Sign in to follow this  
Ceraius

WoD Predictions?

3 posts in this topic

Ok, this is basically just a desperate attempt to get some more life to the DK section, plus im at work on a Saturday and its a boring-me-to-death kind of a day so I decided to post some thoughts for the community to mutilate.

 

Basically, given what information is available at the moment, how do you expect DKs to behave in WoD?

 

 

I'm mostly brainstorming the secondaries here.

 

 

Blood

Given the recent Attunement implementation of Multistrike for Blood, I'd expect our selfheals and by extent our shields to have the Multistrike ability. This would lead me to expect the top survival stats to be Multistrike and Mastery for some killer shields.

 

I'd assume this would be the way to go at least in the first tiers or in the beginnings of a given tier.

 

When we start outgearing the content and going for more damage I don't know how it will turn out. Mastery will increase damage and Multistrike will still Multistrike but then theres also the crit and through that, parry. I'd expect this to be determined later when the tuning process starts to go further and we start knowing the value of each stat per point. This ofc affects the first part about survivability too.

 

TL;DR: I believe our go-to stats would be MS and Mastery.

 

 

Frost

Again I'm using the current Attunement info as a basis, which for Frost is Haste. Also I've almost exclusively played 2H, so this will be on that weapon choice.

 

I think 2H will keep their core gameplay of capitalising on KM procs for Obliterate. I expect to be stacking haste for dem melee swings for more KM.

 

Seeing how our Mastery doesn't affect our number 1 damage source, and the guaranteed crits from KM, I'd expect the second priority secondary to be Multistrike and hope it procs on a KM'd Obliterate.

 

From there on in I'm a little clueless again. Do we value crit as highly as we do now (even if it doesnt affect KM'd Obliterates) or would we try to further bolster the hard hitters (those KM'd Obliterates) by having Versatility next in line?

 

TL;DR: I believe the stat prio would be roughly Haste > MS > Versatility = Crit > Mastery

 

 

Brainstorm! I need thoughts to read.

Share this post


Link to post
Share on other sites

You left out unholy :(

 

Frankly I think with the change to diseases unholy is going to be the go to spec. With diseases getting boosted, unholy having stronger diseases already, then a lvl 90+ skill improved diseases I think festerblight is going to be a choo choo train of devastation. Even then lets factor in necrotic plague. Necrotic plague + unholy diseases boosts = potential awesomeness. 

 

I'm calling it now, in WLoD unholy is going to be the go to pve spec :D

Share this post


Link to post
Share on other sites

I left out unholy cos i have no experience with the spec :(

 

I hope it doesn't go to a single spec being too much ahead of the rest. I've tried to have unholy as my offspec, but i didn't really ever feel at home with it. As DPS is only my offspec and I do like 2H frost very much, I hope it'll be within the same ballpark dps range with the rest.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Laggasaurus
      Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility?  It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage.  Does 1% of mastery scale differently than 1% of versatility in some way?  I assume I am misunderstanding something here about how versatility works. 
    • By Lihamylly
      Critical Experiment of Draenor EU - a late night raid guild
      Current progression:
      -Tomb of Sargeras 5/9H
      -The Nighthold 1/10M, 10/10H
      -The Emerald Nightmare 3/7M
      -Trial of Valor 3/3H
      Current Recruitment can be found at : http://critexp.enjin.com/recruitment
      -note: We will consider all good applications
      -socials are welcome to join.
      Critical Experiment is based on the Horde side of Draenor - est 2007. We are a late night raiding guild. We are looking for mature players with good knowledge of their class and role within a raid environment.
      We raid after the usual hours (22.30-01.00 server time sometimes to 01:30) 2+1 days per week (Wednesday, Thursday and Sunday as a progress night). We are mature players who have other commitments at 'normal' raid times, so we take the opportunity to get together and play at a later hour.
      What you can expect to get from us?
      * We aim to clear all content atleast on Heroic difficulty. When we can, on top of that we try getting some Mythic kills too.
      * A relaxed but firm raiding atmosphere.
      * A group of skilled raiders who enjoy seeking progression in PvE raiding.
      * A friendly home. Our members are sociable players and enjoy raiding old content, doing challenge mode, achievement runs and alts runs wherever possible. As such, a raiders friends/family are welcome in CE
      * A semi-hardcore raiding guild whose aim is to use our limited hours in the best way that we can, maintaining progress with a decent atmosphere.
      * We provide all "raiders" with free repairs from the Guild Bank 24/7. Members can also make use of the extensive mats available in the Guild Bank, all of which are provided for raiding.
      What do we expect from you if you raid with us?
      * Maturity in both age and attitude towards your fellow team mates (Don’t bother applying if you’re under the age of 17, we will most likely decline,)
      * A solid internet connection and a solid gaming rig to raid on (You’re useless to us if your connection drops out every encounter or your system cannot handle the FPS)
      * A high level of skill and sensible raiding. Know your role, class and the encounters.
      * Punctuality - Showing up for raids in good time and being well prepared with flasks, food buffs, etc (though supplied by gb better be safe then sorry).
      * Be active on the Guild forums. Engage in tactics discussion and socialise with the Guild.
      * Able to attend minimum 2/3 of raids scheduled raids per week (If not, we will remove your raider status or fail your trial if accepted to CE; progress night attendance is really important for the core)
      * You’re able to take constructive criticism during raids and subsequently able to use that criticism to improve your level of skill, and play.
      * We expect all members to be able to connect to "Discord". Mic is optional.
      For questions, feel free to contact one of the current Officers of Crit exp in game or on our forums (Where you can also apply to Critical Experiment)
      To make your apply go to "http://critexp.enjin.com/recruitment".
      Vuorineuvos(GM)(T1000#2743)
      www.critexp.enjin.com
    • By Valkas
      I played at the launch of legion for a good month or two, but i've recently come back. I picked up unholy and I really like it but I like to have some alts so i'm looking for another option.

      Now, to clarify my question. What I mean when I ask for complexity is perhaps not everyones definition. When I play my UDK, I understand the basics. Put on wounds, pop wounds=Damage. Obviously it's a lot deeper than that in terms of our kit but thats the general gist. When I play UDK, I feel as if I play it more i'll get better. There's some RNG, and lots of varying situations as to what button I need to press next to squeeze out the most dps.

      That's the kind of thing I crave. And i'm curious what other classes have this type of playstyle in the same or varying degrees. I know for a fact feral is in this camp, and if i'd guess i'd say it's the most complex class in legion at the moment. The problem is I don't really like Feral's flavor. I tried Arms warrior but my problem with it was i'd colossus smash...and then just hit the guy. It never really seemed to change and that got on my nerves a little, despite me loving the flavor. 

      To summarize, what classes do you guys thing have the deepest pool of choices, the most you can wring out of them by practice and mastery of them. Whether that be through best rotation or maybe even a legendary or two that mix it up for them. Thanks in advance!
    • By Madshot789
      <Disturbed> - Zul'jin - 3 nights/week - Semi-Hardcore
      Progression: Normal (9/9) Heroic (8/9)
      http://www.disturbedguild.com/
      Raid Schedule:
      Wednesday - 8:00 PM EST - 11:00 PM EST
      Thursday - 8:00 PM EST - 11:00 PM EST
      Monday - 8:00 PM EST - 11:00 PM EST
      Holidays will be rescheduled. 
      Current Recruitment Needs:
      • DPS
      • Hunter
      • Warlock
      • Arms Warrior
      All classes will be considered.
      Server Information:
      Zul'jin (PvE)
      Ruin Battlegroup
      Chicago Datacenter
      Eastern Realm Time
      In-game contacts:
      Madness (Madness#12309)