Jump to content
FORUMS
Sign in to follow this  
Starym

Mac'Aree Renamed to Eredath on 9.1.5 PTR

Recommended Posts

53127-most-popular-dps-classes-and-specs
 

The renaming continues on the 9.1.5 PTR, and after the two achievements that were generally considered potentially offensive were changed in the last build, today's saw a significantly bigger one.

We have the biggest name change of them all so far, as an entire zone has been renamed, as Legion/Argus' MacAree, named after former WoW developer Jesse McCree, has been renamed to Eredath.

Clipboard02.jpg   Clipboard04.jpg

The name fits thematically, as the Eredar were the original Draenor race, however this defies speculations that only the pronounciation of Mac'Aree would be changed, so as to keep the cutscene dialogue the same. This comes after a larger removal of developer reference from Blizzard games, including McCree from Overwatch, and many others in WoW following the recent Activision Blizzard lawsuit fallout.

Share this post


Link to post
Share on other sites

I'm really not a fan of cancel culture. I understand that they're trying to create a more inclusive and friendly environment within the studio, but this shouldn't come at the expense of the players and lore fans who got accustomed to the names in Warcraft and already have hard time to immerse themselves into the lore due to the bad quality of the storyline. And now this... 

  • Like 2

Share this post


Link to post
Share on other sites
58 minutes ago, Zvezdichko said:

I'm really not a fan of cancel culture. I understand that they're trying to create a more inclusive and friendly environment within the studio, but this shouldn't come at the expense of the players and lore fans who got accustomed to the names in Warcraft and already have hard time to immerse themselves into the lore due to the bad quality of the storyline. And now this... 

Totally agree, and just like how some of the story in the current expac is a bit meh.. The new name for the an old zone does not really sound right either.. The irony is in their rush to purge all they deem bad, it is probably too little to late as the damage has been done, and most people have pretty much moved on to other games..

  • Like 2

Share this post


Link to post
Share on other sites

You SHOULD NEVER name any kind of item or npc or zone as any reference to any of your developer or employee or anyone like that..
Not because of what happened and that they are canceling and deleting stuff just to, idk, pat themselfs on the back.. no..
Just because it's stupid and non-cretive and pretty much self-jerking and being like "Look, I am so cool I have this and that named after me.." 

Just how deep in their asses they have been for this whole time..
 

  • Like 3

Share this post


Link to post
Share on other sites

God *filtered*, they sure were in a rush to change that, because Eredath is just as creative as Pandaria is. More thought went into what they should have for lunch that day than making this $hit up.

Share this post


Link to post
Share on other sites
51 minutes ago, Mournrethar said:

You SHOULD NEVER name any kind of item or npc or zone as any reference to any of your developer or employee or anyone like that..
Not because of what happened and that they are canceling and deleting stuff just to, idk, pat themselfs on the back.. no..
Just because it's stupid and non-cretive and pretty much self-jerking and being like "Look, I am so cool I have this and that named after me.." 

Just how deep in their asses they have been for this whole time..
 

To be fair, though...Jesse McCree is a dopeass name for a cowboy.

Edited by KingRhiot
  • Thanks 1

Share this post


Link to post
Share on other sites

I'm going to be lazy and quote myself from the last time regarding changing in game references:

Quote

Does this really fix anything? No, of course not.

Should they be allowed to remain in game content as an honor to their work on it? Also no.

I don't know about all the troll posters here, but I'm glad that sexual predators won't share the same virtual space as Amara Strande and Ezra Chatterton. Besides, people like this have huge egos, and chipping away at that in any way possible is worth doing.

As far as the creativity in the new names? If you really want to split hairs, there's not a lot of creativity in a lot of the game's naming structure to begin with. Oooo, Westfall, the western province of Stormwind. Duskwood, trees so dense it always seems like nightfall even during the day.

  • Like 4

Share this post


Link to post
Share on other sites
Quote

As far as the creativity in the new names? If you really want to split hairs, there's not a lot of creativity in a lot of the game's naming structure to begin with. Oooo, Westfall, the western province of Stormwind. Duskwood, trees so dense it always seems like nightfall even during the day.

It's like they intentionally picked names that are easy to recognize.

I think it's good that they're making the effort, though. I'm also dying to find out what The Cowboy will be called in Overwatch.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Starym said:

the original Draenor race

I think you meant Argus. 😉 While name is somewhat fitting, I wonder how they are going to change dialogue? Or will it remain the same? Perhaps they could mute the name, but it's still going to sound weird.

7 hours ago, Zvezdichko said:

I'm really not a fan of cancel culture. 

Contrary to a popular belief, there is no such thing. Company just doesn't want to be associated with someone who would damage (or in this case, would keep damaging) their image, so they don't want to keep things named after him.

Share this post


Link to post
Share on other sites
55 minutes ago, Arcling said:

Contrary to a popular belief, there is no such thing. Company just doesn't want to be associated with someone who would damage (or in this case, would keep damaging) their image, so they don't want to keep things named after him.

 

If you destroy a piece of art, it IS cancel culture. What disgusts me is destruction of artistic creation, or altering it so it can fit within the current political or cultural climate. This is as bad as burning books during the Middle ages. The difference is that most of the art these days is digital so you don't burn the physical medium. You just hit the "delete" button. It's the same.

Think about Picasso. Polyamorous. Egoistical. Narcissistic. A horrible human being. Yet we are still interested in his art. The truth is that art is being created by flawed humans. Some of them are so horrible I'd never like to meet them. There's a reason people say "never meet your heroes". Blizzard is a flawed company employing flawed humans. Yet I'd prefer they won't bother me with their internal problems and rather solve them internally, so I can enjoy the games without thinking too deeply about what's going on there. 

Share this post


Link to post
Share on other sites
3 minutes ago, Zvezdichko said:

so I can enjoy the games without thinking too deeply about what's going on there. 

Then what does it matter if they change the name of an irrelevant zone?

Also, cancel culture is just a buzzword to rile up people that watch FauxNews or worse. We've been removing things that are offensive for decades. Watch Home Alone 2 on a broadcast network this year and see if you can spot the Twin Towers.

Share this post


Link to post
Share on other sites

to the people who were affected by these ex-Blizzard employees, I bet the names Blizzard and World of Warcraft bother them a lot more  and are more offensive to them than the names of zones and NPC's in the game, But changing those names would actually require doing something that matters and aren't just rearranging chairs on the Titanic.

Share this post


Link to post
Share on other sites
1 hour ago, SidonisAntares said:

Also, cancel culture is just a buzzword to rile up people that watch FauxNews or worse. We've been removing things that are offensive for decades. Watch Home Alone 2 on a broadcast network this year and see if you can spot the Twin Towers.

 

Just to point out, not all of the players are American. A lot of us (myself, Eastern European), just don't want to be dragged into American politics and American problems. Frankly, I don't care about BLM, Donald Trump, Fox News etc... What I want is to pay for a product, and to receive a product. I've got accustomed to a certain Universe and to certain names in Warcraft lore. What Blizzard currently does is erasing those names even from World of Warcraft - Classic. Why should it be so hard to play the pristine World of Warcraft? Right now the only way to experience the pure Classic experience is by playing on private server. Why should it be so? 

Oh, by the way - I have the old recordings of Home Alone. And I watch the old movie, the uncensored version. 

Share this post


Link to post
Share on other sites
3 hours ago, Arcling said:

Contrary to a popular belief, there is no such thing. Company just doesn't want to be associated with someone who would damage (or in this case, would keep damaging) their image could claim royalty fee for the use of his own name, so they don't want to keep things named after him.

Fixed it for you.

  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Badadada said:

Fixed it for you.

What? Devs can't claim royalties, whatever was done by them while in the company, stays in the company. There is a lot of stuff named after people who are no longer there (hell, Starcraft 2 has several unit portraits based on devs who left years ago).

Share this post


Link to post
Share on other sites

Sounds like at least some of this stuff was happening while Metzen was there too so maybe they should have someone come in and redo all of Thrall's dialogue.  Guy was Senior VP while a bunch of this stuff was happening.  He has to just as much to blame as everyone else.

Share this post


Link to post
Share on other sites
2 hours ago, Arcling said:

What? Devs can't claim royalties, whatever was done by them while in the company, stays in the company. There is a lot of stuff named after people who are no longer there (hell, Starcraft 2 has several unit portraits based on devs who left years ago).

Can one's name be considered IP? His lifestyle, his philosophy, his personality? How far can one's character be claimed by the company? We are not talking of a basic unit portrait, but a main figure of a videogame universe - in the future possibly dozens of comic books, merchandise and movies. That's not the usual developer easter egg appearance and coding comments employment contracts are meant to cover.

Besides - as far as I understand his employment was not mutually terminated, but was a one-sided and debatable lay-off, meaning a lot of different clauses may (not) come to play.

Share this post


Link to post
Share on other sites
55 minutes ago, Badadada said:

Can one's name be considered IP? His lifestyle, his philosophy, his personality? How far can one's character be claimed by the company? We are not talking of a basic unit portrait, but a main figure of a videogame universe - in the future possibly dozens of comic books, merchandise and movies. That's not the usual developer easter egg appearance and coding comments employment contracts are meant to cover.

But this isn't how it works? Employment contracts usually cover such things. As far as I know, every work dev does for a company, company owns it. Otherwise there would have been serious issues once some dev left, making company unable to use anything they worked on, or whatever had their name on it. Company owns the character, there wasn't any shared ownership, name was just a thrown in reference. Similar with voice actors, who are typically on temporary contracts, but they don't own any characters voiced by them. So companies can do whatever (mostly), even remove their voice lines, as we saw it happen before.

1 hour ago, Badadada said:

Besides - as far as I understand his employment was not mutually terminated, but was a one-sided and debatable lay-off, meaning a lot of different clauses may (not) come to play.

He was "let go", what it usually means is "you have to leave or we are going to fire you". We can probably safely assume that's the case here.

Share this post


Link to post
Share on other sites
20 hours ago, KingRhiot said:

To be fair, though...Jesse McCree is a dopeass name for a cowboy.

I agree with you.. and its not that uncommon name either.. 
I will be honest, I do not even know it was some developer's name until this stuff..

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The creator of Subcreation, Alcaras, created a visual comparison of M+ and raid item level distribution, comparing the ongoing Shadowlands Season 4 with Dragonflight Season 1.
      With the recent changes that surfaced about Great Vault scaling up to +18 in Dragonflight Season 1 and the introduction of Unique Drops, Alcaras created a visual representation of item level distribution in Mythic+ and raids in both Shadowlands Season 4 and Dragonflight Season 1.

      Source: Reddit
    • By Starym
      Fishbones is back with more Glyphs, this time creating grimoire casting animations for spells! We've already seen the very talented glyph-maker take on many classes and create various cool and weird concepts from them (ranging from blacksmith elementals and Warrior battle standards to many versions of Paladin wings, Zandalari Warlock minions and a lot more) and now casters get to sling spells out of giant books!
      These would need to be for longer cast spells, as the standard ones may get a little annoying with the flashy animation, as acknowledged by Fishbones as well.
    • By Starym
      When it comes to fan creations there are many different levels of awesome, from something you can see a ton of passion was put into and it's cool because of that, to a unique art style used, creativity at work etc. But sometimes there really is no need to qualify the awesomeness, as the work really speaks for itself. And, well, TethanProps' Frostmourne lightsaber 3D print is just that:
      And here's an earlier video without the light part:

       
      The best part is  you can actually even buy the files to 3D print it over on TethanProps' Etsy shop (for around $16)! Some truly impressive work and the Lich King himself would be proud.
    • By Staff
      Blizzard made some tuning adjustments to a number of classes on the Dragonflight Beta before today's raid testing.
      (Source)
      Based on various data points, including recent Beta raid testing, we’re making tuning adjustments to a number of classes. In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
      The following are being applied to the Dragonflight Beta and PTR via hotfix, before raid testing in the Beta gets underway this afternoon.
      Demon Hunter
      Soul Rending - Metamorphosis leech bonus reduced to 5/10% (was 10/20%). Havoc Metamorphosis duration reduced to 24 seconds (was 25 seconds). Improved Chaos Strike bonus Chaos Strike damage reduced to 10% (was 15%). Improved Fel Rush bonus Fel Rush damage reduced to 20% (was 25%). Initiative bonus critical strike chance reduced to 12% (was 15%). Momentum bonus damage reduced to 8% (was 10%). Essence Break bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%). Furious Gaze duration reduced to 10 seconds (was 12 seconds). Shattered Destiny fury spent per CDR increased to 8 (was 7). Dancing with Fate bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%). Growing Inferno bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%). Burning Wound damage over time effect reduced by 20%. Burning Wound bonus Immolation Aura damage increased to 50% (was 45%). Burning Wound - fixed a bug that was causing Immolation Aura damage bonus to be applied twice. Ragefire - portion of damage saved per crit reduced to 40% (was 50%). Druid
      Balance Orbit Breaker triggers every 30th Shooting Star (was every 20th). Astral Communion generates 60 Astral Power (was 75). Primordial Arcanic Pulsar triggers after spending 600 Astral Power (was 300). Sundered Firmament creates a Fury of Elune at 20% effectiveness (was 25%). Elune’s Guidance reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15). Rattle the Stars reduces the cost of Starfall and Starsurge by 5% per stack (was 10%). Starsurge costs 40 Astral Power (was 30). Damage reduced by 35%. Starfall damage reduced by 35%. Shooting Stars generates 2 Astral Power (was 3). Damage reduced by 50%. Paladin
      Greater Judgement - Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%). Seal of Crusader increases Holy Damage taken by 3/6% (was 5/10%). Divine Purpose increases the damage of your next holy damage spender by 15% (was 20%). Zealot’s Paragon extension reduced to 0.5 seconds (was 1 second). Retribution Templar’s Verdict damage reduced by 35%. Final Verdict damage reduced by 35% Zeal - Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3). Ashes to Dust now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%). Execution Sentence deals 10% of damage done (was 20%). Templar’s Vindication changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict). Protection Light of the Titans healing reduced by 25%. Rogue
      Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks). Thistle Tea - total bonus Mastery granted reduced by 20%. Find Weakness armor ignore value reduced to 15/30% (was 20/40%). Assassination All ability damage reduced by 34%. Rupture damage increased by 22%. Venomous Wounds Energy restore reduced to 5 (was 7). Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%). Venom Rush Energy restore reduced to 5 (was 8). Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%). Systemic Failure bonus damage reduced to 20% (was 30%). Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds). Doomblade additional Bleed damage reduced to 20% (was 30%). Deathmark damage increased by 227%. Tiny Toxic Blade bonus damage increased to 500% (was 300%). Poison Bomb damage increased by 200%. Sepsis damage increased by 60%. Kingsbane damage increased by 50%. Outlaw All ability damage reduced by ~14.5%. Opportunity strike chance reduced to 30% (was 35%). Weaponmaster bonus strike chance reduced to 5% (was 10%). Combat Potency Energy regeneration reduced to 20% (was 30%). Swift Slasher bonus attack speed per combo point reduced to 2% (was 3%). Fatal Flourish chance to restore energy reduced to 60% (was 75%). Quick Draw bonus Pistol Shot damage reduced to 20% (was 50%). Summarily Dispatched duration reduced to 8/15 seconds (was 10/20 seconds). Greenskin’s Wickers bonus Pistol Shot damage reduced to 200% (was 300%). Subtlety All ability damage reduced by 17%.
    • By Stan
      The amount of reputation required to increase Renown has been increased in the latest Dragonflight Beta Build.
      There are four main Renown factions in Dragonflight. The maximum Renown is 30 on launch. To increase your Renown by 1, you must currently fill the bar to 2,500 reputation. You gain reputation by completing quests (main campaign and side quest included).
      In the previous build, 1,000 reputation was required to increase your Renown.
      Fortunately, Renown achievements are account-wide, so unlocking the rewards on one character will automatically unlock them for your alts.

      This change was discovered by content creator MrGM.
×
×
  • Create New...