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Starym

What Shut Down the Arbiter Finally Revealed

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It's been a long time since this particular question started hanging in the air and we're seemingly finally getting the answer in patch 9.2! The new PTR build brought with it a new chapter in the Zereth Mortis story in which we (most likely) find out what exactly shut down the Arbiter, one of the key moments of the Shadowlands expansion.

The answer seems to be exactly what everyone assumed, as the Death Titan Argus' soul, "twisted by death" was the "maul" that shut the Arbiter down. This information comes from one of the Jailer's minions, as they interrupt the ritual to fix/remake the Arbiter, and explain what actually happened:

Quote

Pelagos: Something is interfering with the ritual!
Darkseer Corrupter: Long have we awaited this moment. The Banished One's gambit made manifest...
Darkseer Corrupter:  A world-soul twisted by Death. A maul with which to crush the Arbiter...
Darkseer Corrupter: And now it shall take this vessel! Argus will be Eternal!

Now there are technically two ways to read this, as the Corrupter might just be talking about the current event where they're using Argus' soul to disrupt the reforming of the Arbiter, or they might be referring to Argus' death being the maul. It seems more likely that the reference is to the original breaking of the Arbiter, considering the next line saying "and now it shall take this vessel", implying two different events, and especially since it lines up with the timeline and is what most players assumed anyway. Just how exactly a titan soul made its way to the Arbiter isn't explained just yet.

And so it seems the main theory has been confirmed and the red bolt was indeed Argus' soul (Mythic Argus, mind you) and not something Denathrius cooked up instead (although considering the Dreadlords worked for Denny... it kind of was).

Here's the original source, as Simaia explains/confirms one of her own earlier theories (with screenshots from Wowhead's Neryssa):

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Behold another mastermind who managed to divert a soul of a Titan now with their power into the realm of mortal souls...

Also, Argus' essence is still at the Seat of the Pantheon in his defeat cinematic, so... wut?

Edited by Teufel
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So... Whole lore of Warcraft and every event that happened was planned by a big guy who wants to remake universe. Every fight we had against Burning Legion was to finally kill Argus and disable Arbiter. They aimed to big with this level of villain. This level of antagonist shouldn't be introduced and defeated in a span of one expansion. It should have taken more than that. We should have known about him years ago. Lore of WoW ended with Legion. What happens now is just a bad fanfic... 
 

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3 hours ago, Andelai said:

So... Whole lore of Warcraft and every event that happened was planned by a big guy who wants to remake universe. Every fight we had against Burning Legion was to finally kill Argus and disable Arbiter. They aimed to big with this level of villain. This level of antagonist shouldn't be introduced and defeated in a span of one expansion. It should have taken more than that. We should have known about him years ago. Lore of WoW ended with Legion. What happens now is just a bad fanfic... 
 

Exactly. If Zovaal was introduced waaaaaaaaaay earlier the expansion would be alot better. Well except for everyones favorite genocidist Sylvanas.

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11 hours ago, SpilledStars said:

Gosh, it'd be nice if people who fought the Legion story directly had some sort of advantage against Argus phase II.  Especially with timewalking up right now.

[Invoke Eonar, and Her Giantass Rezzing Tree] ?

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On 12/15/2021 at 4:13 PM, Andelai said:

So... Whole lore of Warcraft and every event that happened was planned by a big guy who wants to remake universe. Every fight we had against Burning Legion was to finally kill Argus and disable Arbiter. They aimed to big with this level of villain. This level of antagonist shouldn't be introduced and defeated in a span of one expansion. It should have taken more than that. We should have known about him years ago. Lore of WoW ended with Legion. What happens now is just a bad fanfic... 
 

This is what happens when you insert a villain who originally wasn't there. At least there was a specific reason for Arbiter shutting down, even if it was very contrived. But yeah, this whole great mastermind plan just falls apart, if you try to analyze every detail. What if forces of Azeroth failed to defeat the Burning Legion? Then there are other contradictions in previous lore, like Zovaal's supposed servants fighting against each other.

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7 hours ago, Arcling said:

This is what happens when you insert a villain who originally wasn't there. At least there was a specific reason for Arbiter shutting down, even if it was very contrived. But yeah, this whole great mastermind plan just falls apart, if you try to analyze every detail. What if forces of Azeroth failed to defeat the Burning Legion? Then there are other contradictions in previous lore, like Zovaal's supposed servants fighting against each other.

Destroying the Burning Legion was just a bad idea. We always knew the Dreadlords manipulated Sargarus because the discovery of them literally made him question what he was doing. The problem with Warcraft's lore right now is the Devs have destroyed every story arc of their game.   Now they have to create new bad guys and they have nothing but bad writers. This story is WoD level bad. And I concur with what the other poster said. The Lore died with Legion.

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On 12/15/2021 at 10:51 PM, SpilledStars said:

Gosh, it'd be nice if people who fought the Legion story directly had some sort of advantage against Argus phase II.  Especially with timewalking up right now.

The problem is there is no continuity in the WoW. In every expansion you are a new character.  It is one of the things I hate about WoW because you essentially never have any real progression.  Your characters get to be whatever the expansion need and then a new expansion comes out and all you have to show is transmogs and mounts.

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13 hours ago, Solonar said:

Destroying the Burning Legion was just a bad idea. We always knew the Dreadlords manipulated Sargarus because the discovery of them literally made him question what he was doing. The problem with Warcraft's lore right now is the Devs have destroyed every story arc of their game.   Now they have to create new bad guys and they have nothing but bad writers. This story is WoD level bad. And I concur with what the other poster said. The Lore died with Legion.

With Nathrezim there were two versions. Earlier one was that he imprisoned them, but eventually he went mad and found Titans' task of establishing their order pointless. In newer one, he learned from Nathrezim about Void Lords, and this was his reason to start his burning crusade to wipe out every planet from life, so Void can't corrupt them. I remember when they said how important Sargeras was, he was supposed to be the ultimate villain, but this was obviously changed. I assume Burning Legion was to originally be like Chaos from Warhammer (even Twisting Nether was originally described as place where souls go, no Shadowlands), they get defeated, but always return.

Edited by Arcling

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On 12/16/2021 at 8:57 PM, Solonar said:

The problem is there is no continuity in the WoW. In every expansion you are a new character.  It is one of the things I hate about WoW because you essentially never have any real progression.  Your characters get to be whatever the expansion need and then a new expansion comes out and all you have to show is transmogs and mounts.

Mostly, like 95% true.   At least they bothered to make Lightforged-Draenai death knights swear to Bolvar as Lich King.  
If anything, them not using phasing to show improvements as well as wreckage is one of the sadder points, and it would have been feasible to show un-phased people a non tortured vale of eternal blossoms being... eternal, or blossom'y, but they did not.

But once a character is in play you're right, it's every expansion pack living in a bubble.  And deliberately so, at some aspect of mechanical laziness as far as I can tell, since the way they split up usefulness of enchants locks things (to my mind rather obviously) to internal tags or affixes.

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