Sign in to follow this  
Followers 0
miyari

wow Warcraft Recap: Dev Watercooler, Hotfixes, Azeroth Choppers + More!

1 post in this topic

6089-warcraft-recap-dev-watercooler-hotf

Check out the latest Dev Watercooler and the Azeroth Choppers winner!

This week's World of Warcraft Recap includes a great new Dev Watercooler post, detailing the upcoming changes to secondary and minor stats in Warlords of Draenor. The post reviews which stats will remain in the expansion and includes details on new stats, including Multistrike, Versatility, Indestructible, Leech and more! Blizzard have also released a few new hotfixes, including a drop fix that should make Flex Raiding Shamans happy! In case you haven't been following the Azeroth Choppers series, the final episode has been released and Blizzard has put together a great recap video to help get up to speed. The finished bikes have been revealed, and a winner is crowned! Based on how cool the inv_misc_key_06.jpgMechano-Hog is, I definitely can't wait to see the winning bike in-game! Check out this news and more in this week's Warcraft recap!





vNh6vxw.png

Latest 5.4.8 Hotfixes - June 3 & 4


The latest live server hotfixes have been posted, including just three changes. Shamans rejoice, because an important fix has been published that will now ensure that the inv_misc_enggizmos_18.jpgKor'kron Shaman's Treasure, which contains the Shaman-only transmogrification set, will now properly drop on Flexible Raid difficulty! Less major changes include a change to the Justice Point gain from Non-random Normal Scenarios, which will now only award 30 Justice Points on completion instead of 70. Blizzard has also made it so the Ethereal Soul-Trader can no longer be summoned in Arenas or Battlegrounds.

Blizzard Icon 5.4.8 Hotfixes: June 3 & 4


June 3 & 4


Raids, Dungeons and Scenarios
  • Queuing for a non-random Normal Scenario now awards 30 Justice Points on completion (down from 70 Justice Points).
  • Siege of Orgrimmar
    • Resolved an issue where Kor'kron Shaman's Treasure was not dropping in Flexible difficulty.
Battlegrounds and Arenas
  • Ethereal Soul-Trader can no longer be summoned while in an Arena or Battleground.




3egs1Ov.png

New Dev Watercooler - Stat Updates for Warlords of Draenor


Blizzard have posted an excellent new Dev Watercooler entry which details the latest developments and decisions regarding planned changes to secondary and minor stats (such as Haste, Expertise, Mastery) in Warlords of Draenor! The post also provides information about new minor stats being added in the expansion, including Multistrike, Movement Speed, Leech, Versatility and more! The stat system is being dramatically overhauled in order to provide the best possible gameplay experience, so be sure to check out all of the upcoming changes!

Blizzard Icon Dev Watercooler – Stat Updates for Warlords of Draenor

+ Show- Hide

In this Dev Watercooler, we’d like to give an update on secondary and minor stats in Warlords of Draenor. A lot has changed since we first revealed our plans at BlizzCon, so this blog will not only cover the latest developments related to what we’ve already discussed, but also go into detail on some new changes we’ve got in the pipe.

Secondary Stats


Existing Secondary Stats: Hit, Expertise, Dodge, Parry, Crit, Mastery, Haste, Spirit

As we announced at BlizzCon, we’re retiring Hit, Expertise, Dodge, and Parry. Hit and Expertise weren’t really providing very interesting gameplay, and Dodge and Parry are being replaced with Bonus Armor. Check out the Patch Notes for further discussion on why we removed these stats.

The other secondary stats—Crit, Mastery, Haste, and Spirit—work well and will be sticking around. One important note is that Spirit will only appear on items for specific slots (fingers, neck, back, and trinkets) and will give a much stronger benefit than it does today. Healers will prefer items with Spirit for those slots, but otherwise will use similar gear to everyone else.

New Stat: Multistrike
A new stat in Warlords of Draenor, Multistrike grants your spells, abilities, and auto-attacks additional chances to activate. If you’ve been following along since BlizzCon, you may remember that in our early plans, your Multistrike chance would split between two rolls and effectively have a 200% cap. We’ve since changed that to make it more clear and intuitive: the full chance is given to both rolls, with a 100% cap.

Now Multistrike grants your spells, abilities, and auto-attacks the chance to activate up to two extra times at 30% of normal effectiveness. For example, if you have 55% Multistrike and cast a Fireball that does 1000–1100 damage, you’ll have two separate 55% chances to automatically follow with another smaller Fireball that does 300–330 damage. That means every time you cast Fireball, you have a chance to see one big-damage Fireball, and then two smaller-damage Fireballs leave your hands in quick succession.

New Stat: Bonus Armor
Throughout the game’s history, some items have had bonus armor on them, which made them more attractive to tanks. After we removed Dodge and Parry, we wanted to replace these stats with a new tank-specific stat, and Bonus Armor fit the bill nicely. As with Spirit, it’ll only show up on rings, necklaces, cloaks, and trinkets. It’s clearly valuable to all tanks, and will be tuned to be much stronger than other secondary stats. Tanks will want to use items with Bonus Armor for those slots.

Retiring Stat: Amplify
We tried out Amplify on trinkets in Siege of Orgrimmar, and at BlizzCon we announced that it’d be a stat in Warlords of Draenor. The intent of Amplify was to multiply the effects of your other secondary stats. However, as we continued development, we found that Amplify had some design problems. In particular, we determined that it would quickly become the absolute best stat for everyone. On top of that, even if we were to apply heavy diminishing returns, the stat still wouldn’t have an interesting effect on your gameplay. For those reasons, it’s no longer going to be a stat in Warlords of Draenor.

Retiring Stat: Readiness
Readiness was another stat that we tried out on Siege of Orgrimmar trinkets. This one looked solid at first. Cooldown reduction is a great concept, the idea was well received, and although there were some balance issues, they seemed solvable. However, as we continued development, we hit a snag. Readiness works great in small quantities on the scale of a trinket or two, like in Siege of Orgrimmar. However, when we expand that to a point where you could potentially have Readiness on all of your character’s gear, problems arise.

Using a damage-dealing (DPS) class as an example, most of the stat’s value comes in letting you use your temporary burst-damage cooldowns (Arcane Power, Vendetta, Recklessness, Dark Soul, etc.) more often. Most of those cooldowns increase damage by 20%–30% while active, which is substantial for a temporary burst ability, but doesn’t compare well against secondary stats. If you stack a lot of Crit and can reach 30% Crit from gear, that’s more or less a 30% passive increase to damage. If secondary stats are equal, you should be able to stack Readiness instead, and get a damage increase that’s similar (or at least close). But how do we give you a 30% damage increase from letting you use a +20% damage cooldown more often? And once you get to 100% uptime, then what?

We experimented with many potential design changes but never found a version of Readiness that really felt good, so we’re going to shelve it for now, at least as a common secondary stat. You may still see it pop up occasionally in small quantities, such as on a trinket.

New Stat: Versatility
The removal of Readiness left some space in our itemization plans and room for another stat to take its place. It’s important to offer players plenty of different secondary stats so that you have a wide variety of interesting and compelling gear to choose from. To that end, we’ve been working on a new secondary stat called Versatility. Versatility is pretty simple: 1% Versatility grants a 1% increase to your damage, healing, and absorbs, and reduces the damage you take by 0.5%. It’s a straightforward, obvious upgrade to your primary role’s performance, but also gives significant boosts to secondary role performance and survivability. The healing increase it provides does work on self-heals, such as Recuperate, for example. We won’t be tuning it to be anyone’s highest throughput secondary stat, but it’ll be close, and it’ll give you a nice boost to how versatile your character is in the process. It’ll be especially attractive to hybrids who want to feel more “hybridy.”

Minor Stats


Most gear that drops in Warlords of Draenor has a chance to have a random bonus in addition to its normal stats. We call these “minor stats,” and they provide a small but useful bonus to your character.

New Minor Stat: Movement Speed
The first of our minor stats is Movement Speed, which, as you can probably guess, increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but we’ll be keeping the maximum benefit you can get from it fairly low—we want it to feel like a fun bonus when you get it, but not a large increase to character power.

New Minor Stat: Avoidance
Another minor stat, Avoidance, has previously only ever been used for a few prominent class pets. It reduces the damage you take from area-of-effect (AoE) attacks, though compared to the pet version, the Avoidance minor stat will come in much smaller quantities. The goal is to soften the blow of AoE attacks a bit, but not allow you to just stand in the fire.

New Minor Stat: Indestructible (previously Sturdiness)
We called this one Sturdiness when we announced it at BlizzCon, and its original effect reduced durability damage that you take by a small amount across your whole character. Since then, we’ve renamed it Indestructible, and changed it to cause that specific item to not take any durability damage. We think the change will make the stat more intuitive while providing a similar overall benefit.

New Minor Stat: Leech (previously Lifesteal)
Lifesteal is another minor stat that has been renamed and slightly redesigned since BlizzCon. Our original plan was for it to convert a percentage of your damage done to self-healing. We’ve extended it to work for healers as well, causing an extra percentage of all of the healing you do to heal you as well. With that change, the name was no longer fitting, so we’re renaming it Leech.

Proposed Minor Stat: Cleave
We announced Cleave as a minor stat at BlizzCon, but have since run into some problems with it. Most importantly, it was of situational value to DPS classes,always valuable to healers, and had very little value to tanks. As a result, we were concerned it would cause items that would otherwise be equally appropriate for a healer and a DPS class to be viewed as “healer gear,” which isn’t our intent. We’ve shelved it for now, though we have some ideas about how it might show up occasionally in specific cases.

The Complete List
In summary, here’s a complete list of our planned secondary and minor stats in Warlords of Draenor:
  • Secondary Stats
    • Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
    • Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
    • Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
    • Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
    • Versatility: (New) Increases damage and healing, and reduces damage taken
    • Spirit: (Unchanged, healer-only) Increases mana regeneration rate
    • Bonus Armor: (New, tank-only) Increases your armor
  • Minor Stats
    • Movement Speed: (New) Increases your movement speed
    • Indestructible: (New) Causes the item to not take durability damage
    • Leech: (New) Causes you to be healed for a portion of all damage and healing done
    • Avoidance: (New) Reduces your damage taken from area-of-effect attacks.
As you can see, we have a lot of exciting changes and additions in the works designed to give you a variety of intuitive and interesting gearing options. We’ll be keeping a close eye on how these are playing out in our alpha and beta testing, and we’ll continue to refine and adjust as needed. As always, we look forward to hearing your constructive feedback!




TaqXxhC.png

WoD Character Viewer Updated


With the most recent reveals of the updated Female Gnome and Tauren Male models, Blizzard has updated their 3D character model viewer to feature all of the currently revealed race models! You can new view Male Orc, Male and Female Dwarf, Male Tauren and Male and Female Gnome models. Blizzard has revealed details of updated Female Night Elf and Draenei models, but these are not available at this time. We've also seen a few reveals of new textures for Undead Males and Females, so hopefully we'll see a few new models in the coming weeks! Our friends over at MMO-Champion have been keeping the Alpha version of WoWDB updated as well, so you can use their 3D Model Viewer to check out the new model animations and try on armor! Looking forward to finding out how awesome you're going to look? Check it out!

bqOqa1h.png

Guardian Cub Battle.net Shop Pet To Be Retired Soon


If you were putting off buying the adorable inv_pet_wingedlion.jpgGuardian Cub in-game pet from the Battle.net Shop, Blizzard says you're running out of time! Blizzard has announced that the pet will "head into hibernation" in "approximately two weeks (no sooner than June 18)." The pet will put into the Blizzard Archive, whatever that is, so don't miss out on your chance to buy this pet before it is removed from the shop. This is the first pet to be retired from the Battle.net Shop and will hopefully not indicate the start of a trend of retiring Shop items. The pet has not been discounted, and is sold for $10.00 USD or 10.00 EUR, plus applicable taxes.

OLBVsfa.png

Azeroth Choppers Final Episode, Recap and Winner Announced!


The eighth and final episode of the Azeroth Choppers webseries has been released, and the winner has been revealed! I'm not going to spoil it, but it probably will come as no surprise. Both bikes look absolutely excellent and Blizzard will reveal details about the in-game version in the future. If you haven't been following the show, Blizzard have also made a series recap available which will get you up to speed and ready for the final episode! Also, be sure to check out awesome behind-the-scenes videos showing off more of the build process of these epic bikes!

Episode 8


Series Recap


Alliance Behind-the-Scenes


Horde Behind-the-Scenes

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      More AP system explanations, specifically surrounding the new 50-point trait.
      The discussion around the AP system continues, as several top PvE players have expressed a dislike of the new "infinity" artifact trait, Concordance of the Legionfall, as it's going make their AP grind a whoole lot longer (it's actually "only" 50 ranks, not infinity, although for most players it may as well be). However, the new final trait system is intended to alleviate AP concerns, as  we already saw Game Director Ion Hazzikostas address them, and we now get even more insight, this time focused specifically around the new trait.
      In short, the intended fixes are the fact that it's a proc and not a permanent buff, that it's a primary stat boost and not a % one, that individual ranks are less impactful and the fact that the cost will increase exponentially (as you can imagine the top end raiders "loved" this one in particular).
      Lore (source)
      Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there's four key changes:
      #1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression - even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won't turn it down, but it's not your primary focus.
      #2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn't a bad thing, it doesn't need to be nearly that rewarding. By making each rank's cost increase exponentially, we can help ensure that you're never too far behind even if you aren't spending as much time farming AP. It also means that, as Artifact Knowledge increases, it'll be easier for alts or newer players to catch up.
      As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It's fine to reach a point where you're not going out of your way to earn it, but it's purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don't get any gear upgrades, you should still be able to say "at least I earned some Artifact Power" with some level of satisfaction.
      Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it's giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.
      And finally, #4: It's a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it's extremely useful. This is for two reasons.
      First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd.
      Second (and more importantly), it allows for player skill to play more of a factor. If you're the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it's active, or a damage-dealer who saves a charge of their hardest-hitting ability), you're going to get more value out of the new trait than someone who ignores it.
      I've seen some initial feedback that indicates some specs are likely to benefit from these more than others - to some degree that's expected, but specific feedback on which specs those are and why is very helpful. We're still actively tuning and tweaking things, so please keep that feedback coming.
    • By Stan

      Further fixes for Legendary items underway. Relinquished items were introduced in the latest build of 7.2 (#23623). The items are unique per slot and have a chance to contain Legendary items.
      Relinquished Items
      The persisting problem with Legendaries is that you don't get the one you want or need. Not anymore though. Relinquished items discover an item appropriate for your loot specialization and not only that, they have a chance to contain a Legendary item, most likely on a slot-per-slot basis.
      Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic Example: Relinquished Hood may contain only Head slot Legendary items, such as Darckli's Dragonfire Diadem or Uncertain Reminder. Such slot restrictions increase the chances of getting the Legendary item you want. The question is what's the probability of getting a Legendary item?
      Unidentified Legendary Items
      The previous build (#23578) added items that create Legendaries based on your set loot spec. This may represent an overall fix for loot spec problems. I think unidentified Legendaries will drop by default and we won't need to worry about loot spec.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Taken from here.
      What do you think about the latest changes?
    • By Stan

      Tomb of Sargeras has a total of 9 encounters. In this early preview we're looking at different boss models and animations.
      Description
      Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power.
      The raid has four wings
      The Tidestone's Rest Wailing Halls Chamber of the Avatar Deceiver's Fall Encounters
      Goroth Demonic Inquisition (Atrigan & Belac) Harjatan Mistress Sassz'line Sisters of the Moon (Huntress Naisha, Captain Yathae Moonstrike, Priestess Lunaspyre, Moontalon) Desolate Host (+Engine of Souls, Soul Queen Dejahna) Maiden of Vigilance The Fallen Avatar (+Oath-Keeper Sacraya) Kil'jaeden  
    • By Stan

      Public Test Realms were updated with Build 23623. New items were added that give you an item appropriate for your loot spec that can contain a Legendary. New AK Scaling went live, a lot of changes to Tier 20 Set Bonuses, Legendary items & more.
      Highlights
      A new infinite Artifact trait with 50 ranks (Concordance of the Legionfall) has been added that will increase your primary stat. Rank 50 - Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Artifact Knowledge Scaling has changed. New Items have been added that give you an item appropriate for your specialization. The items have a chance to create a Legendary item. Legendary items require Level 101 to equip. Blizzard's conducting a stress test on PTR tomorrow. Table of Contents
      Achievements Items Class Changes Tier 20 Set Bonus Changes Legendary Item Changes Artifact Knowledge Scaling Mythic+ Affixes Official Dev Notes for Build 23623
      Lore (Source)
      This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).

      We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!

      To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!

      Thanks, and happy testing! New Achievements 
      Most of them are related to the Tomb of Sargeras & the new world bosses.
      Breaching the Tomb Chamber of the Avatar Deceiver's Fall "Herald of Flames","Owner of the Primal Flamesaber mount from the Heroes of the Storm promotion." Mythic: Demonic Inquisition Mythic: Fallen Avatar Mythic: Harjatan Mythic: Kil'jaeden Mythic: Kil'jaeden Guild Run Mythic: Maiden of Vigilance Mythic: Mistress Sassz'ine Mythic: Sisters of the Moon Mythic: The Desolate Host Realm First! Kil'jaeden Terrors of the Shore Tomb of Sargeras Guild Run Wailing Halls Wax On, Wax Off New Items 
      World Boss Loot has been added. Starts at item level 890+.
      PvP Ensembles
      Many Ensembles for Legion's PvP Season 3 & 4 were added.
      Legionfall
      Nethershards Netherchunk Nethercluster Items New items have been added that make you discover an item appropriate for your loot specialization, may contain a Legendary item. /discuss Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic New Mounts
      Likely rewards from the Reputation Paragon caches introduced in 7.2.
      Cloudwing Hippogryph Highmountain Elderhorn Leywoven Flying Carpet Valarjar Stormwing Wild Dreamrunner Misc
      Enchanter's Illusion - Demonic Tyranny Legion Invasion Simulator Pocket Portal of Felstalker Pups Tome of the PTR Beast Class Changes 
      Death Knight Outbreak Wraith Walk PvP Talents Chill Streak Crypt Fever Dark Simulacrum Demon Hunter PvP Talents Rain from Above Druid Enraged Maul Mangle Thrash Treant Form PvP Talents Nourish Overrun Protector of the Grove Hunter Talents Binding Shot Stomp PvP Talents Catlike Reflexes Mage Mark of Aluneth Phoenix's Flames Talents Shimmer PvP Talents World in Flames Monk Chi Wave Storm, Earth, and Fire PvP Talents Healing Sphere Rogue The Outlaw Rogue spec aura was buffed to 20%. PvP Talents Plunder Armor Shaman PvP Talents Shamanism Warrior Shield Slam Tier 20 Set Bonus Changes 
      Restoration Druid & Protection Warrior 4P Set Bonuses were added
      Item - Druid T20 Restoration 4P Bonus Item - Warrior T20 Protection 4P Bonus The following Tier 20 Set Bonuses were adjusted
      Death Knight Item - Death Knight T20 Blood 4P Bonus Item - Death Knight T20 Unholy 2P Bonus Druid Item - Druid T20 Restoration 2P Bonus Mage Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Fire 2P Bonus Item - Mage T20 Frost 4P Bonus Paladin Item - Paladin T20 Holy 2P Bonus Item - Paladin T20 Holy 4P Bonus Priest Item - Priest T20 Shadow 2P Bonus Item - Priest T20 Shadow 4P Bonus Rogue Item - Rogue T20 Assassination 2P Bonus Item - Rogue T20 Assassination 4P Bonus Item - Rogue T20 Outlaw 4P Bonus Shaman Item - Shaman T20 Restoration 2P Bonus Item - Shaman T20 Restoration 4P Bonus Warlock Item - Warlock T20 Affliction 2P Bonus Item - Warlock T20 Affliction 4P Bonus Warrior Item - Warrior T20 Arms 2P Bonus Item - Warrior T20 Arms 4P Bonus Item - Warrior T20 Fury 2P Bonus Item - Warrior T20 Protection 2P Bonus Legendary Item Changes 
      Some Legendary affixes have been adjusted and the crafted plate Legendary received a proc. The level requirement to equip a Legendary item has been reduced to 101.
      Crafted Legendary Items Celumbra, the Night's Dichotomy Rethu's Incessant Courage Standard Legendary Items Mage Cord of Infinity Shard of the Exodar Monk Drinking Horn Cover Rogue Insignia of Ravenholdt Artifact Knowledge Scaling 
      AK scaling has been greatly increased as indicated in @Starym's post.
      Artifact Knowledge Level New Value 26 50,000% 27 62,500% 28 80,000% 29 100,000% 30 125,000% 31 155,000% 32 195,000% 33 245,000% 34 305,000% 35 380,000% 36 475,000% 37 595,000% 38 745,000% 39 930,000% 40 1,165,000% New Mythic+ Affixes 
      Some of the new affixes have changed, below are new descriptions.
      Grievous "When injured below 90% health, players will suffer increasing damage over time until healed above 90% health." Explosive "While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed." Quaking "Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies."
    • By Starym

       
      Blizzard have sounded the warhorn, or stress horn, that is, as they summon all willing players to the PTR on Thursday to help test the new 7.2 content. There are some developer notes below on the latest additions to the PTR added to day as well (Broken Shore world bosses and the craftable legendaries).
      Blizzard (source)
      Brave adventurers—we need you on the PTR this Thursday (2/23) at 2 pm PST for the next phase of testing Patch 7.2: The Tomb of Sargeras. Please join us in the Broken Shore to test World Quests, bosses, and more.
      Visit the World of Warcraft PTR Discussion, Bug Report, and Class Development forums to learn more about the ongoing development of the patch.
      Read more about the upcoming features in Patch 7.2: The Tomb of Sargeras within our previews:
      Preview: Legion Assaults on the Broken Isles A Call From the Caverns: Pet Battle Dungeon Preview Patch 7.2: Transmogrification Sets Are Coming! Patch 7.2 Preview: Shake Up the Battlegrounds with PvP Brawls  
      Lore (source)
      This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).
      We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!
      To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!