Jump to content
FORUMS
Sign in to follow this  
Staff

Cross-Faction Instances Coming in Patch 9.2.5

Recommended Posts

Not a fan of Mercenary mode either. Or the Dazar alor raid where you had to be the other faction. Or the Caverns of time instances that race change you. But at least those avoid the actual opposing races playing together in any way. 

I am not quitting because of this. Nor would I. I quit, or took a break, months ago due to the host of other issues with the game. My comment is that this doesn't make me want to come back like it sounds like it does a lot of other people. If I do ever come back, I would need to enjoy the game in a new way than I have for the last 15+ years due to this change. I mean, i guess if this is all it ever is, maybe not much will change, but I suspect this will lead to more things in the future that remove the faction divide.

I always played only Horde and I enjoyed that. Having a team. A cause. And I enjoy alts and trying out all of the classes and specs and creating new toons with their own identities. So now I sit at 47 toons. Most of them are level 50 not played in SL, but 12 of them (1 of each class) is 60. So that means if they do away with the factions, and I finally decide to bite the bullet and play the alliance races, I only have 3 character slots to create new toons to level. So I would have to delete other toons that worked hard on and like to revisit on occasion, or start paying for my old 2nd account again (been years since i did that, almost a decade). Or pay for race changes but not get to actually experience leveling each character.

If they got rid of the 50 character limit, THEN I would seriously be thinking about trying that and letting go of my old HvA mentality. And they could do that in many different ways, including a 1 time payment for an extra 50 characters of disk space or something. or requiring all 50 (or all current toons on the account) to be max level in order to create a new one. 

I am happy for all of the other players that have been waiting for this for a long time. Just wanted to share my dissenting view. I am sure there at least a couple boomers out there like me lol.

Share this post


Link to post
Share on other sites
On 1/31/2022 at 2:16 PM, Dahaka99 said:

finally no longer  1-2 hour queves

 

naw instead it will be queue up, wait for an hour cause this does nothing to cure the imbalance between tanks and healers compared to dps, get put into a group thats 4 members of opposite faction who immediately kick you cause of some "for the horde" or "the alliance" BS, repeat

Share this post


Link to post
Share on other sites
3 hours ago, Devylknyght said:

I always played only Horde and I enjoyed that. Having a team.

I mean, all this time you were playing alongside former Alliance members, their enemies from W2, Undead and Blood Elves. Even back then, some people didn't like Undead (Lordaeron humans) being tied to a faction, but lore has always taken a backseat to gameplay. Similar with the inclusion of Blood Elves, because there was a need for "pretty" race. And now both factions have their counterparts to Night Elves and Blood Elves, Nightborne and Void Elves.

You were fine playing like this before, but now playing alongside what are basically same races is not ok? I just find this as a rather weird issue to have.

3 hours ago, Devylknyght said:

I am happy for all of the other players that have been waiting for this for a long time. Just wanted to share my dissenting view. I am sure there at least a couple boomers out there like me lol.

Well, as a veteran player, sort of a "boomer", I like this change and it should be a major step towards full integration. If you don't like this, then what is your alternative? Without any changes, more people will keep transferring over from the Alliance to Horde, until Alliance completely ceases to function as a faction. From a financial perspective, there is no point in developing separate content for a faction that 65-70% of players will never see. Eventually, you wouldn't have any players to fight if the faction divide remained (or you would have to wait for a few hours in queue, this why mercenary mode for battlegrounds already exists). Even now, group finder is often pretty empty if you remove spam/advertisements. 

Share this post


Link to post
Share on other sites
2 hours ago, Calorat said:

naw instead it will be queue up, wait for an hour cause this does nothing to cure the imbalance between tanks and healers compared to dps, get put into a group thats 4 members of opposite faction who immediately kick you cause of some "for the horde" or "the alliance" BS, repeat

It's not for automated queues (at least for now), so nothing is going to change in this regard. Crossplay will only work for manually assembled groups.

Share this post


Link to post
Share on other sites
On 1/31/2022 at 8:28 PM, tillyboo93 said:

Negative feedback? I've seen nothing but positive feedback about that

 

There's been plenty of disgust over it on this site alone, so not sure how you're missing it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...