Jump to content
FORUMS
Sign in to follow this  
Stan

Important Lore Characters React to Sylvanas' Fate in Patch 9.2

Recommended Posts

1i4SbXs.png

After players complete the Shadowlands Epilogue in Patch 9.2, many important characters react to what had transpired.

Images and transcripts used in this article come from LeystTV's video linked below. You can follow him on YouTube or Twitter.

Shadowlands Epilogue Dialogues

Many important lore characters react to what happened to Sylvanas when you play through the final campaign of the 9.2 story. The dialogues also contain spoilers about the future of some characters post-Shadowlands.

Tyrande

yrande.png

The first one's Tyrande speaking in Oribos. She's accompanied by Maiev Shadowsong and Shandris Feathermoon. This is her "Stay A While and Listen" option while talking to a Horde player.

Tyrande Whisperwind: The Banshee's penance will save countless lost souls. A fate that would not have come to pass had I slain her in Ardenweald. Perhaps that is why Mother Moon stayed my hand. The Horde inflicted a grievous wound upon my people, <name>. You may never earn my trust... but you have my thanks for setting things right.

Tyrande thanks you, but says you as a Horde player will never gain her trust.

Sylvanas' Sisters

alleria.png

The second conversation is between Alleria and Veeresa Windrunner. They talk about the pain Sylvanas inflicted upon the kaldorei and how she will atone for it.

Vereesa Windrunner: For so long, there had been little more than hatred and malice in our sister's eyes. To at last see a glimmer of the Sylvanas we knew...

Alleria Windrunner: I had ceased hoping for such a thing. I am pleased we had a chance to speak with her, Vereesa.

Vereesa Windrunner: I only wish we'd had more time!

Alleria Windrunner: As do I. But if she stays true to her word and sees this obligation through, perhaps one day we will.

Vereesa Windrunner: It will never be like it was before. The pain she inflicted upon the kaldorei... upon the world... how could she ever answer for it?

Alleria Windrunner: I'm not certain she can. But if her penance brings any measure of peace to those she wronged, at least it is a start.

Vereesa Windrunner: You're right, Lady Sun. Our family has endured so much darkness. We must find a way to cling to hope.

Alleria Windrunner: Yes, Little Moon. Mother, Father, Lirath... they are only memories. We thought our sister was as well. But now.. we shall see.

Genn Greymane and Anduin Wrynn

anduin.png

Genn's really happy to reunite with Anduin again. Anduin confesses there were times he thought he'd never escape the Jailer's control. He blames himself for everything he inflicted when the Jailer controlled him.

We also learn that Anduin won't return to Azeroth immediately and has plans to stay there longer.

Genn Greymane: I can't tell you how relieved I am to see you safe, my king. Even after reading Jaina's reports, I can scarcely imagine the horrors you endured.

Anduin Wrynn: There were times I thought I would never escape the Jailer's control. The things he made me do...

Genn Greymane: Those actions were not your fault! You cannot blame yourself.

Anduin Wrynn: I... I should have been stronger...

Genn Greymane: Anduin Wrynn, you are the strongest man I know. And when you return to Stormwind, the whole kingdom will tell you the same.

Anduin Wrynn: I can't go back, Genn. Not yet.

Genn Greymane: But the people need--

Anduin Wrynn: Turalyon will keep the Alliance safe in my absence. And I know you'll watch over everyone we care about... Old Wolf!

Genn Greymane: Of course. Take whatever time you need. And when you're ready... please, come home.

Lor'themar Theron and Genn Greymane

genn.png

The conversation between Lor'themar and Greymane is quite tense you could say. Genn asks him if Lor'themar hopes for Sylvanas to return from the Maw, but Lor'themar assures him the banshee that almost brought the Horde to ruin isn't his friend.

Lor'themar Theron: Well met, King Greymane.

Genn Greymane: Regent Lord.

Lor'themar Theron: I hope the fate of Sylvanas Windrunner brings the Alliance some measure of peace.

Genn Greymane: Peace? You stand in the Shadowlands, Regent Lord. Ask the dead she sent here whether they feel peace. As for me, that's something I will never know. Not while the monster who killed my son still endures.

Lor'themar Theron: I understand. My people are haunted by the deeds of monsters as well.

Genn Greymane: And what of you? Are you hoping that the ranger-general you served comes back from the Maw? Or would you prefer having your warchief again?

Lor'themar Theron: I spent most of my life alongside the Windrunner family. Sylvanas was my hero... and my friend. But the banshee who nearly led the Horde to ruin was neither.

Genn Greymane: Then you shouldn't have followed her commands. Good day, Regent Lord.

Lor'themar Theron: Good day, King Greymane.

Baine Bloodhoof and Lor'themar Theron

baine.png

Baine and Lor'themar talk about who'd they wish to meet in the Shadowlands before they return to Azeroth. While Baine doesn't need to meet his father because his spirit is with him, Lor'themar would like to have a word with Kael'thas to find out if he regrets his decisions.

Lor'themar Theron: To think we now stand on the other side of the veil. That those we lost await us here among these countless afterlives. Is there... anyone you would seek out, Baine? For one last conversation before you return to the land of the living?

Baine Bloodhoof: No need to spare my feelings, Lor'themar. You are asking if I wish to find my father. The truth is... I do not need to. His spirit is always with me, wherever I go, whatever I do. Guiding me just as his ancestors guided him. And what of you? Is there someone you would visit, given this chance?

Lor'themar Theron: Prince Kael'thas. Long have I held the title of Regent Lord, all the while wondering if I was truly suited to lead my people. I would ask the last liege of Silvermoon if he regrets the choices he made. A chance to mend old wounds, and perhaps feel that the torch has truly been passed.

Baine Bloodhood: A feeling I understand all too well. I pray your conversation brings you the peace you seek, my friend.

Arbiter Pelagos and Kleia

pelagos.png

Pelagos talks to Kleia about how brief the mortal life is, undeserving of eternal torment in the Maw for actions within such a short span of time. Both discuss the injustice of the Maw and Pelagos vows that never again will a mortal sound be sent to the Maw, as all deserve a chance at redemption.

Arbiter Pelagos: When my service to the Kyrian began and I first learned of the Maw, the knowledge filled me with sorrow. A mortal life is so incredibly brief. I questioned whether any actions taken within that span of time could truly be worthy of eternal torment.

Kleia: I confess that as an aspirant, I did not think of such things... only of duty. It was not until I witnessed Uther's plight that I recognized the injustice of the Maw.

Arbiter Pelagos: Never again will a mortal soul be sent to its depths. All deserve a chance at redemption. Recent events have shown us that a single mortal soul--in fact, every mortal soul--can alter the course of eternity.

Kleia: Indeed... for good or for ill. In the end, it was mortals and their decisions that shaped the fate of the Shadowlands.

Arbiter Pelagos: As Arbiter, I will take that lesson to heart. Every soul will be treated with compassion, and will be given a voice in which afterlife awaits them.

You can watch LeystTV's video with all the epilogue dialogues below.

Share this post


Link to post
Share on other sites

This is so weird lol.

Ask the dead she sent here whether they feel peace. As for me, that's something I will never know.

I mean errybody just chillin Greymane. We out here collectin' 35 anima and helpin faeries with plays and fighting duels with skeleton peeps and it's just weird lol.

Share this post


Link to post
Share on other sites

You misquoted the actual text, it reads:
 

Quote

 

Pelagos: Never again will a mortal soul be sent to its depths. All deserve a chance at redemption.

Kleia: Even Nomi?

Pelagos: ...No, not Nomi.

 

Also I have to cringe a bit at how blind-eyed determined they are to keep the Horde/Alliance conflict limping along.      Literally every warmonger is dead.    Genn and Tyrande may distrust the Horde but they're not going to start something.     Baine, Anduin, Thrall, Jaina, etc etc etc are all for peace.     But...for some reason...the war continues.    Despite the looming cosmic horrors, ancient demons, and eldritch monsters that threaten the world every tuesday and require joining forces against.

  • Haha 2

Share this post


Link to post
Share on other sites

I think it's rather weird how most of these characters were missing and only show up just at the end. I wish they would have done more with characters like Alleria and Veressa, given their relation to Sylvanas.

Share this post


Link to post
Share on other sites
3 hours ago, Migol said:

You misquoted the actual text, it reads:
 

Also I have to cringe a bit at how blind-eyed determined they are to keep the Horde/Alliance conflict limping along.      Literally every warmonger is dead.    Genn and Tyrande may distrust the Horde but they're not going to start something.     Baine, Anduin, Thrall, Jaina, etc etc etc are all for peace.     But...for some reason...the war continues.    Despite the looming cosmic horrors, ancient demons, and eldritch monsters that threaten the world every tuesday and require joining forces against.

Genn won't start something. Stormheim disagrees

Share this post


Link to post
Share on other sites
56 minutes ago, Tokusentai said:

Genn won't start something. Stormheim disagrees

Recent lore has had Genn going a bit softer, what with actually meet and greeting with the forsaken (before Sylvannas killed those forsaken).    He also would very likely defer to Anduin's judgement.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We've summarized all class changes that went live in the fourth War Within Alpha build!
      Death Knight
      Unholy Bond- Increases the effectiveness of your Runeforge effects by 10% 20%. Veteran of the Third War- Blood: Stamina increased by 40% 50%. Damage taken reduced by 10%. Frost, Unholy: Stamina increased by 10% 20%. Suppression- Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec. Bloody Fortitude- Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing enemies that grant honor or experience reduce an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec. Painful Death- Reaper's Mark deals 10% increased damage and Exterminate empowers an additional Obliterate, but now reduces its cost by 1 Rune and its first scythe has a 50% increased chance to apply Reaper's Mark. Additionally, Exterminate now has a 30% chance to apply Reaper's Mark. Icy Talons- Your Runic Power spending abilities increase your melee attack speed by 3% 6% for 10 sec, stacking up to 3 times. Sudden Doom- Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost no Runic Power and critically strike. Rider's Champion- Spending Runes has a chance to call forth the aid of a Horsemen for 0 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains Chains of Ice on your target slowing their movement speed by 70% 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Assimilation- The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed its cooldown is reduced by 30 sec. Blood Draw- When you fall below 30% health you drain 0 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 3 min. Ebon Fever- Virulent Plague deals Diseases deal 15% more damage over time in half the duration Cleaving Strikes-  Scourge Strike hits up to 7 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec. Festermight- Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Does not refresh duration Multiple instances may overlap. Blood Scent- Increases Leech by 3% 5%. Doomed Bidding (New)- Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 sec. Null Magic (New)- Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%. Menacing Magus (New)- Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies. [NYI] Under Construction (New)- This talent is not yet implemented and is waiting to be raised from the dead. Raise Abomination (New)- Raises an Abomination for 30 sec which wanders and attacks enemies, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Runic Protection (New)- Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%. Vestigial Shell (New)- Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to [ 425% of Attack Power ] magic damage and reduces the duration of harmful Magic effects against them by 50%. Foul Infections (New)- Your diseases deal 10% more damage and have a 5% increased chance to critically strike. [NYI] Under Construction (New)- This talent is not yet implemented and is waiting to be raised from the dead. Ice Prison (New)- Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec. Osmosis (New)- Anti-Magic Shell increases healing received by 15%. Subduing Grasp (New)- When you pull an enemy the damage they deal to you is reduced by 4% for 6 sec. Demon Hunter
      Student of Suffering- Sigil of Flame applies can apply Student of Suffering to you, increasing Mastery by [ 800% of mas ]% and granting 5 Fury every 2 sec, for 8 sec. Demonic Intensity- Activating Metamorphosis greatly empowers Fel Devastation, Immolation Aura and Sigil of Flame. Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active. Evoker
      Temporal Compression- Each cast of a Bronze spell causes your next empower spell to reach maximum level in 5% 10% less time, stacking up to 4 times. Time Convergence- Abilities with a 45 second or longer cooldown grant 10% 5% Intellect for 15 sec. Defensive abilities grant 10% 5% Stamina for 15 sec. Essence spells extend the duration by 1 sec. Arcane Reach (New)- The range of your helpful magics is increased by 5 yards. Mage
      Death's Chill- While Icy Veins is active, gain 1% increased damage for each enemy hit by Frostbolt damaging an enemy with Frostbolt increases spell damage by 1%. Lit Fuse- Consuming Hot Streak has a 5% chance to grant you Lit Fuse. Lit Fuse : Your next Phoenix Flames Fire Blast turn turns up to three struck nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 30% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Living Bomb- The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 30% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Volatile Magic- Whenever an Embedded Arcane Splinter is removed, or recalled, it explodes, dealing [ 10% of Spell Power ] Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets. Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a 30% increased chance of granting you Lit Fuse your chance of gaining Lit Fuse while under the effects of Combustion is increased to 30%. Improved Scorch- Casting Scorch on targets below 4% 30% health increase the target's damage taken from you by 4% 5% for 12 sec. This effect stacks up to 2 times. Feel the Burn- Fire Blast and Phoenix Flames increase your mastery by [ 200% 300% of mas ]% for 6 5 sec. This effect stacks up to 3 times. Kindling- Your Fireball, Pyroblast, Fire Blast, Scorch and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by [ 1,000 / 1,000.1 ] sec. Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 sec for each critical strike, up to 1 sec. Controlled Destruction- Damaging a target with Pyroblast increases the damage it receives from Ignite by 2% 1%. Stacks up to 25 times. Unleashed Inferno- While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% 60% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Monk
      Windwalker Monk (Spec Aura) - Decreases damage/healing by 10%: Refreshing Jade Wind and Rushing Jade Wind. Jade Ignition- Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 65% 85% of Attack Power ] Nature damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Improved Invoke Niuzao, the Black Ox- Purifying Stagger damage while Niuzao is active, increases the damage of Niuza's next Stomp by 25% of damage purified, split between all enemies. While Niuzao is active, Purifying Brew increases the damage of Niuzao's next Stomp based on Stagger level.  Fury of Xuen- Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% haste critical strike and invoke Xuen, The White Tiger for 8 10 sec. Anvil & Stave- Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. This effect can only occur once every 3 sec Effect reduced for each recent melee attacker. Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance. August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect. Ferocity of Xuen (New)- Increases all damage dealt by 2%. One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge. Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec. Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed. Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health. Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger. Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler. Priest
      Shadow Covenant- Casting Mindbender enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 10% while active. Collapsing Void- Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 20% 10%. After Entropic Rift ends, it collapses and pulls enemies within 15 yds, dealing [ 500% 550% of Spell Power ] Shadow damage split between all nearby enemies amongst them. Entropic Rift- Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% 80% of Spell Power ] Shadow damage every 1 sec while within its reach. Rogue
      Underhanded Upper Hand- Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks. Double Dance- N/A Shadow Dance has 1 additional charge. Kingsbane- Release a lethal poison from your weapons and inject it into your target, dealing [ 119% of Attack Power ] Nature damage instantly and an additional [ 131.62% 140% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%. Awards 1 combo points. Crackshot- Between the Eyes has no cooldown and also Dispatches the target for 75% 50% of normal damage when used from Stealth. Tight Spender- Energy cost of finishing moves reduced by 10% 6%. Thief's Versatility- Versatility increased by 4% 3%. Invigorating Shadowdust- Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 10.0 sec. Cut to the Chase- Assassination: Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent. Outlaw: Dispatch extends the duration of Slice and Dice by up to 3 sec per combo point spent. Subtlety: Eviscerate extends the duration of Slice and Dice by up to 3 sec per combo point spent. Ace Up Your Sleeve- Between the Eyes has a 5% chance per combo point spent to grant 5 4 combo points. Adrenaline Rush- Increases your Energy regeneration rate by 60% 50%, your maximum Energy by 50, and your attack speed by 20% for 20 sec. Indiscriminate Carnage- Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 10 6 sec after breaking Stealth. Serrated Bone Spike- Embed a bone spike in the target, dealing [ 158.4% 120% of Attack Power ] Physical damage and [ 13.2% 12% of Attack Power ] Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike. Unseen Blade- Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 70% 80% of Attack Power ] damage to nearby enemies. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. Subterfuge- Your abilities Abilities and combat benefits requiring Stealth can still be used remain active for 3 sec after Stealth breaks. Improved Garrote- Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 6 sec after breaking Stealth. Premeditation- After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and dice, and generates 2 additional combo points if Slice and Dice is active combo point generating ability generates full combo points. Count the Odds- Ambush, Sinister Strike, and Dispatch have a 8% 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 8 sec. Duration and chance doubled while Stealthed. Shadow Focus- Abilities cost 10% 5% less Energy while Stealth or Shadow Dance is active. Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance. August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect. Ferocity of Xuen (New)- Increases all damage dealt by 2%. One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge. Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec. Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed. Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health. Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger. Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler. Shaman
      Lightning Rod- Earth Shock, Lightning Bolt, Elemental Blast, and Earthquake Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. Tempest (New)- Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest. Tempest Tempest 0.200000002980232% of Base Mana 40 yd range 2 sec cast Deal [ 180% of Spell Power ] Nature damage to your target, and [ 126% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. Arc Discharge (New)- When Tempest strikes more than one target, your next 3 Chain Lightning spells are instant cast and deal 75% increased damage. Nature's Protection (New)- Targets struck by your Tempest deal 10% less damage to you for 6 sec. Supercharge (New)- Lightning Bolt and Chain Lightning have a 35% chance to refund 3 Maelstrom Weapon stacks. Awakening Storms (New)- Lightning Bolt and Chain Lightning have a chance to strike your target for [ 50% of Spell Power ] Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest. Unlimited Power (New)- Spending Maelstrom Weapon stacks grants you 3% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Shocking Grasp (New)- Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 sec. Voltaic Surge (New)- Crash Lightning, Chain Lightning, and Earthquake damage increased by 15%. Tempest (New)- Increases the critical strike chance of your Nature damage spells by 10% and the critical strike damage of your Nature spells by 5%. Storm Swell (New)- When Tempest only strikes a single target, gain 3 stacks of Maelstrom Weapon. Rolling Thunder (New)- Tempest summons a Nature Feral Spirit for until cancelled. Conductive Energy (NYI) (New)- Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. THIS IS NYI Surging Currents (New)- After using Tempest, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana. Warlock
      Rain of Fire- Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 20% 10% chance to generate a Soul Shard Fragment. Ruin- Increases the critical strike damage of your Destruction spells Conflagrate, Shadowburn, and Soulfire by 10% 5%. Chaos Incarnate- Chaos Bolt, Rain of Fire, and Shadowburn always gains gain 70% of the maximum benefit from your Mastery: Chaotic Energies. Decimation- Your Incinerate and Conflagrate casts on targets that have 50% 35% or less health reduce the cooldown of Soulfire by 5 sec and reduce its cast time by 40% for 10 sec. Seeds of Their Demise- Blackened Soul damage increased by 30%. Casting Wither directly or refreshing Wither with less than 4 sec remaining causes Wither to gain 3 stacks. When Blackened Soul deals damage, you have a chance to gain Tormented Crescendo. Inferno- Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment its cost is reduced by 1. Demoniac- Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 131.68% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% 35% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. Emberstorm (New)- Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%. Decimating Bolt (New) Affliction, Initial: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases. Demonology: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Demonbolts by 40%. Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 40%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Drain Soul : Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases. Fire and Brimstone : Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 40%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases. Devastation (New)- Increases the critical strike chance of your Destruction spells by 5%. Warrior
      Enduring Alacrity- Increases Stamina and Armor by 5% 10% and your Haste by 1% 2%. Protection Warrior (Spec Aura)- Protection Warrior core passive Increases damage/healing by 5%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Rend, Revenge, Shattering Throw, Shield Bash, Shield Slam, Shockwave, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Thunder Clap, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 5%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Rend, Revenge, Shattering Throw, Shield Bash, Shield Slam, Shockwave, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Thunder Clap, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Battering Ram- Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 20% 10% for 20 sec. Devastator- Your auto attacks deal an additional [ 26.96% 35% of Attack Power ] Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam. Thunder Clap- Blasts all enemies within 8 yards for [ 49.06% 49.1% of Attack Power ] Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Generates 0 Rage.
    • By Staff
      Technically PvP Podcast and Venruki had the chance to talk to Game Producer George Velev about the new Battleground and PvP in the War Within and we've got the highlights!
      George Velev is a Game Producer focusing on combat design content and PvP / class tuning. He transitioned to production with Shadowlands after starting on the WoW Q&A Team.
      Deephaul Ravine Battleground in the War Within
      The new battleground is a mix of Eye of the Storm and Silver Shard Mines. Two factions start with carts that can be converted and moved for points. A central flag (gemstone) can be captured for more points, offering strategic opportunities. Your team needs to accrue 1,500 points to wi. You get points by controlling carts and capturing the flag. The battleground consists of two graveyards at the start and two near middle, dynamically updating based on the battleground state. Graveyards are designed to be inaccessible for camping. The new BG will be available in all play modes (random, solo queue, pre-made) with some changes in Blitz. General PvP Questions
      Blizzard has no plans for PvP-specific sets at the TWW launch. Blizzard likes how shared tier sets with PvE content have impacted PvP. The Great Vault will no longer offer PvP rewards, the Conquest journey will be updated to give players more control over gear acquisition. The team is considering workarounds to compensate for fewer sockets without the Great Vault. There's an ongoing effort to balance match-ups for healers and potentially increase MMR to incentivize healer participation in solo shuffle. There's an ongoing evaluation of short-duration crowd controls and their impact on gameplay.  Blizzard is committed to providing frequent class balance updates. Blizzard has no plans to replace Rated Battlegrounds with RBG Blitz, as they want to cater to both solo queue players and those preferring to play in groups. You can watch the Technically PvP crew discussing the interview in the video linked here.
    • By Stan
      Check out the latest Monk Class changes from the War Within Alpha Build 54605!
      The reduction in healing/damage of Refreshing Jade Wind and Rushing Jade Wind has been removed. Jade Ignition - The damage dealt by Chi Explosion is up to 85%. Improved Invoke Niuzao, the Black Ox - The effect of increasing Niuzao's Stomp damage now scales based on Stagger level instead of purified damage. Fury of Xuen - The benefit of Fists of Fury was altered from haste to critical strike, and the duration increased to 10 seconds (up from 8). Anvil & Stave - The effect now reduces the remaining cooldown on brews based on the number of recent melee attacks rather than a flat cooldown reduction every 3 seconds. Monks received some new talents that you can find below. Monk Changes
      Windwalker Monk (Spec Aura) - Decreases damage/healing by 10%: Refreshing Jade Wind and Rushing Jade Wind. Jade Ignition- Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 65% 85% of Attack Power ] Nature damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Improved Invoke Niuzao, the Black Ox- Purifying Stagger damage while Niuzao is active, increases the damage of Niuza's next Stomp by 25% of damage purified, split between all enemies. While Niuzao is active, Purifying Brew increases the damage of Niuzao's next Stomp based on Stagger level.  Fury of Xuen- Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% haste critical strike and invoke Xuen, The White Tiger for 8 10 sec. Anvil & Stave- Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. This effect can only occur once every 3 sec Effect reduced for each recent melee attacker. Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance. August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect. Ferocity of Xuen (New)- Increases all damage dealt by 2%. One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge. Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec. Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed. Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health. Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger. Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler.
    • By Stan
      Players noticed Jenafur, the secret cat pet, has changed in Patch 10.2.7.
      Jenafur is a secret battle pet in World of Warcraft, introduced in Patch 8.2.5. The secret to obtaining Jenafur involves solving a complex puzzle that begins with speaking to Amara Lunastar in Ashenvale. Amara Lunastar, whose real-life inspiration was a Make-A-Wish recipient named Amara Strande, wanted to immortalize her beloved cat Jenny in the game.
      Before the change, jenafur's model was more detailed and textured, the fur was darker with stripes and shading. The eyes were green and have a striking, menacing look.
      In Patch 10.2.7, Jenafur's model has been updated to a simple, more cartoonish style. The fur is lighter and has a smoother texture with less details. The eyes are orange. The overall look seems less realistic to the prevous model.
      We're not sure if the change was intended, but it may have been a byproduct of another change, keep in mind WoW is nearly 20 years old and updating a cat model in Duskwood can affect many things.
    • By Stan
      We've summarized all Mage changes that went live in the fourth War Within Alpha build.
      Mages are under Blizzard's radar for several builds in a row now. We're highlighting some of the changes below:
      Death's Chill has been simplified. Instead of gaining increased damage based on the number of enemies hit by Frostbolt, now each Frostbolt hit increases spell damage by a flat percentage. Lit Fuse - The affected spell changed from Phoenix Flames to Fire Blast and the damage percentage has been doubled. Living Bomb - Damage dealt significantly buffed. Volatile Magic - The ability will now trigger when an Embedded Arcane Spliter is removed. Improved Scorch - Health threshold buffed from 4% to 30% and damage increase slightly buffed. Feel the Burn - Mastery % increase buffed, duration reduced. Kindling - Flamestrike was added to the list that can reduce the coldown of Combustion.  Controlled Destruction - Ignite damage per Pyroblast hit has been reduced, but is stacks up to 25 times now. Unleash Inferno - Combustion's damage increase and cooldown reduction have been improved. Here are the tooltip changes:
      Mage Changes
      Death's Chill- While Icy Veins is active, gain 1% increased damage for each enemy hit by Frostbolt damaging an enemy with Frostbolt increases spell damage by 1%. Lit Fuse- Consuming Hot Streak has a 5% chance to grant you Lit Fuse. Lit Fuse : Your next Phoenix Flames Fire Blast turn turns up to three struck nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 30% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Living Bomb- The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 30% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Volatile Magic- Whenever an Embedded Arcane Splinter is removed, or recalled, it explodes, dealing [ 10% of Spell Power ] Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets. Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a 30% increased chance of granting you Lit Fuse your chance of gaining Lit Fuse while under the effects of Combustion is increased to 30%. Improved Scorch- Casting Scorch on targets below 4% 30% health increase the target's damage taken from you by 4% 5% for 12 sec. This effect stacks up to 2 times. Feel the Burn- Fire Blast and Phoenix Flames increase your mastery by [ 200% 300% of mas ]% for 6 5 sec. This effect stacks up to 3 times. Kindling- Your Fireball, Pyroblast, Fire Blast, Scorch and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by [ 1,000 / 1,000.1 ] sec. Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 sec for each critical strike, up to 1 sec. Controlled Destruction- Damaging a target with Pyroblast increases the damage it receives from Ignite by 2% 1%. Stacks up to 25 times. Unleashed Inferno- While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% 60% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
×
×
  • Create New...