Recently Browsing 0 members
No registered users viewing this page.
New players are forced to play Battle for Azeroth, before heading to the Dragonflight. However, there's an easy workaround to circumvent that.
Create a new Class Trial character in the game.
The Class Trial will be a Level 60 character, which should unlock Chromie Time for all characters on the new account. No longer will you be limited to Battle for Azeroth content and dungeons during leveling.
The legend is back! Doubleagent started leveling the Neutral Pandaren in Dragonflight and is now at Level 61.
It took under 12 hours to level the Neutral Pandaren Shaman from 60 to 61 on the Wandering Isle. We'll be back with another update when the Neutral Pandaren hits 70.
Placeholder for tweet 1597544953785163776
Blizzard have addressed issues players have been having with their UI profiles, where they would lose all of them. The problems are related to disconnects and there is a hotfix coming soon.
UI Profiles Missing Fix (Source)
We’ve seen this happen to players who experienced the bad luck of getting disconnected while loading into the game. We’ve developed a hotfix for that specific scenario, and the hotfix should be coming to all realms soon.
But the hotfix won’t retroactively recreate what was lost. To make sure you keep your custom UI (and so that you can use it elsewhere, if you like), you’ll want to export and save it outside the game.
While in-game, hit and then:
Select Edit Mode. Select the layout you wish to export from the dropdown. Open the dropdown and select the Share option. Select the Copy To Clipboard sub-option. Create a blank text file on your PC, and paste the string you just copied into the new file. Save that text file somewhere safe. To use a UI that you previously saved to a text file:
Copy the entire text from the text file. Go into Edit Mode. In the layout dropdown, select Import. Paste the text from your clipboard into the Import Text window. Give it a name and click the Import button.
The very first hotfixes of Dragonflight have arrived and it's a massive batch! We have a big class tuning pass, as well as some smaller class fixes, with achievement and PvP changes included too.
November 28 (Source)
Evokers are now included in the achievement That Takes Class . Classes
Fixed an issue with Insidious Chill not properly slowing auto-attack speed. Unholy Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount. Demon Hunter
Havoc [With weekly restarts] Burning Wound’s Immolation Aura damage bonus reduced to 40% (was 50%). [With weekly restarts] Know Your Enemy critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%). [With weekly restarts] Any Means Necessary damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%). Vengeance Fixed an issue that prevented Charred Flesh from benefitting from its second rank. Fixed an issue that prevented the global cooldown incurred by Soul Carver from being correctly modified by Haste. Druid
Restoration Fixed an issue that caused Lifebloom ’s bloom to not be increased by Mastery while talented into Budding Leaves. Evoker
Devastation Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.
Fixed an issue where Burnout could trigger more often than intended with certain talent combinations.
Fixed an issue that caused Ignite to spread to targets under the effects of crowd control. Monk
Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances. Paladin
[With weekly restarts] Of Dusk and Dawn has been adjusted: Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).
Blessing of Dusk duration increased to 20 seconds (was 15 seconds).
Seal of Order now increases the healing and damage of your Holy Power spending abilities by 8% during Blessing of Dawn (was 10%).
Protection [With weekly restarts] Word of Glory healing increased by 40%. [With weekly restarts] Light of the Titans healing increased by 40%. Fixed an issue causing Moment of Glory to only trigger from auto-attacks. Fixed an issue where Blessed Hammer ’s damage reduction was not applying correctly. Fixed an issue causing Grand Crusader to trigger at a rate higher than intended. [With weekly restarts] Fixed an issue with Righteous Protector’s interaction with free casts from Divine Purpose, Shining Light, and Bastion of Light . [With weekly restarts] Fixed an issue causing spenders cast with Bastion of Light to consume Divine Purpose triggers. [With weekly restarts] Fixed an issue causing Words of Glory cast with Shining Light to not consumeBastion of Light stacks. Priest
Discipline Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.
Fixed an issue causing Power of the Dark Side procs to grant a Holy damage buff instead of a Shadow damage buff when casting Penance with Twilight Equilibrium talented.
Fixed an issue causing Divine Aegis to consume damage buffs from Twilight Equilibrium.
Fixed an issue causing a queued Penance to not grant Harsh Discipline following a Smite cast that would normally have granted the buff.
[With weekly restarts] The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).
Assassination Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks. Fixed an issue that prevented Rupture’s duration from benefiting from Animacharged combo points (via Echoing Reprimand) when casting Rupture on an enemy afflicted by Deathmark. Fixed an issue that prevented Deathmark’s effect from being displayed on enemy nameplates. Fixed an issue that prevented some weapon poisons from being applied at a guaranteed rate by Poisoned Knife. Outlaw Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability. [With weekly restarts] Dispatch damage reduced by 5%. [With weekly restarts] Dreadblades duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50). Subtlety Fixed an issue that prevented Silent Storm’s buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.
Fixed an issue where Shadow Dance ’s recast cooldown was always 8 seconds, regardless of its duration. Recast cooldown now correctly matches duration.
Fixed an issue that prevented Shadow damage dealt by Secret Technique’s Shadow Clones from being correctly modified by talents that increase Shadow damage.
Fixed an issue where Inquisitor's Gaze would not attack dummies. Demonology Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder. Warrior
Arms [With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage. [With weekly restarts] Battlelord now also increases the damage of Overpower by 25% at all times. [With weekly restarts] Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%). [With weekly restarts] Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%). [With weekly restarts] Fatal Mark damage increased by 20%. [With weekly restarts] Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%). [With weekly restarts] Mortal Strike damage increased by 3.5%. Fury Onslaught’s Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.
Odyn's Fury’s damage over time effect no longer incorrectly displays for other players on nameplates.
Protection Fixed an issue that prevented Unnerving Focus from affecting several abilities. Brace for Impact’s tooltip clarified to state it increases block value rather than percentage amount blocked. Enduring Alacrity now correctly modifies your Armor. Focused Vigor now correctly modifies your Armor. [With weekly restarts] Execute damage increased by 30%. Player versus Player
Several spells that were persisting between Solo Shuffle rounds will now be cleared properly. Rogue [With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat. [With weekly restarts] Echoing Reprimand damage is no longer reduced by 50% in PvP combat. [With weekly restarts] Reverberation damage is no longer reduced by 33% in PvP combat. Outlaw [With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat. [With weekly restarts] Pistol Shot damage is no longer reduced by 16% in PvP combat. Subtlety [With weekly restarts] Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.
It seems the Dragonflight launch is having some issues, as we're seeing plenty of players have some issues.
We'll be updating this post as more reports come in, but the main message is - if you're having trouble logging in or getting to the Dragon Isles, you're not the only one.
This last one is just too good to believe, as Raszageth's timing could not have been better:
Another tragic tale:
Some of those that made it through decided to show some solidarity to their party members, and use their time in the Isles wisely:
Another warning to always think before you hearth:
Say what you will about Shadowlands, but it had a smooth launch, and players are already re-evaluating their views on the now former expansion:
Some players didn't even know how lucky they were, as they made it to the Dragon Isles just fine, played a little, but then DARED to log out:
Then there's the usual source of trouble for a game:
The greatest horror of all: some players can't even leave the Shadowlands due to the world server being down:
And the memes have started already:
From long or infinite loading screens to the Dragon Isle boats just not showing up, with "unknown time until arrival" there's a lot happening at the expansion's launch.
After the long waits for the boat Blizzard finally spawned a portal to the Dragon Isles, but those that entered faced long and/or infinite loading screens, and some are just getting "Transnsfer aborted: instance not found" errors.
Even those that made the original boats didn't quite make it across.
And then there's those that don't even have world servers!