Recently Browsing 0 members
No registered users viewing this page.
New World update 1.5.6 is here with a host of quality-of-life fixes. Check out the official notes for more information.
New World Update 1.5.6 downtime will begin at 11:00PM PT (6:00AM UTC) on July 12 and includes quality of life fixes.
Fixed a bug that allowed players to endlessly spam abilities. Fixed an issue that caused certain crests to not appear in the list of a player’s available crests when they were entitled to them. Fixed an issue that caused quest resets to repeat lore and map unlock rewards. Added a speculative fix for an issue that caused Void Destroyers to turn invisible in Invasions and the Tempest Heart Expedition. We will continue to monitor the forums to see if players are still encountering this rare issue after the update. Fixed a bug that caused players to not get achievement progress for total Trade Skill ranks. Fixed an issue that caused various quest-giver NPCs to turn invisible. Thanks for your support! We'll see you in Aeternum.
The New World Community Team will hang out with you at TwitchCon Amsterdam on July 16 - 17. Join the New World PvP Arena Open on July 16 for a chance to win a trip to TwitchCon San Diego, Alienware-sponsored peripherals, and New World merchandise. There's even a new Summer Event Cache Twitch Drop that will become available on August 8, 2022.
Our Community Team can’t wait to hang out with you at TwitchCon Amsterdam on July 16 - 17. Say hello at the Amazon Games booth either day or come to the LAN area on Saturday, July 16 for thrilling Expeditions, grueling PvP matches, and New World’s first Arenas tournament — the New World PvP Arena Open. Complete activities in any game mode to win prizes. Each New World setup will feature pre-set characters, making it easy to pick up and play your favorite weapon build.
Join the New World PvP Arena Open on July 16 for a chance to win a trip to TwitchCon San Diego, Alienware-sponsored peripherals, and exclusive New World merch. Players unable to attend can catch every moment of the tournament on our New World Twitch channel for progress toward a new Twitch Drop.
Beginning on July 15 at 8AM PT (3PM UTC), to celebrate TwitchCon Amsterdam, a Summer Event Cache Twitch Drop will become available for Twitch viewers to claim as a Drop on enabled channels streaming New World.
SUMMER EVENT CACHE TWITCH DROP
The Summer Event Cache Twitch Drop includes instruments, a fishing rod, and summer event tokens. To claim the drop, viewers must watch 4 hours of New World on a Twitch Channel with the drops enabled. Once earned, players can claim their skin through the ‘Item Claim’ tab found within the in-game store after the content update that introduces the Summer Medleyfaire. If you haven’t done so already, make sure your Twitch account is linked to your Amazon Games and Steam accounts. You can find the steps you need to follow on our Twitch Drops page.
The Summer Event Cache will be available as a Twitch Drop until August 8, so make sure to tune into your favorite New World content creator with drops enabled before then! This Drop is available for all content creators to enable in the New World category.
NEW WORLD PVP ARENA OPEN
The New World PvP Arena Open is a 16 team, single elimination tournament in the game’s new 3v3 Arena mode. Follow the instructions on the registration page to secure a spot for your team, then practice different weapon combinations for a better shot at the grand prize. All players must be 18 or older to compete. Check out the official rules for more details.
Every New World PvP Arena participant will receive a New World pin. Progress deeper into the event for additional pin colors and greater prizes*.
The first place team will win a trip to TwitchCon San Diego including:
Roundtrip airfare to the event location from Winner's preferred major metropolitan airport Hotel accommodation for the duration of the event (October 7-9) TwitchCon San Diego event entry badges SECOND PLACE
Each member of second place team will receive 3 Alienware-sponsored peripherals:
Keyboard AW510K Dark Side Mouse AW510M Dark Side Headset AW310H Dark Side THIRD PLACE
The third place team will take home New World Merch:
Exclusive New World Artbook New World Steelbook with game code Amazon Games Backpack *All prizes subject to tournament rules, terms, and conditions.
Thanks for your support! We’ll see you in Aeternum or at the event!
The New World Team discusses the development of Summer Medleyfaire, new mechanics in the Barnacles & Black Powder Expedition, and upcoming community events in the July Team Update video.
New World July Team Update
Join the New World team for our July Team Update video, where we discuss the development of the Summer Medleyfaire, new mechanics in the Barnacles & Black Powder Expedition, upcoming community events like TwitchCon Amsterdam, and weapon balance changes.
The video will be sectioned by topic on YouTube, so if you’re only interested in checking out certain subjects, you’ll easily be able to navigate to them. Here’s an overview of the topics included in this month’s update.
Summer Medleyfaire Event Features
Mike Willette and Phil Bolus join hosts Scot Lane and Tina Degenhart for a deep dive into the Summer Medleyfaire event. Gather a band of Adventurers to play a rhythm minigame or throw tips at the best bands on the island. You can even complete quests from the Maestro for awesome rewards.
There are also fishing festivities. Exchange the Aeternum Sturgeon for Summer Medleyfaire items and use Mount-A-Catch stations to decorate your house with your favorite catches. How will you celebrate the Summer Medleyfaire?
Delve into pirate territory deep with Mike Willette for more on the Barnacles & Black Powder Expedition. Looking for Adventurers to join your group? The new Expedition Group Finder allows you to quickly match with players based on preferences like role and Gear Score.
Upcoming Community Events
Our Community Team will be at TwitchCon Amsterdam on July 16 - 17. Hang out, ask questions, or join the New World PvP Arena Open. First place will win a trip to TwitchCon San Diego. Greg Henninger, Brittaney Chang, and Katy Kaszynski discuss the event, then tease an upcoming PTR event for players to interact with our Community Team in-game.
There will also be a double XP Fishing and Instrument event to make every Summer Medleyfaire activity feel even more satisfying. Keep an eye on the forums for when you can spend some time fishing with the Community Team during this event.
Designing Summer Medleyfaire
Explore the origin of the Summer Medleyfaire, the Design Team’s approach, and how it all came together with Mike Willette and Deric Nunez. Deric describes how community feedback influenced the updated direction and refinements of holiday event rewards and activities.
Designing Barnacles & Black Powder
Join Mike Willette and Chad Redwitz for insight into the new mechanics players can expect against Admiral Blackpowder and the Neriad. Mike then explains the new Mutations that will release alongside this Expedition. Avoid touching the cursed treasure and overcome Barnacles & Black Powder for some cool new loot.
Weapon balance is always changing based on player feedback. David Hall and David Verfaillie speak to Bow, Sword and Shield, and Hatchet changes. Preview these changes early in the PTR and then share your feedback to help us create the best possible version of New World.
We appreciate your support, and we’ll see you in Aeternum!
There'sa big new update coming to New World, as Heart of Madness brings a new Expedition, a new weapon, the main storyline finale quest, new legendary quests and more!
Heart of Madness (Source)
With the March version of the public test realm releasing soon, we wanted to share a first look at some of the content you’ll be able to experience in the upcoming PTR before it eventually releases into the main New World game.
Tempest’s Heart - The Myrkgard Expedition
This update will conclude the story of Isabella. The main story quest line picks up as you pursue Isabella back to Shattered Mountain, leading to an epic final showdown. Enter the Tempest’s Heart as you venture into a corrupted dimension of reality through the twisted capital city of Myrkgard. Discover the secrets of her past while you dive deeper into her corrupted mind.
The Tempest’s Heart is an endgame expedition for 5 players. Recommended for level 60 players with Gearscore 550 or above.
New Weapon: Blunderbuss
The Blunderbuss is a ranged weapon that offers high-mobility coupled with potent close-to-mid range damage. It’s the first weapon to scale on strength and intelligence, making it a good companion for bruiser or mage builds.
Adventurers will be able to progress through two weapon mastery trees, allowing the player to choose between two distinct playstyles.
The Containment tree is all about closing the gap and unloading hot lead into your enemy’s face.
Conversely, the Chaos tree focuses on keeping your distance and bombarding areas with explosive AoE damage.
Alongside the release of the Blunderbuss weapon itself, we’re also releasing a new Legendary Weapon Quest series. Upon reaching Level 60 and the maximum skill level with the new firearm, players should seek out Wang Tang Zhi in Ebonscale Reach settlement to start this epic endeavor.
New Experiences, Balance Updates & Bug Fixes
Alongside the storyline conclusion and the new Blunderbuss weapon, this update will include new encounters in the wild, impactful balance changes across a variety of weapons, and a huge swath of bug fixes.
We’ll have more information on the PTR release of this update soon - including areas we would love feedback on before releasing the full Heart of Madness update into the main New World servers. Stay tuned for our PTR announcement article with details on how you can get involved.
As always, thanks for your support. We’ll see you in Aeternum, Blunderbusses in-hand.
Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to once again invite you all to participate in the next cycle of our Public Test Realm (PTR)!
The Public Test Realm (PTR) is a limited-availability server-set that will give players an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. However, not every bug or feedback piece will be actioned on before release — some changes need to be investigated further, and may come in a subsequent patch or two. Nonetheless, hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day.
To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.
The PTR will officially open tomorrow, March 3, at 10 AM PST (6 PM UTC). Servers are limited — to maximize world population and encourage higher occurrences of group play, there will only be one world available for this playtest cycle, with it located within the US East regional datacenter. You may have to change your regional selection from the main menu in order to discover the available test world.
This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, all worlds will shut down and may be subject to being wiped clean. You will still see the New World PTR application in your Steam library, but there will not be active servers until the next time we announce a test.
If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our PTR sub-forum (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!
During this iteration of the PTR, we look forward to hearing your playtest feedback regarding the following changes:
New Endgame Activities
Tempest’s Heart - the Myrkgard Expedition
The final showdown against Isabella is upon you. Pursue the Tempest into a corrupted dimension of reality, through the twisted capital city of Myrkgard. Discover the secrets of her past while you dive deeper into her corrupted mind. The Tempest’s Heart is an endgame expedition for 5 players. Recommended for 60+ players with Gearscores between 550 and 570.
For the March PTR, players will be given strong loadouts to play frequently.
Main Storyline Finale Quest and More
The main story questline picks up as you pursue Isabella back to Shattered Mountain. The final quest, The Heart of the Tempest, is given by Yseult Meredith. They are located at Mountain Home Outpost in Shattered Mountain.
Additional repeatable quests can be taken from Mara Rosa in the cathedral just south of the expedition entrance.
New Weapon Type
The Blunderbuss is a ranged weapon that offers high mobility coupled with potent close-to-mid range DPS. It’s the first weapon to scale on strength and intelligence, making it a good companion for bruiser or mage builds. The Containment tree is all about closing the gap and unloading hot lead into your enemy’s face. Conversely, the Chaos tree focuses on keeping your distance and bombarding areas with explosive AoE damage.
New Legendary Weapon Quests
Alongside the release of the Blunderbuss weapon itself, we’re also releasing a new Legendary Weapon Quest series. Upon reaching Level 60 and maximum skill level with the new firearm (granted to you automatically in the PTR), players should seek out Wang Tang Zhi in the Ebonscale Reach settlement to start this epic endeavor.
Many more changes have been made across the entire New World experience. Check out our PTR Release Notes for a bigger picture and let us know what you think on the PTR subforum!
PTR Backstory Loadouts
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build based on a main attribute: CON, DEX, INT, FOC, and STR. To help manage the sudden onset of new items, do not open all provided caches at once, or you risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.
HOW DO I ACCESS THE NEW PTR?
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.
CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.
CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.
I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.
I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.
Thanks for your support and participation! We'll see you in Aeternum.
A massive update has arrived to New World as the January patch brings the new Mutator system to expeditions, as well as the new Umbral upgrading system that takes gear to level 625, in addition to many, MANY fixes and improvements you can read below.
January Update (Source)
Expedition Modifiers: Mutators We are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.
This system is intended to rotate through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty.
Please be advised that “Recommended Gear Score'” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success. Please note: This combat scaling is individual per player and separate from the base difficulty increases in health and damage.
Entering a Mutated Expedition
Players will require a codex for opening a Mutated version of the expedition. On completion of a Regular Difficulty Expedition, players will receive the Codex for that Expedition and a one time reward of a Mutated Expedition Tuning Orb.
Players that are invited to a group that already has a codex and orb will be rewarded with both items upon completion.
The Mutated Expedition Tuning Orb will not be rewarded on additional playthroughs of Regular Difficulty Expeditions.
Upon approaching and interacting with the Expedition Menu, players will be able to see the type of mutator available, the mutation level, Gear Score recommended to advance, and lastly if they meet qualifications for entry.
Mutator Orbs are universal. Players can craft 1 per week and will be able to purchase additional orbs in the Faction Shop.
Scoring & Advancement
Score is performance based, taken from a combination of categories. Score is also a shared value for group members.
The following categories count towards the group’s overall score value:
Time: The better the time, the better the score. Calculated at the end of a run.
AI Kills: A target value for killing a predetermined amount of enemies within the expedition.
Takedowns: A target value for killing “Named Enemies” within the expedition.
Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount.
Respawns: Each respawn reduces the score by a moderate amount.
There are also Bonus Multipliers for run efficiency, minimal respawning/wiping, speed, and taking down all targets. These are calculated at the end of the Expedition run. The score ranks are Bronze, Silver, and Gold.
Advancement through each Mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.
Elemental mutations infuse enemies in the Expedition with a specific elemental damage type, increasing their resistance to that damage type, converting a large portion of their damage to that type, and giving them powerful elemental-based abilities.
Hellfire: Hellfire infuses enemies with fire, allowing them to burn players who oppose them.
Eternal: Eternal infuses enemies with void, granting them them abilities that debuff players or buff their void-infused allies.
Promotion mutations grant creatures in the Expedition powerful new abilities.
Savage: Savage AI apply healing reduction and cast damaging beams around themselves.
Indomitable: Indomitable creatures persist through damage with life-stealing abilities and are able to summon a phalanx, blocking all incoming player projectiles.
Curse mutations apply dangerous effects to players, forcing them to work together to overcome the curse’s power. At the highest difficulties, Curses become Empowered, creating additional tactical challenges.
Desiccated: Desiccated players will occasionally combust with elemental energy. When the curse is empowered, players will need to cleanse themselves by approaching the combusting player.
Censored: Censored players will find their abilities turning against them. After players in the group have used a certain number of activated abilities, explosive silence zones will appear on all players. When the curse is empowered, players will lose natural mana regeneration and must enter the silence zones to regenerate their mana.
End Game Update Part 2 & Umbral Upgrade System Umbral Upgrade System
Players can upgrade individual gear pieces from GS 590 to GS 625, by spending Umbral Shards. Note we reduced this requirement from GS 600 to GS 590 based on PTR feedback and the desire to require Legendary items to engage in the Umbral System.
The ability to upgrade items of any type is unlocked when players hit 600 Expertise for that item type.
Players can acquire Umbral Shards via three methods:
Expedition Mutators are the most efficient way to earn Shards. The higher the difficulty level and the higher the Score Rank achieved the the more Shards a player will earn.
Opening Gypsum Casts, once the expertise of that type has reached at least 600 Expertise.
Crafting 600 GS items, once the expertise of that type has reached at least 600 Expertise.
Upgrading any item via Umbral Shards binds the item to player.
Expertise System Updates
Players raise their Expertise from 590 to 600 through the current means; Gypsum Casts and random open world bumps.
Expertise is increased from 600 to 625 via the Umbral System.
Expertise Gear Scaling
Any item that is purchased from the trading post or acquired through P2P after the January patch will have its effective gear score scaled down to the mid point of players Expertise and the items gear score if their Expertise is lower than the item’s gear score.
General Enhancements & QoL Improvements
Whenever you craft a GS 600 item, if your Expertise for that item type is under 600 it will trigger an Expertise bump. This will be another great way for crafters to get their expertise to 600 (in addition to the already released Emerald Gypsum from Trade Skill Aptitude Reward containers).
If you get an Expertise bump from random drop in the open world, the loot ticker will now show which item gave you the Expertise bump.
If you get an Expertise bump from opening a reward cache, the opening sequence will highlight which item gave you the bump.
You can now craft the Topaz Gypsum Attunement Potion at any Arcana Station as well as any T5 Camp.
Increased the odds of getting Topaz Gypsum when killing enemies and attuned.
We addressed an issue where Gypsum casts were only providing +1 bonuses when opening above gear score 585 for an item. Now, upgrades from Gypsum Casts from 585 to 600 should be at least +2 except when expertise is 599.
To allow players more access to use Gypsum more freely as they acquire it we’ve removed the crafting cooldowns on Gypsum Orbs.
With the release of Expedition Mutators, we’ve made some balance changes and updates to existing content.
We’ve made expeditions more enticing by updating rewards and drop-rates, bringing them in-line with other end-game activities:
Drop rates for “Named Enemies” in expeditions have been significantly increased.
T5 gear have been added to Dynasty Shipyard loot-tables when playing in the mutated expedition.
We’ve adjusted certain enemies counts:
Lazarus Instrumentality: Reduced the number of enemies when sealing the Ancient Azoth Portals in the Ostium.
Expedition Tuning Orbs
Expedition Tuning Orbs for Amrine Excavation, Starstone Barrows, The Depths, and Dynasty Shipyard can be purchased from the Faction Shop once a day. Expedition Tuning Orbs for Garden of Genesis and Lazarus Instrumentality can be purchased once a week.
To increase access to crafting Expedition Tuning Orbs we made the following materials able to be tradable which were previously bound to players:
Corrupted Lodestones, Crystals, Fragments, Shards, and Slivers
We’ve made significant reductions to crafting costs for Expedition Keys. Global Key Crafting Changes:
Reduced Starmetal Chisel coin cost to 150 down from 200.
Reduced Orichalcum Chisel coin cost to 200 down from 400.
Reduced Asmodeum Chisel coin cost to 250 down from 500.
Eternal Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.
Elemental Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.
Undying Heart: Reduced all elemental quintessence costs to craft. Now costs 2 of each quintessence down from 6.
Dynasty Tuning Orb: Reduced the amount of Corrupted Crystal required to craft. Now costs 1 down from 2.
Dynasty Tuning Orb: Reduced the amount of Obsidian Voidstone required to craft. Now costs 8 down from 10.
Lazarus Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 3.
Genesis Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 2.
Mutated Tuning Orb changes from PTR:
Reduced the amount of Runestone required to craft. Now costs 5 down from 10.
Reduced the amount of Powerful Gemstone Dust required to craft. Now costs 5 down from 10.
Reduced the amount of Chisels required to 1 down from 2.
Fast Travel Costs
We’ve heard your frustrations with the cost of Fast Travel, and this release includes an update that dramatically reduces the distance factor in the amount of Azoth required for each trip. Accordingly, the Faction Control Point bonus associated with Fast Travel now reduces the distance factor to zero.
New Fast Travel shrines have been unearthed!
Excavated Shrine added at the Amrine Excavation
Starstone Shrine added to the North East wall of the Shattered Obelisk Complex
Shiresad Shrine added just outside the entrance to The Depths.
Genesis Shrine added in front of the Garden of Genesis entrance
Melpomene's Shrine added below the Siren's Amphitheatre
Lazarus Shrine added next to the entrance to the Lazarus Instrumentality
Fixed an issue with the following Elite Strongholds not consistently applying the appropriate affliction to players that enter visually afflicted areas:
Siren's Stand: Revised chest placements of several Elite Chests to be closer to their associated named enemy.
Mangled Heights: Slightly moved one Elite Chest at Mangled Pox Gate.
Fixed inconsistent spelling for the player facing name of Eridanus.
Fixed an issue with Windsward Patrol Faction Missions displaying incorrect values.
Added a fix to prevent duplicate objectives from being given to players.
Yetis converted from Elite Boss to Elites after the Winter Convergence event.
Added enemies to an abandoned camp site in Restless Shore.
Increased spawn times to level 35+ POIs to account for longer time to kill enemies.
Fixed an issue found in PTR where a tree flies into sky after being chopped down.
Fixed an issue where the Disciple of Disorder only spawned once in Myrkgard.
Decreased some load times.
Fixed an issue where a fence was not rendering for all players in Weaver’s Fen.
Removed a small patch of invisible water in Everfall, North of Orion, that can slow player movement or cause the player to drown.
Fixed an issue with an elite chest clipping through an Orchicalcum vein making it difficult to loot in Myrkgard.
Various fixes to gatherables and vegetation below or inside world collision.
Various fixes to holes in world collision.
Combat & AI
Increased the hit volumes for Bipedal bears so that players can more consistently damage them.
Reduced the amount of health that Skeletons will revive with from 70% to 40%.
Reduced the amount of healing that is granted from Villager potions from 35% to 20%.
Increased the cooldown on the Potions.
The Varangian Knights celebrated the Winter Convergence by laying down their weapons and painting them to match the color of their armor.
Tendrils (Corrupted and Angry Earth)
Reduced damage of Sweep attack by 40%, reduced frequency of this attack, but increased reaction to a knockdown.
Reduced damage of Stab attack by 50% and removed stagger reaction.
Reduced damage of Thrash attack by 40%.
Reduced damage of Projectile attack by 50% and removed stagger reaction.
Swamp Beast Arena Boss
Fixed an issue preventing the Swamp Beast from properly consuming minions.
Garden of Genesis
Fixed an issue preventing enemies from despawning after failing to defend the sapling.
Alluvium Marl - Removed the unintended ability for minions to apply a debuff against Alluvium Marl on their death.
Blighted Greenskeeper - Reworked the VFX on the Blighted Greenskeeper to be more visible.
Mutator Perks added
Flame Attunement - Attacks deal an additional 15% weapon damage as Fire. (Cooldown 2s)
Frost Attunement - Attacks deal an additional 15% weapon damage as Ice. (Cooldown 2s)
Arboreal Attunement - Attacks deal an additional 15% weapon damage as Nature. (Cooldown 2s)
Abyssal Attunement - Attacks deal an additional 15% weapon damage as Void. (Cooldown 2s)
Flame Conditioning - After being hit with Fire damage, gain 4% Fire absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
Frost Conditioning - After being hit with Ice damage, gain 4% Ice absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
Arboreal Conditioning - After being hit with Nature damage, gain 4% Nature absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
Abyssal Conditioning - After being hit with Void damage, gain 4% Void absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
PvP damage formula update
We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.
To adjust for the difference in armor mitigation, we increased the damage low level players do to higher level players and reduced the damage the higher level players due to lower level players.
Increased the Azoth cost of Brute tokens from 500 Azoth to 750 Azoth.
Summoning Stones are now dropped on death.
Summoning Stones now have a rarity associated with them. Epic for Bear and Wraith Tokens, and Legendary for Brute Tokens. This should make it clear to players when they are dropped by other players.
Outpost Rush Alpha Wolf will no longer summon minions.
Outpost Rush gatherables no longer have weight.
Baroness Hain’s Ice Mines now slow the player by 30% for 3s instead of staggering the player.
Water can no longer be gathered in Outpost Rush.
Added two additional gate points on the sides of each team’s spawn.
Increased the cooldown on the Outpost Rush Brute’s Corrupted Ball.
Outpost Rush Brutes will now be much less likely to use their Corrupted Ball spell when players are inside of the fort.
Fixed an issue that allowed Musket and Bow light attacks to be activated underwater.
Fixed an issue that blocked Bow from entering aim down sights if swapping to Bow while in Musket Sniper Zoom.
Updated the Rapier Tondo Ability and the Bow Barbed Arrows Rain of Arrows upgrade tooltips to state the damage per second instead of overall damage for the damage over time effects.
Fixed issue where player movement speed was sometimes increased while placing a camp.
Fixed tooltip for the fine corrupted sigil incorrectly stating lightning damage instead of strike damage.
Removed text that flies out when triggering Quick Shower.
Fixed exploit where players could combine multiple ammo return benefits and refund ammo using attacks that hit multiple times per use. Added a cooldown to ammo refunds so that it can not trigger more than once every 2 seconds per ability/perk/attribute bonus.
Fixed issue where if shift was being held while aiming down sights with a bow or musket, or if a player used any navigation action, the animations would stutter.
Fixed issues with player becoming stuck after interacting with NPCs.
Fixed issue that would cause you to cancel out of Poison Shot or Penetrating shot if you were holding RMB while activating the ability.
Fixed issue where various status effect removals were resulting in the buff applying indefinitely.
Fixed issue where the Bow Concussion ultimate was applying to all attacks and not just headshots.
Fixed issue where Mending Protection wasn’t functioning properly. To fix the issue the following changes were made:
Updated Mending Protection be able to be re-applied by any Orb Of Protection heal, even the recovery form Protector's Blessing.
To compensate for that the duration has been shortened and the effect of it has been reduced. Previously it was 5%-40% for 5s that only applied as the ability was initially used, now it is 5%-25% for 3s. That duration can be refreshed with each tick of recovery and additional applications of Orb of protection.
Fixed issue where the great axe Reap ability was not dealing damage when both The Collector Modifier and the Gravity Passive were unlocked.
Fixed issue that was prevalent in the PTR where the void gauntlet’s cooldown reduction was being triggered by DoT ticks.
Fixed bug that did not allow Ancient Bear Paw to be used in crafting.
Fixed an issue causing desyncs when using shield bash while moving.
Fixed a desync issue that would occur when homing through Ice Shower ability.
Fixed an issue causing desyncs on Reap when fully upgraded with the Blood Lust Passive.
Fixed an issue where the damage ticks from bleeding sweep on the Spear were triggering cooldown reduction.
Fixed an issue with the Void Gauntlet that caused Baleful Tether's status effect to be nullified by crouching or going prone.
Economy, Progression, & Loot
As a make good for the players impacted by the server clock issues experienced last year, we reduced housing tax costs for all players by 90% based on the tax % set by companies that owned the territories. We communicated alongside that change we would revert those taxes back in a future update. In the time the tax break has been active, it has brought to light an imbalance in wealth disparity which was punishing for home owners, and we have decided to tighten the housing tax band. We will continue to examine player reception and data around this issue. We are adjusting them to be more fair for home owners and companies. We are focused on evaluating and continually tuning the overall wealth distribution and impact of the territory tax system. In this patch we have:
Reverted the make good 90% housing tax reduction.
Updated housing tax minimum band to 2.5% down from 5%.
Updated housing tax maximum band to 10% down from 20%.
Updating default housing tax to 5% down from 10%.
With the introduction of trade skill aptitude we imbalanced the gain of Azoth Vials which made them too plentiful, and the excess of these items for some players was causing damage to the overall value of Azoth Vials as a reward. Since these can be traded we want to make sure they stay rare and special. We will continue to watch player sentiment and data here to see if further adjustments are needed.
Removed Azoth Vials from T1 Aptitude gathering chests.
Reduced Azoth Vials from T2 Aptitude gathering chests to 1-2 down from 2-3.
Reduced Azoth Vials from T3 Aptitude gathering chests to 1-3 down from 3-5.
Reduced Azoth Vials from T1 Aptitude crafting & refining chests to 0-1 down from 2-3.
Reduced Azoth Vials from T2 Aptitude crafting & refining chests to 1-2 down from 2-3.
Reduced Azoth Vials from T3 Aptitude crafting & refining chests to 2-3 down from 3-5.
Fixed a bug where players under level 60 were able to get gypsum from darkness events. Players must be level 60 now to start earning gypsum from those events.
The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician previously did not drop battle trophy materials. This has been fixed!
Fixed an issue where Timeless Shards were not being consumed while crafting.
Fixed an issue causing the Maker's Mark Hatchet to incorrectly display as legendary with an extra perk in the crafting menu.
Updated art for Energizing Light Ration and Energizing Travel Ration to better represent the ingredients used to create them.
Fixed "Blackened Mandje Mandje with Corn Succotash" recipe that requires a Lava Barb. The recipe title now references the correct fish.
Fixed a bug that was preventing players from crafting GS 600 arcana items using Winter Patterns.
Fixed an issue that prevented the use of Onyx when crafting earrings using Timeless Shard.
Gear and Loot
To stimulate the post-holiday economy, we’ve added a limited-time rare drop called “Bag of Juniper Berries” which gives players coin and Juniper berries. It has the potential to reward between 50-150 coin per acquisition and you can only find 3 per day.
Fixed an issue where Rothoard Alligators were dropping an excessive amount of rawhide.
Fixed an issue where certain 600 gear score named items were increasing your Expertise.
Fixed an issue where the Lazarus Bow had less dexterity than other bows at its tier and gear score. It now has an equivalent amount of dexterity.
Fixed an issue where the earring "Pedal" could not be repaired.
Fixed an issue causing Egwene’s Cloak to stretch with certain animations.
Fixed an issue causing the Dynasty Shipyard Mutator ring to display an incorrect name and description. It now displays the proper name and description.
Fixed an issue preventing players from socketing gems into Mutator Accessories.
Fixed an issue preventing players from socketing gems into Old Ring, Old Earring, and Old Amulet.
Sped up leveling for the mid game levels of 23 - 45 by 20%. We saw that mid game leveling was taking a bit long and did not match pacing of the content we had.
Expedition Tuning Orbs:
Materials used to craft Expedition Keys: Chisels, and Corrupted Fragments, Shards, Crystals, and Lodestones are now tradeable.
Expedition Mutator Tuning Orbs can be crafted once per week and also have been added to the Faction Shops and can be purchased there once per week.
To keep parity with Expedition Mutator Tuning Orbs, normal Expedition Tuning Orbs for Dynasty Shipyard, Garden of Genesis, and the Lazarus Instrumentality have been added to Faction Shops and can each be purchased once per week.
To reduce the cost of all items in inventory taking durability damage on death, we made a change so that only Bound items take durability damage on death.
We fixed an issue that was causing players to lose progress when switching back to a Faction they previously had been a part of. Now, when players switch back to a Faction they will retain their Faction Rank Reputation as well as the balance of their Faction Tokens. Unfortunately, we can not restore players to their previous state for players who switched back to a Faction they were are a part of prior to this update.
UX, UI, & Social
Game Entry Navigation Assistance added to the game.
This system will help visually impaired players enter the world of Aeternum, through voice narration of some of critical steps needed to create a character and get to the starting beach
Removed ability to give gold to individuals outside of the player-to-player trading system.
Added a new loading screen tooltip to help explain how the strong against / weak against mechanics work.
Players must now play the game for a minimum of 2 hours and have owned the game for a minimum of 72 hours before they can use chat. This should help eliminate some more of those pesky gold sellers.
Décor Packs now display number of furniture items included in pack.
Store items can now simultaneously display that they are on sale and that they are available for a limited time.
Currency symbols now correctly display in all regions.
Fixed an issue that caused the Trading Post’s “Sort by Time” function to function incorrectly.
Inventory should no longer scroll back to the top after closing the sell window (whether you sell or cancel) on the Trading Post.
Fixed an issue where group chat could break after exiting a house.
Fixed an issue where companies who own more than one territory were not getting merge reimbursements. Companies are now compensated depending on the number of territories they own (rather than a flat amount).
Fixed an issue where Outpost Rush reward screen would only showed one reward even if multiple were awarded.
Fixed an issue that sometimes caused Corrupted Breach icons to not appear on the map.
Fixed a bug that caused the Territory Standing Upgrade UI to stay on screen if a player starts a trade while its visible.
Fixed an issue that sometimes caused items to not appear repaired after a player repairs all.
Fixed a bug that sometimes caused the incorrect items to trade when trading from a split stack.
Adjusted Void Gauntlet icons to match the gauntlets model color.
Fixed a number text overlapping issues in the UI.
Fixed an issue with sorting by time on the Trading Post.
Fixed an issue causing some Timeless Shard icons to display the incorrect weight.
Fixed a bug where Eternal Pool Arena boss music could be heard right outside of the Eternal Pool Arena.
Fixed a bug where sounds were not always playing at Navarro’s Kitchen.
Adjusted the way mission tooltips dock (they now dock to the side of the tiles), to make it easier to read detailed info on missions.
Added a sound for when players capture points during an Outpost Rush.
Fixed a bug where players could not always hear Snap the Wolf when accepting the Snap’s Blessing quest.
Fixed server crash that likely stemmed from territories abandoned by their governors.
Fixed a discrepancy between server, client, and system clock timing in war declaration screen.
Fixed an issue where the map was reporting that there was an Upcoming Invasion when there was actually an Upcoming War.
Thanks for your support! We'll see you in Aeternum.