Damien 1,512 Report post Posted November 4, 2021 This thread is for comments about our Monk job guide. Quote Share this post Link to post Share on other sites
Guest Eviil Report post Posted February 2, 2022 On 11/4/2021 at 12:53 PM, Damien said: This thread is for comments about our Monk job guide. What would you recommend before that? or should i just jump in with a mixture of 570/590 gear Quote Share this post Link to post Share on other sites
Guest Atma Report post Posted May 1, 2022 Have question about macros, and I know that they are not optimal, but is there any reason not to bind true strike + snap punch (or twin snakes + demolish) into one button (Since neither skill can be used unless the other has already been triggered)? I ask cuz somewhat limited use of left hand means I want to put most of the important skills on the right side (Am using cross bar setup on controller with extended layout, and would like options to reduce icon bloat, if at all able, ie: if two skills do not interfere with the other and/or do not share cooldowns, why can't you macro them together?) Quote Share this post Link to post Share on other sites
PerfectBalance 0 Report post Posted May 5, 2022 On 5/1/2022 at 1:22 AM, Guest Atma said: Have question about macros, and I know that they are not optimal, but is there any reason not to bind true strike + snap punch (or twin snakes + demolish) into one button (Since neither skill can be used unless the other has already been triggered)? I ask cuz somewhat limited use of left hand means I want to put most of the important skills on the right side (Am using cross bar setup on controller with extended layout, and would like options to reduce icon bloat, if at all able, ie: if two skills do not interfere with the other and/or do not share cooldowns, why can't you macro them together?) Yeah so there's a couple of reasons to not do this. First and foremost is the standard "macro bad" reasoning, which is that macros are not queueable and so realistically you should never be macroing GCDs, alongside the <wait.X> function not supporting decimals. Secondly is that you aren't always going to be doing True -> Snap, or Twin -> Demo; Twin -> Snap and True -> Demo happen in the rotation, so you will be hurting yourself by only ever doing True ->Snap/Twin->Demo. All I can really advise is to keep tweaking your hotbar until you find a comfortable, workable solution for your situation. GCDs and Forbidden Chakra are going to be things you'll likely want on the right side as they're getting pressed a lot, but just about every other skill is either a decently long cooldown or situational enough that they should be safe for you to throw on the left. Quote Share this post Link to post Share on other sites
Guest Atma Report post Posted May 6, 2022 Well not so much macro but more that both skills tied to same button (and again one can only be used if the other was already) so I could go twin into demo by pressing first the first one (that has twin and snap) and then the other (Since pressing the 2nd 'macro' would have to use the 2nd of the 2 skills) There are no 'timers' in any of them, just bound two skills to one button and (at least so far) i have not had it fail to use the intended skill (Like if I want to skip demo and instead use snap in each rotation yet use twin every cycle for the enlightened fists) Other than the wait time thing(which from what I read seems to be the only real issue about macros) am trying to figure out a single situation where (at least in the above case/example) it would be a bad thing(even opening the proper beast chakra's has been pretty simple, with no need to open any chain with demo, as example) just to clarify again that there are no wait timers, at all. And other than those, why can't you bind multiple skills(even if just 2) that share different cooldowns and are reliant on other skills to have been used first.(like is there some example I am not knowing of where I would need to use a demo or snap without first having used twin/true?) Quote Share this post Link to post Share on other sites
Guest BagMan65 Report post Posted March 1 The Manderville Weapon Gar Set seems to be missing from the BiS gear page. Quote Share this post Link to post Share on other sites