A Tribute to Vengeance Demon Hunters
Velovictus, in Demon Hunter
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For the first time in Patch 10.0.7, we're looking at the Tier List for Mythic+!
The following post is based on statistics provided by Subcreation, a website that gathers various Mythic+ data from live servers. Please note that the tier list is biased toward the top end because it only looks at the top 100 keys per dungeon per affix and ignores keys below +16 and untimed runs.
For the reasons mentioned above, the data presented here will always differ from the Mythic Tier Lists maintained by Petko.
The data used in the post comes from Subcreation, a site maintained by Alcaras. Subcreation provides statistical analysis of Mythic+ dungeons, raids, and PvP in Shadowlands, and the data is provided via the Warcraft Logs API and Raider.io. If you'd like to support Subcreation, you can check out their Patreon.
How the Data is Calculated
The site looks at the top 100 keys per dungeon per affix across all regions and examines their raider.io scores. For each dungeon and specialization, the site takes the lower bound of a 95% confidence interval of the top 100 runs for each specialization. The site then averages these lower bounds, one per dungeon, to get an overall average lower bound for each spec, which is finally used to create the tier list.
The site takes the lower bounds of the 95% confidence interval calculated and then clusters them into 6 buckets using the Ckmeans algorithm. You can find more information by reading the site's FAQ.
Tanks, Healers, Melee, and Ranged are all on the same scale. They're just shown separately for easier comparison across roles.
Mythic+ Tier List for Dragonflight Season 1: Week #15
The specs are ranked based on their lb_ci which stands for the lower bound of a 95% confidence interval. If a certain tier is missing, it's not occupied by any specialization.
The following tier list is for this week's affixes: Fortified, Sanguine, Volcanic, and Thundering.
Tank Tier List
Based on 3,200 runs, ranging in difficulty from +20 to +28.
S-Tier: Protection Paladin (200.81) B-Tier: Protection Warrior (190.38) Brewmaster Monk (190.06) C-Tier: Blood Death Knight (186.88) D-Tier: Vengeance Demon Hunter (182.07) Guardian Druid (180.47)
Healer Tier List
Based on 3,199 runs, ranging in difficulty from +20 to +28.
A-Tier: Restoration Druid (195.52) Preservation Evoker (194.52) Restoration Shaman (192.80) B-Tier: Discipline Priest (191.43) C-Tier: Holy Paladin (185.22) D-Tier: Mistweaver Monk (182.43) Holy Priest (178.67)
Melee DPS Tier List
Based on 3,121 runs, ranging in difficulty from +20 to +28.
A-Tier: Subtlety Rogue (196.29) Havoc Demon Hunter (195.49) Enhancement Shaman (192.56) B-Tier: Feral Druid (189.53) Arms Warrior (189.18) C-Tier: Outlaw Rogue (187.51) Fury Warrior (187.35) Retribution Paladin (186.12) Windwalker Monk (185.38) D-Tier: Unholy Death Knight (181.84) F-Tier: Assassination Rogue (134.59) Frost Death Knight (128.70) Survival Hunter (19.20)
Ranged DPS Tier List
Based on 2,744 runs, ranging in difficulty from +20 to +27.
A-Tier: Shadow Priest (196.95) Fire Mage (193.70) Balance Druid (193.19) B-Tier: Affliction Warlock (191.30) Destruction Warlock (189.32) Beast Mastery Hunter (189.13) Elemental Shaman (188.89) C-Tier: Frost Mage (185.71) D-Tier: Demonology Warlock (181.14) Marksmanship Hunter (179.80) Devastation Evoker (178.50) Arcane Mage (177.65)
We have the first solidly big batch of hotfixes in a while, as the initial patch 10.0.7 improvements bring class, dungeon, quest, mob and Zskera Vault fixes, including the big Warlock issue that was causing them go go pretty nuts with their DPS.
March 22 (Source)
Paladin Retribution Fixed an issue that caused Aura of Reckoning to not function with the Crusading Strikes talent. Warlock Fixed an issue where Demonic Inspiration’s pet bonus would be applied to the Warlock instead. Fixed an issue where Wrathful Minion’s pet bonus would be applied to the Warlock instead. Dungeons and Raids
Razorfen Kraul Fixed an issue that caused Overlord Ramtusk to sometimes inflict excessive damage to players when Timewalking. Temple of the Jade Serpent Fixed an issue that caused Liu Flameheart to attack players after summoning Yu’lon. Enemies and NPCs
Rare enemies in the Forbidden Reach have had their hit points increased. Veltrax now gives appropriate loot. Quests
Valdrakken “Aiding the Accord: Zskera Vaults” will now auto-complete the objective to open a vault door if you’ve already opened all vault doors for the week. Zskera Vaults
Players should no longer be able to enter the Zskera Vault while in a raid. Zskera Vault keys will not function on doors if you are in a raid. If you opened every door in the Zskera Vaults and failed to get the “Every Door, Every Where, All At Once” achievement, please re-enter the vaults before the reset, and it should award you the achievement.
Blizzard shared some more information on the class tier sets as well as the recent changes from the new PTR build.
Class Sets (Source)
I’d like to share some clarifications of some details of how the set bonuses work as well as some revisions we’ve made. Your feedback has been very valuable, thank you. We’re continuing to work on and tune these bonuses, and we’ll share more updates as we make more changes.
First, a couple functionality clarifications:
Vengeance Demon Hunter: Fiery Brands applied by the (4) Set Bonus will gain the benefits of Revel in Pain, Charred Flesh, and Fiery Demise. Burning Alive will cause the Fiery Brand it applies to spread just like a directly cast Fiery Brand. Arcane Mage: Mana spent on Arcane Surge counts for the (4) Set Bonus. The tooltip has been updated to reflect this. Updated Bonuses
Survival Hunter (4) Set Bonus: Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1.0 sec, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 sec. Fire Mage (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Frost Mage: (2) Set Bonus: Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets. (4) Set Bonus: Casting Ice Lance on a frozen target has a 10% chance to trigger Brain Freeze. Brewmaster Monk (4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times. Developers’ Note: Developer’s Note: This change is not in for this week’s PTR, but will be added in a future PTR build. Windwalker Monk (4) Set Bonus: Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 sec. Enhancement Shaman (4) Set Bonus: Sundering increases your Physical and Fire damage dealt by 30% for 15 sec and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed. Demonology Warlock (4) Set Bonus: Grimoire: Felguard deals 20% additional damage. While Grimoire: Felguard is active, your demons deal 20% additional damage. Tuning Updates
Mistweaver Monk (2) Set Bonus: Soulfang Infusion restores 5% of your maximum Mana over 5 sec (down from 6 sec). Windwalker Monk (2) Set Bonus: Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing (300% of Attack Power) Fire damage to all enemies within 8 yds. Enhancement Shaman (2) Set Bonus: Sundering increases your Mastery by 24% for 15 sec. (up from 12%) Demonology Warlock (4) Set Bonus: Grimoire: Felguard damage bonus reduced to 20% (down from 40%). Arms Warrior (2) Set Bonus: Chance to critically strike and critical strike damage reduced to 5% (from 10%). Protection Warrior: (2) Set Bonus: Shield Slam now reduces the cooldown of Last Stand by 1 sec (up from 0.5). (4) Set Bonus: The wave will deal 45% of Attack Power.
We have this week's 10.1 PTR notes, featuring more class tuning focusing on tier set changes and some big Shadow modifications, as well as as new scenario, quest and PvP improvements and more.
PTR March 22 (Source)
Greetings! The 10.1 PTR has been updated with the following:
DRAGONFLIGHT SEASON 2
MYTHIC+ Neltharus Warlord Sargha Fixed the damage tuning on items found during the encounter. Fixed an issue that gave players inconsistent item levels in Freehold, The Underrot, and Neltharion’s Lair. CLASSES
DRUID Feral Bloodtalons now enhances your next 3 Rips or Ferocious Bites per activation (was 2). Thrashing Claws bonus to Shred damage reduced to 8% (was 20%). Wild Slashes bonus to Swipe and Thrash damage increased to 25% (was 20%). Swipe damage increased by 20%. Brutal Slash damage increased by 15%. Moonfire damage with Lunar Inspiration increased by 8%. EVOKER Preservation Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later. HUNTER Survival Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1 second, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 seconds. MAGE Arcane Aberrus, the Shadowed Crucible: 4-Set Bonus tooltip has been updated – For every 20,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times. Fire Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Frost Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets. MONK Brewmaster Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times. Developers’ note: This change is not in for this week’s PTR, but will be added in a future PTR build. Mistweaver Aberrus, the Shadowed Crucible: 2-Set Bonus – Soulfang Infusion restores 5% of your maximum mana over 5 seconds (was 6 seconds). Windwalker Aberrus, the Shadowed Crucible: 2-Set Bonus tuning values have been added – Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing Fire damage to all enemies within 8 yards. Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 seconds. PRIEST Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was 1 second). Psychic Scream now hits all enemies within 8 yards (was a maximum of 5 enemies). Void Tendrils now hits all nearby enemies within 8 yards (was a maximum of 5 enemies). Holy Divine Image now spawns 1 Naaru that is empowered and grows with further Holy Word casts. Developers’ note: This is intended to have the same effectiveness as the current design while reducing clutter on the battlefield. Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away. Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display. Shadow Shadow Word: Death damage reduced by 38%. Shadow Word: Death deals 250% increased damage below 20% health (was 150%). Mastermind increases the critical strike chance of the affected spells by 4%/8% (was 2%/4%) Maddening Touch increases Vampiric Touch damage by 15%/30% (was 10%/20%). Whispering Shadows no longer causes Shadow Crash to generate additional Insanity. Mind Spike damage reduced by 6%. Mind Spike: Insanity damage reduced by 11%. Mind Spike: Insanity generates 6 Insanity (was ? Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%. Unfurling Darkness and Mental Decay have swapped positions on the talent tree. Mind Devourer has a 5%/10% chance (was 4%/8%) to trigger and increases the damage of Devouring Plague by 20% (was 15%). Mind Flay damage from Idol of C’Thun reduced by 25%. Inescapable Torment damage reduced by 40%. Inescapable Torment increases the duration of Mindbender by 0.7 seconds (was 1 second). Void Bolt generates 10 Insanity (was 12). Void Bolt now updates the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood. Mindbender and Shadowfiend generates 2 Insanity per attack (was 3). Distorted Reality increases Devouring Plague damage by 8% (was 20%) and increases Insanity cost by 10 (was 25). Devouring Plague extends the duration of Voidform by 2.5 seconds (was 2 seconds). Void Torrent now has a 45 second cooldown (was 60 seconds). Unfurling Darkness damage increased by 75%. Mind Melt is now a 1-point talent. Malediction is now a 1-point talent. Inescapable Torment is now a 1-point talent for Shadow. Casting Void Torrent now always triggers Idol of C’Thun. Vampiric Embrace no longer triggers from Psychic Link damage. Vampiric Embrace no longer triggers Hallucinations. SHAMAN Enhancement Aberrus, the Shadowed Crucible: 2-Set Bonus – Sundering increases your Mastery by 24% for 15 seconds (was 12%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering increases your Physical and Fire damage dealt by 30% for 15 seconds and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed. WARLOCK Demonology Aberrus, the Shadowed Crucible: 4-Set Bonus – Grimoire: Felguard damage reduced to 20% (was 40%). WARRIOR Arms Aberrus, the Shadowed Crucible: 2-Set Bonus – Chance to critically strike and critical strike damage reduced to 5% (was 10%). Protection Aberrus, the Shadowed Crucible: 2-Set Bonus – Shield Slam now reduces the cooldown of Last Stand by 1 second (was 0.5 seconds). Aberrus, the Shadowed Crucible: 4-Set Bonus – The wave of force generated by the 4-set bonus deals 45% of Attack Power. PLAYER VERSUS PLAYER
Hardiness (Orc Racial) stun reduction has been reduced by 50% in PvP combat. Developers’ note: In conjunction with the crowd control changes we are making, we are adjusting the value of Hardiness to put the ability’s power level more in line with other racial abilities in PvP scenarios, while still being able to feel the impact of the racial. CLASSES DEATH KNIGHT Spellwarden (PvP Talent) has been removed. DRUID Balance Reactive Resin (PvP Talent) has been removed. Feral Reactive Resin (PvP Talent) has been removed. Guardian Reactive Resin (PvP Talent) has been removed. Raging Frenzy (PvP Talent) has been removed. Restoration Reactive Resin (PvP Talent) has been redesigned – Reduces the movement speed of enemies who remove your Restoration heal over time effects by 30% for 3 seconds, stacking up to 3 times. At 3 stacks the movement speed reduction is removed, and the target is rooted and silenced for 3 seconds. MAGE Fire Flamecannon (PvP Talent) has been redesigned – Every 2 seconds in combat with no enemies within 20 yards, you gain 3% maximum health, 3% increased damage, and a 3 yard range increase to Fire spells. This effect stacks up to 5 times and lasts for 3 seconds. MONK Brewmaster Wind Waker (PvP Talent) has been removed. Guided Meditation (PvP Talent) reduces the cooldown of Zen Meditation by 50% (was 75%). Mistweaver New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 20 seconds. Enemies struck by Faeline Stomp are snared by 50% for 8 seconds (was 70%). Windwalker Turbo Fists (PvP Talent) no longer causes Fists of Fury to deal its full damage to all targets hit. Fists of Fury now deals 90% of its damage to secondary target players. PALADIN Retribution Ultimate Retribution now marks the enemy target for 12 seconds (was 8 seconds). PRIEST New PvP Talent: Absolute Faith – Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and distributes health between you and the affected allies. shields all allies affected. Shadow Mind Spike damage is now increased by 25% in PvP combat (was reduced by 25%). Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%). Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat. Deathspeaker increases the damage of Shadow Word: Death by 10% in PvP combat (was 25%). SHAMAN New PvP Talent: Burrow – Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked in the air and take Physical damage. Elemental New PvP Talent: Volcanic Surge – Increases the damage of Lightning Bolt, Chain Lightning, and Lava Burst by 20%. Lava Surge instead reduces the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times. Volcanic Surge now also increases the chance for Lava Surge to trigger by 100%. WARLOCK Bonds of Fel (PvP Talent) explosion damage increased by 33%. New PvP Talent: Impish Instincts – Taking direct Physical damage reduces the cooldown of Demonic Circle by 2 seconds. Cannot occur more than once every 5 seconds. Demonology Master Summoner (PvP Talent) has been redesigned – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 20% and reduces the cooldown of Call Dreadstalkers by 5 seconds. Call Fel Lord (PvP Talent) no longer costs Soul Shards. Fel Cleave’s damage increased by 30% and is now cast 50% more frequently. QUESTS
RESEARCHERS UNDER FIRE SCENARIO Assist researchers Rannan Korren, Greta Herzig, and Thaelin Darkanvil as they investigate a Titan mining lockdown with their new niffen guides in the Zaralek Cavern. The scenario should begin every hour at the half-hour. Please submit your feedback in this thread. PUBLIC OBJECTIVES A public objective is a 5-10 minute, publicly credited bonus objective. Players will all make progress towards it’s completion together for rewards. Public objectives appear as stars on the Zaralek Cavern map. Stars appear 30 seconds before public objectives become active. Several new side questlines are now available: “Cause Without a Rebel” from Captain Drine in The Seat of the Aspects, Valdrakken. “A Race To The Finish” from Grogul in Glimmerogg, Zaralek Cavern. USER INTERFACE AND ACCESSIBILITY
Clicking on a quest icon on the map will now open the quest details in the Quest Log. Mousing over a quest icon on the map will highlight the corresponding entry in the Quest Log, and vice versa. Mousing over a quest icon in the Quest Log or map will temporarily show any blobs for that quest. In cross-faction guilds, the Guild Roster will now display a faction icon next to members of the other faction with a tooltip listing activities you can and cannot do together. PLAYER VERSUS PLAYER Color contrast has been improved in PvP scoreboards. Scoreboard table headers now have more descriptive tooltips. “Match Average Matchmaking Value” on the Solo Shuffle scoreboard has been changed to “Role Average Matchmaking Value” to more accurately reflect Rating calculation. The player’s end-of-match Matchmaking Value has been added to the Solo Shuffle scoreboard. EDIT MODE The Raid Frame menu now has a shortcut button that opens Raid Frame settings in Interface Options. You can now snap frames to the corners of other frames.
Heroic Aberrus raid testing continues this week on the 10.1 PTR with the Forgotten Experiments, Magmorax, and Echo of Neltharion.
Friday, March 24
Heroic The Forgotten Experiments – 13:00 PDT (16:00 EDT, 22:00 CEST) Magmorax – 14:00 PDT (17:00 EDT, 23:00 CEST) Echo of Neltharion – 15:00 PDT (18:00 EDT, 00:00 CEST)