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A List of All Class Tier Set Bonuses in Patch 9.2 Build 41089

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Patch 9.2 hits Public Test Realms later this week, so we've recapped all class tier set bonuses unveiled in the initial build.

Note that the following class tier set bonuses are a work in progress and most of them will change throughout 9.2 testing.

Death Knight

  • Endless Rune Waltz Endless Rune Waltz (2-piece bonus) - Heart Strike increases your Strength by 1% and the duration of Dancing Rune Weapon by 0.5 seconds, persisting for 10 seconds after Dancing Rune Weapon ends.
  • Endless Rune Waltz Endless Rune Waltz (4-piece bonus) - Parrying an attack causes your weapon to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.


  • Arctic Assault Arctic Assault (2-piece bonus) - Remorseless Winter grants 8% Critical Strike while active.
  • Arctic Assault Arctic Assault (4-piece bonus) - Consuming Killing Machine fires a Glacial Advance through your target.


  • Harvest Time Harvest Time (2-piece bonus) - Every 5 Scourge Strikes casts Soul Reaper on your target. Soul Reaper grants your pet 20% attack speed for 10 seconds.
  • Harvest Time Harvest Time (4-piece bonus) - Whenever Soul Reaper's secondary effect triggers, summon an Army of the Dead ghoul.

Demon Hunter


  • D D (2-piece bonus) - Increases Blade Dance and Death Sweep damage by 20%.
  • Deadly Dance Deadly Dance (4-piece bonus) - Every fifth Blade Dance or Death Sweep instantly refunds its own cooldown and cost. Casting this empowered Blade Dance or Death Sweep has a 15% chance to instantly refund its own cooldown and cost.


  • Burning Hunger Burning Hunger (2-piece bonus) - Damage dealt by Immolation Aura has a 10% chance to generate a Lesser Soul Fragment.
  • Rapacious Hunger Rapacious Hunger (4-piece bonus) - Consuming a Lesser Soul Fragment has a 100% chance to grant you 2 sec of Immolation Aura, or extend an existing Immolation Aura by 2 sec.



  • Celestial Pillar Celestial Pillar (2-piece bonus) - Entering Lunar Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
  • Umbral Infusion Umbral Infusion (4-piece bonus) - While in an Eclipse, the cost of Starsurge and Starfall is reduced by 20%.


  • Architect's Design Architect's Design (2-piece bonus) - Casting Barkskin causes you to Berserk for 4 sec.
  • Architect's Aligner Architect's Aligner (4-piece bonus) - While Berserked, you radiate [ 45% of Attack Power ] Cosmic damage to nearby enemies and heal yourself for [ 61% of Attack Power ] every 1 sec.


  • Heart of the Lion Heart of the Lion (2-piece bonus) - Each combo point spent reduces the cooldown of Berserk by 0.5 sec.
  • Sickle of the Lion Sickle of the Lion (4-piece bonus) - When Berserk ends you lacerate all nearby enemies, dealing [ 700% of Attack Power ] Bleed damage over 10 sec.


  • Renewing Bloom Renewing Bloom (2-piece bonus) - Swiftmend heals an additional [ 21% of Spell Power ] for each periodic healing effect on the target.
  • Ephemeral Blossom Ephemeral Blossom (4-piece bonus) - Swiftmend heals 4 nearby allies for 25% of its healing done.


Beast Mastery

  • Killing Frenzy Killing Frenzy (2-piece bonus) - Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has.
  • Killing Frenzy Killing Frenzy (4-piece bonus) - Kill Command critical hits increase the damage and cooldown reduction of your next Cobra Shot by 40%.


  • Focused Trickery Focused Trickery (2-piece bonus) - Trick Shots now also increases the damage of the affected shot by 30%.
  • Focused Trickery Focused Trickery (4-piece bonus) - Spending 80 Focus grants you 2 charges of Trick Shots.


  • Mad Bombardier Mad Bombardier (2-piece bonus) - When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.
  • Mad Bombardier Mad Bombardier (4-piece bonus) - Your Wildfire Bombs deal 30% additional damage. This bonus is increased to 80% for bombs empowered by Mad Bombardier.



  • Arcane Lucidity Arcane Lucidity (2-piece bonus) - Increases your Arcane damage dealt to enemies affected by Touch of the Magi by 18%.
  • Arcane Lucidity Arcane Lucidity (4-piece bonus) - After consuming 8 Clearcasting your next Touch of the Magi is instant, incurs no cooldown and lasts for 6 sec.


  • Fiery Rush Fiery Rush (2-piece bonus) - Increases the duration of Combustion by 2 sec.
  • Fiery Rush Fiery Rush (4-piece bonus) - While Combustion is active you burn for 2% of your maximum health every 1 sec causing your Fire Blast and Phoenix Flames to recharge 100% faster.


  • Frost Storm Frost Storm (2-piece bonus) - While Icy Veins is active your spells have a 25% chance to call down a Comet Storm on your target enemy. This effect cannot occur more than once every 30 sec sec.
  • Frost Storm Frost Storm (4-piece bonus) - Enemies hit by Comet Storm take 2% increased damage from your Frost Spells, up to 10% for 8 sec.







  • Dawn Will Come Dawn Will Come (2-piece bonus) - Casting Word of Glory causes your next Light of Dawn to heal for 50% more and cast twice. Cannot occur more often than once per 30 sec.
  • Dawn Will Come Dawn Will Come (4-piece bonus) - Each target hit by Light of Dawn has a 100% chance to reduce the remaining cooldown of Avenging Wrath by 2 sec.


The 2-piece bonus increases your Block chance by a percentage through Shield of the Righteous, stacking. The 4-piece gives your block a chance to cast Judgment at your target.

  • Glorious Purpose Glorious Purpose (2-piece bonus) - Casting Shield of the Righteous increases your Block chance by 4% for 15 sec, stacking up to 3 times.
  • Glorious Purpose Glorious Purpose (4-piece bonus) - Blocking an attack has a 33% chance to cast Judgment at your attacker.


  • Ashes to Ashes Ashes to Ashes (2-piece bonus) - When you benefit from Art of War, you gain Seraphim for 2 sec.
  • Ashes to Ashes Ashes to Ashes (4-piece bonus) - Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.



  • From Dusk From Dusk (2-piece bonus) - Casting Power Word: Shield or Shadow Mend has a 15% chance to make your next cast of Shadow Mend have no cost or cast time.
  • Til Dawn Til Dawn (4-piece bonus) - Power of the Dark Side increases the effectiveness of Penance by an additional 45% and is triggered when Power Word: Radiance is cast.


  • Knowledge Knowledge (2-piece bonus) - Your Holy Words begin Divine Conversation, increasing the cooldown reduction of your next Holy-Word-affecting spell by 15 sec.
  • Conversation Conversation (4-piece bonus) - Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35%.


  • Darkened Mind Darkened Mind (2-piece bonus) - Dark Thoughts has an additional 15% chance to trigger for each Shadow damage over time effect on the target.
  • Living Shadow Living Shadow (4-piece bonus) - Consuming a Dark Thought causes your shadow to animate for 8 sec. Your shadow follows you, dealing [ 138.4% of Spell Power ] Shadow damage to your target over the duration.



  • Grudge Match Grudge Match (2-piece bonus) - Shiv's debuff causes your Bleeds to gain 25% Critical Strike for 9 seconds.
  • Grudge Match Grudge Match (4-piece bonus) - Vendetta causes Poisons and Bleeds on your target to expire 100% faster.


  • Tornado Trigger Tornado Trigger (2-piece bonus) - Your Main Gauche has a 25% chance to fire a Pistol Shot.
  • Tornado Trigger Tornado Trigger (4-piece bonus) - Pistol Shot has a 50% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, Between the Eyes has its cooldown reset and costs no energy.


  • Immortal Technique Immortal Technique (2-piece bonus) - Shadowstrike has a 20% chance to grant Shadow Blades for 5 sec.
  • Immortal Technique Immortal Technique (4-piece bonus) - Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 5 nearby enemies.



  • Fireheart Fireheart (2-piece bonus) - While your Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec.
  • Fireheart Fireheart (4-piece bonus) - Casting Lava Burst extends the duration of your Fire Elemental by 1.5 sec. If your Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce its remaining cooldown by 10 sec instead.


  • Stormspirit Stormspirit (2-piece bonus) - Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec.
  • Stormspirit Stormspirit (4-piece bonus) - Your Feral Spirits' attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike.


  • Heal the Soul Heal the Soul (2-piece bonus) - Chain Heal's critical hit chance is increased by 30% on all targets it hits when cast on a target affected by your Riptide.
  • Heal the Soul Heal the Soul (4-piece bonus) - Chain Heal critical hits reduce the remaining cooldown of Spirit Link Totem by 2 sec.



  • Deliberate Malice Deliberate Malice (2-piece bonus) - Malefic Rapture's damage is increased by 15% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec.
  • Calamitous Crescendo Calamitous Crescendo (4-piece bonus) - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.


  • Ripped From the Portal Ripped From the Portal (2-piece bonus) - Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker.
  • Malicious Imp-Pact Malicious Imp-Pact (4-piece bonus) - Your Hand of Gul'dan has a 5% chance per Soul Shard to summon a Malicious Imp. When slain, Malicious Imp grants a Soul Shard and will either deal [ 19% of Spell Power ] Fire damage to all nearby enemies of your Implosion or deal it to your current target.


  • Ritual of Ruin Ritual of Ruin (2-piece bonus) - Casting Rain of Fire or Chaos Bolt has a 20% chance to make the next cast of the other free.
  • Avatar of Destruction Avatar of Destruction (4-piece bonus) - When Rain of Fire or Chaos Bolt is freely cast, you summon an Infernal for 8 sec.



  • Pile On Pile On (2-piece bonus) - Increases the duration of your Colossus Smash and Warbreaker by 3 sec.
  • Pile On Pile On (4-piece bonus) - Every 75 Rage consumed increases the effectiveness of your next Colossus Smash or Warbreaker by 2%, up to 10%.


  • Frenzied Destruction Frenzied Destruction (2-piece bonus) - Raging Blow deals 15% increased damage and gains an additional charge.
  • Frenzied Destruction Frenzied Destruction (4-piece bonus) - Raging Blow has a 20% chance to grant Recklessness for 4 sec.


  • Outburst Outburst (2-piece bonus) - Consuming 30 rage grants a stack of Outburst, upon reaching 8 stacks of Outburst your next Shield Slam or Thunder Clap are 200% more effective, or your next Ignore Pain is 50% more effective.
  • Outburst Outburst (4-piece bonus) - Avatar increases your damage dealt by an additional 10% and decreases damage taken by 10%. Avatar instantly grants 8 stacks of Outburst.

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