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Paladin WoD Updates 22/07/14

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Recent updates posted on the beta patch notes, MMO-Champion extracted the new updates from the blog so I've put them here for discussion.
Ability Consolidation and Refinement
There were a few mergers of passive abilities, and some tweaks to a couple of abilities.
  • Redemption’s mana cost has been reduced by 95%.
  • Selfless Healer no longer causes Bastion of Glory to apply to Flash Heal.
Protection Changes
For Protection, we tweaked Eternal Flame in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, Shining Protector, in order to give defensive value to the new Multistrike stat. Holy Wrath’s damage and cooldown were also increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.
  • Holy Wrath’s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
  • Sanctified Wrath for Protection Paladins has been redesigned.
    • Sanctified Wrath (Protection) now increases the damage of Holy Wrath by 100% and causes it to generate 1 Holy Power.



I guess BoG interacted with the buffed flash heal from Selfless Healer, fixed now I suppose.


Pretty substantial Holy Wrath change, much higher damage but longer CD, I can imagine this helping with initial aoe threat.

Sanctified Wrath change to add more damage to HW and make it generate 1 HoPo, I made the mistake of thinking this was only during Wings, but prot doesn't have wings so this is passive, stronger burst AoE and Theck tweeted me a quick calculation showing a 10-15% increased HoPo generation rate (based on current rotation cycles).


The prot changes are very interesting in terms of aoe, 5 target AS, moving Cons and now this, overall I think it will make aoe tanking easier and more fun

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That Sanctified Wrath change sounds like it could compete head to head with Divine Purpose quite well in terms of overall fight consistency. I'd forever stay with HA though, since it's my only ability I use. I like the sounds of HW since I hate my AoE threat, though WoD will fix that on its own.

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