Jump to content
FORUMS
Sign in to follow this  
Staff

World of Warcraft: Wrath of the Lich King Classic Announced

Recommended Posts

apDjqhS.png
 

We have the expected reveal for WotLK Classic, which comes with a modified version of the original cinematic! The expansion is coming in 2022.

Blizzard LogoWotLk Classic (Source)

The heroes of the Alliance and Horde have fought against the evils in Kalimdor and the Eastern Kingdoms, against the demons of the Burning Legion in Outland, and against each other—unaware that an imminent threat was looming in the vast and icy continent of Northrend.

The Lich King, Arthas Menethil, sits in the ominous Icecrown Citadel scheming to claim the world as his own—a plan that threatens all life on Azeroth. Heroes of the Alliance and Horde must stand against the malevolent being who dares to declare himself the one true king of Azeroth...and seeks to scour all life from the world.

Just like it shook up WoW® during its original release, Wrath of the Lich King Classic™ will thrill both veterans and newcomers with a host of improved features and content to explore:

  • The Grim Frozen North – Heroes will begin their journey in one of two zones in Northrend—Borean Tundra or Howling Fjord—and adventure through some of the most epic vistas and beloved storylines in all of Warcraft before breaching the seat of the Lich King’s power in Icecrown.
  • The Rise of Death Knights – Available to both factions and starting at level 55, Death Knights—World of Warcraft’s first hero class—harness the powers of darkness to help combat the evil that threatens Azeroth. While Death Knights are limited to one per server and require a level 55 character on that server to create, in Wrath Classic, we will be bypassing that requirement for a player’s first Death Knight.
  • New Profession—Inscription – This new profession allows players to scribe mystical glyphs that modify the properties of spells and abilities (cooldowns, damage, etc.), and craft powerful trinkets and off-hand items.
  • Achievements Unlocked – Achievements are coming to WoW Classic, giving players new rewards for their exploits and accomplishments.
  • Dungeons & Raids – Relive seminal 5-player dungeons like Azjol-Nerub and the Culling of Stratholme, and lay siege to Naxxramas as a 25- or 10-player raid—an update of its original iteration as a 40-player raid in pre-expansion World of Warcraft. 
  • Included With Existing World of Warcraft Subscriptions – As with previous WoW Classic releases, anyone who subscribes to World of Warcraft can also play Wrath of the Lich King Classic at no additional cost.

 

Additionally, we want to provide a better experience for our new and existing Classic players with the following changes:

 

  • Level 70 Boost – The level cap will be increased to 80, and we’re introducing a Level 70 Boost so those who didn’t play Burning Crusade Classic but wish to play Wrath with their friends or explore Northrend can do so right away. This boost will be available one per account and can be used on any class except Death Knights.
  • No Dungeon Finder – Players rediscovering Wrath of the Lich King Classic won’t find the Looking for Dungeon feature originally added in Patch 3.3.5. We’ve heard from our Classic community that the importance of social bonds is a big part of what makes Classic their game of choice, and we agree.
  • Personal Arena Rating– Throughout Burning Crusade Classic, our PvP community has made it clear that they’d prefer the flexibility of rating being personal rather than tied to a fixed team, so we will be removing Arena Teams in Wrath Classic.
  • Barber Shop Improvements – In the years since the Barber Shop was first added in Wrath, World of Warcraft has added additional customization options, including some that originally were only available as paid services. We’re going to incorporate all of those improvements in Wrath Classic rather than reverting to the authentic 2008 behavior.

We’re excited to be able to bring this classic adventure to you, so don’t forget to sign up for the Beta. And, for the latest information and updates, keep checking  WorldofWarcraft.com, and follow us on Twitter and Facebook.

We look forward to seeing you in Northrend!

  • Like 1

Share this post


Link to post
Share on other sites
On 4/20/2022 at 4:09 AM, D3monaz said:

"No Dungeon Finder"

Awww...maan, I wanted to have it....

All my friends are done playing WoW and this would have been some fun

Yea I just saw that and was kinda like "hmmm that sucks" honestly was one of my favorite features of Wrath. Hopefully enough of my friends come back that it won't be an issue but even when playing TBC classic it was an issue because the main healer and other tank were a couple so it was hard for me to  do anything as a tank since they always ran togethor

Share this post


Link to post
Share on other sites

Question, do we get a new level 70 boost even if we already got a level 70?

Like can we boost a new class and keep both? Any ideas?

I don't mind paying for it but i would like to try a new class lol

Share this post


Link to post
Share on other sites
Uncommon Patron
On 4/22/2022 at 6:24 AM, Gifted said:

Question, do we get a new level 70 boost even if we already got a level 70?

Like can we boost a new class and keep both? Any ideas?

I don't mind paying for it but i would like to try a new class lol

You can usually boost any character below 70 with the boost, even a lvl 1 toon, but you won't be able to use it on Death Nights.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hunters got some newly added tuning today, as Blizzard detail additional changes added to the already quite significant class tuning! 
      Hunter (Source)
      This morning with scheduled weekly maintenance, in addition to previously-planned adjustments to other classes, we deployed several changes to Hunters in Season of Discovery.
      Hunter
      Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). As we previously noted, there are more adjustments coming for Hunters and other classes. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent.
      We apologize for the confusion caused by the changes above going live earlier than intended, and we intend to post more about further adjustments soon.
      Thank you for your patience and understanding.
    • By Staff
      This weekend, a global damage reduction aura will be tested in PvP combat in Season of Discovery to balance the increased burst damage observed the latest phase.
      (Source)
      Hello, Classic PvPers!
      This coming weekend, we will test an adjustment to Player versus Player combat in Season of Discovery. We will implement a global damage reduction aura on PvP combat between players (and player controlled pets and other units).
      When we started Season of Discovery, we knew that PvP would become significantly more fast paced and bursty, with each class being capable of significantly more damage output, and this quickly proved to be true. We experimented with a damage reduction aura in battlegrounds during Phase 1, but it didn’t work as well as we hoped, mostly because healing was scaling more aggressively than damage at that point, causing healing classes to become significantly more oppressive in battlegrounds than they normally would be. Now that we’re in Phase 3, we’ve made many changes and added more runes, and burst damage has significantly outpaced healing output, so we feel that it’s a good time to try this again.
      Damage scaling and its impact on PvP has always been a concern in World of Warcraft, even since original WoW. Various systems have been introduced to counteract this to varying levels of success, but ultimately it always comes down to the fact that player damage outscales player health at a base level, and an adjustment is needed for combat between players to continue to feel satisfying as player power increases. We’ve been hesitant to introduce this as a permanent feature, and we prefer to give it a trial run this weekend to get an idea of how it feels before we take further steps. Please note: this aura will affect all areas of the game world, not just battlegrounds.
      We encourage you to get out into the world (or in battlegrounds) and PvP the weekend and let us know how it feels. We’re prepared to do some tuning to make it the most effective, so your feedback will be very helpful.
      We currently plan to enable the aura on all Season of Discovery realms on Friday, April 26 at approximately 19:00 CEST, and it will be disabled four days later, during scheduled weekly maintenance in each region.
      We look forward to your feedback. Thank you!
    • By Staff
      Blizzard have announced that there will be realm transfers coming from PvP to PvE realms over the next few weeks. These free transfers will be open for a short time and on multiple occasions. Blizzard also explain why these are opening now and also talk about faction balance, which is the reason the transfers will work in these short bursts on numerous occasions. 
      Transfers (Source)
      Good evening everyone,
      When we launched Season of Discovery, we made some bold decisions, one of those was the creation of Enforced Faction Balanced PvP Realms. When we did this, we did our best to communicate some caveats that this may not end up being the experience you want from World of Warcraft, as PvP realms can be an intensely challenging experience at times. While we are very happy with how the faction balance system has worked out, we know from player feedback internally and externally that the reality of a balanced presence of both factions on a single realm, and that individual layers will not always have equal factions, means that some folks have now decided they would instead prefer a PvE ruleset, but have characters locked to these PvP realms.
      To that end, we genuinely want everyone to have the best time they can in Season of Discovery, so over the next few weeks, we will be periodically opening Free Character Transfers from PvP realms to PvE realms. These transfer windows will open and close fairly rapidly, and we offer no guarantee that you will be able to transfer. The reasoning for this is simple; we need to ensure that one faction doesn’t disproportionally leave a realm, undoing months of hard work with realm faction balance.
      These transfer options will be periodically available starting Tuesday and will open and close throughout the rest of this week.
      As always, thank for you joining us in Season of Discovery. We’ve experimented a lot and learned much that will ultimately lead to bigger and better things.
    • By Staff
      We have some more class tuning coming to Phase 3 of SoD, as Druids, Paladins, Priests, Rogues and Shamans get some solid changes.
      Class Tuning (Source)
      Tomorrow, during each region’s normal maintenance period, we will apply the following adjustments to classes in Season of Discovery.
      Druid
      The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Paladin
      Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal “twisting” was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the Paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. This is something we would have considered a bug at the time, but for many players, it became a popular feature of the class, allowing skilled players to increase their output with precision gameplay.
      We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. We had concerns about allowing Martyrdom and Command specifically to be twisted together in Season of Discovery for a variety of reasons, including the fact that the playstyle is highly mana inefficient, it largely requires addons such as a weapon swing timer to function properly, and twisting can be unintuitive for less experienced players. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Should it prove problematic, we may revert this change or apply additional adjustments later. We greatly appreciate the feedback we’ve received about this thus far.
      With this change to allow twisting, we do not expect to see a major change in the “optimal” way to play Retribution right away. Due to the interaction between Art of War, Martyrdom, and Exorcism, we’ll likely need a larger redesign and changes to that interaction to truly add more diversity to the Retribution playstyle. We’re evaluating options here for potential changes we can make either via hotfix during Phase 3 or as part of a larger effort for Phase 4. Priest
      Shadowform now increases all shadow damage done by 25% (was 15%). Rogue
      Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman
      Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration. This is likely not going to be enough to overall bring elemental up to the level we want, so we intend to continue to make other tactical adjustments in future class adjustment updates as needed. In the Weeks to Come
      We’re carefully planning for more adjustments to Hunters, Mages, Shamans, and Warlocks in future updates. We really appreciate the feedback we’ve received since the start of Phase 3 and look forward to sharing more about our next round of adjustments with you soon.
    • By Staff
      Players have been noticing that Righteous Orbs were suddenly no longer dropping, and now Blizzard have confirmed that there was a hotfix, and that they were never intended to drop before Phase 4.
      Righteous Orbs (Source)
      With a hotfix that went live to all realms earlier today, Righteous Orbs no longer drop during Phase 3 of Season of Discovery.
      They’ll become available as intended in Phase 4.
×
×
  • Create New...