Jump to content
FORUMS
Sign in to follow this  
Starym

Sepulcher of the First Ones Mythic RWF Summary, Day 7: Crab Down, Anduin Up

Recommended Posts

64808-halondrus-the-wallpainsmith-of-the
 

A glorious day in the Sepulcher, we had quite the party with a lot of crab cakes ready, as Liquid managed to take down Halondrus, and are still the only ones to do so. We saw plenty of Anduin progress out of Liquid as well, as more and more guilds arrived at, and mostly decided to avoid fighting, Halondrus as well.

While Halondrus did die today, it was still mostly about him, as Liquid only took about an hour from their raid start to take him down, but still managed a tragic 0.7% wipe along the way:

We've already checked out the actual kill and roster in our kill post, but we did get the official kill video in the meantime so let's take a look:

And we even got a very special message from Blizzard leader Mike Ybarra on the occasion:

And so Halondrus officially became the 2nd most pulled non-endboss of all time, coming in at 357 pulls in the end, actually tying Method's Queen Azshara kill. Now it remains to be seen how the other bosses of the Sepulcher will measure up, but those that killed him and are progressing on him have nothing but good things to say about the encounter design, despite going crazy with the amount they're seeing of him.

And while Liquid went on to a whole lot of Anduin pulls and finishing up their weekly chores before their reset, all eyes were on Echo to see how long it would take them to catch up - and we still don't know the answer to that. As they kept pushing they actually managed to get extremely close to a kill about an hour after Liquid's World First, ending on 3.79%:

Unfortunately for them, that was also their best try of the day in the end, as they did manage to get around 5% a couple more times, but didn't close the deal with the crab just yet. They have 1 more raid day before the reset to catch up and see Anduin.

Speaking of the dominated one, Liquid had quite a few pulls on him already, but that's mostly due to how short many of them were as the guild  was/is trying out different things, and there's a very convenient platform to jump off of! They ended their day very early since the reset is coming up, but they did manage to see phase 2 once, which is where their best pull comes in, at 72.5% in the 77th pull and about 5 hours of progress on the boss.

The other piece of potentially interesting news is that, according to casters on the Liquid stream and Liquid GM Max himself, Blizzard said they would not be nerfing Halondrus at all until someone killed the Jailer and won the race.

We also had many new additions to the crab victim society, as Chao Jie, KeaHoarl, Soniqs Imperative, Lotus, iKTB, and Club Camel all downed Lihivum, but many of them decided not to do too many (or any) Halondrus pulls before calling it a day.

    Clipboard03.jpg
    Source: Raider.IO.

    When it comes to all guilds on all bosses in the Sanctum, here's the lay of the land:

    • 95 on 1/11
    • 55 on 2/11
    • 35 on 3/11
    • 39 on 4/11
    • 5 on 5/11
    • 15 on 6/11 and crab duty
    • and only Liquid on 7/11.

    Today is reset day for US guilds, so we'll see how much time is spent there, not to mention potential additional splits if some more characters need to be geared up for the following boss strats, while the EU guilds struggle against Halondrus still. It remains to be seen how quickly or even if Echo can take down the crab and take a look at Anduin themselves before the reset, and whether and when we'll see some more progression out of Liquid. It's going to be an interesting day to be sure.

    As usual, for live coverage you can hop on over to Raider.IO.

    Sepulcher7Liquid.png

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Starym
        We have another sign of just how close we are to 9.2.5 launching, as Martin Benjamins, a well known dataminer and Community Council member, has spotted that the patch has moved to the production hardware and software side of the PTR! With yesterday's build being labeled as a release candidate and the fact that the move to this side of the PTR usually marks 1 week before the actual launch, could we be seeing the patch as soon as next week?
         
        The big argument against this is we still haven't heard any official announcements from Blizzard on the release date, but usually with patches they do so with the Season ending soon posts, and considering Season 3 is NOT ending when patch 9.2.5 launches, this might be less of an issue. Official patch date announcements tend to come right around the first release candidate appearing so let's see if we hear anything official soon, but until then, there's a solid likelihood of 9.2.5 arriving a lot sooner than expected!
      • By Starym
        Fishbones06 is back with more glyph options, this time some very angry and very polearm-y Warriors, and we paired that with one of their earlier works with blacksmith-themed elemental glyphs as well!
        Starting with the Warriors, we have some Alliance/Horde themed ones, with a banner linked to Rallying Cry and polearm + shield combo (which is a bit more of a transmog) on the Alliance side, and all the anger linked to Dragon Roar for Horde. (The image is animated, just click on it if it doesn't auto-start.)
        Then there's an older concept, with some blacksmith-themed Shaman elementals:

        Source.
        And finally, here are some comments from the glyph-maker:
        Exactly, I started making them because if you go to any wow forum, the community has list and list of ideas for Glyphs, but no visual representation.
        ...
        The thrust animation and the ready idle stance is real. The only thing I changed was the arm holding the polearm.
        ...
        I agree, the artist truly are the heroes. I'm just playing and changing the assets they've provided. On classes I dont play much, I rely on class forums on what they would want to see. My goal for this, is to just bring visual representation to these ideas and to push blizzard into consider them and to see the excitement from the community for something like this.

        - Fishbones06
      • By Stan
        Content creator MGM found out during Patch 9.2.5 testing that cross-faction queue works for Timewalking raids, which is a neat feature!
        Cross-faction grouping comes with a few limitations; you must be Battle.net Friends with the person you're inviting or you both need to be members of the same cross-faction community. So far, we thought the feature was limited to Mythic+, raids, and Legacy raids.
        It turns out you can queue up for Timewalking raids cross-faction as well. You can learn more about cross-faction play in our overview.
        Placeholder for tweet 1529130447023792133
      • By Stan
        We're looking at some interesting Genn Greymane audio files from Patch 9.2.5. This post contains spoilers.
        The audio files play during the "Eyes of the Wolf" quest when Greymane sends you to meet Calia Menethil in Brill and spy on the Forsaken as they're gathering in Tirisfal Glades for an unknown purpose.
        Transcript
        Genn Greymane: You must don a disguise and travel deep into enemy territory. Do not let down your guard.
        Genn Greymane: In life, Calia Menethil endured more than her share of sorrow. She may not be a typical undead, but the Forsaken are not to be trusted. 
        Placeholder for tweet 1528767413696733184 Sylvanas no longer unites the Forsaken and your goal is to find out what they are up to. Genn also says "Calia is no typical undead". Do you think Genn will try to hunt her down or attack the Forsaken at their gathering?
        I wouldn't be surprised if he secretly planned a coup. After all, it was Sylvanas who killed his son Liam Greymane.
        Most of the Patch 9.2.5 content remains encrypted, so we don't know exactly what will transpire until the patch hits live servers.
      • By Stan
        Blizzard has updated some abilities cast by Nathrezim Infiltrators in the first Release Candidate of Patch 9.2.5.
        Introduction to the Season 4 Affix
        The Season 4 affix is called Shrouded and causes groups of mobs to hide a dreadlord that gives you stackable buffs upon death.
        Shrouded - Nathrezim infiltrators have disguised themselves among enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture. How Does the Season 4 Affix Work?
        At the beginning of each Mythic+ Dungeon, there is a bounty hunter NPC who offers you Critical Strike/Haste/Mastery/Versatility buffs for each dreadlords you help capture, stacking up to 20 times.
        Bounty: Critical Strike - Critical Strike increased by 2% for each dreadlord captured. This effect stacks. Bounty: Haste - Haste increased by 2% for each dreadlord captured. This effect stacks. Bounty: Mastery - Mastery increased by 2% for each dreadlord captured. This effect stacks. Bounty: Versatility - Versatility increased by 2% for each dreadlord captured. This effect stacks. After you make your choice, you will be granted a 2% buff to the secondary stat of your choice.
        Nathrezim Infiltrators
        Throughout the dungeons, some NPCs will have a purple aura and the Disguised debuff. These will transform into Nathrezim Infiltrators when you enter combat. Nathrezim Infiltrators replace regular trash mobs in dungeons, so this might directly affect Mythic routes.
        Nathrezim Infiltrators cannot be stunned or death-gripped. The spells are not interruptible.

        When the dreadlord is captured you will receive another +2% secondary stat increase (on top of what you had at the beginning, as this buff stacks up to 20. Shortly after the dreadlord is captured, you'll receive another buff which restores 6% health and mana every second for 3 seconds.
        Restoration - Restoring 6% health and mana every 1 sec. What Abilities do Nathrezim Infiltrators Use?
        Nathrezim Infiltrators will use 3 abilities. The first one is a frontal cone which reduces healing received for a short duration, the second one heals the dreadlord for a portion of the damage inflicted and the third one puts the player into a statis.
        Blizzard adjusted two abilities used by Nathrezim Infiltrators in the Patch 9.2.5 Release Candidate this week. We highlighted the changes below.
        Vampiric Claws - Strikes the target inflicting 50 45 Shadow damage and healing for [ 10,000% of E1 ]% of the damage dealt. (20 yd range, 3 sec cooldown, 1.5 sec cast)
        Carrion Swarm - Inflicts 35 38 Shadow damage to enemies in front of the dreadlord and reduces healing received by 25% 50% for 10 sec. (100 yd range, 3 sec cooldown, 2.5 sec cast)
        Nightmare Cloud - Creates a wandering Nightmare Cloud for until cancelled. Coming into contact with a Nightmare Cloud afflicts players with [email protected] (3 sec cooldown, 2 sec cast)
    ×
    ×
    • Create New...