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Community Reactions to the 9.2 Tier Sets Are... Not Great

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The return of armor tier sets was one of the bigger announcements of 9.2 (despite us having known about their return for quite a while), and while players are generally really happy and excited about the idea of them coming back, the execution on these particular armor pieces doesn't seem to have hit the mark.

While a lot of the reactions surrounding the sets have been positive (the fact that we will be able to obtain them from both PvP and Mythic+ most of all), it was the visuals that seem to have disappointed the playerbase (or at least the vocal part), specifically the in-game execution of the set looks. Most comments pretty much in agreement that these concept pieces actually look pretty awesome and would be worthy of the big return of tier sets:

Tier1.1.jpgTier1.2.jpg

Tier1.jpg

Those look genuinely impressive (with my personal pick being the Warrior looking one, third on the second picture), have a heavy Shadowlands theme and were welcomed by pretty much everyone. Unfortunately their actual in-game versions were not.

9.2_Tier_Sets_Hunter-Warrior-DH-Mage-Warlock-Paladin.jpg   9.2_Tier_Sets_Shaman-Rogue-Monk-DK-Priest-Druid.jpg

The most common comment/complaint was that they basically look like Shadowlands leveling gear, with threads ranging from just simple comparisons with pretty aggressive descriptions:

To just flat out stating that the level of quality is just not there:

ifn1gbu0e9z71.jpg?width=400&format=pjpg&

And the comments in the many threads on the topic aren't that much better:

Some of the concept art was pretty cool, then I saw the in game models ☠️ - Blerdsterm
...
I wasn't actively listening to the audio and thought these were some blues that dropped from the new zone, my jaw dropped when I realized these were the tier sets. WTF - Viata_pe_ulita
...
It amazes me how they just keep consistently dropping the ball. Seriously, who on the dev team thought sets with the same exact color scheme for all of the classes was a good idea?
Ion mentioned that it was getting hard to create class based sets off every raid, but the thing he, and others on the team, seem to have missed or forgotten is that restrictions are the driving force of creativity, and seeing how they managed to make a set fit both the raid and the class was one of the coolest things about old tier sets. Even if they missed the mark on some, you can tell they at least tried.
With these, the concept art looks cool, but if you asked me to match each one up to a class, I could not do it for half of them, and the ingame result just makes them look like generic dungeon sets, only instead of 4 there is 12 of them.
- Xynth22
...
Gonna be real...I thought the demon hunter armor was the one set you get from Legion questing. - Siggythenomad
...
Yea can't get excited about em either.
Considering they're trying to hype it up to be this grand finale to 30 years of storytelling I'd expect the accompanying class sets to be the epitome of class sets consisting of design driven by what players loved most about past sets or something utterly unique like robes made of pure light or magic, enchanted chainmail that make your shamy look like a hurricane (think an "ethereal race filter" over your char) or a druid sets that gives you actual bark skin.
Anything cool at all. These sets are just uninspired. They don't even manage to be terrible (no skulls for once is a win in my book), they're just bland. - GenitalJouster
...
Technically they gave Tier Sets back, they just forgot what class fantasy was. - ferrety6012
...
It all just looks like Kyrian armor - randomasiandude01
...
It all looks like questing greens.
They could have put some of the 9.0 quest/dungeon armor in this lineup and nobody would have noticed.
- needconfirmation
...
Legion had some of the best class based sets ever(even if one set was a 'remake'). Everyone loved Order Halls.
Blizzard, please, people like their class. Class pride is more of a thing than faction pride ever was. Don't make generic sets, make sets that make you look like the most badass of your class on the planet. - LevelStudent
...
talk about poor implementation, these sets look exponentially worse than some of the dungeon and honor gear we've had in past expacs. Can't believe we went from class sets for PvP, Raids and Mythic dungeouns in MOP to this sh**. Can't wait for 6+ recolors. - -Kuroyasha-
...
I think the concept artists have no idea that wow has races other than human. - PopeOh
...
POV: You ordered the clothes from Aliexpress - Morlino
...
This is for sure a strategy for them to never have us ask for tier sets again. "Oh you wanted tier sets, well HERE YOU ARE, TECHINICALLY. Now they can avoid doing them from 10.0 and moving forward, as a service to the players.
We heard your feedback about tier sets not fitting in to the game anymore and to accommodate you, we have decided to remove them. - Fearless_Baseball121
...
In a place that can apparently remake reality, first one's only made 1 mold for each class. - spanK_this

Not everyone was 100% down on the sets, however:

The concept art comparisons are unfair
The concept artists have complete liberty to shape the armours as they wish, but the modelers have to work within the constraints of the game, adhere to the established art style, and they have to be applied to bodies wildly varying in size and shape. They’re still terrible and soulless though. - cestquilepatron
...
Personally, I like the concept they were going for. Taking the theme and color palette of the raid and making the different sets consistent with each other while maintaining the "essence" of each class. Not every hunter set needs to be full of furs and bones in order to have "class fantasy".
However, the quality of the designs per se varies a lot. I think the mail and leather sets look great and are easily recognizable, but the ones for casters and plate wearers are still underdesigned. Mage and Paladin in particular suck.
Also in general they should further highlight the shiny bits like in the concept sketches. - ArctikMARC
...
OK to be fair, at least 2 of those look substantally worse because they aren't on humans. Not a fan of the aesthetic generally though. - AwkwardSquirtles
...
Man, the people who play this game are insane. Warcraft has some great sets and some shit sets, and these are just middle of the road. I get not liking the theme, Firelands had a shit theme too. But overall design is good for the theming and the consistency is high. I'm not going to piss on these people for delivering on a promise everyone accused them of not trying to keep in the first place. We got the tier sets - sick. - 4SkinStealer
...
The sets are the one good thing in the preview. That Reddit is hate training them makes me think you guys will just scoff at anything they produce no matter what. - Dgiyhfybduct

And some are already envious of NPC armor!


In the end, there's still plenty of time to improve the set in-game looks, as the concept art really does seem like a solid hit with the community, so hopefully Blizzard can improve their actual implementation to get it up to the expected standards. It is, after all, a big homecoming for tier sets, shouldn't it be a little special?

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I'd like to know when the last time the "community" had a positive reaction to literally anything.

Even news of being able to switch covenants at will was met with "YOU SHOULD HAVE DONE IT SOONER!!!"

Edited by MrM
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5 minutes ago, MrM said:

I'd like to know when the last time the "community" had a positive reaction to literally anything.

Even news of being able to switch covenants at will was met with "YOU SHOULD HAVE DONE IT SOONER!!!"

Exactly, the amount of entitlement is really hard to believe. Additionally, the fix is already in the game. You don't like an armor set? Transmogg it. It's really not that hard ...

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26 minutes ago, Manbearpig said:

Exactly, the amount of entitlement is really hard to believe. Additionally, the fix is already in the game. You don't like an armor set? Transmogg it. It's really not that hard ...

You do realize that the *filtered* content they are pushing for the last 2 years isnt worth the sub price compared to what we got in Legion or WotLK.
Personally I sub every 3 months for 1 month more or less now, back in Legion or even WoD there were reasons to have a perma sub.
Its not about entitlement, its just people getting tired of being sold crap for the same price as a full product.

Edited by Andser

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21 minutes ago, Manbearpig said:

Exactly, the amount of entitlement is really hard to believe. Additionally, the fix is already in the game. You don't like an armor set? Transmogg it. It's really not that hard ...

How DARE the players paying for subscription call out developers on lousy half-assed "feature" they are advertising so hard, indeed...

What's next, they release a single boss raid with 2 mechanics and 'the fix is already there, just raid SotFO again! It's not really that hard...'?

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I'm not going to touch the subject of what the game has been changing into the last 2 or more years, because I'm not happy about that either, nor do I want to defend Blizzard on that front. But the subject here were the visuals of the transmogg set, which is purely based on preference if you like them or not. I think they look okay, which others probably do as well. That was the whole point I was trying to make.

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On one hand, glad we're getting Tier sets. On the other, some of them are kinda meh and not fit the theme of the class. I get the idea, I really do, but it's just not my preference. As a Shaman player, I love the tier set, but the Lock is kinda meh

As for the Blizz simps, considering people pay a monthly subscription for a game, you bet we'll want something in return.

It looks to me that even without Covid, we'll still be getting just 2 patches for SL, which is just lazy imo, but then again, implies that there is something  big planned for 10.0, just like with Legion

Edited by Dejo93
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2 hours ago, Andser said:

You do realize that the *filtered* content they are pushing for the last 2 years isnt worth the sub price compared to what we got in Legion or WotLK.
Personally I sub every 3 months for 1 month more or less now, back in Legion or even WoD there were reasons to have a perma sub.
Its not about entitlement, its just people getting tired of being sold crap for the same price as a full product.

You don't like the game? Easy. DON'T PLAY IT. WoW isn't the only game that exist, surely you'll find one you like. 

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Imho it's a huge step forward that we finally have tier sets with a generic patch-relevant theme applied to each class's fantasy rather than all of them being different - some pink, other white, brown, red. Couldn't give a damn about how the cloth legs stretch. So if I can be considered part of the community this tier gets a solid 8/10 from me. I totally love the paladin, DH, DK, shaman - hunter, mage and priest are pretty awesome as well.

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Just now, Chanchi said:

You don't like the game? Easy. DON'T PLAY IT.

Not "easy," some of us have devoted the past 13-14 years into this game. I met my wife on this game, WoW means a lot to some of us, especially when it was our only friend through a rough high school. So yes, to see the developers make such drastic turns that are clearly hurting the game, of course some of us will be vocal about it, it's how changes are made.

Edited by Lestat777
Typo.
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wtf is wrong with ppl ffs with this wow community

the tier sets looks fine in my opinion anyway we will see lot of colors of them preety sure

Edited by Dahaka99

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I mean when are community reactions ever great tho lol.

They been makin armor for almost 20 years. It's gonna start to repeat or be "more of the same" at some point.

Unless you want your chest piece to be just one big square.... that'd be new and interesting lol.

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2 hours ago, Badadada said:

Imho it's a huge step forward that we finally have tier sets with a generic patch-relevant theme applied to each class's fantasy rather than all of them being different - some pink, other white, brown, red. Couldn't give a damn about how the cloth legs stretch. So if I can be considered part of the community this tier gets a solid 8/10 from me. I totally love the paladin, DH, DK, shaman - hunter, mage and priest are pretty awesome as well.

I have to ask. Can you even tell, say... the clothies apart with a passing glance? 

That's the issue. 

"Theme" is good, but it has to be a flavor to class' normal look, not the other way around. Colors matter too. They've tried something like that from time to time in the past... Ulduar, ICC, Firelands (for however boring that one was), Throne of Thunder to name a few. And you could show a character to a random person and they might get a gist of who are they looking at.

Here... it's just less-effort Firelands. That is supposed to be the pinnacle point of 9 expansions.

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2 hours ago, Prophet001 said:

I mean when are community reactions ever great tho lol.

They been makin armor for almost 20 years. It's gonna start to repeat or be "more of the same" at some point.

Unless you want your chest piece to be just one big square.... that'd be new and interesting lol.

The difference is that they used to make sets with unique themes for each class. Then they went to just one set appearance per armor type (not counting recolors). Now they went for uniformed look based on current content, while it is an improvement over what they have done previously, it's still worse than each class getting unique look. Whether you like their appearance or not, it is subjective, but quality isn't that great, on a level of some quest gear. Also there appear to be some reused assets, like some of those "wing" ornaments on shoulders.

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misery loves company I guess....my mage has been wearing the silver threaded stuff for probably the last 6 years, what is that 16 years old now...and my head piece is the horns with the green bands (cant recall what expac, probably BC). So my BE tailor/chanter mage looks like an undercity apothecary with horns.....ohhh the horror

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6 hours ago, Chanchi said:

You don't like the game? Easy. DON'T PLAY IT. WoW isn't the only game that exist, surely you'll find one you like. 

I love the game, I hate how the dev have dealt with it and the decisions they have made over the last couple years.  This idea that you cannot (rightfully) criticize a game is complete BS.  and saying "well they let you switch convents now" is like being happy the fire department showed up a week AFTER your house burned down.  Fixing a stupid mistake shouldn't be praised when you were told you were making a mistake at the very beginning, especially when it seems the devs never learn from their mistakes and keep repeating them.

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45 minutes ago, Vaara said:

misery loves company I guess....my mage has been wearing the silver threaded stuff for probably the last 6 years, what is that 16 years old now...and my head piece is the horns with the green bands (cant recall what expac, probably BC). So my BE tailor/chanter mage looks like an undercity apothecary with horns.....ohhh the horror

It's OK if  you don't care about visuals that much, but I do, quite a lot in fact. I'm easily entertained/turned off by imagery alone and I'll call out absolute garbage when I see it.

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The concept art is stylized in a way that's not possible in-game. From their posture to the precise placement of elements and the hue and saturation of the colors, it's not really possible to hit the same mark in game. But they still get really damn close. I like them.

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for those that liek them im sorry u liek 12 priest tier sets cuz that what i thought it was when i first saw them . i was like " ok 12 concepts for priest tier gear when r they gunna show us the other class concepts " . only to realize the art dept is down to just one person doing it all it seems . these sets r the a perfect example of the meme about coping homework, u know u can copy it just dont make it obvious  

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12 hours ago, Dahaka99 said:

wtf is wrong with ppl ffs with this wow community

the tier sets looks fine in my opinion anyway we will see lot of colors of them preety sure

It's awful AND without ANY work. They're all the same.

wtf is wrong with this part of community accepting every sh*t Blizz is serving to them indeed ?

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15 hours ago, Badadada said:

Imho it's a huge step forward that we finally have tier sets with a generic patch-relevant theme applied to each class's fantasy rather than all of them being different - some pink, other white, brown, red. Couldn't give a damn about how the cloth legs stretch. So if I can be considered part of the community this tier gets a solid 8/10 from me. I totally love the paladin, DH, DK, shaman - hunter, mage and priest are pretty awesome as well.

This I wholeheartedly agree on. My personal angle is that I'm hoping Blizzard can actually improve these before launch and this feedback is valuable. The other angle, as a cynical person, is that they shot themselves in the foot by showing the concept art - it just does NOT compare well to the in-game stuff, but if we never saw it, I think the reactions would have been less negative.

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20 hours ago, Teufel said:

I have to ask. Can you even tell, say... the clothies apart with a passing glance? 

That's the issue. 

"Theme" is good, but it has to be a flavor to class' normal look, not the other way around. Colors matter too. They've tried something like that from time to time in the past... Ulduar, ICC, Firelands (for however boring that one was), Throne of Thunder to name a few. And you could show a character to a random person and they might get a gist of who are they looking at.

Here... it's just less-effort Firelands. That is supposed to be the pinnacle point of 9 expansions.

To be fair, I doubt people could name the Fireland cloth sets by class if they did not know them ahead of time either.

 

Honestly I actually LIKE the idea of sets from raids that would be raid specific instead of class specific. Then we could have Class Sets that come from Dungeons instead (since those last the entire expansion) with different tints for each season and elite versions unlocked at KSM (or keep a mount at KSM and make the elite versions at completing a +20 in time)

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21 minutes ago, Nym85 said:

To be fair, I doubt people could name the Fireland cloth sets by class if they did not know them ahead of time either.

 

Honestly I actually LIKE the idea of sets from raids that would be raid specific instead of class specific. Then we could have Class Sets that come from Dungeons instead (since those last the entire expansion) with different tints for each season and elite versions unlocked at KSM (or keep a mount at KSM and make the elite versions at completing a +20 in time)

Well, if you do see a guy in a webby themed robes adorned with glowing spiders, you usually get a gist he's some sort of dark mage. Same here for white robes with white flames and an impractical pompous headpiece that just look like they belong on a spuritual character (jab at my homelands' church, yes. Bite me.). Mage would be the odd one out, if fire wasn't as diverse of a symbol, then we could think of something.

As for the dungeon sets, I think their experiment with Pandaria was mostly successful, animated armor and such, but even there some sets are uninspiring (Priest, Rogue... Monk if you count animations in). I doubt they can produce those each new expac, but I'd like to be wrong on that one.

Edited by Teufel

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11 hours ago, Leodagan said:

It's awful AND without ANY work. They're all the same.

wtf is wrong with this part of community accepting every sh*t Blizz is serving to them indeed ?

Easy just dont play the game then if you don like this all .

 

Just like Asmongold said he is not going to cry he play other games thats it and thats the truth

Edited by Dahaka99

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      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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