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Starym

Sepulcher of the First Ones Mythic RWF Summary, Day 5: Groundhog Day

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64745-sepulcher-of-the-first-ones-mythic
 

So, remember when I said yesterday was Halondrus day? Yea, about that...

In the definitely most uneventful day of the race (at least at the very top), even including the non-racing Normal and Heroic splits first day, we had a WHOLE lot of Halondrus progress on day 5 of the race. The end result? 15%. No, he's not at 15%, the guilds just managed to get him down another 15% from yesterday, with the current best coming in at 26.44, a mere 262 pulls in (only two more pulls and that would have been quite the coincidence)! So we've gone well beyond Painsmith levels here (who came in at 107) and are slowly moving towards Fallen Avatar levels of 400+ pulls, but that would be crazy... right?

The day started with plenty of Echo progress, and in the evening we had a nerf on the boss, but even that wasn't quite enough to get it down, with a 10% health reduction, Planet Cracker spawn locations  no longer being variable and Crushing Prism being less likely to target ranged players. The pulls did improve after that, but we are still not seeing any long stretches in phase 3, as both guilds have made it into the phase, but died pretty soon after. Let's take a look at the current best pull from Liquid:

And here's Echo's best:

Of course it's not all just about the most recent boss and the top two guilds in the Race to World First, and that's a fact that's been shown very clearly in this raid, as we actually have 7 guilds progressing on Halondrus. SK Pieces have been up there since yesterday and gotten the boss down to 63%, with BDGG joining them on 6/11 and 57% on the boss. Method also hopped on the Halondrus train after their Lihuvim kill... Speaking of which: remember that 0.02% wipe from yesterday? Well they had another close encounter just before actually killing the boss:

Method only had around 35 pulls on Halondrus, ending on 69%, while Skyline and Aster also cleared up to the giant crab in a very impressive display, and while Skyline also got him down to 69%, Aster only got a few pulls on him before calling it a day.

To stay on Halondrus just a bit longer, here's a look into what it can look like in the fight, coming from two very different perspectives:

And then there's... this:



In closing, today brings quite a few questions. Is there another, bigger nerf coming to Halondrus? Can the following bosses even live up this, both in terms of difficulty and pull count? Does anyone even WANT them to be as hard or harder (yes, I do, if no one else)? Is this really just a miscalculation on Blizzard's part or is this level of difficulty intended? Will we even see the Jailer Mythic this week (no)?

While the Sepulcher may be slow-playing us, it is definitely a VERY different experience, both for the raiders and us viewers, and I for one really like it. With the guilds not having seen the final three bosses on Mythic at all ever, and Anduin still standing in the way (not to mention the small matter of 26% left of the giant crab), this one truly may see the third week - which is where we might get into some serious trouble. The third week of Mythic will see double legendaries come in, and if the guilds are close to downing the Jailer before then, it may be a matter of US reset first, get the legendaries and Jailer just dies, since they're a huge 15%ish buff to everyone (depending on raid comp). However, if the Jailer is tuned with double legendaries in mind, then it's all good and we'll see some progression in week 3 as well. And if Halondrus wasn't just an extreme case of overtuning, that may be exactly what we're seeing here. If the intention is week 3 Jailer progression, why not slow things down before that and give the top guilds other bosses to properly progress on and not just be stuck on the Jailer for 10+ days?

In any case we'll see what happens today, as we will most likely be seeing some form of nerf, since without one we may be having a few more Halondrus days ahead of us! As usual you can check out Raider.IO's live coverage for a lot more details, clips, and everything related to the RWF.

Sepulcher611Liquid.png

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Help me understand something.

Why are they already nerfing the boss and saying it may be overtuned ?

Guild ilvl aren't even on heroic ilvl of the raid so its completely normal that its's just difficult to down a mythic boss.

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5 hours ago, Mirriah said:

Help me understand something.

Why are they already nerfing the boss and saying it may be overtuned ?

Guild ilvl aren't even on heroic ilvl of the raid so its completely normal that its's just difficult to down a mythic boss.

This is true for most guilds, but the world first guilds put insane amounts of effort, boe epics and split raids, far above the rest. They're also probably the best or close to best raiders in term of personal skill, and get crap ton of support from community and sponsoring. 

 

If they're having this much trouble, "average"  mythic guilds might find it unfeasible to defeat this boss before the next expansion breaks, which is rarely the design goal. 

 

Of course, blizz often nerfs bosses a fair bit over the months of a given tier, but 300 pulls for the top guild is excessive even for that. 

 

Is it good or bad when it comes down to it? I donnu. For viewers it might be more interesting, but for actual raiders it feels a bit weird to face completely nerfed bosses after top guilds faced something much harder. 

Edited by Mishmish

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