Jump to content
FORUMS
Sign in to follow this  
Starym

Patch 9.2 Hotfixes: March 1st

Recommended Posts

aHy5tpW.jpg
 

More hotfixes arrive with the launch of Season 3, with a huge batch featuring everything from class tuning to raid changes, Zereth Mortis and Cypher improvements, PvP and quest fixes and even a small Season of Mastery note!

Blizzard LogoMarch 1 (Source)

Classes

  • Druid
    • Balance
      • Fixed an issue where Celestial Pillar Celestial Pillar (2-piece Set Effect) would not be activated if triggered too quickly.
  • Monk
    • Mistweaver
      • Reverted a change in Eternity’s End to Fallen Order Fallen Order's (Venthyr Ability) Crane Adept’s Enveloping Mist Enveloping Mist cooldown and cast variance that caused Enveloping Mist to only be cast once per summon.
        • Developers’ notes: In 9.1, it was identified that the Crane Adept guardians summoned by the ability Fallen Order would cast an additional Enveloping Mist if players reached a certain amount of Haste. Generally, we try to avoid these “Haste Breakpoints” that introduce big jumps in power with arbitrary amounts of a particular stat. In 9.1.5, we shared that we intended to fix this problem in the player’s favor, by ensuring that the Adept’s always cast Enveloping Mist twice per summon. However, upon further review, we opted to not make this change due to balance concerns. For 9.2, we made a change early in development that caused Fallen Order Adepts to be limited to casting a single Enveloping Mist. We are reverting that change via hotfix so that Fallen Order will have the same functionality as it does in 9.1.5. In the future, we will be looking at Fallen Order’s tuning and might make adjustments, but we do not want to make such a large change to this ability before Season 3 starts.
  • Shaman
    • Restoration
  • Warlock
  • Warrior
    • Protection
      • Damage of all abilities increased by 6%.

Creatures and NPCs

  • The Ancient Translocators for the Sepulcher of the First Ones and Antecedent Isle will now appear on the Zereth Mortis zone map.
  • Antros' Dark Deterrence no longer persists after completing the encounter.
  • Mounts are now disabled on top of the quest characters in the center of Haven.
  • Fixed an issue where the vines to start the Gluttonous Overgrowth encounter would not respawn.
  • The Engulfer’s health now increases as more players engage it in combat.

Cypher of the First Ones

  • The "Sopranian Understanding" Cypher talent is now locked while being researched on an alternate character.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Volatile Sentries will now correctly detect stealthed and invisible players.
    • Vigilant Guardian
      • Volatile Materium now activates more quickly after all currently activated Volatile Materium have been defeated.
      • Pre-Fabricated Sentries now activates more quickly in an attempt to keep two Pre-Fabricated Sentries active.
    • Artificer Xy’mox
      • The visual of the Genesis Rings now better matches the effect.
      • Reduced the damage of Hyperlight Sparknova by 30% on all difficulties except Mythic.
      • Artificer Xy'mox now uses abilities at a slightly less frantic pace while below 30% health.
    • Prototype Pantheon
      • Fixed an issue where players were unable to loot The Prototype of Absolution upon completion of the encounter.
    • Halondrus the Reclaimer
      • Reduced the amount of damage absorption provided by Reclaim by 20% on Normal and Heroic difficulties.
      • Reduced the amount of damage Reclaim gains periodically to 25% of its initial value on Normal and Heroic difficulties (was 50%).
      • Reduced the base speed of Ephemeral Motes by 20% on Heroic difficulty.
    • Anduin Wrynn
      • The healing absorbed by Anduin's Befouled Barrier has been reduced by 25% on Normal difficulty and reduced by 30% on Heroic difficulty.
  • Plaguefall
    • Fixed an issue that caused Ickor Bileflesh's Ghost Step to spawn Margrave Stradama early.
  • Mythic+
    • Mythic+ Rating colors have updated rating requirements due to the addition of the two Tazavesh dungeons. Uncommon, Rare, Epic, and Legendary now require 25% more overall rating than they did before.
    • Enemies that are part of a dungeon boss encounter are no longer affected by the Bolstering affix.
      • Developers’ note: Bringing additional enemies into a boss fight is a common tactic at higher key levels, and the current interaction of Bolstering with bosses largely prevents players from using that tactic. We've discussed this interaction and feel that it's not necessary to our goals for the affix, so we're making an adjustment with the hope of opening up more strategic choice during Bolstering weeks.
    • So'leah's Gambit
      • Timecap'n Hooktail
        • Fixed an issue where Corsair Brute could trigger affixes.

Items and Rewards

  • The Dominance Key will no longer drop once you've opened the Domination Cache in the Endless Sands area of Zereth Mortis.
  • Many Uncommon (green) quality items in Zereth Mortis will now correctly drop as Bind on Equip instead of Bind on Pickup.
  • Fixed an issue which could cause Bell of the Endless Feast to stack much more quickly than intended.
  • Fixed an issue which allowed the Cache of Sepulcher Treasures to drop the fist weapon, Domination's Deliverance.
    • Developer's note: This week's Timewalking cache is only intended to contain loot from the first 8 Sepulcher of the First Ones encounters. In the future, after all of the raid has been seen by players, it will be updated to include loot from all Sepulcher bosses.
      While it was unintended that this weapon be available to anyone this week, we do not believe that its presence at a Normal Raid power level distorts competitive fairness, so we will not be removing it from characters who received it.

Player versus Player

  • Brawls
    • Fixed an issue that caused Warsong Scramble to show up in the calendar twice in the normal rotation.
    • Something Different” weekly brawl quest is no longer completed when participating in Solo Shuffle.

Quests

  • The Irresistible Goop quest item now returns to the player when they return to the quest area for “Feed the Annelids .”
  • The damage done by Generated Shapesmith and Generated Oracle during the quest “Step Into the Ring” has been reduced.

WoW Classic Era and Season of Mastery

  • Fixed an issue causing the Outhouse in the "Locked Away" quest to no longer be interactable until a server reset.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The fourth week of Season 2 is here and we're looking at the most popular specs for Mythic+.
      Earlier this week, we also looked at the Mythic+ Tier List for Week 4 of Dragonflight Season 2.
      Data Reliability
      The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more. 
      To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
      This week's affixes are Fortified, Afflicted, and Raging.
      The Most Popular Healers in Mythic+
      Restoration Shaman -- 12630  (31.59%) runs Restoration Druid -- 8316  (20.8%) runs Preservation Evoker -- 5067 (12.67%) runs Holy Paladin -- 4810 (12.03%) runs Discipline Priest -- 4762 (11.91%) runs Holy Priest -- 3260 (8.15%) runs Mistweaver Monk -- 1138 (2.85%) runs
      The Most Popular Tanks in Mythic+
      Protection Paladin -- 21471 (53.65%) runs Vengeance Demon Hunter -- 6343 (15.85%) runs Blood Death Knight -- 4681 (11.7%) runs Guardian Druid -- 3392 (8.48%) runs Brewmaster Monk -- 2644 (6.61%) runs Protection Warrior -- 1491 (3.73%) runs
       
      The Most Popular DPS in Mythic+
      Shadow Priest -- 20731 (17.28%) runs Retribution Paladin -- 16359 (13.63%) runs Subtlety Rogue -- 12307 (10.26%) runs Fury Warrior -- 8858 (7.38%) runs Balance Druid -- 8084 (6.74%) runs Enhancement Shaman -- 5936 (4.95%) runs Havoc Demon Hunter -- 5450 (4.54%) runs Devastation Evoker -- 5424 (4.52%) runs Destruction Warlock -- 5255 (4.38%) runs Frost Mage -- 5219 (4.35%) runs Beast Mastery Hunter -- 3625 (3.02%) runs Windwalker Monk -- 3413 (2.84%) runs Elemental Shaman -- 3211 (2.68%) runs Demonology Warlock -- 3019 (2.52%) runs Fire Mage -- 2792 (2.33%) runs Marksmanship Hunter -- 1971 (1.64%) runs Survival Hunter -- 1708 (1.42%) runs Frost Death Knight -- 1564 (1.3%) runs Feral Druid -- 1429 (1.19%) runs Outlaw Rogue -- 1246 (1.04%) runs Arcane Mage -- 970 (0.81%) runs Unholy Death Knight -- 704 (0.59%) runs Arms Warrior -- 554 (0.46%) runs Assassination Rogue -- 119 (0.1%) runs Affliction Warlock -- 47 (0.04%) runs
    • By Stan
      Kalimdor Cup is just the beginning. Based on datamined icons from the latest 10.1.5 PTR build, we're getting Dragonriding cups in other locations, including Outland, Pandaria, Draenor, the Shadowlands, and more.
      The latest Patch 10.1.5 build adds new calendar icons that hint at the arrival of new holidays in the form of Dragonriding Races (or cups) available in old expansion zones:
      Broken Isles (Legion)

      Draenor (Warlords of Draenor)

      Eastern Kingdoms (Vanilla)

      Great Sea Islands (Kul Tiras & Zandalar)

      Northrend (Wrath of the Lich King)

      Pandaria (Mists of Pandaria)

      Shadowlands (Shadowlands)

    • By Stan
      The no heal comp strikes again as Psy and their group cleared a Mythic +24 dungeon without a healer. Congrats!
      Placeholder for tweet 1665035696745136129 While we have no VoD of the run, the no healer comp sparked some interesting discussion on Reddit regarding current class balance. Some think off-healing needs to be nerfed, while others think the group is actively handycapping themselves by not having a healer by doing 100K less DPS when compared to a +23 run with a healer.
    • By Stan
      Rextroy discovered a completely broken and random interaction between Azerite and a Retribution Paladin talent that resulted in a +840% Movement Speed increase.
      Background Information
      This is, as stated NOT a hack, I have and will never hack ingame.
      But it is a really odd... one of THE weirdest interaction I have experienced so far ingame, because somehow the Azerite Trait "Indomitable Justice".
      Made back in Battle for Azeroth, meant to increase your damage on Judgement depending on the enemy health. Will bug out the "speed portion" of Judgment of Justice.
      Judgement of Justice is a new talent added in 10.0.7. That adds some damage to Judgment, and also your movement speed.
       
      It is most likely coded in a way so that the 10% damage bonus to Judgment, overlaps with the speed part of the talent. And Indomitable Justice, that boost the damage of Judgment, just hypercharges the talent.
      I went with a build to have access to as many Judgments as possible, and as often as possible! With a haste and speed set my speed maxed out at around 840% (You ARE able to get it higher but that requires BIS azerite pieces (ilvl wise) aswell as more base speed.
      Talking about the Azerite pieces, the speed scales with their ilvl. The best ones to get is from Eternal Palace mythic, since the ilvl will be fairly high and it has lots of potential "Indomitable Justice" drops.
      This speed is limited to content where Azerite is enabled, so you cannot use it in any "serious" PVE or PvP content!
      Please note that all the bugs have been reported and fixed before Rextroy uploaded the video.
    • By Stan
      We're comparing raid spec popularity with average overall DPS in Patch 10.1. Find out how your spec performs!
      Here's an interesting figure created by Reddit user AttitudeAdjusterSE who compared raid specialization popularity with overall DPS from Mythic difficulty parses in Patch 10.1. The data is taken from WarcraftLogs from the last two weeks. 
      Figure
      Frost Death Knight is in an interesting position. While the number of parses is minimal, their overall DPS in the highest. Frost Death Knights are followed by Devastation Evokers, Demonology Warlocks, Elemental Shamans, Affliction Warlocks, and Shadow Priests. 

      Source: Reddit
×
×
  • Create New...