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Starym

Why the Dragon Isles Were Cut From Vanilla WoW

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With all the speculation/"leaks" surrounding the Dragon Isles and 10.0, we thought we'd take a look at a video reminding us that they were originally planned (and partially developed) to be part of Vanilla, as well as why thy were removed at a certain point in development.

Hirumaredx dedicated a section of his "Unknown Side of WoW" series to the Dragon Isles and the actually pretty fascinating reason they were cut, which includes a big reason for WoW's overall success and popularity - namely how the much increased quest density (which came about accidentally) made the isles redundant. The video also includes a simply priceless quote from Chris Metzen on the lore, which perhaps today's Blizzard writers would do VERY well to contemplate. It's a very fast 3 minute watch so definitely check the whole thing out, with the rest of the video covering scrapped battlegrounds, humanlike undead and more.

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I find the dragon isles, the massive number of quests and the unreleased battlegrounds fascinating.  I wonder if they will implement these eventually.  A lot of it looks really cool

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