Jump to content
FORUMS
Sign in to follow this  
Starym

Jailer Secret Mythic Phase Speculation and Possible Nerfs

Recommended Posts

64969-sepulcher-of-the-first-ones-mythic
 

Update: added a visual for the datamined shield/absorb.
With the guilds now at 14% best on the Jailer the speculation on the secret Mythic only phase, what it is and whether it even exists, is increasing, and we have a few indications of what could be waiting there, as well as a theory or two to look at.

First off we've known for a long time that there are spells clearly related to the Jailer fight that haven't shown up anywhere in the fight yet, on any difficulty, and today we had another indication they may in fact come into play. As spotted by Wowhead, the Diverted Life Shield Diverted Life Shield spell was nerfed just today, in addition to a few earlier nerfs to it as well:

Quote

The Jailer draws Azeroth's energy into himself, healing himself for 4% of maximum health every 1 sec for 8 sec and creating a shield that absorbs 3286930000 damage.
(This comes out to 6.8 million HP in the game.)
Source: Wowhead.

Here's the visual for the spell, courtesy of LeystTV:

unknown.png

That obviously indicates there is at the very least a new spell coming, but it's more likely that it is a part of an entirely new Mythic phase, with the Jailer being the endboss of an entire expansion and kind of a big deal generally.

So, what could be happening in the phase (which is most likely/definitely coming in at 10% if it exists at all)? Well LeystTV spotted some interesting differences in the pillars from one of the earlier previews to what we have today, which you can see here:

Now, those may be related to the secret phase, but I'd say it's actually just an old version of the pillars we have now. Them coming down from above was possibly messing with the camera and they look a lot more colorful, which also may have caused visual issues, and Blizzard then changed them to what we've seen already. Or that's what happens at 10%!

And finally, I can't talk about a secret phase without mentioning my own theory/wish. I think/hope that the final phase of the final boss of the Shadowlands will actually have us seeing Azeroth for the first time. I think we may see the World Soul arrive in some form or another, my personal choice being either a Rygelon/Algalon type, composed of star-like energy and just giving us a vague form. The other choice, which would fit a lot more and be incredibly awesome, would be Azeroth taking over one of the bots in the Sepulcher, similar to what the Jailer becomes when he's defeated, and that she helps us out physically in the final 10%. This would not only be great but also make the final phase a bit easier, since the guilds are really struggling to even get to 10%, let alone 0. This is also where the Jailer's datamined shield could come in, as it would be easier to deal with as Azeroth helps us out.

There are many more theories and ideas floating around, from the legendary Halondrus comes in and destroys everyone phase (with a possible "and the Jailer rides him as a mount" addendum), a second Jailer bot being activated and we fight not one but TWO Jormungars  Jailers, and so on. Ok that last one is also mine. And finally, here's Echo's and the overall best on the Jailer at 14%:

 

What do you think the secret phase might be? Is there even going to be one?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another sign of just how close we are to 9.2.5 launching, as Martin Benjamins, a well known dataminer and Community Council member, has spotted that the patch has moved to the production hardware and software side of the PTR! With yesterday's build being labeled as a release candidate and the fact that the move to this side of the PTR usually marks 1 week before the actual launch, could we be seeing the patch as soon as next week?
       
      The big argument against this is we still haven't heard any official announcements from Blizzard on the release date, but usually with patches they do so with the Season ending soon posts, and considering Season 3 is NOT ending when patch 9.2.5 launches, this might be less of an issue. Official patch date announcements tend to come right around the first release candidate appearing so let's see if we hear anything official soon, but until then, there's a solid likelihood of 9.2.5 arriving a lot sooner than expected!
    • By Starym
      Fishbones06 is back with more glyph options, this time some very angry and very polearm-y Warriors, and we paired that with one of their earlier works with blacksmith-themed elemental glyphs as well!
      Starting with the Warriors, we have some Alliance/Horde themed ones, with a banner linked to Rallying Cry and polearm + shield combo (which is a bit more of a transmog) on the Alliance side, and all the anger linked to Dragon Roar for Horde. (The image is animated, just click on it if it doesn't auto-start.)
      Then there's an older concept, with some blacksmith-themed Shaman elementals:

      Source.
      And finally, here are some comments from the glyph-maker:
      Exactly, I started making them because if you go to any wow forum, the community has list and list of ideas for Glyphs, but no visual representation.
      ...
      The thrust animation and the ready idle stance is real. The only thing I changed was the arm holding the polearm.
      ...
      I agree, the artist truly are the heroes. I'm just playing and changing the assets they've provided. On classes I dont play much, I rely on class forums on what they would want to see. My goal for this, is to just bring visual representation to these ideas and to push blizzard into consider them and to see the excitement from the community for something like this.

      - Fishbones06
    • By Stan
      Content creator MGM found out during Patch 9.2.5 testing that cross-faction queue works for Timewalking raids, which is a neat feature!
      Cross-faction grouping comes with a few limitations; you must be Battle.net Friends with the person you're inviting or you both need to be members of the same cross-faction community. So far, we thought the feature was limited to Mythic+, raids, and Legacy raids.
      It turns out you can queue up for Timewalking raids cross-faction as well. You can learn more about cross-faction play in our overview.
      Placeholder for tweet 1529130447023792133
    • By Stan
      We're looking at some interesting Genn Greymane audio files from Patch 9.2.5. This post contains spoilers.
      The audio files play during the "Eyes of the Wolf" quest when Greymane sends you to meet Calia Menethil in Brill and spy on the Forsaken as they're gathering in Tirisfal Glades for an unknown purpose.
      Transcript
      Genn Greymane: You must don a disguise and travel deep into enemy territory. Do not let down your guard.
      Genn Greymane: In life, Calia Menethil endured more than her share of sorrow. She may not be a typical undead, but the Forsaken are not to be trusted. 
      Placeholder for tweet 1528767413696733184 Sylvanas no longer unites the Forsaken and your goal is to find out what they are up to. Genn also says "Calia is no typical undead". Do you think Genn will try to hunt her down or attack the Forsaken at their gathering?
      I wouldn't be surprised if he secretly planned a coup. After all, it was Sylvanas who killed his son Liam Greymane.
      Most of the Patch 9.2.5 content remains encrypted, so we don't know exactly what will transpire until the patch hits live servers.
    • By Stan
      Blizzard has updated some abilities cast by Nathrezim Infiltrators in the first Release Candidate of Patch 9.2.5.
      Introduction to the Season 4 Affix
      The Season 4 affix is called Shrouded and causes groups of mobs to hide a dreadlord that gives you stackable buffs upon death.
      Shrouded - Nathrezim infiltrators have disguised themselves among enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture. How Does the Season 4 Affix Work?
      At the beginning of each Mythic+ Dungeon, there is a bounty hunter NPC who offers you Critical Strike/Haste/Mastery/Versatility buffs for each dreadlords you help capture, stacking up to 20 times.
      Bounty: Critical Strike - Critical Strike increased by 2% for each dreadlord captured. This effect stacks. Bounty: Haste - Haste increased by 2% for each dreadlord captured. This effect stacks. Bounty: Mastery - Mastery increased by 2% for each dreadlord captured. This effect stacks. Bounty: Versatility - Versatility increased by 2% for each dreadlord captured. This effect stacks. After you make your choice, you will be granted a 2% buff to the secondary stat of your choice.
      Nathrezim Infiltrators
      Throughout the dungeons, some NPCs will have a purple aura and the Disguised debuff. These will transform into Nathrezim Infiltrators when you enter combat. Nathrezim Infiltrators replace regular trash mobs in dungeons, so this might directly affect Mythic routes.
      Nathrezim Infiltrators cannot be stunned or death-gripped. The spells are not interruptible.

      When the dreadlord is captured you will receive another +2% secondary stat increase (on top of what you had at the beginning, as this buff stacks up to 20. Shortly after the dreadlord is captured, you'll receive another buff which restores 6% health and mana every second for 3 seconds.
      Restoration - Restoring 6% health and mana every 1 sec. What Abilities do Nathrezim Infiltrators Use?
      Nathrezim Infiltrators will use 3 abilities. The first one is a frontal cone which reduces healing received for a short duration, the second one heals the dreadlord for a portion of the damage inflicted and the third one puts the player into a statis.
      Blizzard adjusted two abilities used by Nathrezim Infiltrators in the Patch 9.2.5 Release Candidate this week. We highlighted the changes below.
      Vampiric Claws - Strikes the target inflicting 50 45 Shadow damage and healing for [ 10,000% of E1 ]% of the damage dealt. (20 yd range, 3 sec cooldown, 1.5 sec cast)
      Carrion Swarm - Inflicts 35 38 Shadow damage to enemies in front of the dreadlord and reduces healing received by 25% 50% for 10 sec. (100 yd range, 3 sec cooldown, 2.5 sec cast)
      Nightmare Cloud - Creates a wandering Nightmare Cloud for until cancelled. Coming into contact with a Nightmare Cloud afflicts players with [email protected] (3 sec cooldown, 2 sec cast)
×
×
  • Create New...