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miyari

wow Warlords of Draenor Battle Pet Guide

2 posts in this topic

6451-warlords-of-draenor-battle-pet-guid

Check out our guide to the new pets (so far) in WoD!

Warlords of Draenor is still some time away, but we wanted to take a look at the battle pets Blizzard has added to the game so far! In addition to a plethora of new achievements, mounts and other fun items, there will certainly be tons of new additions to player's pet menageries with this expansion. We're already starting to see Draenor wild pets along with some awesome profession-crafted pets! The inv_helm_cloth_petsafari_a_01.jpgSafari Hat item is now a toy, so you can easily "equip" the buff using a spell, rather than having to switch equipment. A newly upgraded hat, the inv_helm_cloth_petsafari_a_01.jpgSavage Safari Hat, will be available and offers a phenomenal 20% experience buff! Read on to find out more about the upcoming pets and pet items in Warlords of Draenor!


We'll see new, functional items such as pet-class specific Battle-Training Stones that grant a single pet level upon use and some new cosmetic items like inv_elemental_eternal_air.jpgGloria's Glorious Gliding Goodies. Blizzard has also added a few more costumes for the Perky Pug, but unfortunately there's no sign of cosmetic items yet for any other pets. We'll likely see new rewards for pet daily quests in future patches, perhaps with achievement_guildperk_honorablemention.jPet Charm as a new currency reward.
 
One of the more whimsical additions in Warlords of Draenor is the inv_pet_baby_elekk_blue.jpgElekk Plushie, a companion lovingly crafted by Tailors. This adorable, fluffy trumpeter is a passive battle pet; that is, none of his abilities actually do anything. Blizzard has added special achievements for the bravest of the plushies, including an achievement for leveling the to level 25 (spell_magic_featherfall.jpgOverstuffed) and another for besting the most challenging trainers with an Elekk Plushie on your team. So far, inv_pet_baby_elekk_blue.jpgAn Awfully Big Adventure only includes the Celestial Tournament trainers but game designer Jonathan LeCraft has confirmed on Twitter that more trainers will be added. 
 
It's certainly looking to be a fun (and perhaps a little silly) expansion for pet collectors and battlers everywhere, so do take some time to check out our guide to all of the currently known pets in Warlords of Draenor! Don't forget you can click on a pet's name to check out the pet on WoWDB and view it in 3D!

Last Updated: July 24, 2014



qMibfHP.png
Albino Chimaeraling
Type: Dragonkin
Source: Egg in Shadowmoon Valley (Draenor)
Level 1
spell_fire_twilightflamebreath.jpgShadowflame
Level 2
spell_druid_stamedingroar.jpgRoar
Level 4
ability_druid_flightform.jpgLift-Off
Level 10
inv_misc_monstertail_05.jpgTail Sweep
Level 15
spell_shadow_twilight.jpgCall Darkness
Level 20
spell_fire_selfdestruct.jpgDeep Breath

 


 
5tTszfL.png
Albino Ravager Wasp
Type: Flying
Source: Drop in Draenor
Level 1
ability_creature_poison_03.jpgPuncture Wound
Level 2
ability_monk_dpsstance.jpgFocus
Level 10
spell_nature_nullifypoison_02.jpgBarbed Stinger
Level 10
inv_misc_monsterclaw_03.jpgClaw
Level 15
ability_druid_predatoryinstincts.jpgPredatory Strike
Level 20
ability_ghoulfrenzy.jpgRavage

 



CL5yOm6.png
Ancient Nest Guardian
Type: Mechanical
Source: Archaeology
Level 1
inv_misc_birdbeck_01.jpgPeck
Level 2
inv_misc_wartornscrap_plate.jpgExtra Plating
Level 4
ability_priest_angelicfeather.jpgFeathered Frenzy
Level 10
inv_mace_02.jpgBatter
Level 15
spell_nature_stranglevines.jpgEntangling Roots
Level 20
inv_gizmo_02.jpgWind-Up




k690IvO.png
Autumnal Sproutling
Type: Elemental
Source: Drop in Draenor
Level 1
inv_misc_herb_nightmarevine.jpgLash
Level 2
spell_nature_spiritarmor.jpgNature's Ward
Level 4
inv_misc_herb_sansamroot.jpgSons of the Root
Level 10
inv_mace_10.jpgClub
Level 15
inv_misc_herb_ancientlichen.jpgLeech Seed
Level 20
spell_nature_earthbindtotem.jpgFist of the Forest

 


 
YJAhpaU.png
Black Ravager Hatchling
Type: Beast
Source: Drop in Draenor
Level 1
inv_tradeskillitem_03.jpgGnaw
Level 2
ability_ghoulfrenzy.jpgRavage
Level 4
ability_creature_poison_03.jpgPuncture Wound
Level 10
ability_druid_ferociousbite.jpgBite
Level 15
ability_monk_clashingoxcharge.jpgBody Slam
Level 20
ability_monk_clashingoxcharge.jpgTakedown

 



XhysCfV.png
Blazing Cindercrawler
Type: Elemental
Source: Sold during Midsummer Fire Festival for 350 inv_summerfest_fireflower.jpgBurning Blossom
Level 1
inv_elemental_mote_fire01.jpgBurn
Level 2
spell_fire_moltenblood.jpgBrittle Webbing
Level 4
ability_rhyolith_magmaflow_wave.jpgMagma Wave
Level 10
ability_mage_firestarter.jpgFlamethrower
Level 15
achievement_cooking_masterofthesteamer.jHeat Up
Level 20
ability_mage_hotstreak.jpgCauterize




 
WlXwcia.png
Blue Axebeak Hatchling
Type: Flying
Source: Pet Battle in Draenor
Level 1
inv_misc_volatileair.jpgSlicing Wind
Level 2
spell_nature_invisibilitytotem.jpgRain Dance
Level 4
ability_druid_flightform.jpgLift-Off
Level 10
inv_misc_birdbeck_01.jpgPeck
Level 15
achievement_guild_ridelikethewind.jpgFlyby
Level 20
ability_priest_darkness.jpgNocturnal Strike

 


 
8NSMZzM.png
Blue Ravager Hatchling
Type: Beast
Source: Drop in Draenor
Level 1
inv_tradeskillitem_03.jpgGnaw
Level 2
ability_ghoulfrenzy.jpgRavage
Level 4
ability_creature_poison_03.jpgPuncture Wound
Level 10
ability_druid_ferociousbite.jpgBite
Level 15
ability_monk_clashingoxcharge.jpgBody Slam
Level 20
ability_monk_clashingoxcharge.jpgTakedown

 


 
yTk8KL7.png
Blue Ravager Wasp
Type: Flying
Source: Drop in Draenor
Level 1
spell_nature_nullifypoison_02.jpgBarbed Stinger
Level 2
ability_monk_dpsstance.jpgFocus
Level 10
ability_creature_poison_03.jpgPuncture Wound
Level 10
inv_misc_monsterclaw_03.jpgClaw
Level 15
ability_druid_predatoryinstincts.jpgPredatory Strike
Level 20
ability_ghoulfrenzy.jpgRavage

 


 
uzj1JFR.png
Brown Axebeak Hatchling
Type: Flying
Source: Pet Battle in Draenor
Level 1
inv_misc_volatileair.jpgSlicing Wind
Level 2
spell_nature_invisibilitytotem.jpgRain Dance
Level 4
ability_druid_flightform.jpgLift-Off
Level 10
inv_misc_birdbeck_01.jpgPeck
Level 15
achievement_guild_ridelikethewind.jpgFlyby
Level 20
ability_priest_darkness.jpgNocturnal Strike

 


 
7IbOoCc.png
Brown Ravager Hatchling
Type: Beast
Source: Drop in Draenor
Level 1
inv_tradeskillitem_03.jpgGnaw
Level 2
ability_ghoulfrenzy.jpgRavage
Level 4
ability_creature_poison_03.jpgPuncture Wound
Level 10
ability_druid_ferociousbite.jpgBite
Level 15
ability_monk_clashingoxcharge.jpgBody Slam
Level 20
ability_monk_clashingoxcharge.jpgTakedown

 


 
nDXCMfj.png
Bush Chicken
Type: Critter
Source: Purchased during Pilgrim's Bounty
Level 1
spell_magic_polymorphchicken.jpgFlock
Level 2
ability_hunter_pet_vulture.jpgSquawk
Level 4
ability_mount_mountainram.jpgHeadbutt
Level 10
spell_nature_natureswrath.jpgSavage Talon
Level 15
ability_druid_rake.jpgRake
Level 20
spell_nature_cyclone.jpgCyclone




 
YIMxeoU.png
Crazy Carrot
Type: Elemental
Source: Drop in Draenor
Level 1
ability_hunter_eagleeye.jpgAlpha Strike
Level 2
spell_nature_acid_01.jpgAcid Rain
Level 4
ability_druid_bash.jpgBash
Level 10
spell_lifegivingseed.jpgStun Seed
Level 15
inv_misc_enggizmos_27.jpgHaywire
Level 20
spell_frost_frozenorb.jpgBlistering Cold

 



IKqR47O.png
Cursed Birman
Type: Undead
Source: Purchased during Hallow's End for 150 achievement_halloween_candy_01.jpgTricky Treat
Level 1
ability_druid_supriseattack.jpgPounce
Level 2
spell_shadow_twilight.jpgCall Darkness
Level 4
ability_druid_lacerate.jpgDevour
Level 10
ability_racial_bearform.jpgSpirit Claws
Level 15
spell_holy_greaterblessingofsanctuary.jpSpirit Spikes
Level 20
ability_druid_prowl.jpgProwl




 
mMrkAi9.png
Draenei Micro Defender
Type: Mechanical
Source: Not Yet Implemented
Level 1
inv_misc_desecrated_plategloves.jpgMetal Fist
Level 2
ability_warrior_shieldwall.jpgReflective Shield
Level 4
inv_gizmo_supersappercharge.jpgExplode
Level 10
inv_mace_02.jpgBatter
Level 15
inv_shield_06.jpgShield Block
Level 20
ability_hunter_resourcefulness.jpgIon Cannon

 


 
xjMEy51.png
Dwarf Gronnling
Type: Humanoid
Source: Drop in "Your Weapon"
Level 1
ability_warrior_titansgrip.jpgCrush
Level 2
inv_crystallized_earth.jpgStoneskin
Level 4
spell_nature_earthshock.jpgRupture
Level 10
ability_smash.jpgSmash
Level 15
inv_potion_57.jpgGiant's Blood
Level 20
spell_festergutgas.jpgDreadful Breath

 


 
4TZj5ZY.png
Elekk Plushie
Type: Magic
Source: Crafted by Tailoring

 


 
ld1XNW4.png
Forest Sproutling
Type: Elemental
Source: Drop in Draenor
Level 1
inv_misc_herb_nightmarevine.jpgLash
Level 2
inv_holiday_summerfest_petals.jpgRefuge
Level 4
spell_nature_earthbindtotem.jpgFist of the Forest
Level 10
inv_mace_10.jpgClub
Level 15
inv_misc_herb_ancientlichen.jpgLeech Seed
Level 20
inv_misc_herb_sansamroot.jpgSons of the Root

 



Ky93NA2.png
Frostwolf Ghostpup
Type: Undead
Source: Archaeology(Draenor)
Level 1
ability_druid_ferociousbite.jpgBite
Level 2
inv_holiday_summerfest_petals.jpgRefuge
Level 4
spell_shaman_blessingofeternals.jpgFrolick
Level 10
inv_tradeskillitem_03.jpgGnaw
Level 15
spell_holy_senseundead.jpgHaunting Song
Level 20
ability_druid_maul.jpgMaul




 
IglykIh.png
Ghastly Kid
Type: Undead
Source: Pet Battle with Eleanor
Level 1
ability_warstomp.jpgHoof
Level 2
spell_frost_manaburn.jpgConsume Magic
Level 4
achievement_halloween_ghost_01.jpgGhostly Bite
Level 10
ability_creature_disease_04.jpgDiseased Bite
Level 15
ability_monk_forcesphere.jpgEthereal
Level 20
ability_warlock_haunt.jpgHaunt

 


 
43rsaX6.png
Gnawtooth Rat
Type: Critter
Source: Pet Battle in Garrisons
Level 1
ability_druid_tigersroar.jpgSneaky Bite
Level 2
ability_druid_cower.jpgCrouch
Level 4
inv_misc_foot_centaur.jpgStampede
Level 10
inv_misc_monsterclaw_01.jpgFlurry
Level 15
inv_holiday_summerfest_petals.jpgRefuge
Level 20
spell_shadow_twilight.jpgCall Darkness

 


 
Oi61Ck0.png
Gold Ravager Wasp
Type: Flying
Source: Drop in Draenor
Level 1
spell_nature_nullifypoison_02.jpgBarbed Stinger
Level 2
ability_monk_dpsstance.jpgFocus
Level 10
ability_creature_poison_03.jpgPuncture Wound
Level 10
inv_misc_monsterclaw_03.jpgClaw
Level 15
ability_druid_predatoryinstincts.jpgPredatory Strike
Level 20
ability_ghoulfrenzy.jpgRavage

 


 
FRddQhB.png
Goren Youngling
Type: Humanoid
Source: Unknown
Level 1
spell_nature_elementalshields.jpgAcid Touch
Level 2
inv_shield_23.jpgShell Armor
Level 4
ability_monk_clashingoxcharge.jpgBody Slam
Level 10
ability_rogue_kidneyshot.jpgPunch
Level 15
inv_shield_18.jpgSpiny Carapace
Level 20
ability_vehicle_siegeengineram.jpgDemolish




 
MQx2TRi.png
Green Axebeak Hatchling
Type: Flying
Source: Pet Battle in Draenor
Level 1
inv_misc_volatileair.jpgSlicing Wind
Level 2
spell_nature_invisibilitytotem.jpgRain Dance
Level 4
ability_druid_flightform.jpgLift-Off
Level 10
inv_misc_birdbeck_01.jpgPeck
Level 15
achievement_guild_ridelikethewind.jpgFlyby
Level 20
ability_priest_darkness.jpgNocturnal Strike

 



zPAnMY7.png
Green Ravager Hatchling
Type: Beast
Source: Drop in Draenor
Level 1
inv_tradeskillitem_03.jpgGnaw
Level 2
ability_ghoulfrenzy.jpgRavage
Level 4
ability_creature_poison_03.jpgPuncture Wound
Level 10
ability_druid_ferociousbite.jpgBite
Level 15
ability_monk_clashingoxcharge.jpgBody Slam
Level 20
ability_monk_clashingoxcharge.jpgTakedown

 


 
swfNZJb.png
Green Ravager Wasp
Type: Flying
Source: Drop in Draenor
Level 1
spell_nature_nullifypoison_02.jpgBarbed Stinger
Level 2
ability_monk_dpsstance.jpgFocus
Level 10
ability_creature_poison_03.jpgPuncture Wound
Level 10
inv_misc_monsterclaw_03.jpgClaw
Level 15
ability_druid_predatoryinstincts.jpgPredatory Strike
Level 20
ability_ghoulfrenzy.jpgRavage

 


 
sTGCZmT.png
Grovestrider Hatchling
Type: Flying
Source: Drop in Draenor
Level 1
inv_misc_monsterclaw_03.jpgClaw
Level 2
ability_hunter_mastermarksman.jpgHawk Eye
Level 4
ability_ghoulfrenzy.jpgRavage
Level 10
ability_hunter_eagleeye.jpgAlpha Strike
Level 15
spell_nature_mirrorimage.jpgDodge
Level 20
spell_nature_spiritarmor.jpgNature's Ward

 


 
ttfsZxP.png
Hogs
Type: Humanoid
Source: Achievement, "WoW's 10th Anniversary"
Level 1
ability_hunter_swiftstrike.jpgVicious Slice
Level 2
inv_misc_foot_centaur.jpgStampede
Level 4
ability_mount_mountainram.jpgHeadbutt
Level 10
ability_druid_ferociousbite.jpgBite
Level 15
spell_deathknight_gnaw_ghoul.jpgConsume Corpse
Level 20
ability_druid_maul.jpgMaul




 
avhgp9Z.png
Iron Starlette
Type: Mechanical
Source: Crafted by Engineering
Level 1
inv_misc_desecrated_plategloves.jpgMetal Fist
Level 2
inv_gizmo_03.jpgOvertune
Level 4
ability_vehicle_siegeengineram.jpgDemolish
Level 10
spell_druid_thrash.jpgThrash
Level 15
inv_misc_wartornscrap_plate.jpgExtra Plating
Level 20
ability_repair.jpgRepair

 


 
D96WqZ8.png
Kelp Sproutling
Type: Elemental
Source: Drop in Draenor
Level 1
inv_misc_herb_nightmarevine.jpgLash
Level 2
inv_elemental_primal_water.jpgCleansing Rain
Level 4
inv_misc_herb_sansamroot.jpgSons of the Root
Level 10
inv_mace_10.jpgClub
Level 15
spell_nature_invisibilitytotem.jpgRain Dance
Level 20
spell_nature_earthbindtotem.jpgFist of the Forest

 


 
pGhroF2.png
Leatherhide Runt
Type: Beast
Source: Pet Battle in Nagrand (Draenor)
Level 1
ability_smash.jpgSmash
Level 2
spell_deathknight_iceboundfortitude.jpgSurvival
Level 4
inv_weapon_shortblade_70.jpgHorn Attack
Level 10
ability_mount_ridingelekk.jpgTrample
Level 15
inv_misc_monsterhorn_03.jpgTrumpet Strike
Level 20
inv_misc_foot_centaur.jpgStampede

 


 
GuTaPVD.png
Lifelike Mechanical Frostboar
Type: Mechanical
Source: Crafted by Engineering
Level 1
ability_vehicle_siegeenginecharge.jpgCharge
Level 2
inv_misc_enggizmos_37.jpgRebuild
Level 4
inv_crate_02.jpgDecoy
Level 10
ability_racial_rocketbarrage.jpgMissile
Level 15
inv_misc_food_164_fish_seadog.jpgPig Out
Level 20
ability_mount_mountainram.jpgHeadbutt

 


 
ivUdPGx.png
Lil' Leftovers
Type: Magic
Source:Obtained via Cooking
Level 1
ability_creature_disease_03.jpgAbsorb
Level 2
achievement_halloween_rottenegg_01.jpgStench
Level 4
inv_misc_food_vendor_greencabbage.jpgHigh Fiber
Level 10
spell_nature_polymorph.jpgChew
Level 15
ability_druid_cower.jpgCrouch
Level 20
inv_thanksgiving_turkey_act.jpgFood Coma

 


 
F426psN.png
Lovebird Hatchling
Type: Critter
Source: Purchased during Love is in the Air for 40 inv_valentinescard01.jpgLove Token
Level 1
inv_misc_birdbeck_01.jpgPeck
Level 2
spell_brokenheart.jpgLovestruck
Level 4
spell_nature_healingway.jpgPheromones
Level 10
ability_hunter_eagleeye.jpgAlpha Strike
Level 15
ability_hunter_mastermarksman.jpgHawk Eye
Level 20
ability_druid_predatoryinstincts.jpgPredatory Strike




 
iECddhE.png
Meadowstomper Calf
Type: Beast
Source: Quest, "Awesome Quest"
Level 1
ability_mount_ridingelekk.jpgTrample
Level 2
ability_hunter_pet_devilsaur.jpgPrimal Cry
Level 4
ability_mount_mountainram.jpgHeadbutt
Level 10
ability_smash.jpgSmash
Level 15
inv_misc_pelt_arctic_02.jpgTough n' Cuddly
Level 20
inv_misc_foot_centaur.jpgStampede

 


 
iruVh2k.png
Mechanical Toucan
Type: Flying
Source: Crafted by Engineering
Level 1
ability_hunter_eagleeye.jpgAlpha Strike
Level 2
ability_hunter_mastermarksman.jpgHawk Eye
Level 4
inv_crate_02.jpgDecoy
Level 10
inv_misc_birdbeck_01.jpgPeck
Level 15
inv_misc_enggizmos_27.jpgHaywire
Level 20
ability_druid_flightform.jpgLift-Off

 


 
MEdl1QW.png
Molten Corgi
Type: Elemental
Source: World Event
Level 1
ability_hunter_sickem.jpgBark
Level 2
spell_beastmaster_wolf.jpgSuperbark
Level 4
ability_warlock_burningembers.jpgPuppies of the Flame
Level 10
ability_mage_firestarter.jpgFlamethrower
Level 15
ability_mage_hotstreak.jpgCauterize
Level 20
spell_beastmaster_rylak.jpgInferno Herding

 


 
jE1rVYE.png
Moonshell Crab
Type: Aquatic
Source: Pet Battle in Shadowmoon Valley (Draenor)
Level 1
ability_mage_arcanebarrage.jpgArcane Slash
Level 2
inv_shield_21.jpgShell Shield
Level 4
ability_monk_renewingmists.jpgRenewing Mists
Level 10
inv_misc_volatilewater.jpgWater Jet
Level 15
spell_nature_abolishmagic.jpgAmplify Magic
Level 20
ability_druid_starfall.jpgMoon Tears

 


 
b6AFcU6.png
Mud Jumper
Type: Aquatic
Source: Pet Battle in Draenor
Level 1
inv_misc_volatilewater.jpgWater Jet
Level 2
inv_misc_volatileearth.jpgMudslide
Level 4
creatureportrait_bubble.jpgBubble
Level 10
inv_misc_food_meat_raw_08.jpgTongue Lash
Level 15
spell_shadow_carrionswarm.jpgSwarm of Flies
Level 20
spell_nature_giftofthewaterspirit.jpgPump

 



X2pTMFe.png
Netherspawn, Son of Netherspawn
Type: Magic
Source: Dropped by Netherspawn
Level 1
inv_enchant_essencecosmicgreater.jpgNether Blast
Level 2
spell_frost_manaburn.jpgConsume Magic
Level 4
ability_creature_poison_02.jpgPoison Spit
Level 10
ability_creature_disease_03.jpgAbsorb
Level 15
ability_creature_disease_02.jpgExpunge
Level 20
ability_creature_poison_05.jpgCreeping Ooze




 
3rEFwUm.png
Nightshade Sproutling
Type: Elemental
Source: Drop in Draenor
Level 1
inv_misc_herb_nightmarevine.jpgLash
Level 2
spell_nature_spiritarmor.jpgNature's Ward
Level 4
sha_ability_rogue_bloodyeye.jpgBlinding Poison
Level 10
inv_misc_herb_felweed.jpgPoison Lash
Level 15
spell_shadow_twilight.jpgCall Darkness
Level 20
spell_nature_earthbindtotem.jpgFist of the Forest

 


 
dXSibIC.png
Red Axebeak Hatchling
Type: Flying
Source: Pet Battle in Draenor
Level 1
inv_misc_volatileair.jpgSlicing Wind
Level 2
spell_nature_invisibilitytotem.jpgRain Dance
Level 4
ability_druid_flightform.jpgLift-Off
Level 10
inv_misc_birdbeck_01.jpgPeck
Level 15
achievement_guild_ridelikethewind.jpgFlyby
Level 20
ability_priest_darkness.jpgNocturnal Strike




 
StX5Qpj.png
Red Ravager Wasp
Type: Flying
Source: Drop in Draenor
Level 1
spell_nature_nullifypoison_02.jpgBarbed Stinger
Level 2
ability_monk_dpsstance.jpgFocus
Level 10
ability_creature_poison_03.jpgPuncture Wound
Level 10
inv_misc_monsterclaw_03.jpgClaw
Level 15
ability_druid_predatoryinstincts.jpgPredatory Strike
Level 20
ability_ghoulfrenzy.jpgRavage

 


 
ghSIqo1.png
River Calf
Type: Beast
Source: Pet Battle in Nagrand (Draenor)
Level 1
ability_druid_ferociousbite.jpgBite
Level 2
ability_monk_clashingoxcharge.jpgTakedown
Level 4
ability_monk_powerstrikes.jpgClobber
Level 10
inv_misc_volatilewater.jpgWater Jet
Level 15
inv_crystallized_earth.jpgStoneskin
Level 20
ability_mount_mountainram.jpgHeadbutt



 
IONKdc3.png
Royal Peacock
Type: Flying
Source: Achievement, "Draenor Pet Master"
Level 1
inv_misc_birdbeck_01.jpgPeck
Level 2
spell_priest_divinestar_holy.jpgDazzling Dance
Level 4
spell_nature_invisibilitytotem.jpgRain Dance
Level 10
inv_misc_monsterclaw_03.jpgClaw
Level 15
ability_druid_predatoryinstincts.jpgPredatory Strike
Level 20
inv_elemental_primal_air.jpgWild Winds

 


 
wi9Ywne.png
Runtish Gronnling
Type: Humanoid
Source: Drop, "Your Attitude"
Level 1
ability_warrior_titansgrip.jpgCrush
Level 2
inv_crystallized_earth.jpgStoneskin
Level 4
spell_nature_earthshock.jpgRupture
Level 10
ability_smash.jpgSmash
Level 15
inv_potion_57.jpgGiant's Blood
Level 20
spell_festergutgas.jpgDreadful Breath

 


 
IWqmi8J.png
Sassy Sproutling
Type: Elemental
Source: Drop in Draenor
Level 1
inv_misc_herb_nightmarevine.jpgLash
Level 2
spell_nature_spiritarmor.jpgNature's Ward
Level 4
spell_nature_mirrorimage.jpgDodge
Level 10
inv_mace_10.jpgClub
Level 15
spell_lifegivingseed.jpgStun Seed
Level 20
spell_nature_earthbindtotem.jpgFist of the Forest

 


 
A9l0JFe.png
Sea Calf
Type: Aquatic
Source: Obtained via Fishing
Level 1
inv_misc_volatilewater.jpgWater Jet
Level 2
creatureportrait_bubble.jpgBubble
Level 4
ability_hunter_masterscall.jpgFeed
Level 10
inv_elemental_crystal_water.jpgSurge
Level 15
inv_helmet_49.jpgDive
Level 20
inv_pet_babyshark.jpgBlood in the Water

 


 
ghbWuIm.png
Sky-Bo
Type: Mechanical
Source: Crafted by Engineering
Level 1
ability_mage_firestarter.jpgFlamethrower
Level 2
inv_misc_pyriumgrenade.jpgSticky Grenade
Level 4
inv_gizmo_rocketboot_01.jpgLaunch
Level 10
ability_rewindtime.jpgScreeching Gears
Level 15
inv_misc_enggizmos_02.jpgReboot
Level 20
inv_crate_02.jpgDecoy

 


 
VjRqW2e.png
Stonegrinder
Type: Mechanical
Source: Drop in Draenor
Level 1
ability_rewindtime.jpgScreeching Gears
Level 2
warrior_talent_icon_thunderstruck.jpgThunderbolt
Level 4
ability_druid_twilightswrath.jpgClean-Up
Level 10
trade_archaeology_vrykul_runestick.jpgWoodchipper
Level 15
spell_chargepositive.jpgSupercharge
Level 20
inv_misc_enggizmos_37.jpgRebuild

 



Fi3E42E.png
Stout Alemental
Type: Elemental
Source: Purchased during Brewfest for 200 inv_misc_coin_01.jpgBrewfest Prize Token
Level 1
spell_brew_bolt_wheat.jpgBrew Bolt
Level 2
spell_brew_dark.jpgInebriate
Level 4
inv_helmet_49.jpgDive
Level 10
achievement_brewery_2.jpgBarrel Toss
Level 15
inv_cask_02.jpgExplosive Brew
Level 20
creatureportrait_bubble.jpgBubble




 
pCj3hwe.png
Sun Sproutling
Type: Elemental
Source: Drop in Draenor
Level 1
inv_misc_herb_nightmarevine.jpgLash
Level 2
spell_nature_resistnature.jpgPhotosynthesis
Level 4
spell_nature_earthbindtotem.jpgFist of the Forest
Level 10
inv_mace_10.jpgClub
Level 15
spell_nature_healingwavegreater.jpgHealing Wave
Level 20
spell_holy_surgeoflight.jpgSolar Beam

 


 
k0BWjGn.png
Syd the Squid
Type: Magic
Source: Greater Darkmoon Pet Supplies
Level 1
inv_misc_volatilewater.jpgWater Jet
Level 2
creatureportrait_bubble.jpgBubble
Level 4
spell_druid_ursolsvortex.jpgWhirlpool
Level 10
spell_shaman_tidalwaves.jpgTidal Wave
Level 15
ability_shaman_multitotemactivation.jpgHealing Stream
Level 20
inv_elemental_primal_water.jpgCleansing Rain

 


 
vrXDMe5.png
Weebomination
Type: Undead
Source: Drop, Unknown
Level 1
ability_warrior_cleave.jpgCleave
Level 2
spell_deathknight_gnaw_ghoul.jpgConsume Corpse
Level 4
spell_deathknight_explode_ghoul.jpgCorpse Explosion
Level 10
ability_creature_disease_04.jpgDiseased Bite
Level 15
?
Level 20
?





KokZQgc.png
Widget the Departed
Type: Undead
Source: Purchased during Hallow's End for 150 achievement_halloween_candy_01.jpgTricky Treat
Level 1
ability_druid_supriseattack.jpgPounce
Level 2
ability_druid_lacerate.jpgDevour
Level 4
spell_shadow_twilight.jpgCall Darkness
Level 10
ability_racial_bearform.jpgSpirit Claws
Level 15
ability_rogue_feint.jpgSpectral Strike
Level 20
ability_druid_prowl.jpgProwl





V47ERCO.png
Zomstrok
Type: Undead
Source: Drop, Unknown
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Lol omg the elect plushie's abilities are cracking me up. I'm loving the current list of available pets, lots of song and cute pets.

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    • By Stan

      Elemental Shamans will receive changes in a future 7.3 PTR build next week and Windwalker Monk discussion about scaling continues.
      Elemental Shaman Changes
      Blizzard (Source)
      Next PTR will have a small set of Elemental changes meant to focus on a couple specific problems. Mastery capping
      Mastery: Elemental Overload does 85% of base damage (from 75%) and proc rate reduced 17% Totem Mastery-Storm Totem bonus 5% (from 10%) Elemental Blast gives 2000 stats at level 110 (from 2400) All damage abilities increased 3%
      Some of the power of mastery is shifted from proc rate into damage. The nerfs to Totem Mastery and Elemental Blast don't require talent rebalancing, since they are minor and those are talents are already generally favored. The slight total DPS loss from those changes is counteracted in the baseline spec. With both talents, the mastery cap (with all these changes) would increase from 10400 rating to 15067. Chain Lightning dominating Earthquake
      Chain Lightning is so strong that Earthquake is often not attractive to cast. There are also secondary issues such as the importance of Lightning Rod procs and resource overflow in AoE. Chain Lightning damage reduced 12% and generates 4 Maelstrom (from 6) Earthquake damage increased 29% Earth Shock damage increased 13%
      Damage is shifted from Chain Lightning into Earthquake, and Earthquake is further increased to account for generating less Maelstrom (which helps the overflow issues, including on Static Overload procs). The Earth Shock buff helps stave off the potential for Earthquake to get too close to it again, and a buff to Earth Shock was pretty reasonable generally.

      Again, the goal is to address these issues in a relatively contained way. 7.3 is generally light on class changes, but we wanted to try to get at these known problems. As always, open to feedback on any complications that these look like they might introduce. --If Elemental Blast is actually behind after the small nerf, it should be relatively easy to correct by buffing its own damage. That said, the current set bonus pushes Primal Elementalist (and that sort of thing is generally acceptable for a tier), which means it's unsurprising if it's slightly ahead on its row for right now.

      --We agree Earthquake should be more of a "finisher" out of the two, and this set of changes is trying to go in that direction. It should at least be used consistently in its intended role. It sounds a little odd that changing one spell's damage 45% relative to the other (plus the Maelstrom change) doesn't at all change the number of targets at which you'd use Earthquake, but we're happy to keep looking at any more detailed discussion of why that would be the case.

      --The Maelstrom change would be a pacing change, but I think there are some advantages if we keep it and instead put value into buffing Earthquake (further than this if needed). It helps the above discussion of Earthquake actually being worth enough to stand out. The current version where, on average, each Chain Lightning pays for more than one Earthquake is a pretty weird builder/spender relationship--and is part of the answer to your question of why Earthquake isn't stronger. Also, Maelstrom overflow is a significant issue currently. In your example of Static Overload, it currently overflows in literally every case (on 5 targets). Pulling back on that and giving Earthquake  much higher value cuts down on resource waste while making it more valuable when you spend it.

      If the main problem is that the Earthquake buff here isn't enough to accomplish the goals as described, that's something we can review further (and of course welcome any further input on that question). Windwalker Monks Scaling
      The concerns were previously raised during the reddit AMA.
      Blizzard (Source)
      I don't know if there's a better thread where this is being discussed, but this thread seems closely related to the work done in the post.

      Restating something I'd already said to the author--stat scaling is a massively complicated problem, and basically any rigorous knowledge fed in about it is a helpful addition. The main impediment to discussion on such a large dataset being offered as feedback is having to go through the whole methodology--enough to be sure we're all on the same page as to exactly what it's showing. I expect something as ambitious as "make a chart of all stats for all DPS specs at once" is likely to wind up as a project of perpetual refinement rather than something you can just "do" one day.

      Which is all to say: basically all I can do is start with scattered questions/comments as I go through, rather than any kind of grand conclusion.

      ----

      The best chart to spent most time on is probably the "% DPS gained per 475 stats" one.
      --Versatility clocks in at 1.00% (+/- 0.01) on nearly all specs. Does that mean that the profiles being used have 0 Versatility?
      --More broadly, what "current" stats are being used to generate the weights? As explained above, that affects how stats look relative to each other when viewed as a % of total DPS. If the profiles aren't constructed in a uniform way, some might have more lopsided stat distributions than others.
      --Given how few things remain that are left out of Versatility, it might be cleanest to bring them all in at this point. No promise yet.
      --For specs that are significantly above 1.00%, are they double-dipping Versatility or is that a simulation artifact?

      "I didn’t include Weapon DPS in the averages as there was no easy way to do so and be fair to all specs. If you come up with a way that works, let me know."
      --I believe the correct way is to make a weighted sum of Primary and WDPS based on whatever ratio they exist at currently on typical gear (similar to the advice I gave for Stamina).
      --The variation in primary stats is a bit curious--looking at casters, where there's no WDPS complication. If, on a caster, all DPS other than trinkets is proportional to Int, the value of Int on all of them should be nearly identical (again after correcting for special cases such as the portion of Demonology damage that scales with Stam). Maybe what I'm saying is: the variation in Int's value seems like a sort of "control"--one way of getting insight into the magnitude of systematic error in the model.
      --Trinkets also throw a minor wrench in the works if they're not treated uniformly in the comparison. It seems like you'd have to either avoid RPPM-damage-proc trinkets on everybody (those don't scale with primary), or add another factor representing trinket ilvl and fold it into primary just as with Stam and WDPS.
    • By Starym

       
      This is the hub for all progress race update posts
      All update articles from the ToS Mythic race will be added into this one.
      Day 25:
      Here we are in day 25 of the race, still with no World 2nd, 6 full days after Method's WF! There are technically 22 guilds fighting for that silver medal, but the most likely to take it are Exorsus, Alpha and Style War, who've had more time on Kil'jaeden.
      While Exorsus do have a 3 day advantage over the two Chinese guilds, Alpha and Style War have been going at it very hard, each racking up over 900 wipes to date. The incredible thing is that after said 900+ wipes and 11 days of tries on the final boss of the Tomb, Alpha have "only" gotten him as low as 39%, as the dark phase of the encounter is quite crazy. We don't have any info on Exorsus' progress or wipe count, but they did announce they would be taking it easier from last Saturday, so their lead may not be there at all.

      You can check out the full try here. You can also check out Alpha's progress live on their stream)
      A lot of people are commenting on how it's taking such a log time to get a World 2nd, but if we take a look into the (actually not that distant) past we can see that the 6 days it's taken to get a 2nd place finisher isn't that unprecedented - we only need look back to WoD and Blackrock Foundry to find Paragon taking 5 days to catch up to Method on Blackhand. We then move a bit more into the past, to the Mists of Pandaria and Throne of Thunder, for both Ra-den and Lei Shen. While Ra-den doesn't technically count due to his limited attempts, it still took 7.5 days for Blood Legion to finish up after Method's win, and the same two guilds were 5 days apart on Lei Shen.
      The real target for Kil'jaeden at the moment is Firelands Ragnaros from back in Cataclysm, where Method took 7 days to clean up the raid after Paragon's World First. KJ seems poised to break that record, and we don't really have any stats for Vanilla and BC, so after another day he may indeed get another accolade to his name. We also have to mention the Lich King, again not really comparable to any of the above due to his limited attempts, but it did take For the Horde 16 days to get that silver after Paragon's win. All of the above stats are for the raids' maximum difficulties and for 20/25 man mode.
      We also got some more info on Method's Kil'jaeden experience, with Justwait's stats for their progress pre and post-fixes (Y = combat time X = pull) :
      Another strange factoid is that Method actually downed KJ on the same day as they did Archimonde in hellfire citadel, 2 years earlier.
      So, 22 guilds at the final boss of the Mythic Tomb of Sargeras, three in serious competition for the silver medal, and Method taking a well deserved vacation from progress. Who do you think will fill out the top 3?

      ____________________________________________________________
      Day 16:
      It's official, Kil'jaeden has outlived his boss, Archimonde! Now sure, that's already happened in the lore, but this time it's progress-race canon as well. Archimonde was the holder of the "lived the longest since Cataclysm" title until just now, as his record of staying alive for 16 days has been broken by the Deceiver just a few minutes ago.

      It was Method that got the Defiler down back in Hellfire Citadel almost exactly 2 years ago and they seem poised to take down the Deceiver as well, possibly on the anniversary of Archimonde's death? The next "longest lived boss" on the list KJ might set his eyes on is Al'Akir from the Throne of the Four Winds in Cataclysm, but that particular record will almost certainly not be toppled, as the Windlord eluded death for a whopping 42 days before Paragon ended him on January 24th, 2011.
      Meanwhile, we've had 4 new applicants to the Kil'jaeden killer job listing since the last time we checked in, with Chinese guild Style War getting the World 4th, Asia 2nd (with 839 wipes, in the second reset), ScrubBusters finishing off the top 5 with with their EU 3rd (and only 364 wipes - due to their more relaxed raiding schedule, the increased item level from the third reset and the videos having been released). Memento are currently in 6th/EU 4th and the most recent Avatar kill was AFK R in 7th/Asia 3rd. While it's still most likely that Method will be the ones carrying home the gold in the Tomb of Sargeras Mythic progress race, with 6 other guilds at the final boss with three resets' worth of gear, and the several nerfs/fixes Kil'jaeden has gotten over time, it's still anyone's race!
      We also got Method's World First Fallen Avatar kill, featuring 5 rogues:
      <br>
      And that's about it for today's race update/history lesson. Big red has eluded death for now and more and more guilds are piling up on his doorstep. If you're getting really anxious about him dying, you can always check out the live coverage over at Method.gg and find out exactly when the Deceiver dies and that green bar gets filled up to the end!
      ____________________________________________________________
      Day 14:
      Today was looking to be a slow day, filled with stat comparisons between the current situation in the Tomb versus the same point in Nighthold's progression, but Chinese guild Alpha had other plans. Alpha had been going at Fallen Avatar for quite a while, having amassed over 750 wipes before this heartbreaking 0.1% wipe happened:

      Normally you'd think, well, that's it, they have it and are going to down it very soon, but it wasn't quite that simple. It took them almost 100 more wipes to actually get that World 3rd, Asia first kill - a grand total of 842 tries. But get it they did and now we all get rewarded as we can actually watch Kil'jaeden progress live, as they'll be streaming it on this channel when they resume raiding. And here's the actual victory clip featuring copious nerdscreams:

      After the big kill today stats seem a bit less sexy, but let's get into them anyway. We can take two different approaches to comparing ToS and Nighthold at the same stages of progress - wipe counts and actual time it took each guild to down a boss after the previous one fell. Both have issues: the wipe counts don't take into account the length of each try, so for Fallen Avatar the wipes tended to be faster since guilds could get into phase 2 and practice the hard part fairly quickly; the issue with time spent on a boss is that we can't know how much time the guilds spent actually playing in that time frame. In any case, let's take a look at the stats themselves and then everyone can decide for themselves.
      Just to get an idea of where we were at this point in Nighthold, the race was basically over, at least for the top spots. We had three guilds done with the raid (Exorsus, Serenity, Method), having downed Gul'dan and another 7 that had gotten past the penultimate boss of the instance, Elisande, compared to three that have gotten to the final boss in Tomb. The actual wipe counts for Fallen Avatar look like this: Method at 453, Exorsus at 527 and, as mentioned above, Alpha at 842. We'll compare them to both Gul'dan and Elisande wipe counts, just to be thorough, but the Elisande comparison is more apt. It took Exorsus 198 wipes for Elisande and 246 for Gul'dan, while Serenity clocked in 229 and 347 and Method needed 205 and 270 for the same two. In terms of time spent from the previous boss, it took Method 5 days and 7 hours for Fallen Avatar and Exorsus needed almost exactly 8 days. In Nighthold Method took 2 days and 4 hours for Elisande and 5 days 22 hours for Gul'dan. Exorsus needed 2 days and 3 hours / 4 days 22 hours for the same.
      So, it seems Fallen Avatar doesn't quite have Gul'dan beat for the No.1 guild to down him compared to the same guild's performance in NH, but pretty much beats every other statistic, and almost doubles all of the stats compared to Elisande.
      We've already discussed how the top guilds feel about Kil'jaeden compared to Avatar and in general, and it's safe to assume he'll be seeing another reset and will be getting even bigger numbers than Avatar, making him the hardest and longest living boss of Legion so far, and perhaps even further back (Archimonde also lived three resets back in HFC). Some good news, however, as it seems Blizzard are indeed keeping an eye out for Kil'jaeden balance, as Sco recently tweeted this:

      So, there may be some progress to be had on big red after all! In any case, the race continues and you can follow it live over on Method.gg.
      ____________________________________________________________
      Day 12:
      It's day 12 and not that much has changed since day 8, with only Exorsus having managed to power through Fallen Avatar and join Method on 8/9, even with the recent hotfix nerfing the bosses Dark Mark ability by 25% and having it not target healers anymore. It's a little unclear as to when exactly the fix went into effect so it's possible both of this week's kills (Method's re-kill and Exorsus subsequent World 2nd) were done after said fix. It took Method 2 days to re-kill Avatar, even with the winning strategy in-hand, with Exorsus getting him only 2 hours after that. Since then it's been very quiet on the Avatar front and no other guild has managed to down him, even after 500+ wipes in the case of Asian top guild Alpha and, more importantly, no other guilds has gained access to the final boss of the Tomb, Kil'jaeden.
      Now, it appears the big red fellow is getting to be a bit of a problem for both guilds currently on him, as they've had some less than flattering words to share on the matter:
      And then the conversation went on to specifics, namely the soaking mechanic present on a lot of bosses:
      While to some this may just sound like random complaining, remember that there wasn't any of this type of chatter back in Nighthold on Gul'dan, so there may really be something to it this time around.
      In other news we've had US/OC No.1 Limit suddenly drop out of the race, as the previous bans they'd received over real-money sell runs and a few other players quitting, in addition to Fallen Avatar's difficulty and other factors seem to have put an end to their domination of the US/OC scene.
      And that's about it for today, as Method and Exorsus bang their heads against Kil'jaeden's wall and around 29 other guilds try to get Fallen Avatar down, the Tomb of Sargeras might see a third reset with the final boss staying alive. There are still a couple of days for KJ to fall, but based on the guilds' tweets that doesn't seem to be likely. As always, for live and up-to-date race coverage, check out Method.gg.
      ____________________________________________________________
      Day 8:
      Let's start with a little recap for the time that's passed since the last update. When we last checked in there were only three guilds progressing on Fallen Avatar: Method, Exorsus and Limit, while today we saw over 30 on 7/9 and facing down Sargeras' old shell. The Asian guilds made quite the strides as well, as they've caught up very quickly to the top and are absolutely in competition for, at the very least the top 3, and possibly even the No.1 spot. For Maiden of Vigilance, the seventh boss in Tomb, we have 16 EU, 7 US/OC and and least 8 Asian guilds that have downed her and moved on to Avatar.
      But the big news of the day, as mentioned in the title, is Method's World First kill of Fallen Avatar. This penultimate boss has lasted quite a bit longer than most, with his closest penultimate friend to have lived that long being Mannoroth back in Hellfire Citadel, who also died on the last day of the reset.

      World First Fallen Avatar Mythic by Method
      It took Method 453 tries to down this behemoth and they now have the rest of the day (and night) to use their head-start on Kil'jaeden tries. With over 30 guilds still stuck on Avatar, let's see just how much better Method really are and how long it's going to take the next in line to push through.
      As usual, if you want to follow the race live and get all the updates as they come in, head on over to Method.gg's progress coverage.
      ____________________________________________________________
      Day 3:
      Here we are in day 3 of the race, which saw a very large number of Sisters of the Moon and Desolate Host kills, as well as a brand new World First! As expected Method continued their dominance, but Exorsus caught up a little faster this time, with Limit just recently getting to 7/9.
      The very first major kill of the day was a World First, as Method got up early and downed Maiden of Vigilance around 11 AM CEST, presumably starting earlier, presumably because they found out they just needed a few more tries the day before. This brought them to 7/9 and to the Fallen Avatar who, if tuning went to plan, should prove a much more significant obstacle than all the bosses so far, as Blizzard usually tune the final two bosses with the very top guilds in mind.

      Maiden of Vigilance Mythic World First. Another quality killshot by Method.
      We then had a big Asia server update, as EN and ToV regional champions A Stars took home two more Asia firsts, with Sisters of the Moon and Desolate Host, and the latter was also a World 7th kill. Not long after that, Maiden of Vigilance fell again, with Exorsus not letting go of Method's tail and catching up to the top a little faster than they did with Mistress Sassz'ine. Korean guild AFK R took home the Asia 2nd, World 8th on the Host, with Chinese guild KeaHoarl following soon thereafter.
      Then it was time for some serious Desolation of the Host, as 14 guilds downed him after the Asian contingent was done. And, as usual, a very late addition to the rankings, Limit proved once again they're the No.1 US/OC guild as they pulled away from the pack even further and joined the top two on 7/9, earning the Maiden of Vigilance World 3rd, US/OC first. Not to be outdone by Limit's lateness, Easy didn't let the leading US guild get too far ahead as they downed Mistress Sassz'ine around an hour and a half after Limit's Maiden kill, putting them all alone in that 6/9 spot.

      World third, US/OC first Maiden of Vigilance Mythic by Limit
      And so day 3 ended and there should be a bit of a lull in the next few days (hopefully), as Avatar holds back Method, Exorsus and Limit - allowing Kil'jaeden to live to the next reset. For now we have three guilds on 7/9, only one on 6/9, 23 on 5/9, 18(ish, not quite sure how many Chinese guilds actually downed the bosses from this point on) on 4/9, 279 on 3/9, 141 on 2/9 and 337 with only poor Goroth down. As usual, if you want to follow the race live and get all the updates as they come in, head on over to Method.gg's progress coverage.
      ____________________________________________________________
      Day 2 aka EU day:
      After a very late fifth boss kill by Big Dumb Guild yesterday to bring US day to a close, EU servers came up and Exorsus went straight in to grab some early Mythic kills, knowing that the first bosses were a cakewalk and could be done before Heroic splits. Method and Nova had the same idea, with the three guilds sticking together until 3/9, quickly joined by Pieces as well. It took Exorsus a couple of hours to get to that 4/9 and Sisters of the Moon kill, with Method getting there mere minutes later.
      This was when Method kicked things into gear, as they broke away from the pack and grabbed the World 2nd, EU first Desolate Host kill, making them even with the leaders from Day 1, Big Dumb Guild. Exorsus soon followed suit with the World 3rd. After the two 5/9s there was a pretty big break, with some guilds going for Heroics as they didn't have any information on the next boss from the previous day. We got to see all of Big Dumb Guild's World Firsts kills through VoDs of their streams and Method also released their first two kills as well (you can check them out over here).
      Over 5 hours after their Desolate Host kill, Method took the lead in the race, downing Mistress Sassz'ine World First and climbing to 6/9. We can safely say that she was the first even mild test of the top guilds' abilities, as only one other guild has even killed her so far. As usual, in all the excitement Method forgot to take a killshot, so they had to improvise:

      World First Mistress Sassz'ine Mythic by Method
      Pieces and Nova were the next guilds to climb to 4/9, while getting the Eu 3rd and 4th, making it 7 guilds in total with Desolate Host ahead of them. The next big piece of action was when Pieces and Easy both downed the Desolate Host, in under a minute from each other, with Pieces getting the upper hand and the World 4th. Exorsus finally caught back up to the top, getting the Mistress Sassz'ine kill a full 7+ hours after Method. So the two favorites ended the day on top, together, with Method seemingly having a significant lead. We then had yet another US guild grab a big kill at the very end of the day, with Limit deciding to skip Desolate Host and head straight to Mistress Sassz'ine and claiming the World third and US first on her, positioning themselves at 5/9.
      The final piece of news for day 2 of the race was that the Asia servers came up and we had a brand new contender, with Chinese guild Qidi getting 3 Asia first kills very quickly on the usual suspects bosses. The other top Asian guilds are still doing Heroic splits and will be getting into the race soon, and they might pose a real threat to Method and Exorsus if the race lasts log enough.
      As we head into day 3 it remains to be seen if Kil'jaeden will be the only survivor at the end of the day, or if Maiden of Vigilance and Fallen Avatar can hang on for a while longer. As always, for live updates head on over to Method.gg's progress coverage!
      ____________________________________________________________
      First 5 Mythoc ToS boss kill videos.
      Day 1 aka US Day:
      Day one of the Tomb of Sargeras Mythic progress race didn't exactly go as expected, as only four bosses died while the US and OC guilds had the run of the place. And even so, only two guilds managed to end the day on 4/9, but let's start at the beginning, shall we.
      Only two guilds went into the Tomb early, almost as soon as it opened up this week, and for the majority of the day it was a race between Easy and Big Dumb Guild. The first kill of the day came around 2 hours after maintenance concluded and it was Easy that broke into the Tomb first, with BDG only 5 minutes behind. After Goroth they parted ways, as they both went on to down different bosses, again within only 10 minutes of each other, with Easy going for the Demonic Inquisition and BDG for Harjatan.
         
      World First Mythic Harjatan by Big Dumb Guild                    World First Mythic Demonic Inquisiton by Easy
      That's where the lead started to form for Big Dumb Guild, as they downed Demonic Inquisition a good half hour before Easy ended Harjatan for that 3/9. From there BDG had it pretty much in hand with a solid lead, but what we didn't expect was that it would take so long until the next kill. It was only two guilds downing stuff in Mythic ToS for a long time, but we got a third an hour after Easy got to 3/9, with Benched joining the Goroth killing club and moving on to 2/9 before anyone else downed the first boss.

      World First Mythic Sisters of the Moon by Big Dumb Guild
      It ended up taking Big Dumb Guild 4 hours to down Sisters of the Moon and get that first 4/9 on the board, after which they rewarded themselves by going to do Heroic splits. The fourth guild to pop up on the scoreboard was Instant Dollars, closely followed by Limit, who were done with their splits and were about to steamroll through right to the top. Easy couldn't get Sisters down in time, at least not before Limit whizzed past everyone and got to 3/9 within 30 or so minutes of entering the raid, and becoming the only other guild to down Sisters of the Moon 3 hours after that.
      A lot more guilds had entered the race at this point, as the evening raiding teams came in, and the ranks quickly started to fill up. At the moment only Big Dumb Guild and Limit have gotten past Sisters and to 4/9, so it seems Mistress Sassz'ine is the first really big roadblock of the raid, even though Sisters seemed quite a big step up from the first three bosses. In the end it is a little surprising to see only four bosses go down on US day, as many people were expecting even a 7 boss clear. To compare, on the first day of Nighthold we saw 6 bosses die, and even with the 1 boss deficit ToS has, it seems significantly harder - at least for the US/OC guilds so far. Currently there are 19 guilds on 3/9, 8 on 2/9 and 26 with only Goroth down.
      The EU maintenance has ended already, but the top guilds will be running Heroic splits before heading into Mythic, however we can still expect quite a lot of kills today from the EU side. Let's see if Sassz'ine is really as tough as she appears to be!
      As always, for live coverage of the race head on over to Method.gg/raidprogress.
      ____________________________________________________________
      Day 0 / Preview:
      Here we are again, in another Mythic progress race, and this time we're up to Tier 20! The Tomb of Sargeras opened a week ago today and now its Mythic version is live as well, for US and OC guilds at least. The World Firsts will come pouring in soon enough, with many bosses dying today and we'll have coverage of all the action right here (and in separate roundup posts). But first, let's take a look at what the situation is in the world of high-end progress raiding as there were many changes during and after Nighthold.
      The end of Tier 19 was a tough one for the progress race, as we lost many guilds either during or right after Nighthold. The various guilds that did quit the race had different reasons for doing it, whether it was the difficulty of the raid itself, not reaching their intended goals, the increased demands on raiders to be extra prepared with artifact traits, legendaries and the many alts they have to have to be competitive, or just the usual burn out after a long time raiding. In any case, we lost quite a few top guilds going into Tomb of Sargeras, the most prominent being EU guilds Serenity (the silver medalist in NH), From Scratch (No.4 in NH), Danish Terrace (No.9 in NH) and US guilds Midwinter (one of the oldest US raiding teams) and SNF (3 World Firsts in NH), both of whom actually stopped serious raiding before the end of Nighthold. You can read more on each guild's quitting in the links above.

      Serenity's World First Elisande killshot
      So we come to Tier 20 and the Tomb, with an assumption of Method, who took in several ex-Serenity raiders, and the reigning champions Exorsus as the favorites to take home the gold, but there's also a lot of new blood to be found in both the EU and US - major shakeups like this often lead to new faces showing up, with that many top players getting displaced. Future is one of the new guilds to make an appearance, with some ex-Serenity players on the EU side, while OC guild Entropy (US/OC No.2) merged with Lotion to form Ego, and there are still plenty of dark horses out there ready to show their mettle.
      The final factor going into this race is the Chinese guilds, who didn't have a very strong placement in Nighthold as they skipped a few days of progress due to the Chinese New year celebrations that coincided with the first week of the race. So with them coming out in full force for Tomb, there may be some serious competition at the top, that is if the raid lasts a while, as they have a 1 day deficit vs. EU and 2 days vs. US/OC.
      That's about it for this intro, I hope you're now (generally) up to speed with the upcoming race, now let's hang back and wait for those World Firsts to come in! We'll have daily updates (as well as additional ones if something really big happens) and you can check out the live coverage of the race over at Method.gg for up to the minute updates!
    • By Starym

       
      Here we are in day 25 of the race, still with no World 2nd, 6 full days after Method's WF! There are technically 22 guilds fighting for that silver medal, but the most likely to take it are Exorsus, Alpha and Style War, who've had more time on Kil'jaeden.
      While Exorsus do have a 3 day advantage over the two Chinese guilds, Alpha and Style War have been going at it very hard, each racking up over 900 wipes to date. The incredible thing is that after said 900+ wipes and 11 days of tries on the final boss of the Tomb, Alpha have "only" gotten him as low as 39%, as the dark phase of the encounter is quite crazy. We don't have any info on Exorsus' progress or wipe count, but they did announce they would be taking it easier from last Saturday, so their lead may not be there at all.

      You can check out the full try here. You can also check out Alpha's progress live on their stream)
      A lot of people are commenting on how it's taking such a log time to get a World 2nd, but if we take a look into the (actually not that distant) past we can see that the 6 days it's taken to get a 2nd place finisher isn't that unprecedented - we only need look back to WoD and Blackrock Foundry to find Paragon taking 5 days to catch up to Method on Blackhand. We then move a bit more into the past, to the Mists of Pandaria and Throne of Thunder, for both Ra-den and Lei Shen. While Ra-den doesn't technically count due to his limited attempts, it still took 7.5 days for Blood Legion to finish up after Method's win, and the same two guilds were 5 days apart on Lei Shen.
      The real target for Kil'jaeden at the moment is Firelands Ragnaros from back in Cataclysm, where Method took 7 days to clean up the raid after Paragon's World First. KJ seems poised to break that record, and we don't really have any stats for Vanilla and BC, so after another day he may indeed get another accolade to his name. We also have to mention the Lich King, again not really comparable to any of the above due to his limited attempts, but it did take For the Horde 16 days to get that silver after Paragon's win. All of the above stats are for the raids' maximum difficulties and for 20/25 man mode.
      We also got some more info on Method's Kil'jaeden experience, with Justwait's stats for their progress pre and post-fixes (Y = combat time X = pull) :
      Another strange factoid is that Method actually downed KJ on the same day as they did Archimonde in hellfire citadel, 2 years earlier.
      So, 22 guilds at the final boss of the Mythic Tomb of Sargeras, three in serious competition for the silver medal, and Method taking a well deserved vacation from progress. Who do you think will fill out the top 3?

    • By Chumani
      Aka'magosh my raider friends! Chumani here from Corrupted Destiny guild (Horde) on Skywall/Drak'thul realms. We are currently recruiting for our core team for mythic raiding. We are 10 /10 Heroic Nighthold (10/10 N NH in about 1 1/2 hours) (Providing we arent cutting up and getting yelled at.... by a certain mage in our guild.... who cuts up too.... and won't admit it..... and puts down fake portals.... every week..... and people still take them.... to their death..... really......week..... after week.... to their death...... seriously)
      As always we are recruiting raiders and non raiders.
      *****GIRLS***** We have a large number of female gamers who do not have to worry about harrasment of any kind...we just will not tolerate this... and our group is like family. Come see for yourself!
      Tired of the ridiculous harassment from the opposite sex? You will be safe with us! Mature gamers who do not condone this behaviour!
      Our raid schedule is Tuesday/Thursday/Sunday 6:30pm to 9:00pm server time(pst)
      We currently have an "Alt" raid for alts and non-progression raiders on Mondays at the same time! MEGA amounts of fun there, alot of us use our mains to carry this raid and help gear these raiders up!
      Other guild events include: Herb Drives, Fishing Expo, Mog off! (Best transmog wins), Old Raids for Transmog gear & Mythic Plus runs. We do random guild events with prizes up to and including a FREE MONTH OF WOW! (Mog-Off is going on NOW!!)
      We have quite a bit of fun when we get together, as we always have over the years! Come join us and get corrupted (Disclaimer: Infections have been found to be the leading cause of corruption in many raiders) We've always been here and will continue to be here! Of course you will be required to sacrifice a goat or an alliance player once a week to the Horde gods..... You will also be required to laugh and have fun as well! We do have fun!
      So.......COME.......GET.......CORRUPTED!
      Swiper#1939 - Deni#1743 - Loki#15391
      ***Newest video highlighting some of our girls!****
      (We are just huge nerds who see ourselves as badass warriors!... ok!)
      ******We also have one of our members who has published some 'how to' videos for certain in game mounts!!*** Keep eye out for Barcat, one of our casual members and professional mount hoarder and his youtube channel for these vids! Will post one in comment below*******
      http://www.warcraftmovies.com/movieview.php?id=247413
    • By Vlad
      This thread is for comments about our Destruction Warlock PvP guide for Legion.