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By Piyo
FFXIV Mobile's Open Beta in China just released yesterday, and players are discovering what the monetization has in store for them... literally and figuratively!
If you haven't heard already, Final Fantasy XIV's Mobile game is currently available for open beta testing on their Chinese servers. We have previously covered how to play and what features the game offers, but what about their plans for monetization? Has it held up to what the developers said, and what the community wants to see?
Over at the r/FFXIV_Mobile community on Reddit, a lot of players have already dipped their toes, excited to revive their love for the Final Fantasy XIV universe. If it’s been a while, watching a new player go through A Realm Reborn might hit you right in the nostalgia.
Thanks to Reddit user RablaAndrews, they have summarized all of the things you can pay for in FFXIV Mobile. The game is currently free to play, but any game development takes time and money. For example, FFXIV on consoles and the PC requires you to pay a monthly subscription. So what are the ways you can support the game financially?
In-Game Currency & the Shop
Well, for starters, you can obtain exclusive in-game items using "Top-Up Points," which are purchasable with Chinese yuan. The approximate conversion rate is 1 Yuan for 0.14 USD, but keep in mind the current conversion rate changes and the Global version of the game may not reflect the same prices. These look just like the Crysta you can purchase from the Mog Station!
Everything in the "Mog Station" shop is purchasable using these Top-Up Points. This includes discounted costume sets we've seen from the actual FFXIV Online Store, mounts, minions, and even consumables such as the infamous Fantasia!
Surprisingly, even regular armor — the kind you'd normally grab off the marketboard for under 1,000 Gil — has been monetized. Have you seen how cute the penguin mount is?!
Monthly Subscription
FFXIV Mobile also offers a "daily check-in" subscription service that you can purchase for 30 days at a time. The game is free-to-play, but this is an optional premium service. It provides Top-Up Points each daily reset, and also seems to offer unique buffs and discounts, such as:
EXP Boost and Booster Consumables Less Marketboard Tax More Marketboard Slots Faster Mount Speed This is very similar to the "monthly card" system you can see in a lot of gacha games, such as Genshin Impact and Zenless Zone Zero. However, it is a little more player-friendly, as you can apparently "store them for up to 15 days if you [forget to login]". The current FFXIV subscription model does not account for daily gameplay, though this is slightly different for other regional versions of FFXIV.
Battle Pass System
FFXIV Mobile also offers a battle pass system, where players can do daily activities for battle pass points, and receive valuable rewards when the battle pass levels up. They originally didn't have a free tier in place, but it was added for the Open Beta after receiving player feedback. The battle pass provides up to 60 free levels of rewards, and an additional 80 (and some more) if you purchase for the paid tier instead.
Some of the free rewards this current battle pass offers include:
If you purchase for the paid tier instead, you'll get the free items along with some paid-exclusive things that appear to be purchasable from the shop too. Check out the full list here, translated by Reddit user RablaAndrews.
That’s everything noted so far from the Open Beta. What did you think of the different ways FFXIV Mobile has monetized their game? Do you think we will see something similar in the Global version of the game when it releases? If you want to show your appreciation, be sure to check out the full post on Reddit! Or even better, try FFXIV Mobile yourself!
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By Piyo
If you have played Final Fantasy XIV since Dawntrail's release, you may have heard about PlayerScope, a third-party tool. Recently they got a cease and desist letter!
Let's discuss what this means for the plugin's development, distribution of data, and what players should expect moving forward. As a reminder, Square Enix does not encourage any use of third-party tools. You can consult the official Prohibited Activities FAQ for more information.
What is PlayerScope and How Does It Work?
In summary, PlayerScope is a third-party plugin that records data from thousands of players without their explicit permission. This data can include anything regarding your character data to even learning about your User ID (which ties all of your characters together). Previously, Square Enix had officially confirmed third-party plugins cannot access your account, such as address and payment details, unless you give away your security information.
How does collecting this data work? According to what the community knows, players using this third-party plugin can automatically collect information from other players nearby. It’s like walking up to a stranger and they instantly know everything about you. Weird, but more importantly, scary: it only takes one nefarious player to ruin someone's day.
And opting out wasn’t easy either—you had to dig into their Discord and hand over your info just to be removed. Talk about unnecessary hoops! Square Enix has previously implemented a solution by changing how the information was being collected, but there is no official confirmation yet on its success, nor any hints we will get one. You can review the Letter from the Producer LIVE Part LXXXV where this topic was addressed below:
PlayerScope Stops All Development
Well thankfully, the PlayerScope third-party plugin announced on Discord they will be ceasing all activities due to a "formal cease and desist notice." Shared by the community on Reddit, the activities include "all stored data, including character and user records have been permanently and irreversibly deleted." This supposedly covers files from the public server and the developer's personal server.
What does this mean for the general playerbase? Thankfully, there is one less person who will advocate for sharing your data without permission. However, this does not stop future plugin developers, or those who have previously saved your data, from trying again. Unfortunately, the best we can do is to try and prevent it whenever we see it.
Are third-party tools prohibited in Final Fantasy XIV? It really depends. For example, we can say using a VPN or communicating over an external voice program are third-party tools. But neither of those really impacts how others enjoy the game. It definitely toes the line with the Terms of Service, but as far as we know, no one in any community has any positive feedback about PlayerScope.
Square Enix has been putting in the effort to prevent harassment and privacy breaches as much as possible, so we should be helping them. You can provide player feedback through their official channels. If you can't stop it from happening, at least spread the word so others can stay vigilant too.
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By Piyo
Have you ever wondered what soloing Final Fantasy XIV is like? Some may see this as a lonely experience, but it certainly isn't for RathGames and the solo community.
MogTalk is a Final Fantasy XIV podcast where the host FrostyMog interviews people of interest within the community! This podcast started many years back in February 2015, well before the Heavensward expansion even released in June; both the game and podcast have definitely come a long way.
The latest interview on June 16th, 2025 released as Episode 317 on MogTalk, featuring RathGames, a FFXIV player who exclusively does everything in-game solo. This includes the entire main story questline; no marketboard, trading, or partying with other players; no Trust Support; and so much more. His in-game name, Solo Only, is but a glimpse into his devotion to the cause.
If you want a transcript, a digest from Frosty_TV was released earlier today on Reddit. Just want the interesting tidbits? Read on!
RathGames and the rest of the Final Fantasy XIV solo community are well-known for their "single-player adventure" efforts. Many of them help each other and new players learn how to beat Deep Dungeons alone—a feat less than 4.9% of players across all data centers have achieved. If you've ever tried to clear Deep Dungeons alone, you know it is a difficult challenge!
Now imagine that, but for everything else in the game, from when you first started as a new adventurer to the end of the current Main Story. That's basically what RathGames has been doing for 870 hours (and counting!). The fact that he has already made it to Titania, around the start of Shadowbringers, is impressive!
Now, this doesn't mean that soloing FFXIV is necessarily easy: RathGames has had his share of struggles and often had to restart duties from scratch if his melds are a little off, or he misses some very critical hits. Thankfully, his supportive community has grown over the length of his journey, offering to help him with maximizing his damage output or even counting the number of frames it takes to kill a boss. That is some impressive dedication!
Did you know RathGames also has his own favorite solo-friendly jobs? I hear he's a big fan of Warrior's mitigation and healing, but don't forget Paladin either! This is one job that gets better through Stormblood, trust us. He's also tried out other Tanks, and notes his favorite DPS to play level-synced is, in fact, Red Mage.
If you've never tried any of the jobs he mentioned, we have several guides on Icy Veins to help you learn! Each one is written by someone who knows the job well, so you're sure to learn something new -- and maybe start another challenge just like RathGames.
One of the biggest difficulties with this challenge is that leveling a new job takes time. Like, a lot of time. RathGames, as well as anyone who has tried leveling a brand-new Level 1 class, knows there are not that many fast ways to level without the boosted experience from Main Story Quests. As a result, he notes that he doesn't try to pick up a new job unless he has to—and is incredibly thankful the Palace of the Dead level grind is over. Phew!
RathGames's current goal is to reach the end of Endwalker, but maybe the Seat of Sacrifice LB3 check will prove to be impossible to overcome? This was a mechanic to check that many new players failed back in Shadowbringers, and it is very difficult to execute on Blue Mage without any limit break. He plans to expand the challenge to Dawntrail once the next expansion releases, but until then, you can check out his content on Twitch and YouTube below!
RathGames on Twitch RathGames on YouTube Also, a big thank you to MogTalk for hosting this interview! This summary can't possibly cover everything they discussed, so maybe consider checking out their podcast sometime!
FrostyMog on Twitch MogTalk on YouTube -
By Piyo
What is it like to play Final Fantasy XIV away from the comfort of your home? What if it was free-to-play? Well, now you can! FFXIV Mobile officially launched its Open Beta in China today!
The Global version was first announced back in November 2024, as part of a collaboration between Square Enix and the FFXIV Mobile Developer Team at Lightspeed Studios. This developer is well-known for developing games like Apex Legends Mobile and PUBG Mobile, so we are also hopeful FFXIV Mobile will live up to its "older sibling."
Currently, players can experience the Open Beta for FFXIV Mobile in Chinese only. If you want to play, you can sign up at the official Chinese website here, hosted by Tencent. There are app download links for Android and iOS devices, but you will need either a WeChat or QQ Account to register.
According to their official news as well, it is recommended you have the following storage space available for installation:
Android Devices: 145MB for the Installation Package, and 12GB for Resource Updates iOS Devices: 3.98GB for the Installation Package, and 9GB for Resource Updates If you had a previous version of the Mobile game, it is recommended you reinstall entirely. To play, they recommend using a device that is Android Version 10.0 or higher, or iOS Version 13.0 or higher. I wonder if my own phone can play this game, then I can play FFXIV on two devices at once!
As far as the community knows right now, there is no controller support available yet. Be sure to submit any feedback to the Developers, it may be implemented when the Global release happens!
If you are having difficulties finding the game on your App Store, try searching with its Chinese name! There's also a growing English-based community over on Reddit, so feel free to browse their feed for more information.
FFXIV Mobile is also free-to-play, which means you get to experience all of the content without any harm to your wallet! The game features the Main Story from A Realm Reborn, as well as several duties and events for you and your friends to enjoy. For the real-life "Moneybags", they also offer microtransactions through their Battle Pass feature and glamour cosmetics.
Right now, they are running an event from June 19th to July 9th, 2025 (UTC+8) that's focused on... Penguins? How did they get into Eorzea?! Play the game to find out, and maybe you can even return them home!
They have also made several changes to their monetization since the last Closed Beta test, which have been summarized and translated to English by LishiDeYinhe (历史的银河) on YouTube. Most of these changes are intended to keep the player-base happy for a long time. Hopefully we will see something similar (or improved!) whenever the Global Version of the game releases!
There is no information on the Global release just yet, so keep your eyes out! Maybe they'll announce something at the Live Letter on Friday...
The Official Release for FFXIV Mobile in China is currently set for August 2025. Maybe the Global version will release soon after? It's only a few months away, so get to playing FFXIV Mobile today!
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By Piyo
Final Fantasy XIV just finished its longest maintenances yet on June 17th at 12:13 AM (PDT). The maintenance team certainly worked on a bucket list of fixes, so let's review a few of them!
No more confusing checkmarks in Cosmic Exploration! For Silver Star and Gold Star missions, you will only get a checkmark if you have completed the requirements. In Occult Crescent: South Horn, when Phantom Job Thief used Vigilance, the "Foreseen Offense" status was sometimes missing. Oops! It's been fixed now, thankfully. A number of awkward bugs have also been addressed, like the very Persistent Pot NPC in Occult Crescent: South Horn, or incorrect NPC movement in the Mamool Ja quests. And last but not least, the Japanese Data Center also got an infrastructure update. Patch 7.3 is around the corner, so it definitely helps to fix issues sooner rather than later!
Speaking of the upcoming patch, did you know there's a Live Letter scheduled on Friday, June 20th at 4:00 AM (PDT)? The Letter from the Producer LIVE Part LXXXVII will address the player feedback on both Cosmic Exploration and the Occult Crescent. As well, we will also get a sneak peek of what will be releasing in Patch 7.3!
Many end-game raiders are expecting news of another Ultimate Raid this expansion, but we might also see the next installment in the Echoes of Vana'diel Alliance Raid series too. The Live Letter will be hosted officially on the following streaming services:
YouTube Live Niconico Live Twitch Just as a reminder, the presentation slides will be in both Japanese and English text, but the stream audio will be in Japanese only. Thank you for your understanding!
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