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Season 26 Begins April 15 + Official Preview

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Season 26 in Diablo 3 starts on April 15, at 5 PM (PDT/CEST/KST). Here's Blizzard's official preview of the new Season and Patch 2.7.3.

Rewards for the Season 26 Journey include a new Rakkis' Rememberance portrait and a Toothsome Trooper pet.

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The official patch notes have been updated multiple times throughout testing. You can read the most recent iteration below.

Blizzard Logo(Source)

Season 26 will begin on April 15, at 5 PM (PDT/CEST/KST) shortly after our next Diablo III update. Read on to learn more about the season theme and balance changes coming in Patch 2.7.3. We are expecting this update to be released on April 12.

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Table of Contents


New Season Theme

The souls of heroes defeated in the eternal struggle against evil call for aid! Astute Nephalem will listen to the petrified screams of the dead, and find themselves attuned to the last agonizing moments of the departed. Will these Nephalem heed the whispers of atonement of fallen heroes and survive their echoing nightmare? Or will they be forever trapped, becoming just another fallen Nephalem? Only time will tell...

In Season 26, we introduce the Echoing Nightmare. This is our first Seasonal Theme that introduces a new activity to the game. In the Echoing Nightmare, players will experience an intense, densely packed, increasingly challenging event that stretches their ability to stay in the fight as long as possible. We found inspiration in Orek's warning, "Many Nephalem have stood where you are now, but few succeeded in overcoming the trials." The Echoing Nightmare explores what happened to those Nephalem who did not succeed.

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Seasonal Cosmetic Rewards

Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 26, this means awards originally available from Season 14 are returning. In addition to the Boots and Pants slots of the exclusive Conqueror Set, a series of portrait frames themed around the enigmatic Tal Rasha will be available. For the nephalem hero who wants to embody the spirit of Justice, a pennant dedicated to everyone’s favorite archangel will also be available. Just remember—you cannot judge Justice itself!

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However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Endure The Fall of the Nephalem and complete the Season 26 Guardian Journey to earn the Rakkis’ Remembrance portrait and the Toothsome Trooper pet.

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Season Journey Rewards

If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of five stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

  • Complete a level 70 Torment XIII Rift in under 5 minutes
  • Complete Greater Rift 60 solo
  • Kill Greed on Torment XIII
  • Kill the Butcher at level 70 in Torment XIII in under 30 seconds
  • Reforge a Legendary or Set item
  • Augment an Ancient item with a Level 50 or greater Legendary Gem
  • Level three Legendary Gems to 55
  • Complete two Conquests

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Seasonal Conquests

Speaking of Conquests, we’re rotating those, too! Returning for the Season of Greed is Avarice and Avarita, where every gold piece you find will count! Speed Demon and Need for Speed will ask you to kick it into full gear in your Nephalem Rift runs. On a Good Day and I Can’t Stop will congratulate high ranking Legendary Gems. Finally, for the solo crowd, Divinity and Lionhearted will ask you to climb Greater Rift heights by your lonesome, while Years of War and Dynasty challenge your game mastery of at least six classes.

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Haedrig’s Gift

Finally, just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 26:

  • Barbarian – The Legacy of Raekor
  • Crusader – Armor of Akkhan
  • Demon Hunter – Embodiment of the Marauder
  • Monk – Inna’s Reach
  • Necromancer – Pestilence Master’s Shroud
  • Witch Doctor – Zunimassa’s Haunt
  • Wizard – Delsere’s Magnum Opus

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Patch Notes

Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.3

Table of Contents:

Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.


Seasons

Season 26 introduces the Echoing Nightmare, an optional and rewarding end-game challenge where players fight within the memories of Nephalem who fell in a Greater Rift. Today’s Nephalem must stand their ground until they are inevitably Overwhelmed or defeated. Players must collect a Petrified Scream from defeated Greater Rift Guardians to gain entry to the Echoing Nightmare. Transmuting a Petrified Scream in Kanai's Cube summons a portal that players can enter to face the horrors of the Nephalem's past.

Season Theme Details:

  • Petrified Screams and the Echoing Nightmare can only be accessed with seasonal characters.
  • Only one player is required to transmute a Petrified Scream to open an Echoing Nightmare in a multiplayer game.
  • Similar to a boss encounter, all players in a multiplayer game must accept a prompt to enter.
  • While within an Echoing Nightmare, the difficulty scales as players progress in the encounter. Players can progress faster by defeating monsters quickly.
  • Players receive the following rewards upon completing an Echoing Nightmare: EXP, Legendary Items, Blood Shards, Gems, and a new Legendary Gem, Whisper of Atonement.
  • The Whisper of Atonement is a Legendary Gem used exclusively for Augmenting Ancient Legendary items. It drops pre-ranked based upon the player's performance in the Echoing Nightmare.
  • Rare monsters now spawn within an Echoing Nightmare.
  • Meteors now fall from the sky.
  • Hellish Machinations now appear, which spawn streams of Exploding Lunatics.
  • Rift Guardians now spawn.
  • Increased the frequency of which monsters spawn.
  • Updated the Shadow Clone explosion to better reflect the area of effect.
  • The exit timer has been increased to 60 seconds.
  • Increased the possible rank a Whisper of Atonement can drop to 125 based on the Tier completed.
  • Monsters in Echoing Nightmares can no longer be Frozen, Stunned, Rooted or Knocked Back.
  • Fixed a bug that caused Conduit Shrines to deal less damage than intended.

New Updates (Post-PTR)

  • Monsters from the Echoing Nightmares no longer drop gold, items or health globes.
  • Adjusted the damage done by Exploding Lunatics and Meteors to be more deadly.
  • Adjust Meteor and Fallen Lunatic Molten damage to be Physical.
  • Adjusted the difficulty of Tiers 100+.
  • Replaced the Shield Pylon with a Speed Pylon.
  • Adjusted the EXP rewarded by Echoing Nightmares to be aligned with Greater Rift turn-in rewards.
  • Reduced the Echoing Nightmare closing timer to 30 seconds.
  • Prevented Echoing Nightmares from being opened in games lower than level 70.
  • Adjusted Exploding Lunatic and Meteor damage to Physical.
  • Adjusted the drop rate of Petrified Screams from Greater Rift Guardians.

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Greater Rift Updates

We wanted to improve the Greater Rift experience through quality of life updates, balance changes and addressing community feedback. We reviewed all of the maps and monsters that appear in Greater Rifts and reworked the probabilities overall to make sure players spend more time with the content they enjoy. Less spaghetti and more chickens!

Orek's Dream: Greater Rifts have a small chance to roll as Orek's Dream. These dreamlike rifts have a curated list of maps and monster compositions.

  • 3 maps have been added and 2 maps have been removed from the Greater Rift pool.
    • Added: Fields of Misery, Desolate Sands and Briarthorn Cemetery
    • Removed: Sewers of Caldeum, and Hidden Aqueducts
  • The probability of Greater Rift maps has been adjusted.
  • The probability of monster groups has been adjusted.
  • The following monsters have been adjusted to grant more progression and EXP within Greater Rifts.
    • Blazing Guardians
    • Smoldering Guardians
    • Frost Guardian
    • Noxious Guardian
    • Shock Guardian
    • Blood Clan Spearman
    • Dark Moon Clan Impaler
    • Moon Clan Impaler
    • Blood Clan Impaler
    • Ice Clan Impaler
    • Hell Witch
    • Vile Temptress
  • Players can speak to Orek to close an active Greater Rift. This option is only available when in a single player game.
  • Further increased the progression granted by some monsters in Greater Rifts.
  • Additionally, increased the progression granted by Fallen Shaman, Fallen Conjurer, Fallen Prophet and Fallen Firemage.
  • Updated visual effects upon entering an Orek's Dream.
  • Updated the Orek's Dream vignette to be more pronounced.

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Items

Barbarian

  • Legacy of Raekor (4-piece Bonus): Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%.
  • Legacy of Raekor (6-piece Bonus): Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.
  • Arreat's Law: Weapon Throw and Ancient Spear deal 150-200% increased damage.
    • Weapon Throw generates up to 25 50 additional Fury based on the distance of the enemy hit. The generated Fury can go above the maximum cap by 200 Fury.
    • Ancient Spear refunds up to 25 50 Fury based on the distance of the enemy hit and resets your Fury cap to its base maximum.
  • The Three Hundredth Spear: Increase the damage of Weapon Throw and Ancient Spear by 150-200%. The attack speed of Weapon Throw is increased by 200%.
  • Skular's Salvation: Increase the damage of Ancient Spear by 150-200%. If your Ancient Spear - Boulder Toss hits 5 or fewer enemies, the damage is increased by 100%.
Developer's Note: We've added additional Weapon Throw buffs to give players more build options when playing the reworked Legacy of Raekor set. We've also updated Arreat's Law to allow players to reach new levels of Fury.
Developer's Note: We reworked Raekor’s Legacy to give the set its own identity. It felt natural to the team to infuse the charging fantasy of Raekor’s Legacy with the Barbarian’s ranged skills.

Crusader

  • Thorns of the Invoker: The attack speed of Punish and Slash are increased by 100% and deal 67,500% of your Thorns damage.
  • Norvald's Fervor: Gain 200% increased damage while using Steed Charge and for 5 seconds after it ends.
Developer's Note: Norvald's Fervor is overperforming across multiple sets. We want to bring its power down, but we are Increasing the utility of Thorns of the Invoker to compensate.

Monk

  • All Mystic Allies spawned by Inna's Mantra 6-piece bonus now have their duration refreshed with each attack.
  • Mystic Ally - Fire Ally: Mini allies now have Passability.
  • Mystic Ally - Earth Ally:
    • Earth Ally boulders speed has been increased. Boulders always leash to the player regardless of how many monsters are on screen.
    • Prevented Earth Ally boulders from being slowed by missile dampening.
Developer's Note: We've made improvements to Mystic Ally that should make the skill feel more fluid and less clunky at times.
  • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150%-200% more damage from your Mystic Ally for 5 seconds.
Developer's Note: We're happy with the gameplay of Inna's Mantra Monks, but the Fire build is overperforming, so we removed the Fire Ally bonus from the Bindings of the Lesser Gods.

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Bug Fixes | 2.7.3

  • Prevented players from changing difficulty while an Echoing Nightmare is active.
  • Fixed a bug where Boon of the Hoarder allowed gold to drop in Echoing Nightmares.
  • Fixed a bug where Orek's Dream vignette sometimes goes away on Shrouded Moors and Festering Woods when entering anything other than level 1.
  • Fixed a bug that caused Orek's Dream opening VFX to display inconsistently.

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All 5 conquests are easy-mode this time—with the possible exception of Dynasty/Years of War (GRift 55 with 6 different sets), depending on your view of leveling more than one character in the season (I’ve always done it when it’s come up in previous seasons).

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    • By Staff
      The latest season of Diablo 3 has arrived! Check out everything that's playable right now in the notes below. 
      (Source)
      Power from the days of yore rests silently across Sanctuary, waiting to be uncovered once more. To what ends is for you to decide, Nephalem. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.5 PTR and now, take a gander below.

      Seasonal Journey
      Season 28 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Primordial Ashes Feature
      Bug Fixes
      Monk Skill Change
      Item Changes
      Season 28 Theme
      “Oh, the pursuit of coin makes you do the most foolish things, but mining is profitable. Our search for ancient Nephalem artifacts forces us to enter a mangled mass of corroding foliage and decaying flora. We chipped away at stone after stone until my tool made a hardy thunk into the rock and the foulest stream of gas spewed out. The other miners helped me dig out the biggest artifact I've ever seen—an ominous-looking altar. As we began to investigate this curious find, a faint whisper infiltrated my thoughts. It was not one voice, but a collective. Who they are I'm unsure of, but I can be certain that we must share our discovery with others. We began the long haul back to New Tristram with our prized discovery. A few days passed, many townsfolk came to view the Altar and left. Then, the Nephalem marched into town and requested to see the Altar. . .”
      -New Tristram Miner
      Season 28 introduces Rites of Sanctuary, our new seasonal theme. Using the ancient Altar of Rites, curious Nephalem can follow the instructions, sacrificing various materials for unspeakable power that lasts the entire season.
      Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 28, this means rewards originally available from Season 16 are returning. In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.

      As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 28. Gaze upon the Taennin the Tiny pet as she shimmers among the stars, leaving ripples of the purest light behind, and tap into your wild side with the Primal Hunter portrait.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you’ve surely accrued extra stash tabs. You’ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. In For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty. Money Ain’t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:
      Speed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes. On a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65. Boss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game. Curses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty. Years of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets. Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 28:
      Barbarian – Horde of the Ninety Savages Crusader – Aegis of Valor Demon Hunter – Gears of Dreadlands Monk – Patterns of Justice Witch Doctor – Mundunugu’s Regalia Wizard – Typhon’s Veil Necromancer – Masquerade of the Burning Carnival Return to Top
      Patch Notes
      Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal Power A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage +20% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
      Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards. Q Reduces the damage taken from elites by 25%. R 15% Damage +30% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect.
      When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.
      Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      # Cost 1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 One Never Ending Questions
      Four Tome of Set Dungeon Pages from your class. See the chart below for more information. 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Completing this sacrifice does so for all other character classes on your account.
      Barbarian: 12, 14, 18, 22 Crusader: 31, 35, 37, 40 Demon Hunter: 52, 56, 60, 63 Monk: 71, 74, 78, 83 Necromancer: 85, 86, 90, 92 Witch Doctor: 93, 97, 101, 106 Wizard: 112, 121, 126, 130 Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
      Return to Top
      Primordial Ashes Feature

      Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.
      We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.
      Return to Top
      Bug Fixes
      Altar of Rites
      The power description for Seal N has been updated for increased clarity. Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X. Fixed an issue where Seal V caused more progress orbs to drop than intended. Return to Top
      Monk Skill Changes
      Combination Strike Passive Skill: Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Natalya’s Vengeance (4-piece bonus): Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast. Gears of Dreadlands: Your primary skills deal 15,000% increased damage. Your primary skills deal 27,500% increased damage. The Shadow’s Mantle (2-piece bonus): While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%. The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap. Trag’oul Coils: Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
    • By Staff
      Season 28 will start in Diablo 3 on February 24 with the patch hitting live servers on February 21. Here are the updated patch notes with more information about the Season theme, cosmetics, Haedrig's Gift sets, and more.
      (Source)
      Power from the days of yore rests silently across Sanctuary, waiting to be uncovered once more. To what ends is for you to decide, Nephalem. Season 28: Rites of Sanctuary, goes live on February 24 at 5 p.m. PST/CET/KST. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.5 PTR and now, take a gander below.

      Seasonal Journey
      Season 28 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Primordial Ashes Feature
      Bug Fixes
      Monk Skill Change
      Item Changes
      Season 28 Theme
      “Oh, the pursuit of coin makes you do the most foolish things, but mining is profitable. Our search for ancient Nephalem artifacts forces us to enter a mangled mass of corroding foliage and decaying flora. We chipped away at stone after stone until my tool made a hardy thunk into the rock and the foulest stream of gas spewed out. The other miners helped me dig out the biggest artifact I've ever seen—an ominous-looking altar. As we began to investigate this curious find, a faint whisper infiltrated my thoughts. It was not one voice, but a collective. Who they are I'm unsure of, but I can be certain that we must share our discovery with others. We began the long haul back to New Tristram with our prized discovery. A few days passed, many townsfolk came to view the Altar and left. Then, the Nephalem marched into town and requested to see the Altar. . .”
      -New Tristram Miner
      Season 28 introduces Rites of Sanctuary, our new seasonal theme. Using the ancient Altar of Rites, curious Nephalem can follow the instructions, sacrificing various materials for unspeakable power that lasts the entire season.
      Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 28, this means rewards originally available from Season 16 are returning. In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.

      As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 28. Gaze upon the Taennin the Tiny pet as she shimmers among the stars, leaving ripples of the purest light behind, and tap into your wild side with the Primal Hunter portrait.
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      Season Journey Rewards
      If you’ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you’ve surely accrued extra stash tabs. You’ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. In For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty. Money Ain’t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:
      Speed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes. On a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65. Boss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game. Curses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty. Years of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets. Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 28:
      Barbarian – Horde of the Ninety Savages Crusader – Aegis of Valor Demon Hunter – Gears of Dreadlands Monk – Patterns of Justice Witch Doctor – Mundunugu’s Regalia Wizard – Typhon’s Veil Necromancer – Masquerade of the Burning Carnival Return to Top
      Patch Notes
      Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal Power A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage +20% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
      Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards. Q Reduces the damage taken from elites by 25%. R 15% Damage +30% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect.
      When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.
      Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      # Cost 1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 One Never Ending Questions
      Four Tome of Set Dungeon Pages from your class. See the chart below for more information. 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Completing this sacrifice does so for all other character classes on your account.
      Barbarian: 12, 14, 18, 22 Crusader: 31, 35, 37, 40 Demon Hunter: 52, 56, 60, 63 Monk: 71, 74, 78, 83 Necromancer: 85, 86, 90, 92 Witch Doctor: 93, 97, 101, 106 Wizard: 112, 121, 126, 130 Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
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      Primordial Ashes Feature

      Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.
      We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.
      Return to Top
      Bug Fixes
      Altar of Rites
      The power description for Seal N has been updated for increased clarity. Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X. Fixed an issue where Seal V caused more progress orbs to drop than intended. Return to Top
      Monk Skill Changes
      Combination Strike Passive Skill: Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Natalya’s Vengeance (4-piece bonus): Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast. Gears of Dreadlands: Your primary skills deal 15,000% increased damage. Your primary skills deal 27,500% increased damage. The Shadow’s Mantle (2-piece bonus): While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%. The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap. Trag’oul Coils: Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
    • By Staff
      Season 27 in Diablo 3 is coming to an end on February 19 at 5:00 PM PST.
      Blizzard will reveal the Season 28 start date in an upcoming Season preview blog post.
      (Source)
      Hello all -
      Season 27 is coming to a close. Below are the times when Season 27 will end for each region.
      We will be providing a Season 28 preview soon which will include the start time for the next season. Stay Tuned!
    • By Staff
      The Diablo 3 Patch 2.7.5 PTR begins on January 31st and will last 1 week. Find out more about the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and class/item changes in the official PTR notes!
      Season 28, dubbed the Season of Rites, will bring a monolith to the Festering Woods called the Altar of Rites. Upon arrival, players will see 26 icons called Seals and 3 Legendary Potion Powers.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. As you can see above, Seals provide players with various powers for the whole duration of Season 28. The goal is to unlock all the powers, which according to Blizzard, "is no easy task". You'll have to gather materials and sacrifice them to gain a Seal or Potion's Power. The order in which you unlock Seals and Potions increases as shown in the image. 
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes When you unlock all Seals and Potions, you will receive the Wings of Terror Cosmetic.

      Primordial Ashes Feature
      Blacksmiths can salvage Primal items for 55 Primordial Ashes. A Primal Item recipe was added to Kanai's Cube. It costs 100 Primordial Ashes and any non-crafted Legendary.
      Class Changes
      The patch brings a ton of class changes that you will find in the official PTR notes below.
      (Source)
      Nephalem, we welcome you to our seven-day PTR for the 2.7.5 update. Beginning on January 31st, we’ll need your help in testing the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and changes to both Class Skills and items. Take time to acquaint yourself with these patch notes—we have some substantial new features in store.
      Seasonal Journey
      PTR Focus and Details PTR Testing Tips Season 28: Rites of Sanctuary Primordial Ashes Feature Monk Skill Change Item Changes Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus and Details
      We’ll be conducting the Patch 2.7.5 PTR starting Tuesday, January 31st. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.5. Class Balance and Item Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the skill changes to the Monk class and item changes for the Barbarian, Demon Hunter, Monk, Necromancer, and Wizard classes. New Season Theme Testing: We're looking to gather feedback on the seasonal content around Rites of Sanctuary. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
      Return to Top
      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials—unlocked powers apply to all your characters and last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below. Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all Seals and Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
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      Primordial Ashes Feature
      Acquiring enough Primordial Ashes to offer to the Altar of Rites is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest.
      At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes. We have also added a Primal Item recipe to Kanai’s Cube—it will cost 100 Primordial Ashes and any non-crafted Legendary Item.
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      Monk Skill Changes
      Monk
      Combination Strike Passive Skill: Each different Spirit Generator you use increases your damage by 10% for three seconds. Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for three 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for three 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds. Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds. Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 1,000% increased damage per stack. Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds. Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: The blast from Spike Trap will damage all enemies again after one second. Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Rain of Vengeance Damage by 20-25%. Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Natalya’s Vengeance (4-piece bonus): Rain of Vengeance deals 100% increased damage. Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Trag’oul Coils: Spike Traps gain the Impaling Spines Rune and are deployed twice as fast. Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has. Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage delt by 15,000%. Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 75 Spirit but refunds a Charge when it does. Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 6,000% increased damage Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 2,000% increased damage for each Hydra head alive. Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      The Darkening of Tristram Anniversary Event returns to Diablo 3 on January 3.
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
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