, while Crafticus Mindbender, Torturer LeCraft and Jonathan Le Karf might be the ones related to Jonathan LeCraft, and at least Senior Scrivener Barriga for Luis Barriga.

Share this post


Link to post
Share on other sites
24 minutes ago, Mournrethar said:

Yes, becuase it matters so much.. 
As useless as removing /spit emote imo..

Yep it's completely hollow changes only done so people can pat themselves on the back and say "look we did something" while accomplishing nothing noteworthy or making any actual change

  • Thanks 1

Share this post


Link to post
Share on other sites
36 minutes ago, Mournrethar said:

Yes, becuase it matters so much.. 
As useless as removing /spit emote imo..

Reddit right now 

image_(12).png

  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Mournrethar said:

Yes, becuase it matters so much.. 
As useless as removing /spit emote imo..

The rename matters because the comm wanted it. Stop with your double standards.
 

Share this post


Link to post
Share on other sites
48 minutes ago, Dejo93 said:

Reddit right now 

 

If your suggestion is that Reddit is crying victory on this, I think you might live in an alternate universe. They were generally unhappy with /spit and with the removal of NPCs as anything really meaningful. 

Share this post


Link to post
Share on other sites

So... you guys complain that the devs who CAN make this kind of change, are responsible for corporate-level, company-wide, changes to various policies?

These kinds of comments are as disconnected as complaining about new character customizations taking dev time away from class balance.

It is not handled by the same people. The people getting these changes through, are doing what is forward facing, that they can affect. The bigger changes that need to happen internally, are not handled by the same people.

Share this post


Link to post
Share on other sites

Does this really fix anything? No, of course not.

Should they be allowed to remain in game content as an honor to their work on it? Also no.

I don't know about all the troll posters here, but I'm glad that sexual predators won't share the same virtual space as Amara Strande and Ezra Chatterton. Besides, people like this have huge egos, and chipping away at that in any way possible is worth doing.

 

  • Like 4
  • Thanks 3
  • Sad 1

Share this post


Link to post
Share on other sites

And, the fact that they were ever named in honor of them will forever remain as a fun fact or as a note at the bottom of wikis and in note sections.

Share this post


Link to post
Share on other sites
4 hours ago, Calorat said:

Yep it's completely hollow changes only done so people can pat themselves on the back and say "look we did something" while accomplishing nothing noteworthy or making any actual change

Or you know, they are changes that need to be made so that those who were victimized by these men don't have to feel that their abusers are celebrated?

  • Like 1

Share this post


Link to post
Share on other sites
38 minutes ago, Amrehlu said:

And, the fact that they were ever named in honor of them will forever remain as a fun fact or as a note at the bottom of wikis and in note sections.

At some point it should make companies think that they should not name anything major after company members because regretably one day you might need to distance yourself from them. And while changing the names of some random NPCs is easy, changing something as major as an Overwatch Hero's name which is present in so many videos, voice acting or merchandising or such a central part of Warcraft Lore as Mac'aree is not as easy and is to the detriment of the games. Still absolutely has to happen ofc.

Share this post


Link to post
Share on other sites

So how are they going to deal with the name of Mac'Aree in Velen's recorded dialog as well as the written and map versions? Will they just change the spelling to Makari or something? As it's spelled now, it never did really seem to fit in with the names of the other areas or the Draenei lore.

Share this post


Link to post
Share on other sites
4 hours ago, Nayrusa said:

The rename matters because the comm wanted it. Stop with your double standards.
 

I am pretty much sure that "comm" doesn't represent us all. Never really cared how "Mac'Aree" was named but these names are already imprinted in our memory. 

  • Like 1

Share this post


Link to post
Share on other sites
26 minutes ago, Elevendk said:

I am pretty much sure that "comm" doesn't represent us all. Never really cared how "Mac'Aree" was named but these names are already imprinted in our memory. 

In the end, only the loudest crybabies tend to be heard, especially when its about specific parts of the Human demographic.

 

31 minutes ago, Elevendk said:

I am gonna be pissed if they changes Mac'Aree. This Cali lawfarm and JSW are literally insane.

Well, they tend to never get satisfied, so i tend to ignore those self-entitled brats.

 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Elevendk said:

I am gonna be pissed if they changes Mac'Aree. This Cali lawfarm and JSW are literally insane.

And I'm sure you were just as pissed off at all those confederate statues being removed, too. Don't worry, your sexual abuse heroes will rise again! 

Share this post


Link to post
Share on other sites
5 hours ago, SidonisAntares said:

I don't know about all the troll posters here, but I'm glad that sexual predators won't share the same virtual space as Amara Strande and Ezra Chatterton. Besides, people like this have huge egos, and chipping away at that in any way possible is worth doing.

Yeah, some of the comments here are appallingly stupid. They are exactly as if they came out from one of these "dudebro, anti-SJW" Youtube channels (which is probably true at least in some of the above cases). I think it's obvious that company doesn't want to be associated with these people anymore, so it's understandable why they are doing this. Besides, what several posters here are seemingly ignoring is the fact that those people aren't innocent, even if they didn't directly participate in a harassment of employees. As those in leadership positions, they were still aware of what was happening and enabling it, either by simple ignorance or by trying to protect their colleagues.

Btw, I had no idea that some of npcs mentioned in the article were even references to someone (those related to Jonathan LeCraft).

Edited by Arcling
  • Like 3

Share this post


Link to post
Share on other sites
Uncommon Patron

come on guys says blizzard come on we removed the bad no no names from the game, why you still asking for better work conditions?

this is like applauding a guy who acid attacked someone because he is then willing to pay 10% of the hospital bill

no one even knew who these NPCs were and ESPEICALLY no one new they were named after devs, I thought Mac'aree was named after the overwatch character, not some dev.

Edited by Grumar
  • Thanks 1

Share this post


Link to post
Share on other sites
5 hours ago, Nym85 said:

Or you know, they are changes that need to be made so that those who were victimized by these men don't have to feel that their abusers are celebrated?

 

2 hours ago, druvirus said:

And I'm sure you were just as pissed off at all those confederate statues being removed, too. Don't worry, your sexual abuse heroes will rise again! 

Hiding history is easier than making actual change or confronting the actual problems, which is why both of these things were done.  If they really wanted to accomplish something productive/ send a better message, they could have moved all the NPC's into the Stockades as prisoners.

  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Update: we now also know when double legendaries will be coming - 5 weeks after launch. Read here for more information.

      Blizzard have announced the second legendary slot will no longer be related to reputation, but instead linked both the belt and the legendary memory to completing Chapter 7 of the Zereth Mortis story! We're not quite sure how long it'll take to get to chapter 7 at the moment. Blizzard also explained why the delay is there in the first place:
      Double Legendary (Source)
      Hello all,
      Thanks for everyone’s feedback on the Enlightened Legendary belts and memories, and on the issue of when you can obtain them and what activities they require. We have some changes coming to a future PTR build that I’d like to talk about a bit.
      First, what are we doing? The Belt of Unity is moving from the Enlightened reputation and into the campaign quest for Zereth Mortis. You’ll be able to obtain it at the end of Chapter 7 of the Zereth Mortis campaign, which we hope will feel like a nice crowning accomplishment. The Memory of Unity is remaining on the Enlightened reputation vendor, and will remain an account-wide unlock like other Legendary Memories from Shadowlands, but will now additionally require that you’ve completed Chapter 7 in order to purchase it. This Memory means that when your second, third, or tenth character is ready to start Eternity’s End that they’ll be able to craft an Enlightened Legendary right away. The new questing requirement is being added to head off any feeling of needing to rush ahead to Revered for progression on your main character. We’re also still debating some other possible changes to the overall structure of Zereth Mortis rewards, but I don’t have concrete details to share on those yet.
      Some folks have asked why there’s a delay in acquiring a second legendary at all. The answer there is that we have goals for your characters to grow over the course of the patch, allowing them to overcome challenges they couldn’t initially overcome. One specific example here is the difficulty of Sepulcher of the First Ones: by keeping the Enlightened Legendary a little bit in The Future from the raid’s launch, we can tune the raid at a difficulty that allows early progression to be bolstered by additional power once players start hitting stumbling blocks. If this power was instead available to your characters on the first day, tuning would have to take that into account for people who expect the first few weeks to be challenging, and that would in turn deprive many raids of what we think will be a fun and enjoyable boost in power after striving as far as they can without it.
      It’s important to us that there’s a pretty level playing field with the Enlightened Legendary in terms of when different players obtain it. We want it to be an impactful moment of growth for your characters, getting to change the rules of how they play the game for the rest of Eternity’s End. Our initial plans of putting it on the Enlightened reputation had this intent, in that we were planning to distribute most of the reputation gains on campaign quests and on quests that players would do once or twice a week, but we hear you that this structure still felt unsatisfying for players whose free time lends itself more to periodic long sessions than for frequent shorter ones. We feel that moving the Enlightened Legendary into the quest campaign will be even more egalitarian while still providing a very satisfying growth moment.
      As always, we’re still open to and listening to feedback here, so once the changes go up, please do continue to tell us how you feel about them.
    • By Staff
      Blizzard have now also clarified that chapter 7 of the Zereth Mortis story, at which point players will have double legendaries unlocked, will be available on the 3rd week after Mythic opens, so the 5th week of the patch! Blizzard also talked about why the initial 2nd legendary is going to be a belt. 
      Double Legendaries (Source)
      Good point, yeah, sorry about that. Chapter 7 will be available on the third week after the Mythic raid opens. So there will be two full weeks of Mythic raiding during which nobody can have two legendaries, after which they should be available to everyone.
      ...
      Totally fair question. We looked at what slots players have crafted legendaries in, and tried to pick the slot we thought would disrupt as few people as possible. Also, given that tier sets are back in Eternity’s End, we want to avoid putting this new Unity legendary in any slot that conflicts with tier gear. As with many things in design, there’s not an objective right or wrong choice here, but that was the thinking behind picking the Waist slot.
    • By Stan
      In this post, we recap all Holy Priest class changes introduced in the latest 9.2 patch.
      Priest
      Holy
      Holy Priest (Spec Aura) Increases damage/healing by 5% 16%: Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Mending, Renew, Shadow Covenant Increases periodic damage/healing by 5% 16%: Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Mending, Renew, Shadow Covenant Increases damage/healing by 25% 44%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Power Word: Solace, Purge the Wicked, Shadow Crash, Shadow Word: Death, Smite, Surrender to Madness, Unfurling Darkness, Void Eruption, Void Torrent, Void Volley Guardian Spirit - Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned. Massive damage amounts will kill the target despite this effect. Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage. Holy Word: Chastise - Chastises the target for [ 112.5% 140% of Spell Power ] Holy damage and incapacitates them for 4 sec. Symbol of Hope - Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 18% 15% of their missing mana, over 5 4 sec. Cast time changed to 4 seconds (was 5). Cooldown changed to 3 minutes (was 5). Guardian Angel (Level 30 Talent) - When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds. Afterlife (Level 30 Talent) -  Increases the duration of Spirit of Redemption by [ 50 + 25% of Spell Power ]% and increases the range of your healing spells while in Spirit of Redemption by [ 30 + 25% of Spell Power ]%. Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%. While in Spirit of Redemption, you may cast Resurrection, which ends the Spirit of Redemption. Binding Heals has been reworked as is now a level 30 talent (was 40) - 20% of Heal or Flash Heal healing on other targets also heals you. Cosmic Ripple is now a level 40 talent (was 30). Prayer Circle - Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% for 8 sec.
    • By Stan
      Here are all Druid class changes that went live in Build 41962 of Patch 9.2.
      Druid
      Baseline
      Lifebloom - Heals the target for [ 195% 225% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 115% 138% of Spell Power ]. Restoration
      Restoration Druid (Spec Aura) Increases damage/healing by 25% 10%: Cultivation, Efflorescence, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Tranquility, Wild Growth Increases periodic damage/healing by 10%: Cultivation, Efflorescence, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Tranquility, Wild Growth Increases damage/healing by 37%: Ferocious Bite, Incarnation: King of the Jungle, Mangle, Moonfire, Shred, Thrash Increases periodic damage/healing by 25% 37%: Ferocious Bite, Incarnation: King of the Jungle, Mangle, Moonfire, Shred, Thrash Lifebloom - Heals the target for [ 195% 225% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 115% 138% of Spell Power ]. Nourish (Level 15 Talent) - Heals a friendly target for [ 194% 223% of Spell Power ]. Receives triple bonus from Mastery: Harmony. Overgrowth (Level 45 Talent) - Mana cost reduced from 30% to 12% of Base Mana. Inner Peace (Level 45 Talent) - Reduces the cooldown of Tranquility by 60 sec. While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks Germination (Level 50 Talent) - You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.
    • By Stan
      Keystone Hero is a new achievement that you can earn from Mythic+ in Patch 9.2.
      Shadowlands Keystone Master: Season Three is no longer the most prestigious achievement when it comes to Mythic+ Rating. A new achievement has been added on the 9.2 PTR called "Keystone Hero".
      While the rewards are still placeholder [PH], you must obtain a Mythic+ Rating of at least 3,000 during Shadowlands Season 3 to get the achievement.
      Shadowlands Keystone Hero: Season Three - Attain a Mythic+ Rating of at least 3000 during Shadowlands Season Three.
      Reward: PH Reward Text It's important to note that Shadowlands Keystone Master: Season Three continues to rewards the Wastewarped Deathwalker mount.
×
×
  • Create New...