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Sepulcher of the First Ones Mythic RWF Summary, Day 6: The 2nd Most Pulls on a Non-Endboss

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Yep. It happened again. It might be time to rename it to the Halondrus Race to World First summary. While the crab still lives, he did get awfully close to death today, as the top guilds pushed and pushed, and Liquid managed to get it down to 5%!

This time around there really isn't much to tell outside the hundreds of pulls on the boss, getting ever closer and closer to maybe finally seeing Mythic Anduin. After quite a few pulls during the day, Echo eventually decided to bail and head for splits, after getting the boss down to 26.73%, and that was pretty much it for them.

Some Echo members even resorted to extreme measures to try and get the boss down:

Liquid also progressed on the boss a long time, getting him down about 2% at a time, but found their turbo button late in the evening, but before we get to the best try so far, here's an example of how fast it can all go horribly wrong - from an all alive, all rezzes ready, great pull into phase 3, positions set and ready, to...

Once they found their groove they actually managed to get the boss down to 10%, and very consistently reached phase 3 and sub 15% attempts, we saw quite a bit of progress, starting with said 10% try:

And finally, we got to the 5.58% best pull of the day and overall race, as Liquid gave it their all, having kept their comp steady for dozens of hours, and it almost completely paying off:

During all of this, as the pull count inflated to an insane 346 for Liquid, the boss surpassed many others in the wipe/pull count rankings (that is, if it does end up being Liquid that get the World First - if Echo get it, the pull count may be lower). Halondrus currently has the 2nd most non-endboss pulls of all time, with only Fallen Avatar above him (with an even more crazy 454 pulls).

We also had new additions to the crab victim society, as Aversion, FatSharkYes and Instant Dollars all downed Lihuvim, World 8th-10th, and FSY had this particularly relevant comment to add to their current predicament:


We've heard many players and casters very seriously call Halondrus the hardest boss of all Shadowlands, and even BfA if you exclude Azshara and N'Zoth, and at this point that does feel pretty accurate. I have to say it was a little surprising to not see any nerfs to the boss today, which seems to imply we may not see them at all until the reset. Anduin is just sitting there waiting, and at this point can't help but feel easy in comparison - unless Blizzard are truly crazy and we only see harder bosses from now on. But that's not possible. Is it?

And finally, let's take a look at the top guild percentages and pull counts on Halondrus, courtesy of Raider.IO.

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I like that it's just hard overall, and not overtuned. 1 fuckup, and you wipe. 

Also, I hope bosses get harder as they progress, since that would make sense. The further you get into the dungeons/raids it should be harder.

Going to be exciting to see how Anduin and the 2nd last boss, along with the Jailer goes.

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43 minutes ago, Znifler said:

Going to be exciting to see how dreadlord and the 2nd last dreadlord, along with the dreadlord goes.

ftfy

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On 3/14/2022 at 4:03 PM, Yridaa said:

ftfy

Hahahaha, I love this! I actually had to triple check my comment, and never found out where I wrote that, until I realized it was the meme... 

  • Haha 1

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