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Diablo Immortal Closed Beta Starts Today

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Diablo Immortal Closed Beta starts today with plenty of updates to the game, including the Necromancer class, PvP updates, set items, enhanced item drops, controller support, and more.

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Adventurers, prepare. Diablo Immortal is entering its Beta testing phase, bringing us one step closer to worldwide launch. Select participants will experience a host of exciting new features and updates. Starting October 28 select participants in Canada and Australia will journey back to Sanctuary.

Additionally, we’ll be expanding Closed Beta access to users in South Korea, Japan, and China at a later time. We’re thrilled to introduce the Necromancer class, new challenging PvE encounters, epic battles to become the Immortal, controller support, and more!

Canada

5:00 p.m. (PDT) on October 28

Australia

5:00 p.m. (PDT) on October 28

Back in August, our team shared a Development Update on Diablo Immortal, highlighting key areas of focus we were going to revisit and level up following the Closed Alpha test. After diving into feedback from across channels like Reddit, social media, in-game surveys, and even collaborating with players in our community, we saw many opportunities to iterate on key gameplay systems as we progressed on the road to Beta. Today we kick off our Closed Beta and we can’t wait to share the exciting changes we have in place. Let’s dive in!

PLEASE NOTE: Diablo Immortal is still in-development. Game content in the Closed Beta is not final and subject to change.


NEW CLASS

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Haunt your foes with the dead, so even the demons of the Burning Hells will feel dread.

Reanimate corpses to protect the living. Curse the damned with baneful skills. Inflict pestilence on the enemy. Alienated and shunned by society, those who underestimate your power are ignorant of their grave mistake. Only your commands echo in eternity.

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Raise the dead. Raise the stakes. The Necromancer is here (one of six classes that will be available at worldwide launch).


CYCLE OF STRIFE UPDATE

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The journey vying for the Eternal Crown is arduous and gripping. Requiring Shadow players to rally under a single banner to form a Dark House, fight other Shadows in competing Dark Houses in the Rite of Exile, and ultimately qualify as the top Dark House to challenge the Immortals. The Shadows who win the Rite of Exile will progress to a new endgame PvP confrontation. In a desperate struggle, the Immortal will harness ancient powers to defend their reign as a raid boss. The Challenge of the Immortal pits 30 players (Shadows) against 1 (Immortal), a decisive moment in the larger Cycle of Strife. The outcome will ripple across the realm.

PVP UPDATES

In addition to the exciting feature coming to the Cycle of Strife, other PvP systems that have undergone iteration will be making their debut.

Those with the ambition to become the best PvPers in the game will be able to stake their claim. The Battleground Ladder is coming, enabling players to measure their prowess against others in their realm.

There is no better time to jump in the fray, as we’ve also made changes to class balance, time to kill, and other impactful elements of Battleground PvP in Diablo Immortal.


SET ITEMS

On top of the above changes, a new end-game gear system has been implemented. In Closed Beta, Set Items will become available for secondary gear slots. Once a player wears a sufficient number of items from the same Set, that player will be bestowed an additional bonus.

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To elaborate on this new system, each "Set" is for the same six slots, including Hands, Feet, Rings (2), Neck, and Waist. Each Set has two unique bonuses: one for wearing three pieces, and one for wearing six pieces. So, ultimately, you can wear a full Set for its two bonuses, or alternatively, mix three pieces of two different sets for two different three-piece bonuses.

Sets contain attributes around primary attacks, survival/health, fast movement, damage over time, summoning pets, or crowd-controlling enemies, allowing players to mix and match to their desired playstyle.

ENHANCED ITEM DROPS

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Active players who progress in Paragon level or seek challenges by adventuring in higher-difficulty content will reap greater rewards. Both paths unlock the potential for the game to drop more powerful items. More powerful items will enable players to battle the minions of Hell on greater difficulties with even greater rewards.

THE HELLIQUARY UPDATE

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Muster your courage and rally your friends. More mayhem is coming to the Helliquary. Helliquary bosses are now designed for raids of eight players. This is one of many changes we’re making to PvE, to make it more challenging and rewarding to players who complete these objectives as they cycle weekly.

PVE UPDATES

Beyond the Helliquary, we’re making changes to the various PvE activities. We want to provide players with choices about whether they prefer doing Bounties, Elder Rifts, or Dungeons to progress their character. You get to choose which activities you want to engage in and no matter what you choose, you’ll earn progress on the Battle Pass. The rewards from Bounties have been moved to the Battle Pass so players have the flexibility to earn the rewards in any way they want.

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Dungeon crawling is a hallmark of the Diablo experience—the pursuit of loot and earning new gear is a critical ingredient to the formula of fun in our games. We’ve made Challenge Rifts a core part of your gear progression, especially higher Challenge Rifts. For players who want the highest level gear, seek out new upgrade materials in Challenge Rifts that can’t be acquired any other way.


CONTROLLER SUPPORT

We’ve heard players loud and clear and our long-term goal is to provide full controller support for Diablo Immortal. We’re not there yet, and there is more work to do. The Closed Beta will give players an early preview of this functionality. This early look at controller support will allow the use of a controller to navigate around the world and engage in combat with monsters. This early controller support comes with some major caveats:

  • The Closed Beta does not include controller support for UI menus such as inventory, skills, Codex, Paragon, or vendors. You will still need to use the touchscreen to navigate UI screens.
  • Not all controllers are supported. Device compatibility is part of our testing goals during Closed Beta.
  • You may experience some technical difficulties such as controller disconnection.

SUPPORTED CONTROLLERS FOR THE CLOSED BETA

Xbox One Wireless Bluetooth Controller

Xbox Series X|S Bluetooth Controller

Xbox Elite Controller Series 2

Xbox Adaptive Controller

Sony Dualshock 4

Razer Kishi

PLEASE NOTE: More mobile compatible controllers will be supported at global release.

We look forward your feedback as we work to make the game more accessible to all.

MISCELLANEOUS CHANGES

Beyond these exciting PvP and PvE changes, more tuning and polish is happening behind the scenes affecting the Codex, Paragon, and XP systems. Many of these tweaks and changes are aimed at smoothing the leveling and progression experience. For example, the Codex Power Progression UI has been improved to provide players a clearer path of progression through tutorials and goals.

OPTIONAL IN-GAME PURCHASES

The Closed Beta will, for the first time, enable in-game purchasing on Android devices. This marks an important development milestone as we progress forward. We want all Diablo Immortal players to feel good about their investment in the game, and that any purchases they choose to make deliver the value they expect. Validating the appeal of the game in this way is an important component of ensuring a smooth launch, while also enabling us to support the game for years to come. Players will be able to purchase the Empowered Battle Pass, Eternal Orbs (which may be used to purchase consumable items such as Crests in-game), and promotional bundles. For more information on the team’s approach to monetization in Diablo Immortal please see our Free to Play Approach and Values.

PLEASE NOTE: All purchases made during Closed Beta will be credited to the account used as in-game balance at game launch. In-game progress will be wiped when Closed Beta has completed.
For example: If you spend $5.00 during the Closed Beta, when you download Diablo Immortal at official launch and connect your Battle.net account, you’ll receive a $5.00 in-game credit. You will then have the option to apply this in-game credit when you make real-money purchases.


LET THE BETA COMMENCE

The Closed Beta is here and we’d love to hear from our participants! We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. As we progress through the Closed Beta, we’ll be listening to your feedback as we aim to craft an awesome Diablo experience.

If you want to learn more about Diablo Immortal, check out our website here, or for real-time updates, follow our official Twitter @DiabloImmortal!

Heroes of Sanctuary, thank you—and have fun raising some Hell this Halloween season!


FAQ

Q. Why is the Closed Beta only available on Android devices?

A: For the Closed Beta we have chosen to only test on Android in order to access and study the optional in-game purchase experience.

Q. How do I take part in the Closed Beta?

A: Currently, the Closed Beta is primarily limited to Android users in Canada, Australia, South Korea, Japan, and China. Please reference the dates and times above for when those tests begin.

Q. How many players will take part in the Closed Beta?

A: We anticipate tens of thousands will be able to take part in the Closed Beta. Mobile game development can often benefit from multiple rounds of public testing. By holding this Closed Beta in limited regions, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a wonderful experience before going wider in the future.

Q. How long will the Closed Beta last?

A: We are aiming to keep the Closed Beta running under three months. We’ll be testing more late-game systems and controller support this time around, so we’re keeping it up longer to make sure players have enough time to play through all of them.

Q. What devices does Diablo Immortal support?

A: We are aiming to bring epic Diablo gameplay to as many devices and players as possible. The Diablo Immortal Closed Beta will be playable on Android devices and have the following minimum requirements:

Android Minimum Requirements

CPU - Snapdragon 670 / Exynos 8895 and higher

GPU - Adreno 615 / Mali-G71 MP20 and higher

RAM - 2GB of RAM and higher

Version - Android OS 5.0 (Lollipop) and higher

Q. When will Diablo Immortal be released?

A: We are planning to release Diablo Immortal in the first half of 2022.

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It feels like it was announced ages ago. This is like a Duke Nukem homage.

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      LET THE TEST BEGIN
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      We’d love to hear from you! We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. As we progress through the Closed Alpha, we’ll be listening to your feedback as we aim to craft an awesome Diablo experience.
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      FAQ
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      A. Currently, the Closed Alpha is primarily limited to Android users in Australia.
      Q. How many players will take part in the Closed Alpha? Why Australia?
      A. We anticipate a couple of thousand players will be able to take part in the Closed Alpha. Mobile game development can often benefit from multiple rounds of public testing. By holding this limited Closed Alpha in a smaller region, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a great experience before going wider in the future.
      Q. How long will the Closed Alpha last?
      A. We are aiming to keep the Closed Alpha running for longer than the Technical Alpha back in December. We’ll be testing more late game systems this time, so we’re keeping it up longer to make sure players have enough time to play through all of them.
      Q. What devices does Diablo Immortal support?
      A. We are aiming to bring epic Diablo gameplay to as many devices and players as possible. The Diablo Immortal Technical Alpha will be playable on Apple devices and Android devices and have the following minimum requirements:
      Android Minimum Requirements CPU - Snapdragon 670 / Exynos 8895 and higher GPU - Adreno 615 / Mali-G71 MP20 and higher RAM - 2GB of RAM and higher Version: Android OS 5.0 (Lollipop) and higher Apple Minimum Requirements iPhone 8 and higher Version: iOS 12 and higher Q. Why only five classes?
      A. Diablo Immortal will launch with six playable classes—the Barbarian, Demon Hunter, Monk, and Wizard, as well as the Crusader and Necromancer. We also plan to add even more new classes to the game in the future. We are focusing our gameplay testing in the Technical Alpha on the initial five classes as the Necromancer class still undergoes iteration.
      Q. When will Diablo Immortal be released?
      A. We do not have a release date to share at this time.
    • By Staff
      Diablo Immortal Lead Designer Wyatt Cheng answered some more questions that were submitted that didn't make it to the Diablo franchise Q&A over on reddit and here are some of the more interesting answers:
      New classes are intended to be added after launch. Both existing ones from other games and brand new ones. More than 4 players in instanced content (possible raids). They will try to reduce the hardware requirements, but are still aiming at a AAA experience. There will be WoW-like servers. The Technical Alpha was less than half of the full game, it covered the early and parts of the mid-game. Much more than that has been fully finished, however. Controller support is problematic due to inventory management and similar - there might be controller support at launch (they're looking into it) but not a full version - NPC chat, paragon trees and inventory might still be touch-based. And the full post with all the info:
    • By Staff
      Blizzard have posted a quick summary of what was covered during the "Diablo Immortal: Technical Alpha and Beyond" BlizzConline panel, going over the main points of the video so you can jump in and find the part you're interested in yourselves! 
      Immortal (source)
      In 2018 an all-new mobile massively multiplayer online action–role-playing game for iOS and Android was revealed, Diablo Immortal. Back then and still to this day, we are thrilled to be bringing the world of Sanctuary to players fingertips, giving them access to a deep and authentic Diablo experience wherever they go. Diablo Immortal will be bridging the gap between Diablo II and Diablo III, plunging adventurers against ancient evils, and immersing them in untold stories. Whether you’re new to Diablo or a veteran of the eternal struggle against the demons of Hell, you should expect classically fast-paced, visceral gameplay from Diablo Immortal.
      Today we’d like to take this prime opportunity to explore new details, learnings, and impressions from the Diablo Immortal Technical Alpha. We invite you to join Bluddshed, one of Diablo III’s most prominent creators and host of the Bludd Heart Podcast, as he discusses his experiences and asks questions with Wyatt Cheng (Lead Designer) and Caleb Arseneaux (Lead Game Producer). Topics of this Deep Dive Panel discussion include:
      First Impressions: The panelists favorite classes and impressions on Diablo Immortal. Skill Systems: Explore the developers approach designing skills and how they balanced the new vs. the old with that approach. Variety of Progression: Beyond Greater Rifts, learn more about the variety of activities what Diablo Immortal offers adventurers. Variety of Zone Events: Player vs. Player in Bilefen and other Zone Events explained. Paragon System: Exploring the Paragon System and how it captures the best elements of the past while providing a fresh experience for the future. An in-depth discussion on the design philosophy around Paragon System Trees. Exploring the Past: The Caverns of Time and how that World of Warcraft experience inspired storytelling in Diablo Immortal. Westmarch: The implementation of this capital city and the importance of a immersive player hub. The Social Element: The developers explain why they want partying up with players in Diablo Immortal to be encouraged and rewarded. Observing the Community: Wyatt and Caleb share the main feedback and takeaways they gathered from the Diablo Immortal Technical Alpha. ...and much more! Are you itching to journey to Hell? Pre-register here for a chance to participate in upcoming Diablo Immortal testing milestones!
      Finally, we encourage you to Bookmark this blog, as Executive Producer Rod Fergusson and Lead Designer Wyatt Cheng will be addressing questions from the community later today! Come back tomorrow to see their answers and tune in to Twitch.tv/Blizzard to learn more exciting things coming to Diablo fans!
      While we’re sad to miss seeing Diablo fans in person at BlizzCon this year, we hope the community is as excited as we are for what is to come because we cannot wait to share more! To learn more, keep an eye on the official Diablo Immortal website and follow us on Twitter!
      Thank you so much for your support, and please be safe.
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