Damien 1,514 Report post Posted November 4, 2021 This thread is for comments about our Summoner job guide. Quote Share this post Link to post Share on other sites
Guest HighVector Report post Posted November 15, 2021 making this guide 2 weeks before Summoner gets revamped seems kinda pointless but still a good guide for the next 2 weeks Quote Share this post Link to post Share on other sites
Valks 2,373 Report post Posted November 15, 2021 8 hours ago, Guest HighVector said: making this guide 2 weeks before Summoner gets revamped seems kinda pointless but still a good guide for the next 2 weeks Hey! Thanks for the feedback re: the guide itself - as for the timeline, there's a short explanation of why this was done here: 1 Quote Share this post Link to post Share on other sites
Guest question Report post Posted November 16, 2021 is the updated guide gonna be exclusive here or are they posting it onthe balance website and akhmorning too? Quote Share this post Link to post Share on other sites
Valks 2,373 Report post Posted November 16, 2021 5 hours ago, Guest question said: is the updated guide gonna be exclusive here or are they posting it onthe balance website and akhmorning too? Hey! The guide won't be exclusive, the writers updating and creating the job guides here will also be free to update and upload their work elsewhere 🙂 There will be differences between them, in terms of the presentation and such, given that all of the sites use different systems, layouts, etc. Quote Share this post Link to post Share on other sites
Guest Cerberus_Malthael Report post Posted June 8, 2022 When adjusting the level slider on the guide, at Level 6 under the AoE rotation it adds: Spend your Elemental Attunement stacks on Ruby Outburst. However, that ability doesn't unlock until Level 26. Quote Share this post Link to post Share on other sites
Dook 13 Report post Posted June 10, 2022 On 6/8/2022 at 12:43 AM, Guest Cerberus_Malthael said: When adjusting the level slider on the guide, at Level 6 under the AoE rotation it adds: Spend your Elemental Attunement stacks on Ruby Outburst. However, that ability doesn't unlock until Level 26. Appreciate you, has been fixed to say Ruin until level 26 Quote Share this post Link to post Share on other sites
Guest Matthew Tortolini Report post Posted July 1, 2022 Can anyone help me set up my hot bar on ps5? For summoner. Like pictures of a hot bar setup maybe. Thanks! Quote Share this post Link to post Share on other sites
Dook 13 Report post Posted July 15, 2022 On 7/1/2022 at 12:15 AM, Guest Matthew Tortolini said: Can anyone help me set up my hot bar on ps5? For summoner. Like pictures of a hot bar setup maybe. Thanks! If you head over to our Discord and ping Dook, Id be happy to help you Quote Share this post Link to post Share on other sites
Guest Rayna Rosewater Report post Posted December 31, 2022 Do you have, or can you point me at hotbar layouts the work with your rotations? Quote Share this post Link to post Share on other sites
Civilization 0 Report post Posted January 6, 2023 Note that Aethercharge will disable any of the attacks that it enables if they were already enabled. Best keep them near each other so you can easily see whether any are left unused when you go to use it. Quote Share this post Link to post Share on other sites
Guest Mistake Report post Posted February 19, 2023 The guide has a small mistake. In the early Garuda opening, it shows Summon Bahamut instead of Enkindle Bahamut. Quote Share this post Link to post Share on other sites
Guest GokaiSanyu Report post Posted February 21, 2023 Something of note that I'm surprised hasn't been brought up yet, but the info on Searing Light is very outdated. https://na.finalfantasyxiv.com/lodestone/topics/detail/c73cd284013587066d8f9e697fab1db9f007372c/ As of Patch 6.1, Searing Light is now cast by the player directly rather than a Pet order, so it can be weaved after summoning Bahamut. Quote Share this post Link to post Share on other sites
Guest Gert Dragmire Report post Posted January 22 Maybe it's jsut an outdated way of doing it, but in the openers section there's what seems to be an error: It lists it as follows: Quote Bahamut Phase Precast Ruin III Summon Bahamut Astral Impulse → Searing Light Astral Impulse → Grade 8 Tincture of Intelligence Astral Impulse → Energy Drain Astral Impulse → Enkindle Bahamut + Fester Astral Impulse → Deathflare + Fester Astral Impulse Primals Phase Summon Titan II Topaz Rite → Mountain Buster Topaz Rite → Mountain Buster Topaz Rite → Mountain Buster Topaz Rite → Mountain Buster Summon Garuda II → Swiftcast Emerald Rite Ruin IV Slipstream However, if you cast Emerald Rite and Ruin IV before Slipstream, your Searing Light will almost definitely run out. No other guide I've found using this particular opener, either, they all recommend casting Garuda, weaving Swiftcast and immediately casting Slipstream to cast the last 2-3 seconds of Searing Light. Quote Share this post Link to post Share on other sites
Elevation 1 Report post Posted February 8 On 1/22/2024 at 10:10 AM, Guest Gert Dragmire said: Maybe it's jsut an outdated way of doing it, but in the openers section there's what seems to be an error: It lists it as follows: However, if you cast Emerald Rite and Ruin IV before Slipstream, your Searing Light will almost definitely run out. No other guide I've found using this particular opener, either, they all recommend casting Garuda, weaving Swiftcast and immediately casting Slipstream to cast the last 2-3 seconds of Searing Light. The opener is correct, and there are more considerations with regards to optimizing your total damage contribution, besides just snapshotting Slipstream under Searing Light. A portion of your total damage contribution is sourced through the rDPS value of Searing Light, meaning, the damage all other 7 party members contribute to your raid buff. This means in order to fully maximize Searing gains, you actually want very specific weave timings for Searing Light, based on the composition of jobs in your party. This opener just provides what's usually the better case timing for Searing Light contribution. You're also ignoring the potion buff snapshot that is occurring on the Slipstream still, and the reason the opener flow is the way it is, is because this is what sims higher, while maintaining the exact Searing Light timing for rDPS contribution purposes. If you force the Slipstream earlier, it's simply less damage based on where the potion is used. The only other option is to change that timing, but then this brings up other issues with how Searing Light is weaved. Openers listed else where (I'm going to assume the ones you've found in The Balance) are actually the outdated openers, and have been openly acknowledged as such for quite some time. I've even made them aware, and have explained the ideas/theory behind the more updated openers, but I'm not in charge of their resources channel to change the information they list (However, I have had many discussions in their discord about why these updated openers are better). 1 Quote Share this post Link to post Share on other sites
Guest Single & Multi Report post Posted March 28 Since single- and multi-target rotations are the same through level 24, can you combine them for ease of reading? Quote Share this post Link to post Share on other sites