Jump to content
Sign in to follow this  

A Patch 9.1.5 Catch-Up Guide for Returning Players

Recommended Posts


Blizzard just posted a catch-up guide for players returning in Patch 9.1.5.

Blizzard Logo(Source)

The fight for the Shadowlands is at its zenith and needs heroes like you to prevent the Jailer’s malevolent vision for the future from coming to fruition. Whether you’re returning to your character after a hiatus—or are new to World of Warcraft—then this catch-up guide is for you.

New to Shadowlands

For players who have yet to set foot into the Shadowlands, are still on their quest to maximum level, or took a break before choosing your Covenant, your guide begins here.

Returning to Shadowlands

For heroes who are level 60 and have already chosen their Covenant, start here to learn more about the newest systems and adventures that await in the current content update.

Journey to Max Level

Once your character reaches level 48, you’ll receive a summon to meet with Highlord Bolvar Fordragon in Icecrown. There, you’ll kick off the events that take you into the Shadowlands. As you level within the Shadowlands’ five new zones, you’ll progress through the main story campaign, in which you’ll aid the four ruling Covenants of the Shadowlands. Turning in quests, killing enemies, and completing instanced activities such as dungeons and Battlegrounds will reward you with the experience points needed to reach the expansion’s max level of 60.

Players who have previously completed the Maw starting experience will have the option to skip it on alternate characters and go directly to Oribos. Additional Heirloom items are available from Heirloom Broker Au’Dara located in Oribos next to the flight master.

Join a Covenant

After you reach level 60 and have completed the storyline “The Master of Revendreth” along with the quests “The End of the Beginning” and “The Looming Dark,” you’ll receive the quest “Choosing Your Purpose” summoning you to Oribos. Here, you’ll be able to pledge yourself to one of the four Covenants: Kyrian, Necrolord, Night Fae, and Venthyr. Each Covenant offers its champions two unique abilities, along with other powers and cosmetic rewards that can be unlocked through their Covenant Campaign—an epic storyline unique to the faction—and other activities over time. This alliance also gives the player access to a Covenant Sanctum, a base of operations only open to players who have forged a pact with its leaders.

Tip: Struggling with which Covenant to pick? Untangle your analysis paralysis by learning more about each (and what they reward) with these robust overviews.

Kyrian | Necrolord | Night Fae | Venthyr

Once you’ve reached max Renown (80) with your Covenant of choice, you’ll be able to freely switch any of your characters on your account to another Covenant by meeting with one of the Covenant representatives in Oribos. Your Renown with your new Covenant will be reset to 1 and you’ll need to prove your loyalty to your new Covenant to earn their rewards. However, you’ll be able to keep any appearances, mounts, pets you’ve earned from your previous Covenant. Should you rejoin your previous Covenant, you’ll begin at the Renown level you left at.

Reap Renown

As you progress through your Covenant’s story you’ll build Renown, increasing the trust your character has earned within the Covenant. Renown allows you to unlock access to special features that increase your character’s combat prowess such as Soulbinds, ability to explore the Shadowlands with flying, as well as cosmetic rewards unique to your chosen Covenant. After you finish your first Covenant Campaign chapter, doing a variety of activities will allow you to earn Renown.

Completing the following activities are a straight-forward way to earn Renown:

  • Covenant Campaign chapters.
    • Each chapter completed will grant you Renown.
  • The weekly quests “Return Lost Souls” and “Replenish the Reservoir.”
    • You can pick up both quests from your Covenant Sanctum (Kyrian: Elysian Hold, Bastion; Necrolord: Seat of the Primus, Maldraxxus; Night Fae: Heart of the Forest, Ardenweald; Venthyr: Sinfall, Revendreth). Each of these quests will award you a Renown level.
  • Covenant Callings.
    • Every three days you’ll receive three Covenant Calling quests that you can accept in your Covenant Sanctum.
  • Defeating World Bosses.
    • Each week, you can work together with a group of heroes to slay a World Boss terrorizing Bastion, Maldraxxus, Ardenweald, Revendreth, or the Maw to earn Renown.
  • Shadowlands dungeons, raids, or PvP instances.
    • Enter these instances with a premade group or use the Group Finder tool (default hotkey: i) to find other players.
Players who choose Threads of Fate can complete Bonus Objectives that are now significantly shorter to earn Renown and also take part in Torghast to have a chance at earning additional Renown at the end of the run.

Gain New Powers with Soulbinds

During your travels in the realms of Death, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way. [LEARN MORE]

Unlocking your third Soulbind on any character allows alternate characters joining that same Covenant to start a quest that will immediately unlock their second and third Soulbind.

Forge Legendary Items

In the Shadowlands, you’ll need every advantage afforded to restore balance to the afterlives. Locked within Torghast, Tower of the Damned, you’ll discover the Runecarver—a powerful entity chained within its unhallowed halls. Together, you’ll forge legendary items infused with otherworldly powers that will give you a fighting chance against the Jailer and his minions. [LEARN MORE]

Chains of Domination

Backed by the renewed might of the four Covenants, the champions of the Horde and the Alliance will take the fight for the Shadowlands to the seat of the Jailer’s power in the current content update, Chains of Domination.

Soon after reaching level 60, you can join forces with Covenants’ armies and venture into the two new areas, Korthia and Desmotraeon, and play through the new Chains of Domination campaign storyline. Level 60 players ready to embark on this journey will receive the quest “The First Move,” urging them to meet with Polemarch Adrestes in Oribos. To receive this quest, you must complete the second chapter of your Covenant Campaign.

Tip: If you wish to experience the storyline and activities released prior to Chains of Domination, including the Castle Nathria raid, you can still do so in parallel with the newest content. Progress in one does not preclude you from accessing the other.

Enter the City of Secrets

As part of his ongoing schemes, the Jailer has located a long-lost domain of the Shadowlands—Korthia, the City of Secrets. Unlock this new area by completing the “Maw Walkers” chapter of the Chains of Domination campaign. There, you’ll team up with two new factions—Death’s Advance and The Archivist’s Codex—to fight against the endless forces of the Jailer and work to uncover what obscurities he seeks in this forgotten realm. Gain the favor of these factions by completing daily quests and in turn they will sell you equipment upgrades and a variety of cosmetic items. [LEARN MORE]

Earn Your Wings

Soar above the four Covenant-aligned Shadowlands zones after you earn the ability to fly. To do so, you’ll need to reach Renown Level 44 and complete the quest “The Primus Returns” within the Chains of Domination Campaign “The Last Sigil” (Chapter 4). For your efforts, you’ll unlock flying for all characters on your account and upon reaching Renown Level 45, you’ll also unlock a special mount unique to your character’s chosen Covenant. [LEARN MORE]

Ready to Raid

Breach the Sanctum of Domination and slay the formidable servants of Sylvanas and the Banished One in the epic new raid available in four difficulties: Raid Finder, Normal, Heroic, and Mythic. You can queue up for the Raid Finder version (default hotkey: i) if your character has an item level of 195 or greater. If you’re ready to tackle Normal, Heroic, or Mythic difficulties, you can use the Group Finder tool (default hotkey: i) to search for like-minded groups, or you can create your own! [LEARN MORE]

Harness the Power of the Dark Side

Empower your gear with Shards of Domination, a new type of powerful gem looted from the bosses lurking within the Sanctum of Domination. These remnants of the Runecarver’s work have long augmented the Jailer’s armaments, but now you can seize them for yourself and turn the tables on the Banished One.

Shards exude three different types of runic magic: Blood, Frost, and Unholy. These ghastly gems can be socketed into gear with Domination sockets, enhancing your characters’ damage, mitigation, or healing abilities. While each individual Shard’s power works anywhere, inserting three of the same type into your gear creates a Rune Word, granting you a powerful boon that increases your combat potency even further within the Maw, Torghast, and the Sanctum of Domination. Each class has five different armor pieces that can don a Domination socket, which can be looted from the raid. Defeating raid bosses can also reward you with Stygian Embers, which are used to upgrade your Shards and further enhance their potent bonuses.

To rank up your Shards, visit Bonesmith Heirmir in Korthia after completing Chapter 3: Focusing the Eye in the Chains of Domination campaign.

Now is a great time to explore the otherworldly realms of the Shadowlands and meet other players in the fight for the future of the afterlives. World of Warcraft is everchanging and expansions evolve over time, so you can look forward to discovering new content with periodic content updates, patches, and hotfixes.

Discover some of the new features in World of Warcraft with our 9.1.5 content update article. You can also keep tabs on what changes transpire throughout the week (or since you last played!) with our hotfix articles.

Thanks for playing; we look forward to seeing you in Shadowlands and beyond!

Share this post

Link to post
Share on other sites

Lol at ready to raid. Trying to raid without upgraded shards means you will be much behind everyone else in numbers. If the intention was to ease the requirements for raiding, they only got part way there (legendaries and conduits are much faster indeed) but fell real behind when it came to the shards. Should have added some catch up for that as well imo.

Share this post

Link to post
Share on other sites
On 11/4/2021 at 4:36 PM, Steveson said:

"Returning Players"

That's just hilarious

Also for Returning to an alt you havent touched in months


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have detailed some very specific plans for tier sets in patch 9.2, including the specific ways to acquire them, the Creation Catalyst coming 8 weeks after patch launch, the fact that the items will drop as tokens and more.
      Tier Sets (Source)
      Hi friends! I’m a Senior Game Designer on the Systems team. I’ve been working on WoW for 14 years now and I’ve worked through “a few” PTR cycles like this one. In this post, I’d like to talk about some of what we’re doing in Eternity’s End that you’ll see in updates coming to the PTR over the next couple of weeks. We want the return of class sets to be as satisfying as possible, so we’re tweaking different aspects of how you’ll acquire and fill out your Class Set based on your feedback.
      First and foremost
      From the start of the PTR, we’ve intended to have Set pieces drop from a separate loot table on each boss that drops them, so that you’re guaranteed to see many Set pieces over time. These Class Sets are a highlight of this content update, and we don’t want a run of bad luck to cause a raid team to complete a full clear and realize they only got a very small number of Set pieces. The PTR’s there for testing, and rather unfortunately you all found a nasty bug that doubled the loot tables. Many of you sent in inquiries and bug reports about raid bosses dropping twice as much loot as expected on the PTR, and that assist is appreciated! Once we’ve fixed that bug (again, in the next couple of weeks), you should see the expected amount of total drops from each boss (still with those guaranteed set pieces in a similar ratio to the bugged tables, just fewer total items). Please don’t stop reading here! There’s more.
      The Creation Catalyst
      We’ve been designing this tier with a future eventuality in mind. If you haven’t heard of it yet, a new in-game gear transformer called the Creation Catalyst will come online 8 weeks after the content update (if all goes according to plan).
      The Creation Catalyst will allow you to craft Set gear that you haven’t yet gotten from raid bosses or the Great Vault, and it will also be a swift way to gear up an alt later in the patch. The Catalyst exists as an answer to the problems we’ve had with class sets in the past (where either acquisition was much too fast and threw off content, or painfully slow and annoying). Your voices and frustration with those systems are the reason we’re building the Catalyst today. It’s powered by Cosmic Flux, which you’ll find easy enough to gather for this purpose. Cosmic Flux can and should also be taken to the Runecarver to make Legendary gear.
      The Creation Catalyst is going to have an internal cooldown, which is a global charge that accumulates. This isn’t a case where it’s a personal cooldown that you could miss and fall behind – everyone’s got the same number of charges at a given time, so you’re all on a level playing field. This isn’t an arbitrary decision – by putting an accumulating charge on the Catalyst, we avoid making it so that the “right” way to play is to focus on gathering Flux (and not use it for Legendaries, or worry about grinding out as much as humanly possible), so that you can make your full Set the moment the Creation Catalyst unlocks. You’ll be able to make one piece at that time, of course, but then alts and players who come along later in the tier will find that they can create multiple Set pieces right away, which fulfils its role as a catchup mechanism.
      We’re switching to tokens
      We’ve seen a lot of feedback, both from players on the PTR and our colleagues internally, making the case for Set pieces dropping as tokens rather than discrete items. While both ways of doing it have pros and cons, we’ve decided to have bosses drop Set slot tokens in Eternity’s End. First, let’s talk about the design side of things:
      When it comes to designs like this one, we think about all of the different likely scenarios for the player experience. For example, how do Set drops work out for a player who is the only Mage in their raid group? How do we see that going (and feeling) if that person is the only Mage in six consecutive weeks of raiding? What about a scenario where the raid has seven mages? We don’t want it to be more difficult for any particular player in any particular situation to get Set pieces from boss drops (and trades), especially as you go later into the patch and some players who have most of their set are raiding with other players who, for various reasons, have none or perhaps only one.
      In addition to the design considerations, there are also technical limitations we have to tackle. Items which are dropped as a token are very different from the perspective of the game code than items which are equippable by a player, and not quite as smart. As a result, some of the work we do to make sure loot was equitable and fair aren’t as effective with them (a lesson we drew from how Castle Nathria played out). As a result, we’d have been sacrificing some important reliability features by using tokens. However, thanks to an heroic assist from our hardworking Engineering team, those restrictions have been removed, and tokens are fully first-class citizens on the back-end.
      Tokens aren’t a magic bullet here, but we agree that with these changes, they’ll hopefully feel better and distribute Set gear as equitably (or more so) than discrete item drops would have. This is another experiment – we’ve done tokens in the past, but never with the full structure of parallel loot and the safeguard of the Catalyst. But until we try tokens, we won’t know how successful (or not) they are in that world. So you should see the switch over to Set token drops in next week’s PTR update, and we’ll be listening to your voices as 9.2 progresses.
      Thank you
      We really appreciate all of the testing and feedback we’ve seen so far, and we’re looking forward to your reaction to these coming changes. We want to hear everything you have to say about the tier ecosystem – obtaining tier, their effects (many of which have changed already!), trading – both what you like and what you don’t like. It’s immeasurably helpful to us.
    • By Petko
      Our Mythic+ writer Petko challenged himself to earn Tormented Hero: Shadowlands Season 2 on a fresh character before the end of Season 2. Here's Episode 3 of his journey!
      The Great Challenge, from Zero to Hero
      Hey guys, Petko here! I have decided to challenge myself before the end of the current season, and earn the Tormented Hero: Shadowlands Season 2 achievement on one of my fresh characters, and since I have done it numerous times in the past, I will guide you through every step of my journey.
      In the mini-series, I share my experience and guide you through what you can do to increase your current Mythic+ Rating. The challenge would be boring without some limitations, so here they are!
      Rules of the Challenge
      If you've missed the previous two episodes of the challenge, make sure to read the articles below. They cover the basics like challenge rules, intentions, end goals, and more.
      The Great Mythic Challenge: From Zero to Hero: Episode 1 The Great Mythic Challenge: From Zero to Hero: Episode 2 Chapter 1, Episode 3
      As I come closer to collecting the best possible gear across all dungeons, I see a massive difference in the DPS. I went from 235 to 241, although there are still a few pieces that I can obtain and potentially upgrade with Valor Points from Mythic+. For the rest, of the gear, I have to rely on luck from the Great Vault since I have no other source of items but Mythic+.
      As I started to break into the +20 key level territory, I've noticed a significant improvement in the player base. Not only do players have a better understanding of their class, utility, and deal higher damage, communication, and MDT theory-crafting, something I never saw below 2,400 rating, also became more prominent. Keep in mind it took a three-week grind to reach this level, even though I had anticipated spending less time, but Alliance pugs are something really special!
      Major Challenges and Focus Goals at 2,400 Rating
      One of the major challenges I discovered during the keys around +20 level (or around 2,400 score) is that people don't understand the importance of meta picks. Of course, you can do the key without picks like Windwalker Monk or Frost Mage, but they will speed you up the dungeon even if they are below average players, simply because of how good their spec currently is.
      It gets significantly harder to complete a +20 key with complete randoms from the Group Finder tool, especially with harder affixes. Number 1 priority is to add people of "value" to your Friend List. In other words, specs/classes/players that have performed well in your past runs. That way, you can check your Friend List before searching for randoms through the LFG tool. Having a conversation about routes before your run is equally important, as there are points, where the group might want to skip specific packs, and if your group doesn't have stealth, you must save an invisibility potion and not use an offensive potion instead. Interrupting major casts is still a common issue, so make sure to save your personals to help your tank survive specific pulls. It is unlikely to deplete the key due to having low damage, it happened only once out of my 20 keys that I ran that week, if I had to give you one piece of advice, that would be, to focus on interrupting and playing it safe, rather than doing something extremely risky. It's unlikely your key will get depleted due to the lack of damage. To me, it happened just once out of 20 keys I ran that week. Focus on interrupting and play it safe rather than engaging in anything risky. You should also have essential addons installed. I have already discussed that in this article,  which is still up-to-date and relevant going forward to the next season, take 5 minutes of your time to read it and you will thank me later. What's the Next Goal?
      After earning 2,400 rating, my next goal is to get as close to 2,600 rating as possible without joining voice communication such as Battle-net voice-over, Discord, or TeamSpeak. I know it's going to be extremely hard, but I am confident in my own skills. I also believe that as soon as I get closer to +23 keys and above, I doubt I can do that without the help of voice comms or pre-mades.
      So my next goal, along with collecting all of my items from all dungeons, will be adding people to my Friend List that I consider "high value". I play most of my keys during the day, and one of the biggest problems I am facing is the lack of players on the Alliance side in the early hours of the day, compared to the Horde side, where such a thing does not exist.
      I hope this issue will be resolved with cross-faction play in the next expansion. 
      Final Thoughts
      I must admit, reaching 2,400 was harder than I had anticipated, mostly, due to my low item level gear combined with no Domination gear, and pre-mades. The challenge taught me to appreciate a lot more what I have.  Even if the gear was from Heroic Raiding, it was still a massive upgrade.
      Another major concern was gold. I need to find ways of making gold to help me fund Mythic+ consumables. 
      Stay tuned for the next episode, and thank you for reading!
    • By Stan
      In the following post, we recapped all class changes that went live in Patch 9.2 Build 42069. Take a look! 
      Class Sets
      Fiery Rush (4-piece set bonus) - While Combustion is active, you burn 1% of your maximum health every second causing your Fire Blast and Phoenix Flames to recharge 50% faster.  Priest
      Class Sets
      Conversation (4-piece set bonus) - Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35% 60%. Shaman
      Storm Elemental's Wind Gust now lasts for the duration of the Elemental instead of 30 seconds. Enhancement
      Flame Shock and Frost Shock no longer share a cooldown. Class Sets
      Heal the Soul (4-piece set bonus) - Your Chain Heal critical hits
      reduce the remaining cooldown of one of your totems by 2 seconds. Your Healing Stream Totem, Healing Tide Totem, Mana Tide Totem,
      and Spirit Link Totem now also cast Chain Heal with 100% effectiveness when you drop them. Covenant Abilities
      Chain Harvest  Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.Generates 3 Maelstrom per target damaged or healed. Legendary Powers
      Splintered Elements  Normal: Each additional Lightning Bolt generated by Primordial Wave increases your Haste by 8% 10% for 10 12 sec. Restoration Shaman: Each additional Healing Wave generated by Primordial Wave increases your Haste by 8% 10% for 10 sec (development notes mention 12 seconds). Elemental Shaman: Each additional Lava Burst generated by Primordial Wave increases your Haste by 8% 10% for 10 sec (development notes mention 12 seconds). Conduits
      Elysian Dirge - Vesper Totem is  60%100% more effective against the target nearest to it. Warlock
      Legendary Powers
      Contained Perpetual Explosion - Impending Catastrophe's damage over time is increased by 125% plus 15% for each enemy target hit on the way to its final target, to a maximum of 275%. Warrior
      PvP Talents
      Death Sentence - Execute/Condemn now has a 15 yard range, causing you to charge to targets when used. Execute/Condemn charges you to targets up to 15 yards away. This effect has a 6 sec cooldown.
    • By Stan
      Creation Catalyst is a new way of crafting Tier Set armor pieces in Patch 9.2 on a cooldown.
      One of the features that haven't been tested yet on the 9.2 PTR is called Creation Catalyst.
      Creation Catalyst is a new crafting system that lets you craft tier set pieces. It serves as bad luck protection for anyone who can't obtain a particular armor slot and it's also intended for alts who want to quickly catch up on gear later in the patch.
      The Creation Catalyst system uses Cosmic Flux (new 9.2 currency) in combination with a non-set armor piece to create a Progenitor armor piece in that armor slot of the same item level. If the Great Vault gives you an item level 265 non-set chest piece, and you've collected enough Cosmic Flux and have Creation Catalyst unlocked, you can create a Progenitor armor piece that activates the new tier set bonus.
      In the latest 9.2 patch, new global strings suggest that the Creation Catalyst will have a cooldown/recharge, so the system has its limitations. The following global strings are related to Creation Catalyst:
      ERR_ITEM_CONVERSION_NO_VALID_ITEMS - You don't have any eligible items SL_SET_CONVERSION_MULTIPLE_CHARGES_REMAINING - You can upgrade %d more items after this until the Catalyst needs to recharge. SL_SET_CONVERSION_ONE_CHARGE_REMAINING - After upgrading this item, the Catalyst will need %s to recharge. L_SET_CONVERSION_RECHARGE_TIME - The Catalyst is recharging and will be functional in %s
    • By Stan
      We found some new spells related to the Jailer in this week's 9.2 PTR Build 42069 that reveal some interesting information about the encounter. Are they intended for a Mythic-only phase? The following post contains spoilers.
      Some of the spells may be intended for a Mythic-only phase.
      The first spell is referencing Azeroth and the Jailer using her energy to create an absorption shield. Maybe it's connected to the Consumed Azerite ability.

      Diverted Life Shield - The Jailer draws Azeroth's energy into himself to create a shield to absorb damage. The second spell is an interesting mechanic that marks a player for death and applies Death Sentence.
      Death Sentence - The Jailer marks a player for death, inflicting 4 Shadow damage every 3 sec and growing in intensity over time. Upon removal, the player releases dark energy at nearby locations that apply Death Sentence to players struck. If the energy fails to hit at least one player, Death Sentence is applied to all players. Gaining two applications of Death Sentence kills players instantly.
  • Create New...