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Updates to Physical Ranged DPS in Endwalker

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Physical ranged DPS are receiving quite a few updates in Endwalker! This post details all the new and updated abilities coming to Bard, Machinist, and Dancer in 6.0.

Please note that revised actions are denoted with an "updated" mark, and new actions are denoted with a "new" mark. You can refer to the official FFXIV job guide for details on each specific action revision.

Bard Job Actions

Bard.jpg

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
c2be827c9e88459a397d2d02851c435d27a7bfd8

Heavy Shot

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 1

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 160.
Additional Effect: 20% chance of becoming Straight Shot Ready
Duration: 30s
58345465e1b0bb46bac9920464892ef4e51be34f

Straight Shot

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 2

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 200.
Can only be executed when Straight Shot Ready.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
444bd0d452881277e79be184fdb8ca6d21906014

Raging Strikes

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 4

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Increases damage dealt by 15%.
Duration: 20s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
5628b34f3942ef93659f9f03dd2c0556b66f83ea

Venomous Bite

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 6

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 100.
Additional Effect: Venom
Potency: 15
Duration: 45s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
fd9763578c2d9e6fca1cc0637d953ba405aa5b2b

Bloodletter

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 12

Ability Instant 15s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 110.
Maximum Charges: 3
Shares a recast timer with Rain of Death.
33e4423b5606c916b4c92db7a6cfb7d22d8f89ac

Repelling Shot
Class Quest

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 15

Ability Instant 30s - mC5EtjE993EXT5Eo_63j2lmWiM.png5y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Jump 10 yalms away from current target.
Cannot be executed while bound.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
674767e2dcc3f57156cd13273601bd4ed337657b

Quick Nock

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 18

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png12y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png12y
Delivers an attack with a potency of 110 to all enemies in a cone before you.
Additional Effect: 35% chance of becoming Shadowbite Ready
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
798e2b8207ce793087365990d0996232238b9225

Windbite
Class Quest

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 30

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 20
Duration: 45s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
eda9a8394ad037b3dec2b0013883bfddb34f54c4

Mage's Ballad
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 30

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deals unaspected damage with a potency of 100.
Additional Effect: Grants Mage's Ballad to self and all party members within 30 yalms, increasing damage dealt by 1%
Duration: 45s
Additional Effect: 80% chance to grant Repertoire
Repertoire Effect: Reduces the recast time of both Bloodletter and Rain of Death by 7.5s
Additional Effect: Grants Mage's Coda
4df97f99863b3eade0fc5bba2937eff52a70fa6f

The Warden's Paean
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 35

Ability Instant 45s - mC5EtjE993EXT5Eo_63j2lmWiM.png30y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Removes one select detrimental effect from self or target party member. If the target is not enfeebled, a barrier is created nullifying the target's next detrimental effect suffered.
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
28e7d01b94a703869a9bfae6f06864154f1bd2f3

Barrage

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 38

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Triples the number of strikes for a single-target weaponskill. Additional effects added only once.
Duration: 10s
Additional Effect: Increases the potency of Shadowbite to 270
Additional Effect: Grants Straight Shot Ready
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
008c12ecfaee3427ff9c25c7f8d2307aee93df31

Army's Paeon
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 40

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deals unaspected damage with a potency of 100.
Additional Effect: Grants Army's Paeon to self and all party members within 30 yalms, increasing direct hit rate by 3%
Duration: 45s
Additional Effect: 80% chance to grant Repertoire
Repertoire Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 4%
Can be stacked up to 4 times.
Additional Effect: Grants Army's Coda
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
f6aff04bfff3c98ae2e81e955c3c453f70a24e59

Rain of Death
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 45

Ability Instant 15s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
fxM1grTWkjBM28iusm62Gpsp0A.png8y
Delivers an attack with a potency of 100 to target and all enemies nearby it.
Maximum Charges: 3
Shares a recast timer with Bloodletter.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
3c4e15bf310cd0ac2d57e067057e4ef50d150705

Battle Voice
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 50

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png20y
Increases direct hit rate of self and all nearby party members by 20%.
Duration: 15s
Can only be executed while singing Mage's Ballad, Army's Paeon, or the Wanderer's Minuet.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
53e0411604846053cbec196bed125f38a71b73c1

The Wanderer's Minuet
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 52

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deals unaspected damage with a potency of 100.
Additional Effect: Grants the Wanderer's Minuet to self and all party members within 30 yalms, increasing critical hit rate by 2%
Duration: 45s
Additional Effect: 80% chance to grant Repertoire
Repertoire Effect: Allows execution of Pitch Perfect
Can be stacked up to 3 times.
Additional Effect: Grants Wanderer's Coda
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
fa05309833a74ae0a743b41574347b02408148c5

Pitch Perfect

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 52

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack to the target. Potency varies with number of Repertoire stacks.
1 Repertoire Stack: 100
2 Repertoire Stacks: 220
3 Repertoire Stacks: 360
Can only be executed when the Wanderer's Minuet is active.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
06f5720224fc5d70aaf47a8850f683e0d4e89b02

Empyreal Arrow
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 54

Ability Instant 15s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 200.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
60a919b5c963e842d9c69066761319737f00253f

Iron Jaws
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 56

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 100.
Additional Effect: If the target is suffering from a Caustic Bite or Stormbite effect inflicted by you, the effect timer is reset
Additional Effect: 35% chance of becoming Straight Shot Ready
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
ac6fcd72c5f1c20fe9106dbf9d1936b01a643ff4

Sidewinder
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 60

Ability Instant 60s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 300.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
8afc3a84c2ec0f215d378e8ed011fd260d3cdc6b

Troubadour

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 62

Ability Instant 90s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with machinist's Tactician or dancer's Shield Samba.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
534f0bede51a66ae9c6b36f0d2727280c4fc72b1

Caustic Bite

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 64

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 150.
Additional Effect: Poison
Potency: 20
Duration: 45s
Additional Effect: 35% chance of becoming Straight Shot Ready
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
90e699e1bfbc23abf1ba96217b631ed04109be28

Stormbite

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 64

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deals wind damage with a potency of 100.
Additional Effect: Wind damage over time
Potency: 25
Duration: 45s
Additional Effect: 35% chance of becoming Straight Shot Ready
Duration: 30s
18695708d8d7ea8d7f9a7ffe0857dafcaea57694

Nature's Minne

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 66

Ability Instant 90s - mC5EtjE993EXT5Eo_63j2lmWiM.png30y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Increases HP recovery via healing actions for a party member or self by 20%.
Duration: 15s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
82ad905241d7a83faf26dd9d31227a6d79a6ae86

Refulgent Arrow
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 70

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 280.
Can only be executed when Straight Shot Ready.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
4606071e2563a6b58da4e53f374c1a3e2aad73b7

Shadowbite

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 72

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack with a potency of 170 to target and all enemies nearby it.
Barrage Potency: 270
Can only be executed when Shadowbite Ready.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
d97a50687d4bb81c0d01155d889a89252e9365f3

Burst Shot

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 76

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 220.
Additional Effect: 35% chance of becoming Straight Shot Ready
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
bb3db0cfb0a935f62b178ae16ce11e03d4cd16b5

Apex Arrow

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 80

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
_08SnQEaLvSIdYVBCfq51qmc68.png25y
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Soul Voice Gauge Cost: 20
Potency increases up to 500 as Soul Voice Gauge exceeds minimum cost.
Additional Effect: Grants Blast Arrow Ready upon execution while Soul Voice Gauge is 80 or higher
Duration: 10s
Consumes Soul Voice Gauge upon execution.

※Action changes to Blast Arrow while under the effect of Blast Arrow Ready.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
f98902415153b56b16c933530c8a836ffd3f38a2

Ladonsbite

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 82

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png12y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png12y
Delivers an attack with a potency of 130 to all enemies in a cone before you.
Additional Effect: 35% chance of becoming Shadowbite Ready
Duration: 30s
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
5822409165097e5bdc147d6dddd40e9296d5d6c1

Blast Arrow

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 86

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
_08SnQEaLvSIdYVBCfq51qmc68.png25y
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Blast Arrow Ready.

※This action cannot be assigned to a hotbar.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
c22031ccb99f6446f2921d6250d646005535c684

Radiant Finale

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 90

Ability Instant 110s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png20y
Increases damage dealt by self and nearby party members.
Duration: 15s
Effectiveness is determined by the number of different Coda active in the Song Gauge.
1 Coda: 2%
2 Coda: 4%
3 Coda: 6%
Can only be executed when at least 1 coda is active.

Bard Traits

Traits

Acquired

Effect

eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
f9f4191174c6aa3cb901ba5abe7fbd2e4a53a3b1

Heavier Shot

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 2

Adds to Heavy Shot a 20% chance that you will become Straight Shot Ready.
Duration: 30s
97509779a066713ce40a44c177b4b83461227847

Increased Action Damage

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 20

Increases base action damage by 10%.
1363164bd814e4703e9ea5a4fad50b8d6b6b72ff

Increased Action Damage II

gm9qOAy0dmiDT1-4iIAS9G5bx8.png

Lv. 40

Increases base action damage by 20%.
ac2acee101baf87dbddf94b525cb461da4e06873

Bite Mastery

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 64

Upgrades Venomous Bite and Windbite to Caustic Bite and Stormbite respectively.
909165dd890040f704ec9f9cf8d053273099fd5e

Enhanced Empyreal Arrow

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 68

Guarantees the trigger of the additional effects for current Mage's Ballad, Army's Paeon, and the Wanderer's Minuet when Empyreal Arrow hits a target.
c21841cc0bd0a458947bfdd3aba7ef995bf5e4fa

Straight Shot Mastery
Job Quest

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 70

Upgrades Straight Shot to Refulgent Arrow.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
77cd0ffa004ca6b11e845f8774c51b8d5659445a

Enhanced Quick Nock

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 72

Adds to Quick Nock a 35% chance that you will become Shadowbite Ready.
Duration: 30s
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
198c545ac1e2135cbca16ac29ef9cd3cc7674b66

Bite Mastery II

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 76

Adds to Stormbite, Caustic Bite, and Iron Jaws a 35% chance that you will become Straight Shot Ready.
Duration: 30s
f229f1f3ae074b3858dd1e92c17b948c383eda86

Heavy Shot Mastery

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 76

Upgrades Heavy Shot to Burst Shot.
6b041a4691092484e66f8bb3b1feeaebd5ee8f2a

Enhanced Army's Paeon

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 78

While under the effect of Army's Paeon with at least one stack of Repertoire, singing Mage's Ballad or the Wanderer's Minuet will grant Army's Muse, reducing weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay.
Duration: 10s
Allowing the effect of Army's Paeon and accumulated stacks of Repertoire to expire without singing Mage's Ballad or the Wanderer's Minuet will grant Army's Ethos.
Duration: 30s
While under the effect of Army's Ethos, singing Mage's Ballad or the Wanderer's Minuet will grant Army's Muse. Both Army's Ethos and Army's Muse require stacks of Repertoire, the number of which will determine the potency of the latter.
1 Repertoire: 1%
2 Repertoire: 2%
3 Repertoire: 4%
4 Repertoire: 12%
bb8b641bca15e97f11d09360832baf9109b1dc0a

Soul Voice

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 80

Increases Soul Voice Gauge by 5 each time Repertoire is granted.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
3c05ffbbd143b8e9acc7236f62623d15eca24343

Quick Nock Mastery

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 82

Upgrades Quick Knock to Ladonsbite.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
39eb05f0b91055fb91b63ff3ad7ac70df1fa97cc

Enhanced Bloodletter

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 84

Allows a third charge of Bloodletter and Rain of Death.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
bdb8a75286b408bc863d633af66ea97c9e15cf1c

Enhanced Apex Arrow

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 86

Grants Blast Arrow Ready upon executing Apex Arrow after the Soul Voice Gauge has reached 80 or higher.
Duration: 30s
Apex Arrow becomes Blast Arrow while under this effect.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
960bc4dbfb5bdee7e55119f6a35175563eac6969

Enhanced Troubadour

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 88

Reduces Troubadour recast time to 90 seconds.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
626868bfd5b13a4e00372e4ac5106c655b12eb64

Minstrel's Coda

d7BM1x8OZRZU-9fTk-D7g1t2oc.png

Lv. 90

Grants Mage's Coda, Army's Coda, or Wanderer's Coda upon singing Mage's Ballad, Army's Paeon, or the Wanderer's Minuet respectively.

For a complete list of revisions, please visit the official FFXIV Bard job guide.

Machinist Job Actions

Machinist.jpg

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
8060c2f198141fb9c4d4202e298c212c15a82e88

Split Shot

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 1

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
63bb059658f193d08de8cd45e4a95e7bed0418b8

Slug Shot

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 2

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
b297b6034baa7347d3a53a12910b102914ce3c3e

Hot Shot

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 4

Weaponskill Instant 40s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
55906cd43fffdf7bcc09790b1b02b19edc6b2e8e

Reassemble

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 10

Ability Instant 55s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
This action does not affect damage over time effects.
Maximum Charges: 2
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
e6959a3306b601fc9e5987712f6d9ea247a7a566

Gauss Round

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 15

Ability Instant 30s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 120.
Maximum Charges: 3
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
7c4e991ed4e6b585ceb2dda1c03dec0278ff28f0

Spread Shot

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 18

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png12y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
d6d762f987ab51e9840cbf5229251838b16078b5

Clean Shot

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 26

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
273150b6ebb3357688de07d86ec37a02da8e9348

Hypercharge
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 30

Ability Instant 10s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
009d06297b1776f1404cdf4de9c5bd8b17a447e6

Heat Blast
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 35

Weaponskill Instant 1.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 170.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
5b7c9667f3dca5facbc020d4ab7743c7f9d4e6d9

Rook Autoturret
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 40

Ability Instant 6s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
d02c5a123e15d77891887c24dce2f6f21d92852d

Rook Overdrive

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 40

Ability Instant 15s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 320
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
0458a11999934b3eb6d4088c941329698c898722

Rook Overload

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 40

Ability Instant - - mC5EtjE993EXT5Eo_63j2lmWiM.png40y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 320.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
6d73e45fbbfb35ad0a4f8b4a73753e6a06a37651

Wildfire

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 45

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 150 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s
d342968f8a04290200386a016f586a0b175e3d3b

Detonator

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 45

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Ends the effect of Wildfire, dealing damage to the target.

※This action cannot be assigned to a hotbar.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
5556960a2e8ce389c2117d13c6d182f41943c3c9

Ricochet
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 50

Ability Instant 30s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
8c8ae8bf5d1dbcae1bf932cfed578e4fda8d80f3

Auto Crossbow
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 52

Weaponskill Instant 1.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png12y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
c7fb786ed29dd5618309e36b58105dd329f255fa

Heated Split Shot
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 54

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 200.
Additional Effect: Increases Heat Gauge by 5
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
eb334bf6f4cfd728e234e09c1cc1521c37d9d73e

Tactician
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 56

Ability Instant 90s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
c8bd9fe712521ac377c3359846437a640c0516b7

Drill
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 58

Weaponskill Instant 20s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 550.
Shares a recast timer with Bioblaster.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
7f91784177366a8b4dd069a15915b41601231f83

Heated Slug Shot
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 60

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 120.
Combo Action: Heated Split Shot
Combo Potency: 280
Combo Bonus: Increases Heat Gauge by 5
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
3c8cababe00b6d512baada3b68a32cb866758a17

Heated Clean Shot

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 64

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 110.
Combo Action: Heated Slug Shot
Combo Potency: 360
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
1688057a6b4150542d3c41e9e5202cf5aa14b5b7

Barrel Stabilizer

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 66

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Increases Heat Gauge by 50.
Can only be executed while in combat.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
37f5418d1629e6ebc93161622a271d14aa82464e

Flamethrower
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 70

Ability Instant 60s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png8y
Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
193879ae7c68f4e144e385a018c69e3626dfa569

Bioblaster

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 72

Weaponskill Instant 20s - mC5EtjE993EXT5Eo_63j2lmWiM.png12y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png12y
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Shares a recast timer with Drill.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
85abf6ce8fa5c7b7bda98e11f37df0e8c024015e

Air Anchor

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 76

Weaponskill Instant 40s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 550.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
e27f4ccdaad09197dbb5c06734c52bd2e4b4af06

Automaton Queen

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 80

Ability Instant 6s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
1424989e6ca3765da1c9c323ebcf72d0c9ba1536

Queen Overdrive

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 80

Ability Instant 15s - mC5EtjE993EXT5Eo_63j2lmWiM.png30y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 650
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
813737b1502285e729d93645fe816e75350bb1c9

Arm Punch

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 80

Weaponskill Instant 1.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png3y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 120.

※This action cannot be assigned to a hotbar.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
2f01267b74b97a5447bd88cf5a953e532313255a

Roller Dash

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 80

Weaponskill Instant 3s - mC5EtjE993EXT5Eo_63j2lmWiM.png30y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Rushes target and delivers an attack with a potency of 240.

※This action cannot be assigned to a hotbar.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
5e8ab4cb384f66e2f6a041ab70923ac104fdab80

Pile Bunker

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 80

Ability Instant - - mC5EtjE993EXT5Eo_63j2lmWiM.png3y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 650.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
8cde8fc67f1387b83328aa85cbe044d21a5bc9b0

Scattergun

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 82

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png12y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png12y
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
e7dfcf4eb7f3e2cea526372e8edd8732348bc035

Crowned Collider

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 86

Ability Instant - - mC5EtjE993EXT5Eo_63j2lmWiM.png3y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 750.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
2f788128862828a0a36c66d4dcd6f521f8391d04

Chain Saw

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 90

Weaponskill Instant 60s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
_08SnQEaLvSIdYVBCfq51qmc68.png25y
Delivers an attack to all enemies in a straight line before you with a potency of 550 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

Machinist Traits

Traits

Acquired

Effect

7a4446670bbb1ae60b4026125c28469c0c32802f

Increased Action Damage

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 20

Increases base action damage and autoturret damage by 10%.
e58ddf4e9b28be5305924b0a016be89f3e6f5c09

Increased Action Damage II

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 40

Increases base action damage and autoturret damage by 20%.
17e2bfa91c00357867f74f213d54acbdb3eccf9c

Split Shot Mastery
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 54

Upgrades Split Shot to Heated Split Shot.
fcfac995467f1b40637328ca1fb2e0f96d3d93fa

Slug Shot Mastery
Job Quest

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 60

Upgrades Slug Shot to Heated Slug Shot.
22ad0318de7c24159dee74596a7bfe78c1947d3a

Clean Shot Mastery

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 64

Upgrades Clean Shot to Heated Clean Shot.
7c9a0badfb53894c632d694c869e031bceebef88

Charged Action Mastery

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 74

Allows a third charge of Gauss Round and Ricochet.
7973381f2d9c49f26b5b72f9cc370b402359d2a8

Hot Shot Mastery

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 76

Upgrades Hot Shot to Air Anchor.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
ee45320e4da5dfac149b4d204d8b6d300cdc9623

Enhanced Wildfire

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 78

Improves Wildfire's potency increase for landing weaponskills to 150.
7f48e481afe9adde72358481f334754d9bd65016

Promotion

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 80

Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
733c87787a7829705ddb6e45ecc77afa3a69706f

Spread Shot Mastery

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 82

Upgrades Spread Shot to Scattergun.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
7ea5f5c63a2624cd7f20dc650d5714969117d531

Enhanced Reassemble

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 84

Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
6aa8e53c965f2b509392623f20b436f11d79642c

Marksman's Mastery

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 84

Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
bfe38af9b9aebf5a2febaafa0ed4c0867da59a2e

Queen's Gambit

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 86

After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
83abb5edaa137fdb0a1665598fbba3d0de804520

Enhanced Tactician

oHLJxTt_OLDK_eQkRTBVNwwxeE.png

Lv. 88

Reduces Tactician recast time to 90 seconds.

For a complete list of revisions, please visit the official FFXIV Machinist job guide.

Dancer Job Actions

Dancer.jpg

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
6843786e4a944ff2e315004f38416b9098b62988

Cascade

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 1

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 180.
Additional Effect: 50% chance of granting Flourishing Symmetry
Duration: 30s

※Action changes to Emboite while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
25291ed46a237d93b8ada8db02fdeb34f5706c6e

Fountain

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 2

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 240
Combo Bonus: 50% chance of granting Flourishing Flow
Duration: 30s

※Action changes to Entrechat while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
2b56bd032544ac3119cf459288984ea195837486

Windmill

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Symmetry
Duration: 30s

※Action changes to Emboite while dancing.
601122ac0085d666731203ba91b41a5099457eca

Standard Step

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Ability Instant 30s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
3be799f98318288057e0c0957fce44d32d8f2974

Standard Finish

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Ability Instant 1.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 720
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%
2 Steps: 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
a03ec89f3860e636fa459b5ac4212031aea5c8f7

Reverse Cascade

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 20

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 240.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Symmetry.

※Action changes to Jete while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
65c0208ef7c6b132558c6aab0a15832fec601e5b

Bladeshower

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 25

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Flourishing Flow
Duration: 30s

※Action changes to Entrechat while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
62a211c886bd5b46f47b11419f3b55fb628f6535

Fan Dance

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 30

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
e233509e4d32c5f7aef385766026a3e161d2d142

Rising Windmill

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 35

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Symmetry.

※Action changes to Jete while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
e4e0f0c2d152720e33f1759219de09ab52051a21

Fountainfall

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 40

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Delivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Flow.

※Action changes to Pirouette while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
75fa1885b19b76db73429a0661588d544e5bc974

Bloodshower

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 45

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Flow.

※Action changes to Pirouette while dancing.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
835016d35e3f62a1ce42a3519e70714b25d91969

Fan Dance II

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 50

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
b855b43c6fa93b143a93b339527a31950f6cdc47

En Avant

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 50

Ability Instant 30s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
30a793f0a1bae7d643449bd69b63722b8bbf1b3a

Curing Waltz

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 52

Ability Instant 60s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png3y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
f9692ff39ee50c5901429aaca48c066b8952732a

Shield Samba

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 56

Ability Instant 90s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
6bdcca52407a9435fe5a8578742995382e38f097

Closed Position

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 60

Ability Instant 30s - mC5EtjE993EXT5Eo_63j2lmWiM.png30y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member.
Effect ends upon reuse.
e32ebe0fb7a3a32ca14bdae331a0a05253f77f8e

Ending

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 60

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Ends dance with your partner.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
5dbf1b6a363454e48f1a32f92fe5c5cb6d8d229b

Devilment

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 62

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Additional Effect: Grants Flourishing Starfall
Duration: 20s
d786bf59396fce45e0e1bdf96cb1196b48b4a98a

Fan Dance III

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 66

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Threefold Fan Dance.
2b0f0944de8d90ce1e9413cc3294bde99b7e1d7a

Technical Step
Job Quest

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 70

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
4fa04453ce7de1db88f05bd6f931d489961cc6b1

Technical Finish

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 70

Ability Instant 1.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,080
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge
Additional Effect: Grants Flourishing Finish
Duration: 30s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※Action changes to Tillana upon execution.
※This action cannot be assigned to a hotbar.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
ae6211655f643d512199cf8596bed5c379a53063

Flourish

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 72

Ability Instant 60s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance.
Can only be executed while in combat.
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
88cfba4c4fe50b5ad841ac5d34679ab96fd5ff13

Saber Dance

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 76

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
fxM1grTWkjBM28iusm62Gpsp0A.png5y
Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
837e2a8d2f6c135ea8aaa20630487d15967465c8

Improvisation

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 80

Ability Instant 120s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png8y
Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

※Action changes to Improvised Finish upon execution.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
c32da2126ef617153a8aa7401324d80bdb564ae2

Improvised Finish

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 80

Ability Instant 1.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png8y
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 Stacks: 5% of maximum HP
1 Stack: 6% of maximum HP
2 Stacks: 7% of maximum HP
3 Stacks: 8% of maximum HP
4 Stacks: 10% of maximum HP
Duration: 30s
Can only be executed while Improvisation is active.

※This action cannot be assigned to a hotbar.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
013e279b45dd499fdedb71be99ba844a65150da8

Tillana

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 82

Ability Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
fxM1grTWkjBM28iusm62Gpsp0A.png15y
Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s
Can only be executed while under the effect of Flourishing Finish.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
0ff359ea16721e9cf04e2af49dbcad4bc2f23bf7

Fan Dance IV

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 86

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png15y
a5c_l_0ZpkmqQvwvFezHgNBi8c.png15y
Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Fourfold Fan Dance.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
027a3d59d160a17f7568069fe25324c61bc4ee13

Starfall Dance

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 90

Weaponskill Instant 2.5s - mC5EtjE993EXT5Eo_63j2lmWiM.png25y
_08SnQEaLvSIdYVBCfq51qmc68.png25y
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Starfall.

Step Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

d953ffb6694914914ec78257c3f0b1f7039d57e6

Emboite

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.
e3b6714319b3125e5fbab101fe2944821c2e23c6

Entrechat

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.
e80edc2d0bbfa228d89dabef2e14dc81d234a343

Jete

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.
8ca01b65d44ad053609372bdb5f7c3dc621ce218

Pirouette

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 15

Ability Instant 1s - mC5EtjE993EXT5Eo_63j2lmWiM.png0y
bp6MGINkQrmc56o57kb0tsoeJk.png0y
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Dancer Traits

Traits

Acquired

Effect

2dc0608544b9e3c17af5a660aa0f444117b70830

Fourfold Fantasy

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 30

Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
ba2c0a977d0288d7367454315e83b824134f5a17

Increased Action Damage

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 50

Increases base action damage by 10%.
c0784d72b68ee37b055564c375803d05068bc548

Increased Action Damage II

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 60

Increases base action damage by 20%.
7ebcb675b09761d30eaf97b73bb1d99a87a5a55e

Enhanced En Avant

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 68

Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
eNWFv1eRmj7IKcqk9ossQ9PFwQ.png
e33f0e11c737999656fad322e77fcfe4585d077e

Esprit

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 76

Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.
Chance of triggering party member effect differs according to job.
68df331c6193bcc50048021dc3cf811d4959893d

Enhanced En Avant II

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 78

Allows a third charge of En Avant.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
7ba1f0f663c32b481f06ebb833e26be063d6ebf0

Enhanced Technical Finish

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 82

Grants Flourishing Finish after executing Technical Finish.
Duration: 30s
Technical Finish becomes Tillana while under this effect.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
24c75407f6abb4b9038f781ff9638ad0c0f966ef

Enhanced Esprit

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 84

Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
bcb3f5f1bc3c616a6c14ca1c0276c358d73f14d5

Enhanced Flourish

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 86

Grants Fourfold Fan Dance upon executing Flourish.
Duration: 30s
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
e20ca0fddbcde430a07709e4b7ba314d9fac4519

Enhanced Shield Samba

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 88

Reduces Shield Samba recast time to 90 seconds.
SmMAPbi5GjCBMUT1XG9w0WZYeo.png
10e6b71bfc8ca885dcc031770d2dbfce750fa115

Enhanced Devilment

ZzzbixB1HHW9FaxNXdfY7Y7lvw.png

Lv. 90

Grants Flourishing Starfall upon executing Devilment.
Duration: 30s

For a complete list of revisions, please visit the official FFXIV Dancer job guide.

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      Head to our Twitter/X account Like and Retweet the Giveaway post here Winners will randomly be picked  Winners will be picked by June 5th, 2025! 
    • By Jaym0
      Be among the first to try the Magic: The Gathering Final Fantasy set! Here's how to find prerelease events, what to expect, and how to get started.
      Two gaming giants are about to clash when the Final Fantasy Magic: The Gathering set releases in June. It's part of Magic's "Universes Beyond" line-up, where Wizards of the Coast brings outside IPs to Magic in card form. But what if you're a Final Fantasy fan who's never really played Magic, and you're not sure how to get started with the game? Well, a prerelease event is the perfect place to start!
      Why Magic? Why Now?
      If you've heard of Magic: The Gathering (MTG) but you're not super familiar with it, just know that it's the best card game ever created. It's infinitely customizable, it has appeal for casual and competitive gamers alike, it supports 1v1 play as well as multiplayer, and it has more than 30 years of history. Simply put, it's the golden standard for trading card games, and it's more popular now than it's ever been.
      Magic's always been full of fantastic card designs and worldbuilding, and thanks to Universes Beyond, it's now reaching into new territory by branching into other familiar worlds. Final Fantasy fans will see all the heroes, villains, and settings they love and love to hate in Magic form, so it's a great time to jump into MTG while they're crossing over with one of your favorite franchises.
      Magic has already explored other crossovers with properties like Warhammer 40,000, Doctor Who, Fallout, and The Lord of the Rings. Final Fantasy is their next big stepping stone, with future sets planned around Spider-Man and Avatar: The Last Airbender.
      What Is a Magic Prerelease?
      A Magic prerelease is a player event that takes place with the release of every new MTG set. It's basically a "sneak peek" of a new set, where people can experience playing with the new cards before anyone else. They're usually low-stakes, casual events where people can open and play with the newest cards and compete for extra prizes.
      Prereleases use what's called a "Sealed" format, which means players are given fresh, randomized booster packs of the newest set, and they build the decks they play at the event from the cards they open out of those boosters. You don't have to bring your own deck, and everyone's on the same playing field; you can't just buy all the best cards and try to win that way; you have to play with what you open!
      And the best part: Everything you open is yours to keep.
      How To Find a Prerelease Near You
      If you're not already familiar with any of the local game stores near you, it's not too hard to look them up! Wizards of the Coast has an online Store & Event Locator. All you have to do is type in your city or zip code and you'll see a map of your area, including all the game stores that offer Magic events near you.
      There's also a filter near the search bar where you can narrow your search down to just upcoming prerelease events. Pro Tip: Once you find an event you're interested in, call that store and see if you can preregister. The Final Fantasy prerelease in particular should be very popular, and you don't want to wait until the last minute to find out it's sold out!
      How Does Sealed Magic Work?
      In a Sealed event, participants will receive six unopened booster packs of the newest set. Packs contain 14 cards each, so players open 84 cards from which to build their deck. Magic decks require some number of basic lands to work, but don't worry: Your tournament organizer or local game store will provide basic lands for you.
      You need to build a minimum 40-card deck from among everything you open, which includes your lands. Generally, you want about 17 lands and 23 other cards, so you'll have to narrow the entire pool of 84 cards down to your best cards and play with those. Sticking to just one or two colors can help with the consistency of your deck quite a bit.
      Players are usually given about an hour to build their decks, and then they're paired up to play against a random opponent. Rounds usually take about an hour as well, and most stores run events that last for 3-4 rounds. You're probably looking at a 5-hour event from start to finish, and you'll play against at least three other opponents. Prizes are determined by the store owners, and many stores distribute prizes so that everyone walks away with something extra (a few booster packs, usually).

      Prereleases offer a little something extra too, compared to normal Sealed events. At a prerelease, you're given a boxed prerelease kit. This contains the six packs you'd normally open, but also a d20 spindown die and a foil, stamped promo card, which is something extra you can play for that event. The box is also a convenient way to carry around your cards.
      Practice With Draftsim's Sealed Simulator

      If you're intimidated by the idea of opening up a bunch of packs with new cards you've never seen before, worry not! Draftsim's Sealed Simulator can get you in on the action before the actual event. Just visit draftsim.com, click the Draft Simulator Tab, then All Sets and the set you want to practice, and you're there!
      Once the full set list has been revealed, you'll also be able to see Final Fantasy front and center on the site's homepage.

      The simulator opens practice Sealed pools for you, and you can toggle cards back and forth to make example decks from the wider card pool. The simulator also lays out cards by color, which is something you might want to try emulating at your in-person event to organize all the cards you open.

      You can even sort by color, mana cost, or rarity (rare cards are a big deal in Sealed), and there's even an auto-build feature that can create a rough sketch of what a strong deck from your Sealed pool might look like.
      Next Steps After Prerelease
      So you've signed up for your prerelease, or maybe you just got back from your first event. What's next? If you caught the Magic bug, there are plenty of ways to jump into the hobby.
      First thing's first, Magic Arena is your best friend. It's the go-to digital platform for Magic, and it's very easy to jump in and learn the basics. There are game modes specifically designed for beginners, and the program dumps a bunch of cards in your lap right away to get started.
      Alternatively, you might want to check with your local game store and ask about their Friday Night Magic events. FNM is a time-honored tradition among Magic players, where players of all skill levels can get together on a Friday night and just jam some great games of Magic. 
      And if you're looking to get into the game with friends, you can check out the Commander format, which is Magic's take on multiplayer. There are countless preconstructed Commander decks you can buy that are somewhat competitive right off the shelves, and it's a great way to play the game with a group of friends. Be warned that Commander's a bit more complex than the normal 1v1 game, so you might want to start with the basics first.
      Meet Your New Best Friend: Arena Tutor

      Did we say Arena's your best friend? We meant Arena Tutor's your true best friend. Arena Tutor is a free tool created by Draftsim that you can pair with Magic Arena to help you with deckbuilding, drafting, and gameplay. It'll give you AI-driven insight into certain parts of deckbuilding and provide you with helpful statistics while you play. It's exactly the companion piece you need to bump you up from that beginner level to the next stage of Magic stardom.
      So what are you waiting for? Magic is an absolutely incredible game, and this is the perfect time to give it a try!
    • By Jaym0
      Occult Crescent's Forked Tower 48 man raid got cleared for the first time by Aether Group 2! Here's how they did it!
      As always with big Final Fantasy XIV raids, there's a world first race happening!
      The recently added Occult Crescent zone introduced a brand-new 48-man raid called Forked Tower, and just a few hours ago, the first team finally cleared it!
      Aether Group 2 achieved the world first clear, becoming the first group to conquer the tower. The clear itself took hours of practice and patience, with every player doing their part to make it through each phase. If you're curious about how they did it and want a closer look at the strategies involved, you can watch the full clear. The following video is from a Tank's point of view and shows important mechanics, positioning, and the final moments of the fight.
      Forked Tower stands out as one of the most complex and demanding raids in FFXIV Dawtrail. It puts all 48 players to the test with a lot of coordination checks, unforgiving mechanics, and a need for team-wide execution. Many groups had been attempting it since release, but Aether Group 2 managed to pull through, showing how teamwork and dedication can get you far.
      If you're thinking about attempting the raid yourself, don't go in unprepared! We have a full Occult Crescent guide on the site to help you get ready and understand what to expect.
      Congratulations to Aether Group 2 on the clear!
    • By Jaym0
      Explore the brand-new large-scale Occult Crescent: South Horn zone in Final Fantasy XIV! Here's everything you need to know, as well as the patch notes for 7.25.
      Patch 7.25 navigates uncharted waters as players explore the Occult Crescent: South Horn, a new large-scale encounter for Disciples of War and Magic.

      This update also introduces upgradeable phantom weapons, Mamool Ja allied society quests, and the continuation of the Inconceivably Further Hildibrand Adventures.

      * Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.
      FINAL FANTASY XIV Patch 7.25
      Playable Content Quests   Housing   The Manderville Gold Saucer   Miscellaneous Battle System PvP   Crystalline Conflict   Frontline Items System Resolved Issues Known Issues  
      Patch 7.25 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
      These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
      Quests
      New side story quests have been added.
      Occult Crescent: South Horn
      One Last Hurrah
      Disciple of War or Magic level 100 Tuliyollal (X:17.1 Y:11.8) Expedition Messenger Players must first complete the main scenario quest "Dawntrail." The Phantom Village
      Disciple of War or Magic level 100 The Phantom Village (X:7.0 Y:6.9) Ketenramm Players must first complete the quest "One Last Hurrah." Unfamiliar Territory
      Disciple of War or Magic level 100 The Phantom Village (X:6.1 Y:6.4) Archive Players must first complete the quest "The Phantom Village." New Job, Old Tricks
      Disciple of War or Magic level 100 South Horn (X:38.3 Y:7.4) Ketenramm Players must first complete the quest "Unfamiliar Territory." ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "New Job, Old Tricks." ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" and unlock certain entries in the Occult Record. ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" and unlock certain entries in the Occult Record. ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" and unlock certain entries in the Occult Record. ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "???" Phantom Weapons
      Arcane Artistry
      Disciple of War or Magic level 100 The Phantom Village (X:6.6 Y:7.1) Lydirceil Players must first complete the quest "Unfamiliar Territory." Forging the Phantasmal
      Disciple of War or Magic level 100 The Phantom Village (X:6.6 Y:7.1) Lydirceil Players must first complete the quest "Arcane Artistry." Inconceivably Further Hildibrand Adventures
      Wizened Testimony
      Disciple of War or Magic level 100 Solution Nine (X:18.5 Y:13.6) Nashu Mhakaracca Players must first complete the main scenario quest "Crossroads" and the quest "The Case of the Displaced Inspector." ???
      Disciple of War or Magic level 100 ??? ??? Players must first complete the quest "Wizened Testimony." Mamool Ja allied society quests have been added.
      Quest Sync
      The Mamool Ja allied society main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a job or class that is different than when they accepted them.
      Allied Society Quests
      Cultivating Hope
      Disciple of the Land level 90 Yak T'el (X:35.6 Y:32.0) Gotoll Ja Players must first complete the main scenario quest "Dawntrail" and the sidequest "One Forest." * The quest "One Forest" will become available after progressing through the quest chains beginning with "Aiming High" and "Lost and Powerless."
      ???
      Disciple of the Land level 90 ??? ??? Players must first complete the quest "Cultivating Hope." ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" ???
      Disciple of the Land level 90 ??? ??? Players must first complete the allied society quest "???" Allied Society Quests
      To unlock Mamool Ja daily quests, players must first complete the allied society quest "Cultivating Hope."

      Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.
      Allied Society Currency
      Players can earn Mamool Ja nanook by completing Mamool Ja daily quests. The number of Mamool Ja nanook currently held is displayed in the Currency window.
      Allied Society Vendors
      The vendor for the Mamool Ja will be unlocked upon completing the quest "Cultivating Hope."
      Housing
      New furnishings have been added.
      New orchestrion rolls have been added.
      The Manderville Gold Saucer
      The following additions have been made to Triple Triad:
      New cards have been added. New NPC opponents for Triple Triad have been added. Miscellaneous
      Entries for the Occult Crescent have been added to the Challenge Log under the "Field Operations" category.
      A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.
      Learn more about the Hairstyle Design Contest 2023.
      A new emote has been added.

      Actions and traits have been adjusted as follows:
      Each action and trait is listed as it appears at level 100.
      For further explanations of action changes and adjustments, please refer to the job guide.
      Ninja
      Action   Adjustment Phantom Kamaitachi   Potency is no longer reduced after the first enemy. Hollow Nozuchi   Potency has been increased from 50 to 70. Kunai's Bane   Potency is no longer reduced after the first enemy. Tenri Jindo   Potency is no longer reduced after the first enemy. Bard
      Action   Adjustment Pitch Perfect   Reduction in potency after the first target has been changed from 55% to 50%. Shadowbite   Potency has been increased from 180 to 200.
      Barrage potency has been increased from 280 to 300. Blast Arrow   Reduction in potency after the first target has been changed from 60% to 50%. Resonant Arrow   Reduction in potency after the first target has been changed from 55% to 50%. Radiant Encore   Reduction in potency after the first target has been changed from 55% to 50%. Machinist
      Action   Adjustment Ricochet   Reduction in potency after the first target has been changed from 40% to 30%. Chain Saw   Reduction in potency after the first target has been changed from 50% to 35%. Double Check   Reduction in potency after the first target has been changed from 40% to 30%. Checkmate   Reduction in potency after the first target has been changed from 40% to 30%. Excavator   Reduction in potency after the first target has been changed from 50% to 35%. Full Metal Field   Reduction in potency after the first target has been changed from 40% to 30%. Summoner
      Action   Adjustment Deathflare   Reduction in potency after the first target has been changed from 60% to 50%. Akh Morn   Reduction in potency after the first target has been changed from 60% to 50%. Revelation   Reduction in potency after the first target has been changed from 60% to 50%. Sunflare   Reduction in potency after the first target has been changed from 60% to 50%. Exodus   Reduction in potency after the first target has been changed from 60% to 50%. The Occult Crescent: South Horn has been added.
      The Occult Crescent is a new instanced encounter wherein players explore an island enveloped in a magical ward, participating in large-scale battles and challenging skirmishes with their fellow explorers.

      Read on and learn what awaits you upon this curious isle in the heart of Shades' Triangle.
            Level Requirement   Disciple of War or Magic level 100 Item Level Requirement   Average item level 690 or above Party Size   Eight players Time Limit   180 minutes Requirements
      Unfamiliar Territory
      Disciple of War or Magic level 100 The Phantom Village (X:6.1 Y:6.4) Archive Players must first complete the quest "The Phantom Village." Entering the Occult Crescent
      Players can enter the Occult Crescent by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). If entering as a party, the leader must speak with Jeffroy.
      Traversing the Occult Crescent
      Players are free to ride mounts at any time after entering the Occult Crescent, but they cannot fly.
      Occult Return
      While on the Occult Crescent, the action Return will be replaced by Occult Return.

      Using this action will return players to return to the base camp.
      Changing Classes and Jobs
      You may change between Disciple of War and Magic classes and jobs that are at level 100. Note, however, that you cannot change classes or jobs during combat or under certain other conditions.
      Character Progress
      Progress on the Occult Crescent is measured by a separate leveling system.
      Knowledge
      Players accrue knowledge─akin to experience points─by completing quests and defeating enemies that inhabit the isle.
      Knowledge Level
      This is the leveling system specific to the Occult Crescent. Your knowledge level can be increased by accumulating sufficient knowledge.

      Engaging foes with a knowledge level higher than your own will reduce damage dealt and increase damage received, but will garner more knowledge upon victory.

      Current knowledge level is displayed via the Occult Crescent HUD and the experience bar.
      Incapacitation Penalty
      If your knowledge level is above 5, falling in battle on the Occult Crescent can incur a penalty. If you are incapacitated and return to base camp without being revived, or if you leave the instance while incapacitated, you will lose a portion of your knowledge. Should your knowledge fall below zero, your knowledge level will also decrease. The amount of knowledge lost depends on your current knowledge level.
      EXP Chains
      Under certain conditions, consecutively defeating enemies within a set time period will yield a bonus to knowledge, phantom experience, and rewards accrued.

      The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.
      EXP chains occur upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.

      During solo play, the threshold is based on your own knowledge level. While in a balanced party, the threshold is based on the party's average knowledge level. The exact thresholds are as follows:
      Solo: 2 levels higher 2 players: 3 levels higher 3 or 4 players: 4 or 5 levels higher 5 or 6 players: 6 or 7 levels higher 7 or 8 players: 7 or 8 levels higher
      * Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold. Enemies that can generate an EXP chain upon defeat are indicated with a special icon.
      Phantom Jobs
      Phantom jobs are supplemental jobs that can be acquired in addition to your main job.

      Selecting a phantom job will grant access to specific phantom actions.
      Acquiring Phantom Jobs
      As you progress through quests on the Occult Crescent: South Horn, you will gain access to different phantom jobs. Further phantom jobs can be acquired using items called "soul shards." These crystalline objects can be purchased from a vendor on the isle, or found in critical encounters.
      * Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.

      Outside of combat and certain specific conditions, phantom jobs can be changed at any time by selecting Phantom Job Details on the Occult Crescent HUD, selecting Change Phantom Job, and then choosing your desired phantom job from the Phantom Job Repertoire window.
      Phantom Job Progression
      Phantom job progression is governed by your phantom job level, which is increased by accruing phantom EXP. Defeating enemies and completing encounters upon the isle will garner phantom EXP for your current phantom job.

      Acquiring sufficient phantom EXP will increase your phantom job level, unlocking new phantom actions and phantom traits in the process.

      Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.

      The more jobs you master, the more powerful your Phantom Mastery effects become.

      The exception to this is the first phantom job available to you, Phantom Freelancer. Freelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master.
      Phantom Actions
      Phantom actions are special actions available while on the Occult Crescent.

      Different phantom jobs have access to a variety of offensive, restorative, and supplemental phantom actions.
      Phantom actions can be executed and toggled using the following methods:
      Phantom Action Panel
      Upon acquisition, phantom actions are registered to the phantom action panel, from which they can be selected for execution.
      When using a gamepad, press RT + Right Thumb-click (R2 + R3) to execute the currently selected phantom action. If multiple phantom actions are available to use, pressing LT + Right Thumb-click (L2 + R3) will rotate the phantom action panel, allowing you to toggle between different phantom actions.

      The phantom action panel can also be controlled using duty action found under the Duties tab in the Actions & Traits window.
      Action   Effect Duty Action I   Execute Phantom Action Duty Action II   Select Phantom Action Assign to Default Phantom Action Slot
      Assigns the selected phantom action to the default slot on the phantom action panel. Hide from Phantom Action Panel / Display in Phantom Action Panel
      Hides or displays the selected phantom action in the phantom action panel. Actions assigned to the default phantom action slot cannot be hidden. Set to Hotbar (Gamepad Only) The following settings are accessible via the Phantom Job window:
      Phantom Action Rotation (Clockwise / Counterclockwise) Reset After Execution
      When enabled, resets the phantom action panel after executing actions. Gamepad Input
      Select which combination of inputs are used to select and execute phantom actions. Executing Phantom Actions via the Hotbar
      Phantom actions can executed via the hotbar just like other actions. To do so, simply register the phantom action icons found under the Duties tab in Actions & Traits to your hotbar.
      Phantom Actions I-V are automatically switched to their respective phantom actions while on the Occult Crescent.

      They can be dragged and dropped to the hotbar, or registered via the subcommand menu.
      Encounters on the Occult Crescent
      While exploring the isle, players can participate in FATEs and critical encounters. Neither FATEs nor critical encounters are affected by your knowledge level.
      FATEs
      FATEs are combat encounters that occur around the isle. Players may join FATEs by going to the indicated location on the map, even after an encounter has started.
      Critical Encounters
      Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Certain critical encounters can only be triggered by defeating monsters on the isle.
      To participate, players must go to the location indicated on their map before the battle begins and remain in the designated area.
      The Forked Tower: Blood
      The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics.

      The Forked Towers may be unlocked by completing a certain quest available on the Occult Crescent.
      Entering the Forked Towers
      Players must offer sanguine ciphers at a cipher reliquary to activate an aetherial node, which will teleport them inside the tower's halls. Ciphers can be purchased from a member of the expedition via a currency exclusive to the Occult Crescent. The quantity of ciphers in your possession is displayed on the Occult Crescent HUD.

      Cipher reliquaries will only appear during special weather conditions. When 16 or more players offer sanguine ciphers to a reliquary, the aetherial node will activate.
      A short time after the node is activated, a maximum of 48 players who offered sanguine ciphers will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower. If more than 48 players offered ciphers, those who invested a greater number will have a higher chance of being selected for entry.

      Note that expended sanguine ciphers will be returned to those who are not selected.
      Resurrection Restrictions
      While inside the Forked Tower: Blood, players will be subjected to a status effect that limits resurrection. Stacks of this effect are lost each time players are revived using certain phantom actions. After reaching 0 stacks, players can no longer be resurrected.
      Abandoning Duty
      Players who are incapacitated and elect to return to the starting point, or use Occult Return, will be transported back to the base camp and will not be permitted to reenter the tower.
      Occult Crescent Currencies
      On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces, primarily acquired from critical encounters and FATEs, and Enlightenment gold pieces, primarily acquired from defeating enemies in the wild.

      Both can be traded to the expedition antiquarian on the South Horn (X:38.1 Y:7.0) for a variety of items.
      You can confirm the amount of these currencies in your possession at any time by viewing the Occult Crescent interface.
      Parties
      Unlike normal instanced duties, you may form, disband, or leave a party at any time on the Occult Crescent. You may also change your online status to Looking for Party.
      * Note that if you enter the Occult Crescent with a party and decide to leave the party while exploring, you will be returned to the previously formed party upon exiting the instance.
      Balanced Parties
      A party formed on the Occult Crescent will be considered balanced when all members of the party are within 3 knowledge levels of each other.

      In balanced parties, your knowledge level is adjusted to the average level of all party members, and enemies defeated award increased phantom experience.
      Knowledge Level Sync
      A warning icon will display at the top of the Occult Crescent interface when your party is not balanced.
      The party leader may press the level sync icon at the top of the Occult Crescent interface to toggle knowledge level sync on or off.
      Enabling this setting will adjust the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, creating a balanced party. Warriors of Light are encouraged to make use of this feature as needed when playing in a group.
      Knowledge Crystals
      These mysterious crystals erected around the Occult Crescent hold a special power.
      Knowledge crystals resonate with certain phantom actions, granting players and their party members corresponding effects, such as reduced vulnerability against certain types of attacks, increased movement speed, and more.
      Treasure Coffers
      The Occult Crescent is teeming with treasure for the taking.
      These chests are only visible to you, so be sure to reap the spoils when you encounter one while exploring.

      Defeating monsters on the Occult Crescent and completing certain events may cause chests to appear somewhere on the isle.
      Persistent Pots, Plentiful Treasure
      Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures. Those who contribute to the successful completion of these FATEs will discover a persistent pot NPC following them afterwards.
      * Should a large number of players participate in one of these FATEs, players will instead be selected at random to have a persistent pot follow them.
      Players being followed by a persistent pot will be granted the status "Cache Me if You Can." In exchange for sips of elixir, these soulkin will offer hints as to the location of hidden treasure.
      Follow the hints and use your elixir at the correct location to reveal a concealed coffer. On rare occasions, the "Cache Me if You Can" status may persist even after finding treasure, allowing you to pursue further spoils.

      The hunt for treasure will end when the status expires, you join a critical engagement while being followed by a persistent pot, you are incapacitated, or the persistent pot is incapacitated.
      * Note that leaving the Occult Crescent or logging out of the game will also prematurely conclude your treasure pursuits.
      Fortune Carrots
      Treasure chests on the Occult Crescent sometimes hold a fortune carrot.

      With one in your possession, you may start to notice signs of certain creatures nearby.
      Using a fortune carrot near such signs will draw these creatures out into the open, eager to repay you with treasure. Be mindful that when someone receives a reward, however, you will have to search elsewhere for new signs of the creatures.
      Occult Record
      Complete quests on the Occult Crescent: South Horn to unlock the Occult Record, accessible under Collection in the Duty section of the main menu.

      Information concerning the Occult Crescent discovered during your expedition is compiled in the Occult Record.

      Entries will be added to the record as you progress through the story, discover notes in the course of your expedition, and after you access certain areas of the isle.
      The phantom weapons quest line has been added.
      As players explore the Occult Crescent and advance through the phantom weapon quests, they will be able to obtain job-specific weapons which can be enhanced as they progress.
      Requirements
      Arcane Artistry
      Disciple of War or Magic level 100 Phantom Village (X:6.6 Y:7.1) Lydirceil Players must first progress to the relevant stage of the quest "One Last Hurrah." Obtaining Phantom Weapons
      Upon completing the quest "Forging the Phantasmal," players will receive one phantom weapon based on the job with which they progressed through the quest.
      Additional Phantom Weapons
      Upon repeating the quest "Forging the Phantasmal," players may receive additional weapons by speaking with Dodokkuli in the Phantom Village (X:6 Y:7.1).
      Class/Job-specific Quests
      Phantom weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.
      The strength of the Echo granted in AAC Light-heavyweight Tier (Savage) has been increased.
      The Echo will take effect upon entering AAC Light-heavyweight Tier (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
      * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
      PvP
      The following adjustments have been made to PvP actions:
      Further explanations of PvP action changes and adjustments can be found in the job guide.
      View the job guide.
      Physical Ranged DPS
      Action   Adjustment Dervish   Increased movement speed effect has been changed from 25% to 33%. Bravery   Effect duration has been increased from 10 to 15 seconds. Magical Ranged DPS
      Action   Adjustment Rust   Potency of the reduced damage dealt effect has been increased from 25% to 33%.
      Potency of the reduced healing potency effect has been increased from 25% to 33%. Healer
      Action   Adjustment Haelan   Cure potency has been increased from 12,000 to 15,000. Stoneskin II   Barrier potency has been increased from 10,000 to 12,000. Diabrosis   Potency has been increased from 8,000 to 9,000.
      Potency of reduced HP recovered effect has been increased from 25% to 33%. Warrior
      Action   Adjustment Primal Scream   Increase to maximum HP has been changed from 20% to 25%.
      Amount of HP restored has been increased from 20% to 25% of maximum HP. Fell Cleave   The additional effect "Absorbs 25% of damage dealt as HP" has been added. Dark Knight
      Action   Adjustment Eventide   Base potency has been increased from 10,000 to 12,000.
      Maximum potency has been increased from 20,000 to 24,000. Gunbreaker
      Action   Adjustment Fated Brand   Heavy effect duration has been reduced from 4 to 3 seconds. Monk
      Action   Adjustment Meteodrive   Limit gauge charge time has been increased from 60 to 75 seconds. Phantom Rush   Potency for enemies after the first has been increased from 8,000 to 9,000. Samurai
      Action   Adjustment Ogi Namikiri   Barrier potency has been increased from 8,000 to 9,000. Kaeshi: Namikiri   Barrier potency has been increased from 8,000 to 9,000. Reaper
      Action   Adjustment Communio   Potency has been increased from 15,000 to 16,000. Perfectio   Potency has been increased from 10,000 to 12,000. Viper
      Action   Adjustment Uncoiled Fury   Potency for the first enemy struck, even when attacking multiple targets, has been increased from 4,000 to 8,000. Bard
      Action   Adjustment Repelling Shot   Recast time has been reduced from 12 to 10 seconds. The Warden's Paean   Effect duration has been increased from 8 to 10 seconds.
      Warden's Grace effect duration has been increased from 4 to 5 seconds.
      The additional effect "increases movement speed by 25%" has been added to Warden's Grace. Harmonic Arrow   Potency when consuming 1 charge has been increased from 8,000 to 9,000.
      Potency when consuming 4 charges has been increased from 4,250 to 4,500. Machinist
      Action   Adjustment Bioblaster   Effect duration has been increased from 9 to 12 seconds. Aether Mortar   Potency has been increased from 6,000 to 7,500.
      Barrier potency has been increased from 6,000 to 7,500. Dancer
      Action   Adjustment Starfall Dance   Potency has been increased from 10,000 to 12,000. Saber Dance   Potency for enemies after the first has been increased from 8,000 to 9,000. Dance of the Dawn   Potency has been increased from 15,000 to 16,000.
      Potency for enemies after the first has been increased from 10,000 to 12,000. Black Mage
      Action   Adjustment Soul Resonance   Maximum stacks has been increased from 5 to 6. Flare Star   Potency has been increased from 18,000 to 20,000.
      Damage over time effect duration has been increased from 9 to 12 seconds. Frost Star   Potency has been increased from 12,000 to 15,000. Summoner
      Action   Adjustment Radiant Aegis   Barrier potency has been increased from 10,000 to 12,000. Megaflare   Potency has been increased from 18,000 to 20,000. Everlasting Flight   Cure potency when HP falls below 25% has been increased from 12,000 to 16,000. Deathflare   Potency has been increased from 8,000 to 10,000. Brand of Purgatory   Potency has been increased from 4,000 to 7,500. Pictomancer
      Action   Adjustment Holy in White   Recast time has been reduced from 16 to 15 seconds. Comet in Black   Recast time has been reduced from 16 to 15 seconds. Living Muse   Recast time has been reduced from 16 to 15 seconds. Mog of the Ages   Potency has been increased from 12,000 to 14,000. Retribution of the Madeen   Potency has been increased from 12,000 to 16,000. White Mage
      Action   Adjustment Seraph Strike   Reduction to damage taken has been changed from 10% to 8%. Scholar
      Action   Adjustment Adloquium   The time between action execution and effect activation has been shortened. Sage
      Action   Adjustment Mesotes   Damage over time potency has been increased from 8,000 to 9,000. Toxikon   Effect duration has been increased from 6 to 7 seconds.
      The time between action execution and effect activation has been shortened. Toxikon II   Effect duration has been increased from 6 to 7 seconds.
      The time between action execution and effect activation has been shortened. Crystalline Conflict
      Season Fourteen will end and Season Fifteen will begin.
      When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.

      Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

      Learn more about rewards.
      * Tier rewards for Season 14 must be claimed before the end of Season 15.

      Players will begin Season 15 five risers lower than the rank at which they finished Season 14. Rising Stars will be reset to zero.

      Season 15 will be held in the following data centers:
      Physical Data Center   Logical Data Center Japan   Gaia North America   Primal Europe   Light Oceania   Materia Frontline
      The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:
      Paladin
      Parameter   Adjustment Damage Dealt   Increased from -20% to -10%. Gunbreaker
      Parameter   Adjustment Damage Dealt   Increased from -10% to 0%. Damage Taken   Reduced from -50% to -55%. Monk
      Parameter   Adjustment Limit Gauge Fill Rate   Reduced from +15 seconds to +0 seconds. The following adjustments have been made to the Borderland Ruins (Secure):
      Tactical points required for victory have been reduced from 3,000 to 2,400. Tactical points earned for defeating interceptor drones have been reduced from 15 to 10. Tactical points earned for defeating interceptor drones α have been reduced from 45 to 30. Tactical points earned for defeating interceptor command systems have been reduced from 30 to 24. Tactical points earned for defeating interceptor nodes have been reduced from 225 to 150. HP of interceptor nodes have been reduced from 1,800,000 to 1,500,000. Tactical points earned for knocking out players of opposing teams have been reduced from 15 to 10. Tactical points lost when being knocked out have been reduced from 15 to 10.
      New items have been added.
      Items added in Patch 7.25 will be listed at a later date.
      The following item names have been changed:
      Before   After Eastern Lord's Togi   Far Eastern Lord's Robe Eastern Lord's Trousers   Far Eastern Lord's Trousers Eastern Lord's Crakows   Far Eastern Lord's Crakows Eastern Lady's Togi   Far Eastern Lady's Dress Eastern Lady's Loincloth   Far Eastern Lady's Loincloth Eastern Lady's Crakows   Far Eastern Lady's Crakows Eastern Journey Battle Staff   Far Eastern Journey Battle Staff Eastern Journey Circlet   Far Eastern Journey Circlet Eastern Journey Jacket   Far Eastern Journey Jacket Eastern Journey Armlets   Far Eastern Journey Armlets Eastern Journey Bottoms   Far Eastern Journey Bottoms Eastern Journey Shoes   Far Eastern Journey Shoes Far Eastern Gentleman's Haidate   Far Eastern Gentleman's Trousers Far Eastern Beauty's Koshita   Far Eastern Beauty's Skirt Exclusive Eastern Journey Circlet   Exclusive Far Eastern Journey Circlet Exclusive Eastern Journey Jacket   Exclusive Far Eastern Journey Jacket Exclusive Eastern Journey Armlets   Exclusive Far Eastern Journey Armlets Exclusive Eastern Journey Bottoms   Exclusive Far Eastern Journey Bottoms Exclusive Eastern Journey Shoes   Exclusive Far Eastern Journey Shoes Nezha Lord's Togi   Nezha Lord's Jacket Nezha Lady's Togi   Nezha Lady's Jacket Mun'gaek Hat   Far Eastern Enforcer's Hat Mun'gaek Uibok   Far Eastern Enforcer's Robe Mun'gaek Cuffs   Far Eastern Enforcer's Cuffs Mun'gaek Trousers   Far Eastern Enforcer's Trousers Mun'gaek Boots   Far Eastern Enforcer's Boots Eastern Socialite's Hat   Far Eastern Socialite's Hat Eastern Socialite's Dress   Far Eastern Socialite's Dress Eastern Socialite's Gloves   Far Eastern Socialite's Gloves Eastern Socialite's Skirt   Far Eastern Socialite's Skirt Eastern Socialite's Boots   Far Eastern Socialite's Boots Exclusive Eastern Journey Battle Staff   Exclusive Far Eastern Journey Battle Staff Eastern Journey Attire Coffer   Far Eastern Journey Attire Coffer Eastern Lord Errant's Hat   Far Eastern Lord Errant's Hat Eastern Lord Errant's Jacket   Far Eastern Lord Errant's Jacket Eastern Lord Errant's Wristbands   Far Eastern Lord Errant's Wristbands Eastern Lord Errant's Trousers   Far Eastern Lord Errant's Trousers Eastern Lord Errant's Shoes   Far Eastern Lord Errant's Shoes Eastern Lady Errant's Hat   Far Eastern Lady Errant's Hat Eastern Lady Errant's Coat   Far Eastern Lady Errant's Coat Eastern Lady Errant's Gloves   Far Eastern Lady Errant's Gloves Eastern Lady Errant's Skirt   Far Eastern Lady Errant's Skirt Eastern Lady Errant's Boots   Far Eastern Lady Errant's Boots Far Eastern Performer's Dogi   Far Eastern Performer's Halfrobe Far Eastern Performer's Kyakui   Far Eastern Performer's Trousers Far Eastern Performer's Zori   Far Eastern Performer's Shoes Doman Lord's Attire   Far Eastern Patriarch Attire Doman Lady's Attire   Far Eastern Matriarch Attire Eastern Journey Attire   Far Eastern Journey Attire Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire Mun'gaek Attire   Far Eastern Enforcer's Attire Eastern Socialite's Attire   Far Eastern Socialite's Attire Eastern Lord Errant's Attire   Far Eastern Lord Errant's Attire Eastern Lady Errant's Attire   Far Eastern Lady Errant's Attire Eastern Lord's Attire   Far Eastern Lord's Attire Eastern Lady's Attire   Far Eastern Lady's Attire Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire Eastern Lord's Attire   Far Eastern Lord's Attire Eastern Lady's Attire   Far Eastern Lady's Attire Mun'gaek Attire   Far Eastern Enforcer's Attire Eastern Socialite's Attire   Far Eastern Socialite's Attire Eastern Lord Errant's Attire   Far Eastern Lord Errant's Attire Eastern Lady Errant's Attire   Far Eastern Lady Errant's Attire Exclusive Eastern Journey Attire   Exclusive Far Eastern Journey Attire Exclusive Eastern Journey   Exclusive Far Eastern Journey Mun'gaek & Socialite   Enforcer & Socialite Eastern Lord & Lady   Far Eastern Lord & Lady Eastern Lord & Lady Errant   Far Eastern Lord & Lady Errant The progress required to complete cosmic exploration projects has been reduced.
      The difficulty, maximum quality, and rewards for certain missions in cosmic exploration have been adjusted.
      Affected Stellar Missions
      Carpenter
      A-1: Packing Materials I Blacksmith
      A-1: High-performance Drone Materials I Armorer
      A-1: High-performance Drone Materials I Goldsmith
      A-1: High-performance Drone Materials I Leatherworker
      A-1: Packing Materials I Weaver
      A-1: Packing Materials I Alchemist
      A-1: Nutrient Jelly Materials I Culinarian
      A-1: Nutrient-rich Foodstuffs I Adjustments
      Recipe   Adjustment Difficulty   900   5,000 Maximum Quality   16,900   14,100 Rewards   Adjustment Cosmocredit   17   18 Lunar Credit   19   20 Cosmic Class Score   178   182 During cosmic exploration, on-screen text will now inform players that gathering points are not being displayed when a stellar mission is accepted without an active status of Prospect or Triangulate.
      New miner and botanist gathering points have been added.
      New items have been added to gathering points.
      The following adjustments have been made to fishing holes in Yak T'el.
      The level of Ankledeep and Bitterbark Cenote has been reduced from 95 to 94. The level of Cenote Moxutural and Cenote Jayunja has been reduced from 96 to 94. New mounts have been added.
      New minions have been added.
      New accessories have been added.
      New facewear has been added.

      In order to reduce server congestion, we will be implementing multiple field instances for Tuliyollal, Yak T'el, and the area newly added in Patch 7.25.
      * We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
      The number of multiple field instances implemented in Patch 7.21 for Sinus Ardorum has been reduced from 5 to 3.
      The following actions have been added under Duties in the Actions & Traits window:
      Phantom Action I Phantom Action II Phantom Action III Phantom Action IV Phantom Action V New achievements and titles have been added.
      New portrait accents have been added.
      New adventurer plate accents have been added.
      The following text command has been added:
      Command   Description /twirl   USAGE:
      /twirl [subcommand]

      →Merrily spin around to flaunt your presently equipped attire.

      >>Subcommands:
      motion Perform motion only.

      Both text and motion will be displayed when no subcommand is specified. Additions have been made to the auto-translation dictionary.
      Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.
      New trophies have been added. (PlayStation®5)
      New achievements have been added. (Xbox Series X|S)
      New music and sound effects have been added.

      The following issues have been addressed. An issue when playing cosmic exploration wherein specific NPCs were displayed incorrectly under certain conditions. An issue when speaking with Scanningway during cosmic exploration wherein dialogue relevant to the player's contribution in the previous ranking period was erroneously displayed. An issue when playing cosmic exploration wherein Godgyth's shop did not include patrician's bottoms among its wares. An issue when undertaking stellar missions as a gatherer in cosmic exploration wherein closing the stellar reduction window before displaying the automatic aetherial reduction window would cause automatic aetherial reduction to become inoperable. An issue when participating in cosmic exploration mech ops wherein effect duration was displayed for the status Ground Support. An issue when participating in cosmic exploration mech ops as ground support wherein leaving and rejoining caused the field scanner to become inaccessible. An issue wherein Stellar Return and warp loaders' special actions were affected by battle effects settings. An issue when playing cosmic exploration wherein the lunar credit bonus granted by cosmic tools occasionally did not function correctly. An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool was not adequately accrued. An issue when playing cosmic exploration wherein the days displayed on the Starward Standings stela changed with incorrect timing.
      * This was a display-only issue and did not affect the calculation of player contributions. An issue wherein traveling to and within Sinus Ardorum would cause equipped fashion accessories to be removed. An issue wherein executing the scholar PvP action Expedient directly after Adloquium would cause the additional effect Recitation to be consumed. An issue wherein queuing the sage PvP action Phlegma III after executing Toxikon would occasionally deactivate Toxikon's 10% increase to a target's damage. An issue when playing as a Miqo'te wherein equipping certain headgear would cause graphics in the ears and back of the head to display incorrectly. An issue wherein changing certain body gear would result in incorrect graphics. An issue wherein the evoker's waistclout and augmented evoker's waistclout were partially colored incorrectly. An issue when using the vacuum suit and high mobility vacuum suit mounts wherein the pet hotbar would automatically replace hotbar 1 even when this setting was disabled in the Hotbar Settings tab of the Character Configuration menu. An issue when playing as a Lalafell wherein graphics were incorrectly displayed when using the Sit emote under certain conditions.
      * In addressing this issue, certain graphics for the following gear have been adjusted:
      Red Summer Pareo / Red Summer Maro / Sea Breeze Summer Pareo / Blue Summer Maro / Coeurl Beach Pareo / Coeurl Beach Maro / Coeurl Beach Tanga / Southern Seas Tanga / Antiquated Seventh Heaven Bottoms / Rathalos Coil [F] / Augmented Rathalos Coil [F] / Scion Liberator's Pantalettes Other various issues have also been addressed.

      An issue when playing on the Occult Crescent: South Horn as a Phantom Thief wherein the phantom action Vigilance does not apply the status Foreseen Offense under certain conditions. An issue when playing as certain phantom jobs on the Occult Crescent: South Horn wherein the effects for phantom actions may not display correctly. An issue when playing on the Occult Crescent: South Horn wherein Regen's normally hidden cure amount is displayed when the following jobs are under the effect of Battle High and take certain actions:
      Dark knight, when conjuring a simulacrum / Machinist, when deploying an Automaton Queen / Summoner, when summoning Carbuncle / Scholar, when summoning a faerie An issue when engaging the critical encounters "The Black Regiment" and "Company of Stone" on the Occult Crescent: South Horn wherein the limit gauge erroneously resets when the boss monster appears. An issue when engaging certain critical encounters on the Occult Crescent: South Horn wherein monster actions will cause the ground to shake even at a distance. An issue when entering the Forked Tower: Blood on the Occult Crescent: South Horn wherein the following message is not displayed: "If a player logs out or disconnects, then re-enters this duty, they will be incapacitated upon returning to battle." An issue when playing certain quests on the Occult Crescent: South Horn wherein the map icon indicating progress may not display correctly. An issue when checking quest icons on the map of the Occult Crescent: South Horn wherein the tooltip for level requirement displays the knowledge level icon. An issue when changing to Phantom Freelancer on the Occult Crescent: South Horn wherein the previous phantom job's action panel is visible for a few seconds under certain conditions. An issue after acquiring five actions for a single phantom job on the Occult Crescent: South Horn wherein turning the action panel before leaving the duty will cause the action panel to appear in the turned state upon reentering, instead of being reset. An issue when playing on the Occult Crescent: South Horn wherein coffers placed indoors are still dampened by rain. An issue when playing on the Occult Crescent: South Horn wherein in-game text erroneously states that soul shards may be obtained from treasure chests. (English version only) An issue when playing the Mamool Ja society quests wherein the help text for certain fish is incorrect. (English version only) An issue when playing the Mamool Ja society quests wherein the icon indicating incomplete quest requirements appears on the minimap regardless of gathered items.
      * The icon in question is displayed only on the minimap. Other minor text issues have also been discovered.
    • By Jaym0
      Take a sneak peek at the upcoming Final Fantasy XIV area, Occult Crescent: South Horn, with the latest official screenshots!
      If you've been eagerly waiting to explore Occult Crescent: South Horn in Final Fantasy XIV, we've got something exciting for you! Square Enix has updated the official FFXIV website with brand-new images of the area, giving us a closer look at what's coming next!
      The screenshots show off the unusual and mysterious vibe the zone is going for: think dinosaurs, haunting architecture, weird monsters, and beautiful landscapes! Here is a sneak peek of what awaits you:




      While we don't have a full breakdown of everything this new area will include just yet, these visuals are more than enough to get players speculating and hyped!
      You can check out all the images directly on the official Final Fantasy XIV site, where they're part of the upcoming content preview.
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