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Starym

Patch 9.2 Hotfixes: April 8th

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The end of the week batch of hotfixes is pretty significant in size. We have more Sepulcher changes and some Hunter tweaks and fixes as well.

Blizzard LogoApril 8 (Source)

Classes

  • Hunter
    • Marksmanship
      • Fixed an issue where the Trick Shots Trick Shots effect was not cleared when starting a raid boss encounter.
      • (4) Set Bonus: Fixed an issue where the tracked Focus spent was not being reset when engaging a raid boss encounter.
    • Survival
      • Corrected an issue where Wildfire Infusion Wildfire Infusion talented variants of Wildfire Bomb Wildfire Bomb could sometimes incorrectly deal damage to a single target multiple times from a single Wildfire Bomb cast.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Non-boss enemies
      • Dominated Shaper, Overthrown Protector, and Overthrown Artisan's Enveloping Dread range reduced to 40 yards (was 100 yards).
    • Vigilant Guardian
      • Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight’s ability while in combat with the Vigilant Guardian.
    • Lihuvim, Principal Architect
      • Deconstructing Blast should now be cast more reliably on all difficulties.
    • Halondrus
      • Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy'mox encounters.
    • Anduin Wrynn
      • Fixed an issue that caused the Domination's Grasp Raid Finder section to stop accepting new members after Anduin was defeated.

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Still waiting on those Enhancement and Blood nerfs.

Edited by Teufel

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5 hours ago, Teufel said:

Still waiting on those Enhancement and Blood nerfs.

why BDK nerf???  we are not that op, still the least played tank only above prot warrior, and we still have threat issues.

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1 hour ago, Melcahia said:

why BDK nerf???  we are not that op, still the least played tank only above prot warrior, and we still have threat issues.

"Least played" means little in regards to their power, no?

Also, I'm seeing a stable 2.5k-4k DPS lead (Anduin excluded, for obvious reasons) on BDK against any other of my tank characters, and I'm not willing to believe something like ProtPaladin can be played THAT wrong for it to be the case.

Also, feeling practically immortal in M+, courtesy of 4pc.

Edited by Teufel

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