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Patch 6.01 Notes

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The patch notes for Patch 6.01 have arrived! You can find all of the updates currently being implemented into the game below, which include the highly-awaited Pandaemonium eight-man normal raid!

In addition to the new raid, experience earned in Endwalker's dungeons has been increased!

Square Enix LogoPatch 6.01 Notes (Source)

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It is with great pleasure that we announce the patch notes for Patch 6.01 are live. Be sure to check them out for a comprehensive list of additions and refinements to the game, including the addition of new items and the new raid series, Pandæmonium.

* Additional features will be implemented in future updates:
Pandæmonium (Savage) and the treasure hunt dungeon the Excitatron 6000 are scheduled to be released in Patch 6.05.

FINAL FANTASY XIV Patch 6.01

Patch 6.01 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Quests

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Chronicles of a New Era quests have been added.

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The Crystal from Beyond

Disciple of War or Magic level 90
Old Sharlayan (X:9.6 Y:11.9)
Nemjiji
Players must first complete the main scenario quest "Endwalker."

Where Familiars Dare

Disciple of War or Magic level 90
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Players must first complete the Chronicles of a New Era quest "The Crystal from Beyond."

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Disciple of War or Magic level 90
???
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Players must first complete the Chronicles of a New Era quest "Where Familiars Dare."

???

Disciple of War or Magic level 90
???
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Players must first complete the Chronicles of a New Era quest "???"

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Disciple of War or Magic level 90
???
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Players must first complete the Chronicles of a New Era quest "???"
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The following adjustments have been made to the instanced battle for the quest "In from the Cold":

* These adjustments are only applicable when choosing the Easy or Very Easy difficulties after failing the duty.

  • The effects of the Indomitable Spirit status effect have been increased.
  • The initial number of uses of the duty action has been increased.
  • To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.

Housing

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New orchestrion rolls have been added.

The Manderville Gold Saucer

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New Triple Triad cards have been added.

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The new raid dungeon Pandæmonium: Asphodelos has been added.

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Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 565 or above
Party Size   Eight players
Time Limit   90 minutes

* Players can queue solo via the Duty Finder after unlocking the raid.

Requirements

Where Familiars Dare

Disciple of War or Magic level 90
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???
Players must first complete the Chronicles of a New Era quest "The Crystal from Beyond."

Rewards

Treasure coffers that appear upon completing Pandæmonium: Asphodelos will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per circle of Pandæmonium: Asphodelos each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.

Also note that there is no weekly restriction on entering Pandæmonium: Asphodelos.

* Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST).

Item Exchange

The items obtained from treasure coffers can be exchanged for gear by speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6).

Item Type   Required Token / Number of Tokens
Head   Unsung Helm of Asphodelos x2
Body   Unsung Armor of Asphodelos x4
Hands   Unsung Gauntlets of Asphodelos x2
Legs   Unsung Chausses of Asphodelos x4
Feet   Unsung Greaves of Asphodelos x2
Accessories   Unsung Ring of Asphodelos x1

Completion Reward

Upon completing Asphodelos: The Fourth Circle, players can also earn an unsung blade of Asphodelos once per week. This reward can be exchanged with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6) for discal tomestones, which can in turn be exchanged for weapons.
* Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST).
* Weapons will be available for exchange for discal tomestones after the introduction of Allagan tomestones of astronomy, which are scheduled to be released two weeks after patch 6.01.

Furthermore, with the introduction of Allagan tomestones of astronomy, the number of tomestones required for weapons exchange has been reduced from 1,000 to 500.

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The following duties have been added to Duty Roulette: Mentor:

  • Asphodelos: The First Circle
  • Asphodelos: The Second Circle
  • Asphodelos: The Third Circle
  • Asphodelos: The Fourth Circle
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The following duties have been added to Duty Roulette: Normal Raids:

  • Asphodelos: The First Circle
  • Asphodelos: The Second Circle
  • Asphodelos: The Third Circle
  • Asphodelos: The Fourth Circle
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The required average item level to register for Duty Roulette: Mentor has been increased from 540 to 565.

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Experience points earned by completing level 81 to 89 dungeons has been increased.

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Experience points earned by completing junior, associate, and senior guildship mark bills has been increased.

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New items have been added.

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* The weapons shown in this image will be introduced in Patch 6.05.
* Items added in Patch 6.01 will be listed at a later date.

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The following item names have been changed:

Before   After
Beet Soup*   Wine-dark Soup

* This change only affects the item level 533 Beet Soup added in Patch 6.0.

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New minions have been added.

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New achievements have been added.

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New trophies have been added (PlayStation®5).

* Certain trophies added with the release of Patch 6.01 can only be obtained by completing duties scheduled to be added in Patch 6.05.

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New music has been added.

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The volume of the sound effect played when successfully completing an action combo has been increased.

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The sound effect of the scholar action Broil IV has been adjusted.

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Combat sounds for Voice 4 of male Viera have been adjusted.

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Players can now use the Character Renaming Service even when servers are heavily congested.

* However, the character name generator will be unvailable during times of heavy server congestion.

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The following issues have been addressed.

  • An issue wherein accompanying NPCs behaved strangely in areas with changes in elevation.
  • An issue wherein progressing to a certain point in the final quest of the Endwalker main scenario prevented progression in the Chronicles of a New Era quest "Gods of Eld."
  • An issue when undertaking the quests "Morbid Motivation" and "Cut from a Different Cloth" wherein completion of a level 80 dungeon via Duty Roulette: Level 50/60/70/80 Dungeons did not count toward quest progression.
  • An issue when undertaking the quest "Seeking Inspiration" wherein completion of level 81 to 89 dungeons via Duty Roulette: Leveling did not count toward quest progression.
  • An issue wherein Ixal daily quests required the submission of belts.
  • An issue when undertaking the Battle of Castrum Lacus Litore wherein the HP of the tunnel armor was incorrect.
  • An issue when undertaking hunts in 6.0 areas wherein guildship mark bills did not reward sacks of nuts under certain conditions.
  • An issue during certain FATEs in Thavnair wherein spells cast by enemies appeared in the battle log much more frequently than intended.
  • An issue when playing as gunbreaker wherein the number of charged cartridges in the Powder Gauge displayed incorrectly after disengaging level sync under certain conditions.
  • An issue when playing as ninja wherein execution of Hollow Nozuichi caused the status effects Forked Raiju Ready and Fleeting Raiju Ready to expire.
  • An issue wherein the description for the trait Enhanced Apex Arrow was incorrect.
    * This issue did not affect the functionality of this trait.
  • An issue wherein descriptions for the samurai PvE actions Mangetsu and Oka listed Fuga as their combo action even after learning the action Fuko.
  • * This issue did not affect the functionality of this action.
  • An issue wherein the description of the status effect "Enhanced Flare" erroneously read the "next" Flare cast will deal increased damage.
    * This issue did not affect the functionality of this action.
  • An issue wherein the description for the sage action Eukrasia did not state that its recast timer is unaffected by status effects or gear attributes.
    * This issue did not affect the functionality of this action.
  • An issue wherein the descriptions for the reaper PvP actions Blood Stalk, Unveiled Gibbet, Unveiled Gallows, and Grim Swathe are incorrect.
    * This issue did not affect the functionality of this action.
  • An issue wherein the graphics of the hairstyle Both Ways displayed incorrectly under certain conditions.
  • An issue wherein the use of dye did not apply to paladin's Idealized Chevalier gear.
  • An issue wherein job-specific gear introduced in Patch 6.0 did not include "IL and attributes synced to current job level" in their descriptions.
  • An issue in the last area introduced in Patch 6.0 wherein enemies that spawn in FATEs would attack players even when under the effect of the action Sneak.
  • An issue when undertaking Studium deliveries wherein players were granted experience points when crafting items required for quest progression.
  • An issue wherein the materials needed for the carpenter recipe Rarefied Integral Fishing Rod were incorrect.
  • An issue wherein certain potions restored more HP than intended under certain conditions.
  • An issue wherein the sale price of Competent Craftsman's Draught, Commanding Craftsman's Draught, and Cunning Craftsman's Draught were incorrect.
  • An issue wherein the sale price of items displayed incorrectly when toggling the display of high-quality and low-quality item details.
  • An issue in Lord of Verminion wherein certain minion action descriptions stated their ATK had a potency of 180, when it was in fact higher.
  • An issue in Lord of Verminion wherein certain poppet minion actions slowed the movement of enemies despite their descriptions stating enemies in range are bound for the effect duration.
  • An issue when viewing the credits wherein players were forcibly disconnected due to inactivity.
  • An issue when playing the opening movie for Endwalker wherein audio channels were switched, resulting in improper sound balance (PlayStation®4 and PlayStation®5 only).
  • An issue wherein selecting Logitech PRO-G 50mm under Sound Settings did not affect audio quality.
  • An issue wherein enabling Immerse Spatial Audio prevented sound effects from playing under certain conditions.
  • An issue wherein certain sounds do not play correctly under certain conditions.
    * We expect sound issues created after the release of Patch 6.0 to be resolved via adjustments to the sound engine. Should you continue to experience sound-related issues, we recommend the following:
    Open the Windows control panel, select your default audio device, and view properties. Then, under the Advanced tab, select a lower setting for the default format. (A lower bit rate and Hz range is less system intensive.)
  • Other minor text issues have also been addressed.
  • An issue wherein the polygon count of grapes in Labyrinthos were reduced in excess to alleviate system memory usage in the area.
    * They have been adjusted to be comparable to those found at the Crystarium.

Other various issues have also been addressed.

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  • An issue wherein the NPC Cocobuki does not appear under certain conditions.
    * This does not affect the ability to progress through quests.
  • An issue in Pandæmonium: Asphodelos wherein multiple instances of flying text and battle log text appears when certain status effects expire.
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      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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