miyari

Warcraft Recap: WoD Alpha Patch Notes Update, Bloody Coin Hotfix + More!

Sign in to follow this  

1 post in this topic

6153-warcraft-recap-wod-alpha-patch-note

WoD Alpha Patch Notes updated and Bloody Coin changes!

This week in Warcraft brings new changes to the Warlords of Draenor Alpha Patch Notes, including a new wave of ability pruning and the addition of new secondary stat attunements. Blizzard also decided that nine months of faction in-fighting on the Timeless Isle was enough, changing the transformation items and implementing a new system where Bloody Coins can be earned in battlegrounds. Blizzard hopes this change will make the Timeless Isle a more happy place for alts but will still allow players interested in rewards like the inv_mushanbeastmountblack.jpgReins of the Ashhide Mushan Beast a fair chance at earning enough Bloody Coins! If the grind is too much and you're still looking for an awesome new ride, a new mount hit the Battle.net Shop -- the ability_mount_clockworkhorse.jpgWarforged Nightmare, a fiery clockwork warhorse (!) that comes with an additional item, a hitching post that lets your friends ride one, too! Check out all of the new Alpha changes and more in this week's recap!





h30B8oC.png

Major Update to Warlords of Draenor Alpha Patch Notes


It's been a while since the last update to the Warlords of Draenor patch notes! Blizzard has just released a major update to the notes, which includes quite a few class changes from a second round of ability pruning. Blizzard developer Celestalon has noted that changes for Warrior, Warlock and Monk classses are still to come. Noteable changes in this update include:
  • New section: Secondary Stat Attunements. Every specialization will now earn a passive bonus to a particular secondary stat, such as "Haste Attunement" or "Multistrike Attunement."
  • New section: Self-Sustainability. This section details each class' self-healing mechanics in WoD.
  • Removed section: Active Mana Regeneration. This entire section has been removed, presumably as Blizzard is still working on balancing mana regeneration for WoD.
  • Updated section: Ability Pruning. Blizzard has performed a second run of ability pruning and have removed/changed even more class abilities. Changes for Warrior, Warlock and Monk have not yet been completed.
  • Updated section: Buffs and Debuffs. This section now includes new details of buffs which provide Versatility or Multistrike.
Our friends at MMO-Champion have posted a patch notes excerpt which includes only the changed/updated notes, while the full updated patch notes are available on the World of Warcraft website.

qTLFMA1.png

Major Changes to Bloody Coin Earning PVP


In a surprising hotfix released yesterday, Blizzard has changed the process of earning [bloody Coins from PVP kills on the Timeless Isle.Timeless Isle was released with patch 5.4 (Siege of Orgrimmar) back in August of 2013, and the "general atmosphere" of the Isle has changed dramatically in the nine months past. Blizzard no longer believes that the current Bloody Coin system is suitable for the current state of the zone and has made some major changes to the mechanic as well as the corresponding items.

These changes will be much-welcomed by players visiting the Isle to gear up alts or who are hoping to complete achievements or farm rare pets. However, Blizzard wants to make sure that players interested in farming the rewards are still satisfied! As this change has just recently gone into effect, Blizzard will certainly be monitoring all feedback received and make any changes they see fit in order to ensure that Bloody Coins can still be earned in a practical manner. The changes made are detailed below, with exerpts from the latest hotfixes along with a corresponding post from Blizzard CM Lore.
  • inv_offhand_1h_pvpcataclysms3_c_01.jpgCenser of Eternal Agony now has a cooldown of 1 hour when used (up from 10 minutes).
  • inv_summerfest_firedrink.jpgFire-Watcher's Oath now has a cooldown of 10 minutes (down from 1 hour) and costs 100 Timeless Coins to purchase (costs 50 Bloody Coins previously). The Ordon Fire-Watcher transformation now allows mount usage and Druid shapeshifting and significantly reduced the internal cooldown on earning Bloody Coins.

Blizzard Icon Recent Bloody Coin Hotfixes


When we were developing the Timeless Isle, we wanted to add some incentive for players to engage in world PvP independently of faction balance. To that end, we created the Censer of Eternal Agony and Bloody Coin mechanic. This created a "third faction" of sorts on the Isle, and brought an extra element of danger to players adventuring there.

We’re happy with how that worked out when Patch 5.4 released, but as time has passed, the general atmosphere of the Timeless Isle has changed. The majority of players who venture there today are either gearing up alts, or chasing after rare drops. As a result, we feel that it’s time to let the sun set on the Censer of Eternal Agony, and have increased its cooldown to 1 hour. Players who want to use it for its original purpose still can, but it will be a much larger setback when they’re defeated in battle.

That said, we still want players to be able to collect Bloody Coins (and the rewards that come with them), so we’re making some adjustments to the Fire-Watcher’s Oath item, which can now be purchased from Speaker Gulan for 100 Timeless Coins. The Fire-Watcher’s Oath allows the collection of Bloody Coins from PvP kills, doesn’t change your faction, and it can be used anywhere – including Battlegrounds. We’ve reduced its cooldown to 10 minutes (which matches its duration), removed the mounting restrictions, and have dramatically increased the ability to earn coins from PvP kills while it’s active. We want players interested in earning Bloody Coins to seek them out in a Battleground with use of the Fire-Watcher’s Oath.

Overall, we feel that these changes will not only make the Timeless Isle more attractive to players interested in its rewards, but will also give players collecting Bloody Coins a better way to earn them. We’re monitoring your feedback, and will continue to make adjustments as necessary.




vNh6vxw.png

Latest 5.4.8 Hotfixes - June 9 & 13


The latest batch of hotfixes includes the Bloody Coin changes detailed above, including a buff to the spawn rates of non-rares in the Timeless Isle. There's also a few earlier changes that corrected an issue with the Jade Forest quest Borrowed Brew.

Blizzard Icon 5.4.8 Hotfixes - June 9 & 13


June 9 & 13



Timeless Isle
  • Non-rare creatures and NPCs on lower areas of Timeless Isle should now respawn more frequently.
Quests
  • Borrowed Brew: Resolved an issue that could cause players to be unable to see Lorewalker Cho after consuming Mouthwatering Brew.
Bug Fix
  • Resolved an issue where the Heart of the Valorous buff was not correctly persisting through death.
Items
  • Censer of Eternal Agony now has a cooldown of 1 hour when used (up from 10 minutes).
  • Fire-Watcher's Oath now has a cooldown of 10 minutes (down from 1 hour) and costs 100 Timeless Coins to purchase (costs 50 Bloody Coins previously). The Ordon Fire-Watcher transformation now allows mount usage and Druid shapeshifting and significantly reduced the internal cooldown on earning Bloody Coins.




kaKxsu5.png

Warforged Nightmare Mount Now Available


The Warforged Nightmare mount which was datamined at the end of last month has found its way into the Battle.net Shop, with a higher than usual price tag of USD 30.00 / EUR 25.00. This mount can be used as both a ground and flying mount. The purchase will get you the ability_mount_clockworkhorse.jpgWarforged Nightmare mount for all of your in-game characters as well as a inv_misc_steel_hitching_post2.jpgNightmarish Hitching Post item. When the hitching post is used by party members, they will gain a buff which changes their existing mount into a Warforged Nightmare for 20 minutes (similar to the buff given by inv_misc_plant_03.jpgPreserved Holly). Blizzard has posted a trailer for the mount which shows off some of the animations, and some players have voiced dissatisfaction with the way the mount travels on land. No word yet on any release of the ability_mount_ravager2mount.jpgGrinning Reaver which was also found in the data files.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Army of the Light Reputation Farming guide.
    • By Stan

      With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
      Blizzard (Source)
      With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
      A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
      We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
    • By Stan

      In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
      The following changes will be effective when Patch 7.3 goes live:
      Normal Difficulty
      Item level 845 (up from 825). Heroic Difficulty
      Item level 865 (up from 845). Mythic Difficulty
      Item level 885 (up from 865). Mythic Keystone
      Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
      Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.
    • By Stan

      Our returing player guide is stuffed with relevant information for players that haven't played WoW for a  while and they'd like to give it a go in 7.3.
      If you haven't played WoW for a while, we have a guide for you with all relevant information.
      The main goal of the guide is to keep it short and simple.
      General Tips
      In Patch 7.3, the 3rd relic slot will be unlocked immediately once you reach 110 and there's no need to complete individual campaigns all over again. (Source) You can forget about the Broken Shore content. Artifact Knowledge is now shared. All player start at AK Level 41 and will automatically gain 1 AK Level per week. Only one new Legendary item is added in 7.3. Any player that defeats Argus the Unmaker can get Insignia of the Grand Army. It's rewarded from the quest called The Death of a Titan. More details about the Netherlight Crucible can be found here. Two new factions are added in Patch 7.3: Argussian Reach & Army of the Light, both having new emissary quests. A new Heirloom with an interesting affix was added to the game.  Man'ari Training Amulet. Sacrifice 10% HP to gain 40% increased movement speed for 10 seconds. There are no plans to enable Draenor flying for those that haven't unlocked Draenor Pathfinder. Patch 7.3 Content Rollout
      Not all 7.3 content will be available on day 1.From the latest developer Q/A, the content rollout should look like this:
      Week 1
      Krokuun and the first two chapters of the Argus story will unlock.   Players will be able to unlock Krokuun World Quests. Week 2
      The second Argus zone Mac'Aree will become available and with it the third and fourth chapter of the Argus story. Once you progress through those chapters, you will gain access to Mac'aree World Quests, Kil'jaeden's Terrace World Quests and Western Mac'Aree World Quests. Invasion Points will also open. Week 3
      The last week marks the opening of Argus's last zone, Antoran Wastes. Players will gain access to Antoran Wastes World Quests, the Netherlight Crucible and the new dungeon - Seat of the Triumvirate. All you need to know at this point is that Argus has three zones and once you finish the story in each zone, you will gain access to world quests.
      Reputation Catch-up
      We datamined two Bind-to-Account items related to reputation catch-up with Broken Isles & Argus factions. Sources remain unknown for now. Nathrezim Tome of Manipulation increases rep gains with Broken Isles factions by 200% for 2 hours. The item's intended for alts and doesn't work past level 109. Demon's Soulstone can only be used on Argus and the item increases your reputation standing by 1,000 with all factions. It's good for catching up reputation with the Nightfallen. Gear Catch-up
      New Relinquished items are being added in 7.3 with a base item level of 910. (Source) All items can be purchased for 650 Veiled Argunite (a new currency from Argus World Quests). Crafted gear is now ilvl 885 and can be upgraded with Primal Sargerite via Primal Obliterum up to item level 935. Old crafted gear can't be upgraded.You can disenchant it into Chaos Crystal. There's a new shoulder enchant on Argus that will help you farm Primal Sargerite. More information can be found here. Dungeons have had their ilvl increased by 20 item levels on every difficulty. Normal: ilvl 845 (was 825) Heroic: ilvl 865 (was 845) Mythic: ilvl 885 (was 865) World Quest rewards scale up to item level 895. (Source) With the introduction of the Netherlight Crucible, you can now target specific relic types. Antorus the Burning Throne
      The raid won't open immediately with 7.3, but at a later point (probably in Patch 7.3.5). Once Antorus opens, Legendary items will have a base item level of 1,000. (Source) For more information about Patch 7.3, check out our Argus hub.
    • By Starym

       
      We're going back to Antorus to test some more bosses starting Thursday, and it's all Mythic all the time this week! We also get the first wing of LFR starting Friday.
      August 17-21 (source)
      On Thursday, August 17th and Friday, August 18th we will be conducting raid tests of Antorus, the Burning Throne. Once testing has concluded on Friday we will be testing the first wing of Raid Finder difficulty over the weekend.
      Thursday, August 17th
      Portal Keeper Hasabel - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Eonar - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th
      Imonar the Soulhunter - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Varimathras - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th - Monday, August 21st
      Light's Breach - Raid Finder
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.