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Dragonflight Alpha may be just around the corner! Blizzard has updated the "WoW Vendor 3" branch with what appears to be the first external build accessible to testers like CPU & GPU manufacturers.
Vendor builds are intended for manufacturers so they can test hardware stability. The client was updated from Patch 9.2.5 Build 43741 to Patch 10.0.0 Build 44351.
(us) BuildConfig: aaf21f0 → 0c6e7ec! (us) CDNConfig: f278188 → d95c79f! (us) BuildId: 43741 → 44351! (us) VersionsName: 18.104.22.168741 → 10.0.0.44351! Another branch named "WoW Dev" received 3 encrypted Dragonflight builds so far.
Build Number When? Patch 10.0 Build 43342 (Encrypted) April 22, 2022 Patch 10.0 Build 44167 (Encrypted) June 14, 2022 Patch 10.0 Build 44275 (Encrypted) June 21, 2022 When do you think Dragonflight Alpha will start? We hope for next week!
Blizzard provided some insight into the infamous Planet Cracker bug that occurred during Mythic Halondrus, and how they fixed it.
The Halondrus bug started on June 10 and affected Planet Cracker. The QA team immediately started to investigate but was unable to reproduce the bug. Over the last week, one of the engineers tracked down the underlying cause as a very niche and previously undiscovered bug in the hotfix system itself. The bug made an unrelated hotfix unintentionally cause player clients to read an erroneous visual "occluder" in the Halondrus playspace. (Source)
We’re still investigating the other reported visual issues with the encounter and will update this thread as we receive further information.
After weeks of this being a top priority for our encounter and QA teams, we’ve solved this and fixed it.
Starting on June 10, in a portion of the Halondrus encounter, multiple abilities began disappearing or rendering inconsistently. While we rolled out some partial fixes a few days later, a number of issues have lingered for the past two weeks, understandably frustrating players attempting the Halondrus encounter.
It’s unusual for a bug like this to take so long to overcome. The first step we take when any bug is reported is to have our QA team investigate and reproduce the bug. Figuring out steps to reproduce a bug is essential, both for understanding what’s causing it and to make it so that we can correctly test the eventual fix. With the Halondrus issues, we ran into an immediate challenge: none of our QA testers or engineers were able to reproduce the bug following the same steps that were causing visuals to misbehave on live realms. That’s extremely unusual, and we spent some time trying to gather more information and test different theories, while applying some quick partial fixes.
Over the last week, guided by the curious case of a single engineer who was able to reliably reproduce the issue (when no one else could), we tracked down the underlying cause as a very niche and previously undiscovered bug in our hotfix system itself. This bug made an unrelated hotfix unintentionally cause player clients to read an erroneous visual “occluder” (an invisible volume usually used to tell the engine that it doesn’t need to render whatever is on the other side of it, to optimize performance) in the Halondrus playspace. The reason internal tests didn’t easily reproduce the issue was-- the actual game data was correct.
The Current Situation
We have now developed a process to both clean up the bad hotfix data and fix the issue that made this possible in the first place. That fix was deployed earlier today.
We sincerely apologize for how long this took to fix. It was a top priority for the team the entire time, but turned out to be almost unique in coming from an underlying cause that took far longer to track down than we ever expected.
Blizzard are postponing the announced Destruction nerf after community feedback! The spec was supposed to get a change to its tier set that would drastically reduce it's AoE capabilities (but also got single-target buffs to compensate), and it was scheduled to arrive with this week's reset, but will instead come with Season 4. You can read more about this week's class tuning here.
Blizzard have now also added that they will also be nerfing Survival Hunters when Season 4 arrives.
Class Tuning (Source)
In response to player feedback, we have elected to not make changes to Destruction Warlock this week. We expect to adjust Destruction as well as Survival Hunter with the beginning of Season 4.
Previously in our April 20 tuning, we made adjustments to Destruction Warlock and Survival Hunter to reign in their performance in M+. Those changes did not turn out to do enough, and we need to make further adjustments, but we realize this will have a significant impact on players who have committed time and effort into those specs for the conclusion of the M+ season.
Please prepare for reductions to Destruction Warlock and Survival Hunter damage in high target situations at the start of Season 4.
We're back for another look at the Sepulcher DPS rankings, and it's looking very purple. But that may not last very long as Destruction's days may be numbered, with this week's upcoming class tuning poised to switch things up.
The Warlock duo remains at the top, but that's about to change as Destruction's long reign may be coming to an end this week, with the AoE nerf coming into effect. Demononlogy remains untouched so it may be our next overlord here, but Frost DK is very close, having moved past Survival this week, who also isn't that far behind. Just where Destro ends up remains to be seen, but it definitely won't be this far ahead of everyone else. Elemental is rising fast this week, moving 3 spots towards the top, as Unholy remains firm in 7th, and Marksmanship moves 2 spots up into 8th. Outlaw is also on the move, with a 3-point bump to 9th, as Arms closes out the top 10 in the same spot as last week. Affliction is getting a buff but it has also dragged itself out of the gutter before it, rising 4 spots up and leaving Subtlety and Frost to languish at the bottom.
95th percentile Mythic data by Warcraft Logs.
The top 5 is the same as last week in the generalist bracket, with Destro's days being numbered. We see Elemental also rise here, moving past Unholy into 6th. Arms is the next mover here, as it jumps 3 spots into 11th, as Affliction wins the most improved medal once again, moving up even more here than in the high percentiles - a huge 10 spots from its dead-last spot the previous week. We do have a bit of a sad sight at the bottom now though, as Subtletly and Balance do keep their bottom two spots, but are joined by all three Mage specs just above.
All percentiles Mythic data by Warcraft Logs.
Arms' multi-week domination has come to a close as Demonology unseats it and takes the throne in Heroic, with Outlaw remaining solid in 3rd and Frost DKs moving up 2 into 4th. Where Heroic REALLY starts differing from Mythic is No.5, where Balance Druid jumped in with a 4 spot move, a far cry from its long-held bottom position in Mythic. Affliction remains at the very bottom, but that may change soon, as Arcane and Assassination join it there.
All percentiles Heroic data by Warcraft Logs.
As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs. You can also check out our Sepulcher raid guides.