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Diablo 2: Resurrected 1.25 PTR Now Live: Character Pre-Mades and Known Issues

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The PTR has gone live and Blizzard have explained some of its features, including character pre-mades at level 85, some known issues and more. You can also read the full PTR patch notes here

Blizzard LogoPTR (Source)

Hi everyone,

As the PTR kicks off, we want to provide a comprehensive overview of this test’s objectives and pre-made characters available to participants. We hope you find this guide helpful as you prepare to experience the exciting new changes of Patch 2.4!

PTR OVERVIEW

The Public Test Realm (PTR) is a special realm where we can test balance, bug fixes, and other enhancements we make in Diablo II: Resurrected. This test environment is available to all owners of the game on PC. Beyond new Rune Words, Mercenary tweaks, new Horadric Cube recipes, and more, a primary focus of this test will revolve around the Class Balance Changes.

It’s our goal to empower players with the means to acquire and test these new items on the PTR. Your impressions and feedback will assist us in optimizing these updates ahead of the live release and first season of Ladder Rank Play. To share your feedback, select the “Provide Feedback” on the front-end screen of the Diablo II: Resurrected PTR client or post your feedback on our PTR Feedback forum.


PTR PRE-MADES

After players successfully acquire access to the PTR (click this link for instructions), all participants will receive 7 pre-made characters, 8 mule characters, and 5 free slots will remain empty if participants wish to make a fresh character. These pre-made characters will be Late Game focused (85), however, if you wish to simulate an experience of earlier levels of play, participants can choose to not spend all their skill points and attributes.

Pre-made classes will have basic items and class-specific gear, while the mules will have a plethora of Runes, Uniques, Sets, etc. This will enable participants to be amply equipped to experience the full breadth of content within the PTR. As you progress, your pre-made character will evolve with any persisting changes from gameplay. Simply, Save and Exit to retain your character’s progress and resume where you left off for your next playthrough.

PLEASE NOTE: Deleting a template character and re-launching the client will re-deploy the template to the user’s account, including a refilled personal stash and inventory. Items moved from the personal stash and inventory to the shared stash are unaffected by this.


WE APPRECIATE YOUR HELP

After 11 years, significant and exciting changes are coming to Diablo II: Resurrected! We want to thank YOU for participating in this test and sharing your insights from your experience on the PTR. We encourage you to leave your feedback in the PTR Feedback forum. And, if you discover any bugs, please report them in the PTR Bug Report forum. We’ll be actively monitoring these channels throughout the Patch 2.4 PTR test.

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After they install this Patch, they should give everyone a "Free" Respec.

I know, I'm dreaming...

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11 hours ago, albabe said:

After they install this Patch, they should give everyone a "Free" Respec.

I know, I'm dreaming...

If you are actively playing the game farming a respec isn't really much of a problem.

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12 hours ago, Nakzul said:

If you are actively playing the game farming a respec isn't really much of a problem.

Not sure if I follow you.

I'm playing on my PS4 Offline... sigh, because D2 isn't available for Mac.

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17 minutes ago, albabe said:

Not sure if I follow you.

I'm playing on my PS4 Offline... sigh, because D2 isn't available for Mac.

https://diablo-archive.fandom.com/wiki/Token_of_Absolution_(Diablo_II)

Everytime you kill the act bosses on Hell there is a chance they drop these tokens and when  you have them all you can make them into a respec token in the cube.

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On 1/26/2022 at 11:55 AM, Nakzul said:

https://diablo-archive.fandom.com/wiki/Token_of_Absolution_(Diablo_II)

Everytime you kill the act bosses on Hell there is a chance they drop these tokens and when  you have them all you can make them into a respec token in the cube.

Oh yea… thanx<
Heard about it but I don’t remember this being around when I played D2 actively way-back when.  I guess that’s groovy.  But I need to finish Nightmare First…. Just made a Melody for my Frost/Fire Zon…. Not sure how far that, Peace and Lore, will get me into Hell.  I assume I’ll be doing Hell Countess for a few years before I have the Runes!  Thanx again<

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On 1/26/2022 at 1:24 AM, Nakzul said:

If you are actively playing the game farming a respec isn't really much of a problem.

Except they are lol. Unless you are already deep into the endgame respecing in the game will often brick characters for people who don't know exactly what they are suppose to do. It is a huge problem in SSF or Offline to the point where they had to add in a command line option for offline players who can't trade for them (pc only). Even trading for them is next to impossible unless you have something already capable of farming hell efficiently.

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      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Base Life increased by ~15% Life now increases by 10% per level Updated the tooltip to display each synergy bonus value Poison Creeper
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Poison damage level scaling significantly increased Life scaling increased by 100% Rabies synergy added: +10% Poison Damage per level Carrion Vine
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12% Solar Creeper
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8% NECROMANCER Summoning Skills
      Raise Skeletal Mage
      Percentage HP per level increased from 7% to 10% Poison total damage scaling increased by about 750%. Poison duration no longer scales and now lasts 4 seconds Cold damage scaling increased by about 50% Lightning damage scaling increased by about 5% The tooltip will now properly display the Life scaling per level Blood Golem
      Attack damage increased by about 20% 20% reduction in mana cost applied per level Now gains Max Life per level Damage scaling per level has been increased Iron Golem
      Thorns no longer return a percentage of damage when hit. Now thorns will deal a flat amount of damage when the aura-effected targets are attacked Fire Golem
      20% reduction in mana cost applied per level Holy Fire damage increased by an average of 50% Fire attack damage increased by an average of 30% Fixed a bug which caused the Fire Golem’s Holy Fire damage max value to display as half of its true value Poison And Bone Skills
      Bone Armor
      Damage Absorbed per level increased from 10 to 15 Bone Spear
      Teeth synergy increased from 7% to 8% Bone Wall synergy increased from 7% to 8% Bone Spear synergy increased from 7% to 8% Bone Prison synergy increased from 7% to 8% Bone Spirit
      Teeth synergy increased from 6% to 8% Bone Wall synergy increased from 6% to 8% Bone Spear synergy increased from 6% to 8% Bone Prison synergy increased from 6% to 8% Curses
      Weaken
      Damage reduction now scales based on level, from just 33%, to now 33% and +1% per level Decrepify
      Tooltip updated to now show the status changes PALADIN Defensive Auras
      Resist Fire
      Tooltip now displays max resist bonus Resist Cold
      Tooltip now displays max resist bonus Resist Lightning
      Tooltip now displays max resist bonus Offensive Auras
      Blessed Aim
      Tooltip now displays passive Attack Rating bonus Holy Fire
      Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus Resist Fire Synergy increased from 18 to 21% Damage level scaling increased to 70% Salvation synergy increased from 6% to 10% Holy Freeze
      Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus Holy Shock
      Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus Sanctuary
      Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus Thorns
      Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hit Combat Skills
      Sacrifice
      Damage to self now reduces per level, from 8% to 8%-1% Conversion
      Maximum conversion chance increased from 50% to 90% Smite
      Tooltip now shows that the skill always hits Holy Bolt
      Now damages Demons in addition to Undead Removed synergy Blessed Hammer Damage increased by 50% Now pierces targets (Friendly and Hostile) Prayer synergy increased from 15% to 20% Fist of the Heavens
      Now damages Demons in addition to Undead Casting Delay reduced from 1 second to 0.4 seconds Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Holy Bolts now pierce targets No longer forces you to attack when out of mana Improved targeting functionality for auto acquiring enemies SORCERESS Cold Skills
      Frost Nova
      Damage level scaling increased by about 25% Blizzard
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Frozen Orb
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Frozen Armor
      Base duration increased from 120 seconds to 144 seconds Shiver Armor
      Damage level scaling increased by about 25% Base duration increased from 120 seconds to 144 seconds Chilling Armor
      Damage level scaling increased by about 200% Duration bonus per level increased from 6 seconds to 12 seconds Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor) Defense baseline increased from 45% to 60% Defense bonus per level increased from 5% to 7% Frozen Armor damage synergy increased from 7% to 9% Chilling Armor damage synergy increased from 7% to 9% Lightning Skills
      Nova
      Static Field synergy added: +5% Lightning Damage per level Nova mana cost reduced. The initial mana cost is now 13 from 15 Thunder Storm
      Static Field synergy added: +7% Lightning Damage per level Duration baseline increased from 32 seconds to 144 seconds Duration bonus per level increased from 8 seconds to 24 seconds Tooltip updated to now display Radius Energy Shield
      Tooltip updated to display more information about the Mana consumed and the Telekinesis synergy Fire Skills
      Inferno
      Base damage and level scaling increased by about 75% (also to compensate for the incorrect damage calculation in the past) Warmth synergy increased from 13% to 16% Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second Range baseline increased by 75% Blaze
      Damage scaling increased by about 60% Warmth synergy increased from 4% to 6% Removed synergy from Fire Wall Now also increases Run/Walk Speed by 2% per level Tooltip now also displays Blaze duration Fire Wall
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Meteor
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Hydra
      You can now spawn multiple hydras on controller when holding the button down Casting delay removed Limited max number of Hydra groups to 6 Back to Top
      ITEM TOOLTIP CHANGES
      Old Tooltip
      New Tooltip
      Piercing Attack
      +X% Piercing Attack
      Quantity: [CURRENT STACK]
      Quantity: [CURRENT STACK] of [TOTAL]
      X% Chance of Open Wounds
      +X% Chance of Open Wounds
      X% Damage Taken Goes to Mana
      +X% Damage Taken Goes to Mana
      X% Chance of Crushing Blow
      +X% Chance of Crushing Blow
      Fire Absorb X%
      Fire Absorb +X%
      Cold Absorb X%
      Cold Absorb +X%
      Lightning Absorb X%
      Lightning Absorb +X%
      Magic Absorb X%
      Magic Absorb +X%
      X% Deadly Strike
      +X% Deadly Strike
      Hit Causes Monster to Flee X%
      Hit Causes Monster to Flee +X%
      Back to Top

      UBER DIABLO CHANGES

      The way that players summon Uber Diablo in Diablo II: Resurrected today will remain the same as it was first introduced in v1.10, by selling Stone of Jordan rings. However, we have updated how and where that progress is calculated to improve the experience for the entire community.
      Uber Diablo progress for each game type will now be kept by the regional database. When the threshold is met by selling enough Stone of Jordan rings, Uber Diablo will spawn for everyone in the same region, not only those on the same server instance.
      Progress towards Uber Diablo is now tracked per game type. Gathering a total of 8 progressions being tracked. Those being Classic, Classic Hardcore (HC), Classic Ladder, Classic HC Ladder, Expansion, Expansion HC, Expansion Ladder, Expansion HC Ladder. Given this change, we have added new messaging for players to help them anticipate when Uber Diablo may spawn. This messaging will be sent out to all players in the region at certain tiers of progress and can be manually checked by using a /uberdiablo chat command. We hope these changes allow more players to get to experience the true terror that is Uber Diablo.
      Back to Top

      MERCENARIES

      Hiring a Mercenary in Expansion mode will now always offer mercenaries that match your character's Level, instead of having a randomized Level difference from your character's Level.
      Act 1 - Rogue Archer
      Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary Can now use Amazon Bows Can now gain + Amazon skill bonuses from gear Cold Arrow
      Added Freezing Arrow Fire Arrow
      Added Explosion Arrow Act 2 - Desert Mercenary
      Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty. Normal is unchanged Thorns (Combat - Nightmare)
      Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level Act 3 - Iron Wolf
      Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer) Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer) Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries) Cold
      Now casts Glacial Spike more often Glacial Spike level scaling increased Swapped Frozen Armor for Chilling Armor Fire
      Removed Inferno Added Fire Bolt Increased chance of the Iron Wolf casting Fire Ball Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies Lightning
      Added Static Field Charged Bolt level scaling increased Increased chance of the Iron Wolf casting Lightning Act 5 - Barbarian Warrior
      Can now gain + Barbarian skill bonuses from gear Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary Life baseline scaling increased (Now has the most life compared to other mercenaries) Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries) Dual Wielding
      A new ferocious Barbarian is available for hire from Qual-Kehk. These warriors cannot use two-handed swords, but are well trained in the art of dual wielding. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a fierce barrage of attacks Two-handed
      Bash level scaling increased and will no longer be capped at level 80 Stun level scaling increased and will no longer be capped at level 80 Added Battle Cry Back to Top

      RUNE WORDS

      For the first time, players will have the chance to unlock a host of new Rune Words in the Ladder system! These will be exclusive to Ladder like the previous set of Ladder-only Rune Words in the original Diablo II experience. At the end of a Ladder season, players who successfully made these Rune Words will have their Ladder characters be moved into a “non-Ladder” version of the game.
      Insight
      Now can also be used with Bows and Crossbows Infinity
      Can now be used by Spears and Amazon Spears Obedience
      Can now be used by Spears and Amazon Spears Pride
      Can now be used by Spears and Amazon Spears New Rune Word
      Allowed Items
      Rune Order
      Completed Stats
      Plague
      Sword, Claws, Daggers
      Cham + Shael + Um
      20% Chance to cast level 12 Lower Resist when struck 25% Chance to cast level 15 Poison Nova on striking Level 13-17 Cleansing Aura When Equipped (varies) +1-2 All Skills +20% Increased Attack Speed +220-320% Enhanced Damage (varies) -23% To Enemy Poison Resistance 0.3% (0-29.7) Deadly Strike (Based on Character Level) +25% Chance of Open Wounds Freezes Target +3 Pattern
      Claw
      Tal + Ort + Thul
      +30% Faster Block Rate +40-80% Enhanced Damage (varies) 10% Bonus to Attack Rating Adds 17-62 Fire Damage Adds 1-50 Lightning Damage Adds 3-14 Cold Damage +75 Poison Damage Over 5 Seconds +6 to Strength +6 to Dexterity All Resistances +15 Unbending Will
      Sword
      Fal + Io + Ith + Eld + El + Hel
      18% Chance to cast Level 18 Taunt on striking +3 To Combat Skills (Barbarian Only) +20-30% Increased Attack Speed (varies) +300-350% Enhanced Damage (varies) +9 To Maximum Damage +50 To Attack Rating +75% Damage to Undead +50 Attack Rating Against Undead 8-10% Life Stolen Per Hit (varies) Prevent Monster Heal +10 To Strength +10 To Vitality Damage Reduced By 8 +1 Light Radius Requirements -20% Wisdom
      Helm
      Pul + Ith + Eld
      +33% Piercing Attack +15-25% Bonus to Attack Rating (varies) 4-8% Mana Stolen Per Hit (varies) +30% Enhanced Defense +10 Energy 15% Slower Stamina Drain Cannot Be Frozen +5 Mana After Each Kill 15% Damage Taken Goes to Mana Obsession
      Staff
      Zod + Ist + Lem + Lum + Io + Nef
      Indestructible 24% Chance to cast level 10 Weaken when struck +4 To All Skills +65% Faster Cast Rate +60% Faster Hit Recovery Knockback +10 To Vitality +10 To Energy Increase Maximum Life 15-25% (varies) Regenerate Mana 15-30% (varies) All Resistances +60-70 (varies) 75% Extra Gold from Monsters 30% Better Chance of Getting Magic Items Flickering Flame
      Helm
      Nef + Pul + Vex
      Level 4-8 Resist Fire Aura When Equipped (varies) +3 To Fire Skills -10-15% to Enemy Fire Resistance (varies) +30% Enhanced Defense +30 Defense Vs. Missile +50-75 To Mana (varies) Half Freeze Duration +5% To Maximum Fire Resist Poison Length Reduced by 50% Mist
      Bow & Crossbow
      Cham + Shael + Gul + Thul + Ith
      Level 8-12 Concentration Aura When Equipped (varies) +3 To All Skills 20% Increased Attack Speed +100% Piercing Attack +325-375% Enhanced Damage (varies) +9 To Maximum Damage 20% Bonus to Attack Rating Adds 3-14 Cold Damage Freeze Target +3 +24 Vitality All Resistances +40 Back to Top
      NEW HORADRIC CUBE RECIPES

      1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon
      Exceptional Version of Set Weapon
      1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon
      Elite Version of Set Weapon
      1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor
      Exceptional Version of Set Armor
      1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor
      Elite Version of Set Armor
      Back to Top
      SET ITEM BONUS CHANGES
      Arcanna's Tricks
      Increased +25 Mana to +50 Mana (2 Items) Added Regenerate Mana 12% (3 Items) Added +1 to All Skills (Full Set) Arctic Gear
      Changed 6-14 Cold Damage to +2-198 to Maximum Cold Damage (+2 Per Character Level) (Full Set) Bul-Kathos' Children
      Increased +20 Fire Damage to +200 Fire Damage (Full Set) Increased +25 Defense to +200 Defense (Full Set) Added 10% Life Stolen Per Hit (Full Set) Added +20% Deadly Strike (Full Set) Cathan's Traps
      Added Regenerate Mana 16% (2 Items) Civerb's Vestments
      Increased Fire Resist +15% to Fire Resist +25% (2 Items) Added 25% Bonus to Attack Rating (Full Set) Added +50 Defense (Full Set) Cow King's Leathers
      Added +100 Defense (Full Set) Added +100 to Life (Full Set) Added +1 To All Skills (Full Set) Infernal Tools
      Added Maximum Mana 20% (Full Set) Added Cannot Be Frozen (Full Set) Iratha's Finery
      Added +24% Piercing Attack (3 Items) Milabrega's Regalia
      Added Cannot Be Frozen (3 Items) Added +2-198 To Lightning Damage (+2 Per Character Level) (2 Items) Naj's Ancient Vestige
      Added 1-148% Better Chance of Getting Magic Items (+1.5 Per Character Level) (2 Items) Increased Replenish Life +10 to Replenish Life +20 (Full Set) Added +2 To Fire Skills (Full Set) Added Increased Maximum Life 12% (Full Set) Sazabi's Grand Tribute
      Added Poison Length Reduced by 75% (2 Items) Added +1 To All Skills (Full Set) Added Damage Reduced by 16% (Full Set) Vidala's Rig
      Added 7% Mana Stolen Per Hit (2 Items) Changed Adds 15-20 Cold Damage to +1-148 to Maximum Cold Damage (+1.5 Per Character Level) (Full Set) Back to Top

      LEVEL AREA CHANGES
      Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. This means the “Khalim's Will” quest needs to be completed to use the Durance of Hate Level 2 waypoint. Monster Levels in the following areas have been increased for Hell Difficulty: Area
      Previous Hell Level
      New Hell Level
      Act 1 – Underground Passage Level 2
      83
      85
      Act 2 – Stony Tomb Level 1
      78
      85
      Act 2 – Stony Tomb Level 2
      79
      85
      Act 3 – Arachnid Lair
      79
      85
      Act 3 – Swampy Pit Level 1
      80
      85
      Act 3 – Swampy Pit Level 2
      81
      85
      Act 3 – Swampy Pit Level 3
      82
      85
      Act 3 – Disused Fane
      84
      85
      Act 3 – Ruined Temple
      84
      85
      Act 3 – Forgotten Reliquary
      84
      85
      Act 3 – Sewer Levels 1
      84
      85
      Act 5 – Abaddon
      81
      85
      Act 5 – Pit of Acheron
      82
      85
      Act 5 – Infernal Pit
      83
      85
      Act 5 – Drifter Cavern
      84
      85
      Act 5 – Icy Cellar
      83
      85
      Back to Top

      QUALITY OF LIFE UPDATES
      General
      Added language support for non-ASCII written language Added player messaging for when a player tries to launch the game on an out of date patch version Added 'Message of the Day' capabilities to the main menu to allow us to share important game updates with all players New Feature - Legacy Graphics Emulation
      There is now an option in the Graphics Settings Menu under 'Legacy' that allows you to choose between 3 different emulation options for the Legacy game graphics. The options are 'GDI', 'Glide', and 'Resurrected'. 'GDI' emulates the software rasterization of the original legacy game and does not apply any filtering 'Glide' emulates the hardware accelerated backend of the original legacy game with bilinear filtering 'Resurrected' uses the Glide emulation with additional fixes in place to address an artifact that would occur with the original Glide rendering AI
      Improved the reliability of pets, summons, and mercenaries teleporting to the player instead of being despawned Barbarian
      Updated Barbarian Leap and Leap attack animation behavior to give it a smoother trajectory that should keep the Barbarian on-screen at all times, and reduce jerkiness when he lands Character Selection
      Newly created characters will now sort to the top of the character selection list Gameplay
      When holding down a mouse button to target an enemy with a skill, the skill will continue to execute after that target dies Minimap will now automatically re-open after death if you had it open prior to dying Arrow and Bolt max quantity increased to 500 Throwing weapon quantity has been increased by 50% Blocking will no longer interrupt a player while performing a skill or attack. If a player character triggers a block during this time, the damage will still be negated, but the animation will not play Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds Character hit recovery will now have diminishing returns when being hit by another player Quick cast skills behavior has been unified such that left click quick cast skills behave in the way the right click behavior operated Mercenaries
      Mercenary UIs will now display if the mercenary cannot use a skill because they are too low level Online
      Added messaging if a player attempts to create a private channel with a name longer than the character limit Added a /offline chat command which sets your user presence to 'Offline' Added an option for players to control join access to their private games on consoles Added a toggle button to show/hide your game password Vendors
      Players can now buy pre-filled tomes and keys when using a controller Performance
      Optimized particle effects on some console platforms Added a VFX quality option for PC players Optimized inventory quick-move actions to reduce delay Settings
      The Offline Game Difficulty Scale setting will now persist between game sessions. Added an option to choose whether or not to confine your mouse cursor to the game screen Added a VRAM usage bar in the settings menu Back to Top

      BUG FIXES
      Accessibility
      Fixed some issues in the UI that could occur when using Large Font Mode Assassin
      Fixed an issue where Cloak of Shadows defense calculation was incorrect Druid
      Fixed an issue where Hunger was not costing mana if it was cast without a target selected Druid Solar Creeper will now properly consume corpses and restore mana whenever the Druid is missing mana Rabies now properly consumes mana when your attack misses Paladin
      Fixed an issue where you wouldn't be able to weapon swap if you were wielding a bow with no ammo as a Paladin on controller Fixed an issue where you could not disable auras as a Paladin if you were using a bow without ammunition on controller Fixed an issue where the Conviction Aura Tooltip would display incorrect information Fixed an issue where Sanctuary aura was not granting its bonus damage to Undead Gameplay
      Fixed an issue where Unique monster packs with mana drain were draining way more mana than was intended Fixed an issue where fire enchanted monsters were doing too much damage in Nightmare difficulty Fixed an issue with attacking as a Werebear with two weapons equipped. The primary weapon will be used exclusively when attacking while transformed Fixed an issue where using a skill could be interrupted if a player dodges, avoids, or blocks while executing a skill Fixed an issue where uninterruptible skills could be interrupted within a 1 frame window if you were using the skill repeatedly Fixed an issue where the skills granted by items sometimes couldn't be used on a controller Fixed an issue where you could be blocked from talking to an NPC if a player initiates a trade request with you while you are talking to an NPC Fixed an issue where weapon swap was not updating Faster Run/Walk on the game client Fixed an issue where skill bindings for OSkills wouldn't persist after dying and joining a new game Fixed an issue where one of the Chaos Sanctuary seals was difficult to select Fixed an issue where the Glacial Trail entrance wouldn't highlight Fixed an issue where continuing to move after running out of stamina could cause the stamina bar to not refill Fixed an issue where a room in Act 1 Caves had misplaced walls Fixed an issue where a few melee skills would often miss when attacking moving targets (Amazon Fend, Druid Fury, Paladin Sacrifice, Paladin Zeal) Fixed an issue where Quick Cast melee skills would sometimes fail to execute properly under certain circumstances Fixed an issue where Force Move and Quick Cast skills could still operate when in a full screen UI menu in Legacy Mode Fixed an issue that could cause players to miss their attack when using melee skills against enemies that are just barely within striking range and moving away Fixed a rare issue where casting spells rapidly could result in incorrect mana cost in certain networking situations Fixed an issue where Replenishing and Propagation item modifiers were not triggering when Quantity was removed from melee skills Fixed an issue where mercenary damage bonuses were being applied inconsistently. This will mostly affect damage when no weapon is equipped Fixed an issue where the mercenary damage UI would display inconsistent damage values Fixed an issue where scrolls weren't auto-populating to a belt slot when purchased Fixed an issue where the lower resist tooltip didn't list the percentage by which the target's resistance is lowered Character Creation
      Fixed an issue where some players could bypass character name validation and create invalid offline character names. Those characters can now be repaired - affected players will be prompted to rename the invalid characters Controls
      Fixed on issue where using a PlayStation controller on PC, some button prompts could appear with an Xbox controller button icon Fixed an issue where binding a skill to Key 2 without binding anything to Key 1 would show the keybind UI to not show Graphics
      Fixed artifacting that could occur on certain VFX when using DLSS Fixed an issue where the player would become invisible if using Fade behind a transparent wall Fixed an issue where ethereal items were appearing invisible when standing behind transparent walls Fixed an issue where grass in Tamoe Highland could pop in and out while traversing Fixed an issue where VFX could become missing after playing for an extended period of time on consoles Fixed an issue where VFX could appear as black boxes on PS4 in high memory usage scenarios Fixed a DLSS-related ghosting artifact that could occur on moving objects while the game camera is stationary Localization
      Fixed some localization issues with skill tooltips Fixed some localization issues related to user presence in the Xbox social menus Fixed some localization issues in the Settings menu Fixed miscellaneous issues related to localization of chat commands Online
      Fixed an issue where users in Europe or Korea were unable to block or report users Fixed an issue where the right click context menu options in the Friends List would not consistently function Fixed an issue where you could not highlight game names and join if using a controller in the Lobby menu Fixed an issue where you could get stuck in an 'attempting to join' state if you tried to join a game through the friends list while you were rate limited Fixed an issue where swapping between Keyboard and Controller on the front end could rarely force you into the Offline character tab and prevent access to the online tab for a small amount of time Fixed an issue on consoles where online friends who have their presence set to appear 'Offline' in their platform settings would appear in the friends list sorted into other online friends rather than with their other offline friends Fixed an issue on Switch where if you remove someone from your friends list, they may not correctly get removed Fixed a visual issue that could occur when opening the Horadric Cube while in the middle of a trade with another player Auto-generated game name and password from game sessions generated using the main menu 'Play' button will now be hidden Fixed an issue where your character selection wouldn't persist if you exited the lobby Fixed a rare issue that could cause your character to display the wrong name if you join a game from the friend’s list Performance
      Fixed an issue where users with 3050 series GPUs would have incorrect default graphics settings Fixed a crash that could occur when exiting the game Fixed a crash that could occur during the Pandemonium event Miscellaneous crash/stability fixes Settings
      Fixed an issue where your game difficulty settings on Lobby would not update properly after changing characters Back to Top

      MODDING UPDATE
      We have added new columns to various .txt files. While this will cause compatibility issues for current offline single player mods, the columns added will allow for further customization options. Developers of existing offline single player mods can remake their changes with the new data or they can add the following columns before merging.
      belts.txt:
      "defaultItemTypeCol1", "defaultItemCodeCol1", "defaultItemTypeCol2",
      "defaultItemCodeCol2", "defaultItemTypeCol3", "defaultItemCodeCol3",
      "defaultItemTypeCol4", "defaultItemCodeCol4" difficultylevels.txt:
      "PlayerHitReactBufferVSPlayer", "PlayerHitReactBufferVSMonster" "MonsterFireEnchantExplosionDamagePercent" hirelings.txt:
      "equivalentcharclass" monstats.txt:
      "rightArmItemType", "leftArmItemType", "canNotUseTwoHandedItems" skills.txt:
      "passivestat6", "passivecalc6" "calc5", "*calc5 desc", "calc6", "*calc6 desc" "Param9", "*Param9 Description", "Param10", "*Param10 Description", "Param11", "*Param11 Description", "Param12", "*Param12 Description" Back to Top
      THANK YOU TO THE COMMUNITY
      Our team is immensely grateful for your support. As we launch with all of the 2.4 content, we hope to continue to hear from all of you! If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.
      Back to Top
    • By Staff
      Blizzard posted an update on Patch 2.4 and the very first Ladder season in Diablo 2! The balance patch will go live on April 14 and Ladder will follow two weeks later on April 28.
      The original plan was to release the 2.4 update by the end of this month. Unfortunately, the team ran into some issues that are outlined below.
      The current plan is to release Patch 2.4 on April 14 and the Ladder on April 28, 2022.
      (Source)
      We wanted to provide an update to the Diablo community regarding the latest on the 2.4 balance changes patch and our very first Ladder season. First, we just wanted to thank everyone for the feedback and testing over the last several weeks as we honed in on various database, server, and balance changes that will be arriving with this update for D2R (Diablo 2: Resurrected).
      Originally, we planned to have this update out by the end of this month, but unfortunately ran into some snags. I know your first reaction may be “HERE WE GO AGAIN!” which everyone has every right to say as getting this update perfected for Ladder has been quite a journey. But we did want to explain some of the circumstances that lead to this adjustment in dates and at the same time provide you with updates on the new expected release of 2.4 and the start of Ladder to ensure players have enough time to plan for the race that occurs with the start of each Ladder season.
      So, what happened here? As you may recall, we have been working through extensive updates on the backend and database services for the game. Over the last few months, the team has been implementing these updates to the server and database using learnings from PTR (Public Test Realm) and from the immense help the community provided during these testing phases. Last week, we had some extended downtime for D2R which was to implement the final batch of changes from our PTR to our production environments. During this update, we unfortunately ran into quite a few showstoppers that did not appear on PTR but were present in production environments. Due to that, we extended the maintenance as we needed to roll back the changes so we didn’t affect users and could get the game back up and running.
      What were these showstoppers?
      We experienced an issue where a good swath of stashes did not convert correctly. The database unfortunately did not migrate to the new format and was not seen in the PTR until we moved it to Production. This was due to PTR testing being brand new to the game.
      There was a missing index on the database which was causing things to go much slower in production and this was not noticeable on PTR. This then led to slow joining and creation of games. We were able to add the index, but additional time was required to look over the database performance and ensure we did not have any other new slow points.
      Lastly, because PTR was just one single regional database, we experienced a few additional database issues on production, as that has multiple regions, and thus didn’t surface some of the errors we were seeing. Thankfully, this will be addressed in future PTRs since there will be multiple regional databases going forward.
      Since last week’s maintenance, the team has been able to identify and address all these issues—we will be doing another maintenance for D2R to implement these changes to production on March 29. We expect downtime to be around six hours for these changes. These updates will allow for us to have an improved experience during high load times where we would otherwise need to rely on longer queue times and higher rate limiting on game sessions during very high traffic situations.
      With that maintenance, we should be good to go for getting 2.4 out to users. 2.4 is currently planned for an April 14 release—Ladder will follow two weeks later on April 28.
      We purposely want to have a gap between the 2.4 launch and the Ladder launch in order to give the team time to react to any further unforeseen issues that may arise on PC and consoles from deploying the 2.4 patch itself and ensure the smoothest possible Ladder Season 1 start.
      Again, we apologize for the delay with this update, but we want to ensure that we are creating the most optimal and fair environment for the first ever D2R Ladder season. We do have some great community events and plans for the Ladder launch, which we will be revealing in the coming weeks.
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