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Yoshi P Updates on Data Center Travel and World Redistribution

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Unhappy with how he presented the information last, Yoshi P has sent out a hefty update on what Data Center Travel will look like, as well as the redistribution of Japanese worlds.

FFXIV Director Naoki Yoshida began the letter by saying, "in an attempt to avoid divulging development information prematurely, I provided insufficient explanation, which has caused uncertainty and confusion in a number of players, particularly within Japanese data centers. For this, I am truly sorry."

The post goes on to explain that Data Center Travel will be implemented in Patch 6.18, so an update or two after the initial Patch 6.1. We've just got a little longer to wait!

In explaining the World Redistribution for Japanese players, they will be adding another data center and consolidating several worlds on it, while also being able to increase the player cap for each world by about 2,000. With 32 Japanese worlds currently, this means the servers as a whole will be able to support roughly 64,000 more players than it can right now.

In relation to this, the Home Transfer system will temporarily not have a fee to transfer to another world. Players that transferred immediately after the news will be reimbursed. And likewise, players who own homes on these servers will be awarded 3 million gil for transferring to a lower population World, while apartment owners will be awarded 500,000 gil.

That's just a brief recap! For the full post and information, look below.

Square Enix LogoData Center Travel and Japanese DC World Redistribution (Source)

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Greetings, Warriors of Light! This is FFXIV Producer & Director Naoki Yoshida.

During the 69th Letter from the Producer LIVE, we introduced details regarding Data Center Travel and the World redistribution expected in upcoming 6.X patches. However, in an attempt to avoid divulging development information prematurely, I provided insufficient explanation, which has caused uncertainty and confusion in a number of players, particularly within Japanese data centers. For this, I am truly sorry.

During the same broadcast, I also stated that Data Center Travel would be implemented before the World redistribution; however, both will be implemented at the same time. I would like to apologize for this misstatement as well. Please rest assured that World redistribution will not occur before Data Center Travel is implemented.

To provide clarity on these issues, I have outlined the purpose and significance of the new Data Center Travel system, as well as our reasoning behind the World redistribution and the systems in place to support it.

To reduce disruption caused by the World redistribution of Japanese data centers, the Home World Transfer Service will be free to use for a limited time. After reviewing feedback from players, we have decided to ensure that this time period occurs before land in the new residential district becomes available for purchase in Patch 6.1. We will also reimburse those players who ended up transferring Worlds immediately after the 69th Letter from the Producer LIVE aired. Further details regarding this can be found in the Free Home World Transfers and Bonuses section below.

Patch 6.1, Newfound Adventure, has entered its final stage of development, and our team is hard at work debugging and fine-tuning its story and other content to create an experience worthy of this new beginning.

As always, thank you for your support, and we hope you enjoy the journeys that yet await you in FFXIV!

 

Naoki Yoshida
FINAL FANTASY XIV Producer & Director



Data Center Travel and Japanese DC World Redistribution

Data Center Travel will be added in Patch 6.18, allowing players to travel beyond the boundaries of their logical data center and interact with significantly more players.

Furthermore, the Meteor data center will be added around July 2022 as the fourth Japanese data center following Elemental, Gaia, and Mana. In conjunction with this, a number of existing Worlds will be redistributed under the Meteor data center. This addition and redistribution will considerably increase the number of simultaneous logins, which will help with congestion-related issues, such as those experienced during the release of new expansions. We understand this will be a significant inconvenience to those in affected communities, but would appreciate your understanding and cooperation.

In this article, we would like to explain what will be possible through Data Center Travel, as well as what will be affected by the World redistribution.

Table of Contents

What is Data Center Travel?

Data Center Travel is a feature that will be implemented in Patch 6.18, allowing players to visit another logical data center (logical DC) to socialize and participate in matchmaking.

Currently, player characters belong to a logical DC (Aether, Primal, Crystal, etc.) and are limited to playing with others within that same logical DC. With the upcoming Data Center Travel feature, for example, players from Aether will also be able to play with others in Primal and Crystal.


The Data Center Travel process typically takes somewhere between less than a minute to three minutes to complete. We hope you’ll make use of this feature and socialize with your newfound neighbors!

 

Activities Available When Visiting Other Logical DCs

 

Similar to the World Visit System, you can take part in a wide variety of activities, such as:

  • Chatting through Say/Party/Yell/Shout/Tell
  • Joining and chatting in cross-world linkshells (CWLS) created in the destination logical DC
  • Adding players to the Friend List
  • Forming and recruiting parties
  • Progressing through quests
  • Social interaction in various in-game locations, such as cities, areas and residential districts
  • Participate in various in-game content, such as dungeons, raids, and PvP
  • Crafting and gathering (excluding Unspoiled and Legendary gathering nodes)
  • Purchasing items from the market board
* In addition to World Visit System restrictions, free company chat / CWLS in other logical DCs / PvP teams / Fellowships features (aside from searching) will be restricted.
 

With the addition of Data Center Travel, you will be able to use your main character to play outside of your Home World’s logical DC without having to create new characters specifically for visiting another logical DC. The scope of your communication and gameplay will expand dramatically as you can participate in raids with others, play with previously unreachable friends and acquaintances, tour player housing, participate in player events, and more!

How Do Data Centers Function?

For a better understanding of what can be done with the Data Center Travel feature, we would like to explain how data centers function in FFXIV.

Diagram of the Data Centers

 

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* The current distribution of Worlds can be verified on the Server Status page.

Physical Data Centers (Physical DC)

The physical DCs (represented in blue on the diagram) are located in four regions: Japan, North America, Europe, and Oceania. The closer your place of residence is to the physical DC, the less likely you are to experience network lag; as such, players typically choose the physical DC located closest to their residence.

Logical Data Centers (Logical DC)

Each physical DC contains one to three logical DCs (represented in green on the diagram).

The following are some of the main features that can be accessed while you are on the logical DC you belong to:

  • Matchmaking
  • Party recruitment
  • Cross-world Linkshells (CWLS)
  • PvP teams
  • Fellowships

Worlds

Each logical DC contains five to eleven Worlds (represented in gray on the diagram).

The following are some of the main features that can be accessed while you are on your Home World.

  • Free Company
  • Linkshells
  • Retainers
  • Housing

How Data Center Travel Works

To reiterate, Data Center Travel allows players to move their characters to another logical DC, enabling them to use features that are linked to the destination logical DC.

Until now, logical DCs have been a sort of barrier to players, but this will be overcome with Data Center Travel. Though there will be some restrictions, you can generally think of this feature as something that
 enables you to play with all players in the same physical DC.

Japanese Data Center Expansion and World Redistribution

Next, we’d like to explain about the expansion of the Japanese data center and the reasons for the World redistribution.

Current State and Issues of Japanese Data Center

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Due to how logical data centers are structured, there is a maximum number of simultaneous character logins on any given logical DC. The more Worlds there are in a logical DC, the lower the maximum number of logins per World.

Over the course of many years of operations, we’ve been able to accommodate a larger number of logins by improving the performance of the server equipment that makes up each World. However, due to the aforementioned limits of logical DCs,
 the number of logins cannot be increased any further on Worlds in the Japanese data center, unlike those belonging to the North American and European data centers. This makes these Worlds more susceptible to long login queues during times of congestion, such as immediately after the release of an expansion, and the lack of an efficient resolution to this problem has been apparent.

To this end, we will add a new logical DC, Meteor, and reduce the number of Worlds per logical DC to 8. This will enable us to significantly increase the number of maximum simultaneous logins per World by around 2,000.

Taking into account the floor space of the physical data centers housing the server equipment, as well as shortage of semiconductors, this is the fastest and most efficient method of large-scale expansion. This method involves redistributing a number of existing Worlds to Meteor, and we apologize for the inconvenience this will cause for the community, but ask for your understanding and cooperation as we strive to stabilize operations for the overall Japanese data center.

Addition of Meteor DC and Effects of World Redistribution

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Though the World redistribution will change the affiliated logical DC of the Worlds moving to Meteor, there will be no change to the 'data' associated with the character, such as their affiliated World, character name, gil/items/housing/Friend List and so on. Free companies and linkshells for communicating within a World will also still be available.

Also keep in mind that although the World redistribution may separate you from players on other logical DCs, you will still be able to socialize and participate in duties with them by using Data Center Travel.


* Members of PvP teams and fellowships who move to another logical DC will be automatically removed. As for cross-world linkshells, the member list at the time of the World redistribution will be retained, and members will be able to chat in the CWLS when they are in the same logical DC using Data Center Travel.

Once more, we would like to sincerely apologize for the disruption and inconvenience caused by the World redistribution. We appreciate your understanding and cooperation as we work towards alleviating major congestion and transforming physical DCs into one large community.

Free Home World Transfers and Bonuses

As mentioned above, character data will not be affected after the redistribution and players will be able to play with those on other logical DCs via Data Center Travel. But for those who would like to transfer their Home World for any reason, for a limited period, the Home World Transfer Service will be provided free of charge to characters on the Japanese data center.

In response to player feedback, we will provide a period of free Home World transfers prior to the release of Patch 6.1, in addition to the free Home World transfers period following the World redistribution.
 Reimbursements will be provided to those who paid for a Home World transfer between Friday, March 4 at 3:00 a.m. (PST) to Thursday, March 31 at 0:59 a.m. (PDT). See below for further details.

Free Home World Transfer Period

  • From Thursday, March 31, 2022 at 1:00 a.m. (PDT) until the beginning of Patch 6.1 maintenance * NEW
  • A limited period following the World redistribution taking place in July 2022

Overview

During this period, all characters on the Japanese data center will be able to transfer their Home World at no cost, in addition to the following accommodations upon Home World transfer:

  • Players who own an estate will have the full cost of the land returned to them, and receive an additional 3,000,000 gil to compensate for lost furnishings.
  • Players who own an apartment will have the full purchase price of 500,000 gil returned to them, and receive an additional 500,000 gil to compensate for lost furnishings.

* For private estates, DO NOT relinquish the land but remove all furnishings and your estate hall and then apply for a Home World Transfer.
For apartments, DO NOT vacate the apartment but remove all your furnishings and then apply for a Home World Transfer.
Please note that if you have relinquished the deed to your plot or the rights to your property, you will not be eligible to receive gil compensation.
* Please note that if the total amount of gil in your possession exceeds 999,999,999 gil, the excess amount will be discarded.

* Transfers to Congested Worlds will remain unavailable.
* Transferring to a Preferred World will confer the usual transfer bonuses in addition to those listed above. (In the event that a bonus is the same, you will not receive it twice)
* Players transferring to Standard Worlds will not be able to transfer again until three days have passed. Characters that have transferred to a Preferred World during the bonus period will be restricted from using the Home World Transfer Service again for 90 days.

 

Reimbursement for Home World Transfers on the Japanese Data Center Prior to this Announcement

We will reimburse those on the Japanese data center who purchased a Home World Transfer between Friday, March 4 at 3:00 a.m. (PST) through Thursday, March 31 at 0:59 a.m. (PDT), regardless of their reason for transferring. These Home World Transfer fees will be reimbursed in the form of Square Enix Crysta. As we will be providing the reimbursement to affected players in order, no particular actions will be required of those affected to receive their reimbursement.

Additionally, depending on the situation, players on the Japanese data center who relinquished housing plots or apartments in preparation for their Home World Transfer may be eligible for gil compensation, similar to the bonuses outlined above (*). We apologize for the inconvenience but ask that you contact the Support Center with the following details any time
 between Thursday, March 31 at 1:00 a.m. (PDT) and the start of Patch 6.1 maintenance.

  • Home World name
  • Character name
  • Type of housing (private estate/apartment)
  • Date and time of relinquishing
  • Information about the relinquished plot

  For private estates: Residential District / Ward / Plot Number / Size
  For apartments: Residential District / Ward / Building Number / Apartment Number

* As we cannot reference the price of the relinquished plot at the time of purchase, the amount of compensation will be based on the current starting sale price.
* Please note that compensation will require time to process.

Q&A

Q: I would like to know more about “copying” cross-world linkshells (CWLSs), mentioned during the Letter from the Producer LIVE Part LXIX.

A: Should some members of a CWLS and PvP team move to Meteor data center during the World redistribution, a CWLS/PvP team with the same name and details will be created in Meteor data center.
* In the case of duplicate CWLS or PvP team names within Meteor data center, a number such as #001 may be assigned after the name in order to differentiate them.

Regarding CWLS, we used the term "copying" to refer to how the member list will keep its state before the redistribution. This “copying” is on an internal level; in the CWLS menu, it will be displayed as a single CWLS which changes to display the copy of the CWLS stored on the player’s current logical DC. For instance, when a CWLS originally created in Gaia is copied to Meteor, the CWLS in Meteor will be displayed while playing on Meteor, and the CWLS in Gaia will be displayed while playing on Gaia. Note that in this example, the CWLS would not be visible when playing on Elemental or Mana.
* Players will be able to belong to up to 8 CWLS in each logical DC.

Furthermore, each copy of the CWLS will be treated as separate CWLS moving forward, and changes to membership in one CWLS on one logical DC will not be reflected in the copy of the CWLS in the other logical DC. This may result in different members being displayed depending on which logical DC you are currently playing on. Since Data Center Travel allows for players to join CWLS on the destination logical DC, having members join both copies of the CWLS on both logical DCs would resolve the issue of inconsistencies between member lists.

Q: In the Letter from the Producer LIVE Part LXIX, there was a screenshot of Data Center Travel with the description “Data Center Travel may take up to 30 minutes.” Will it always require a 30-minute wait?

A: The 30-minute estimate is based on when the servers are especially congested; the process will typically only take somewhere between less than a minute to three minutes to complete. Note that this will take slightly longer than the World Visit System, as it requires processes to ensure the safety of the character as they are transferred beyond the boundaries of logical DCs, which had previously been impossible.

Furthermore, the Data Center Travel process may require more than 30 minutes when there is a significant degree of congestion, such as the cases listed below.

  • A surge of players using Data Center Travel immediately after its implementation
  • A surge of players after a patch update or expansion has been released
  • Congestion due to player events taking place on the destination data center

Q: The World redistribution will make it inconvenient for us to communicate and form parties with players who have left for another logical DC. Will we ever be able to chat and form parties across logical DCs?

A: Unfortunately, chatting and forming parties across logical DCs would be extremely difficult to achieve with the current server system and implementing such features would require a significant amount of time.

Though it isn’t an in-game feature, the FFXIV Companion App for iOS and Android devices allows players to communicate and share schedules between free company/linkshell/CWLS members regardless of their character’s location on the logical DC. You can also use the Lodestone’s Event & Party Recruitment to gather participants on a larger scale, including other logical DCs.

Data Center Travel will allow you to join parties on other logical DCs to participate in duties and player events, as well as join CWLSs on other logical DCs. This may be a great opportunity to start using the FFXIV Companion App and the Lodestone’s Event & Party Recruitment.

Q: How will CWLSs/Friend List, etc. display players whose logical DC was changed through the redistribution?

A: See below for an outline of members that will be displayed in each menu.

CWLS

The CWLS itself will be copied over to Meteor data center, whereby a CWLS of the same name is created. Members on other logical DCs remain on the list and will appear as offline. Visiting the same logical DC with Data Center Travel enables you to chat with and check the online status of other members.
*In the case that a CWLS name is duplicated within the same data center, a number such as #001 may be assigned to the CWLS name in order to differentiate them.
* Players who are not affected by the redistribution and voluntarily move logical DCs will be automatically removed from the CWLS, but can return to the list and chat if they subsequently visit the logical DC using Data Center Travel.

PvP Team

The PvP team itself will be carried over to Meteor data center, whereby a PvP team of the same name is created; however, members listed from the other logical DC will be automatically removed.
* In the case that a PvP team name is duplicated within the Meteor data center, a number such as #001 may be assigned to the PvP team name in order to differentiate them.

Fellowships

Fellowships will follow whichever logical DC the master resides in. If the master of a fellowship moves to a different logical DC, the fellowship will be moved to the logical DC as well. Members residing on a different logical DC from the master will be automatically removed.

Friend List

Friends residing on other logical DCs will remain in the Friend List. From Patch 6.1, it will be possible to retrieve their online status and current World by pressing the designated button.

Blacklist

Players blacklisted from the other logical DC will remain on the list and no change will be made to the display.

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      On this screen, you can confirm the information you’ve entered. Make sure there are no errors in the submitted information and select “Submit Entry” to proceed if there are no errors. If you would like to edit your submitted information, select Edit Entry.
      Once you finish submitting your Entry, the following screen will be displayed.
      You can log back in to see if your Entry has been submitted or if you would like to submit a new Entry to change your existing Entry.
      F. Winner Selection: The Sponsor (listed below), or Sponsor’s designee, shall select seventy-two (72) finalists from among all entries using the following methodology:
      The FINAL FANTASY XIV Development and Operation teams will select the initial list of finalists based on creativity, distinctiveness, originality, and overall execution according to the criteria listed above. For each of the two (2) categories, the team will select one (1) grand prize winner from each category. From all categories combined, the team will select twenty (20) finalists prize winners based on the same criteria. From all categories combined, the team will select fifty (50) runners-up prize winners based on the same criteria. Sponsor shall select the winners on or around December 31, 2022 (PDT) at 999 N. Pacific Coast Highway Blvd., El Segundo, CA 90245, USA (unless pandemic conditions require the selection to take place at alternative locations).
      G. Prize(s):
      Two (2) grand-prize winners, one (1) from each of the two (2) categories, will have their Entry implemented into FINAL FANTASY XIV, and will receive one (1) Great Paraserpent in-game item.
      Twenty (20) entrants who have been qualified as finalists will each receive the following item:
      One (1) Great Paraserpent in-game item. Fifty (50) entrants who have been qualified as runners-up will each receive the following items:
      One (1) in-game item package that consists of (1) Bluebird Earring, one (1) Scarf of Wondrous Wit, one (1) Mandragora Choker, one (1) Ahriman Choker, one (1) Noble Barding, one (1) Gaelicap, and one (1) Modern Aesthetics - Strife.       Each prize is a virtual, in-game item with no monetary value. Prizes cannot be sold or transferred.
      Sponsor reserves the right to re-distribute any unclaimed prize.
      Please note:
      The development team may alter the grand-prize-winning designs before implementation. Sponsor may choose to implement other Entries, in addition to the grand-prize winning Entries, into FINAL FANTASY XIV. If your Entry is selected to be implemented in-game, we may request additional designs. H. Winner Notification: Sponsor, or Sponsor’s designee, will notify winner(s) on or about January 31, 2023 via the Lodestone website, email and/or in-game via the moogle delivery service to the character specified in the Entry submission.
      You will not be able to receive the prize if your moogle letter box is full, or the number of attached items has reached their maximum. Please delete old letters, or accept any attached items, to ensure you can receive the rewards smoothly.
      I. Sponsor: The sponsor of this Promotion is Square Enix, Inc.
      By entering the Promotion, you agree to be bound and abide by these Key Rules and the Additional Rules applicable to your place of legal residence, and you represent that you satisfy all eligibility requirements to enter the Promotion.
      NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN THIS PROMOTION. A PURCHASE OR PAYMENT OF ANY KIND WILL NOT INCREASE YOUR CHANCES OF WINNING. YOU MUST HAVE LEGALLY ACQUIRED ACCESS TO FINAL FANTASY XIV: Stormblood OR Shadowbringers OR Endwalker PRIOR TO THE LAUNCH OF THE PROMOTION.
       
      KEY RULES POSTED ON MAY 12, 2022.
       
    • By Marauder
      FFXIV has had a rich history of collaborating with other IPs, either Square Enix-owned or otherwise. These events have been known to repeat a time or two! Check out all we've seen so far, and potentials to look forward to.
      "Such Collaboration! This was NOT my intention!"
      There are a lot of wacky items in Final Fantasy XIV that may - or may not - look like they belong there, and FFXIV has collaborated with some pretty surprising IPs over the course of the game! Not all of the collaborations have been with properties owned by Square Enix, but all have been Japanese in origin from companies like CAPCOM, Level-5, and even TV Tokyo.
      With the recent return of the GARO collaboration in FFXIV with patch 6.1 and the Final Fantasy XI event "The Maiden's Rhapsody," as well as the addition of FFXIV elements into the NieR mobile game Re[in]carnation, we started reminiscing about all the unique rewards we've received from events and considering what collaborations we could see in the future. 

      GARO COLLABORATION
      GARO is a popular Japanese TV show - and animation! - that many people have proclaimed as the "Japanese equivalent of Power Rangers." The Makai gear was a long time reward for Gold Saucer activities, and it will be making a return for quite some time during Patch 6.1. Makai rewards include lots of shiny armors and long coats, and even a few weapons!

      DRAGON QUEST X COLLABORATION
      The Dragon Quest series is another IP owned by Square Enix that is nearly just as popular. The 10th installment of the series was a MMORPG which released on the Wii, Wii U, Nintendo 3DS, Nintendo Switch, PlayStation 4, Android, iOS, and PC. And the craziest part is the game was cross-platform across all of them! The most recent collaboration with this game gave us some insight into the questionable Dragon Quest tradition of 'Puff Puff' and rewarded us with the iconic slime crown.

      FINAL FANTASY XIII COLLABORATION
      This cross-over event was released in FFXIV to celebrate the release of the "Lightning Returns" game, and let players meet Lightning herself in Eorzea. To commemorate, players of female characters were able to unlock Lightning's outfit and hairstyle, while male characters were able to unlock Snow's outfit and hairstyle. After the event passed, these items were added on the Mogstation and are still available for purchase!

      NIER AUTOMATA COLLABORATION
      Yet another title and IP owned by Square Enix, the NieR series has been met with a lot of popularity for its multiple endings and unique storytelling. The series director, Yoko Taro, had a hand in the collaboration event with FFXIV and helped design boss fights as well as the storyline for the Shadowbringers Alliance Raids. The androids of NieR's universe were found on a crashed space station on the First, in Kholusia... and Warriors of Light even got to fight alongside 2B herself from Automata, as well as receive her outfit (And many other NieR themed gear sets)! As an honorable mention, yesterday the mobile game NieR Re[in]carnation launched a FFXIV collaboration, adding the Dark Knight, Dragoon, and White Mage jobs to the roster. 

      YO-KAI WATCH COLLABORATION
      Yo-Kai Watch, developed by Level 5, is a Nintendo IP that was met with success in Japan and released later in the West. Based on the Japanese folklore of yokai, ghosts that cause mischief in daily life, Yo-Kai Watch has you play as either Nate or Katie to travel around and catch these ghosts - even battling them Pokémon style. In this event, you could receive Whisper as a mount, and each class had their own Yokai minion to collect! 

      FINAL FANTASY XI COLLABORATION
      Final Fantasy XI could be considered the spiritual predecessor to Final Fantasy XIV, and Square Enix's first dip into an MMORPG. But XI has been so successful that the servers are still up and running, and the game is even still receiving updates! When it comes to XI and XIV, we had two events to celebrate the crossover: "Burgeoning Dread" and "The Maiden's Rhapsody." Burgeoning Dread included a special FATE to defeat a giant Shantotto - the poster child of FFXI just as it could be argued Y'shtola is for FFXIV. The Maiden's Rhapsody, which is currently in game, follows a questline in which players are rewarded with Iroha's gear for glamour purposes.

      FINAL FANTASY XV COLLABORATION
      A Nocturne for Heroes was an event to celebrate the success of Final Fantasy XV, and bring a little piece or two of Eos to Eorzea. In this event, players met Prince Noctis who had somehow found his way into our world and needed to get back to his own. Sporting his modern clothes and the very Batmobile-esque Regalia, naturally Cid had to get involved... and managed to make a replica of the Regalia. The questline sees Noctis safely back home, and rewards players with his hairstyle, his outfit, and a four person car mount that flies. This event recently returned briefly before the release of Endwalker, and we may see it return again in case you missed the car... or there's always the possibility of it ending up on the Mogstation!

      FINAL FANTASY XII/FINAL FANTASY TACTICS COLLABORATION
      This collaboration is much less an event, and far more content permanently added to the game. Despite Final Fantasy XII receiving very favorable reviews from critics, even receiving a perfect 40/40 score from Famitsu, the twelfth entry in the series has pretty polarizing opinions from players. Some love it, some think it bland, and some think it's awful. (Personally I liked it!) This addition to FFXIV brings Fran, a major playable character in FFXII, into Eorzea as a pretty important character in the Return to Ivalice raid storyline, as well as the Bozjan Front storyline in Shadowbringers... and notes from Bozja hint we'll see more of her. It also confirms that Ivalice and all the events of FFXII take place on Eitherys, the world of FFXIV! Three Alliance Raids are added and themed around Ivalice and the tale of Final Fantasy Tactics, bringing back many old faces and some 3D renditions of gear from Tactics. The director and writer for both FFTactics and FFXII, Yasumi Matsuno, was brought in as a consultant and creator for this raid series.

      MONSTER HUNTER WORLD COLLABORATION
      CAPCOM has been a giant in gaming for a long, long time with worldwide entries like Mega Man and Street Fighter. Its more recent franchise, Monster Hunter, centers around gathering plants and materials, hunting exotic dinosaurs, and making weapons and armor from the remains. Rinse and repeat. It's become an incredibly popular franchise and shows no sign of slowing down. In this crossover, FFXIV players travel to a corner of the Azim Steppe to hunt the dangerous Rathalos - a wyvern-like creature with savage claws and fiery breath. Players in this fight don't have access to all normal tools and mechanics in FFXIV, instead taking a gameplay approach more similar to that of Monster Hunter games! Rewards include a Rathalos mount, a Palico cat buddy, a Poogie (which is just a pig in a striped sweater, who doesn't love that?), and much more. Interestingly, this collaboration went both ways, with CAPCOM adding the renowned Final Fantasy monster Behemoth into Monster Hunter: World for hunters to tackle.
       
      So there you have it, that's all the collaborations we've had so far! But what are some others you hope to see, if any? Are there any series or franchises you'd love to see given a nod in FFXIV?

      Personally, although I know it will never happen, I'm a Zelda fanatic. I'd love to see some kind of collab event between Eorzea and Hyrule. Given Square Enix and Nintendo's mostly friendly relationship over the years (we won't talk about that rough patch), it's not impossible to see some kind of Nintendo IP in FFXIV. Not impossible...but definitely unlikely.
      Internally at Square Enix though? Maybe some sort of collaboration with the Octopath Traveler team, especially given the mobile game is finally coming to the west. Again, these are unlikely to happen but hey, a guy can dream right?

      Let us know any that you'd love to see below!
    • By ara
      In the wake of the Dragonsong’s Reprise World First (WF) race, a new handful of problems has risen to the surface — the use of third party tools.
      Third party tools have been widely known to inhabit a gray area within the community in terms of their use. More often than not, third party tools are fairly harmless, allowing people to change the appearance of characters on the clients’ side and are generally unobtrusive to other players. Other, more prominent third-party tools are more questionable, such as the unending debate of using triggers or callouts to aid a party in completing and managing mechanics. 
      Earlier today, Yoshida made a statement regarding his stance on third party tools, which coincided with the link to the WF clear video being taken down by Square Enix. For those who are unaware, Neverland’s RDM uploaded a video of their clear from their POV to YouTube that included enhanced information from the fight, from party buffs to debuff trackers and triggers clarifying where you should position yourself for certain mechanics.
      At this point in time, it is unclear as to why the copyright claim happened. The community widely speculates it is due to Square Enix finally setting their foot down on third party tools. However, recent developments show that that might not be the case, as elaborated on by popular streamer Arthars. 
      Placeholder for tweet 152378504631826432 It is important to note, however, that a VOD from Neverland’s MNK still remains available to watch. 

      Public outcry has sparked a debate of whether or not using triggers constitute cheating. There are some who believe that any and all kinds of modifications to the game are considered cheating. On the other hand, there are those who believe creating triggers for mechanics they’ve already seen is no different to having a coach call out mechanics, which many groups already use in the form of 9th or 10th raid members monitoring and aiding their progression. Some even argue that triggers are necessary if they want to claim first place.
      Prior to the announcement, a well-known Japanese world progger by the name of Hiroro_FF was sent to GM jail mid-progression for showing his tools during stream. 
      Another well-known streamer in the community who goes by BagelGooseFF was also pulled out of prog for similar reasons.

      While most of the effects are felt most keenly by the Ultimate community, the ripples extend outside of the boundaries of competitive high-end duties. It has been discovered that PVP rankings have also received a closer look from Square Enix, with numerous confirmed win-traders removed from the Crystalline Conflict ranking in particular. While the situation is different, with win-trading clearly being against the rules, it seems like Square Enix is started to put the pressure on players who break the guidelines and rules.
      What do you think about Square Enix's renewed stance on third party tools? Do you think this was the right call or were things just blown completely out of proportion? Let us know down below!
       
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