Jump to content
FORUMS
Staff

Ion Hazzikostas on Player Housing and Archaeology

Recommended Posts

hw1W88g.jpeg

Game Director Ion Hazzikostas talked to Hazel about player housing and Archaeology.

Player housing is an immense undertaking because the feature would take hours to implement.  There will be no player housing in Dragonflight. Here's what Ion had to say about player housing in WoW.

Player housing is something many of us would want ourselves. Putting together any package for an expansion is a mix of what thematically suits the expansion, what's going to appeal to different types of players, but also what would be required to deliver that feature at that level players expect and deserve and what would we have to give up to make that happen.

Player housing is a big one. It's one of those things to do right. It's a big undertaking. If we were to do it, it'd probably have to span multiple expansions. It's a large enough feature in terms of just the art.

Back in WoD, there were just two types of Garrisons -- one for the Alliance and one for the Horde. A Blood Elf player who expected one with a Silvermoon architecture wouldn't get one due to resource constraints. It's very time-consuming and would cost us for example a raid tier.

The dream of player housing is still alive and it's something we want to do, but it isn't a thing we will be able to do in Dragonflight.

Ion Hazzikostas

Ion also touched upon the subject of Archaeology.

Archaeology is something that needs some work. We're not super happy with how that played out. It's not something that's going to be part of our initial efforts in Dragonflight. Thematically, the idea of learning about the relics, that's going to happen across the Dragon Isles, but we're not returning to the excavation mini-game form of it. We want to figure out something better to do with that in the future.

Ion Hazzikostas

You can check out Hazel's interview below.

Share this post


Link to post
Share on other sites

While we're talking about housing, let's take it one step further and go with guild housing.  Guilds could work as a collective to build their little town with all the services they need to get by, all in one place.

  • Like 1

Share this post


Link to post
Share on other sites

"would take hours to implement(...)", sounds like they would have to waste a full workday on it 😂

I understand that it would take a lot of work, it's just the way it was said, which was funny.

Share this post


Link to post
Share on other sites

I don't understand the fixation on player housing, it'd end up just being the garrison with some knick knacks to decorate with and while that's a fun idea, what would it realistically do to enhance the game? Give people a place to sit when not doing content to just be logged into? That's what cities are for. I'm probably overlooking something since I care more about doing content than logging on just to log on though.

Edited by Q

Share this post


Link to post
Share on other sites

I've always thought, rather than player housing what about guilds making a guild hall together?    Much less resources, you could earn decorations with your guild achievements and such.     

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, elrenno said:

While we're talking about housing, let's take it one step further and go with guild housing.  Guilds could work as a collective to build their little town with all the services they need to get by, all in one place.

At one point they said they considered it, but they felt mostly guild masters and raiding guilds would have fun. I agree, because it's going to end up as a feature unused by many, if you are a casual player in casual (or dead) guild. I know for certain, my guild house would be a very depressing sight of abandonment. 😆

As for individual player housing, my issue is that world wasn't made with building in mind. There is no place to build player houses anywhere, unless they would work as instances. So everyone would live in the same place, basically a repeat of Garrisons. Just doesn't sound exciting to me.

Edited by Arcling

Share this post


Link to post
Share on other sites
Uncommon Patron

what a shitty excuse to exclude arch in an expansion they explained as the explorers and scientists going to the dragon islands, with the Reliquary and explorers league being in charge, imagine being that stupid.

  • Thanks 1

Share this post


Link to post
Share on other sites

I would be excited if they just to the artifacts we dug up, like the sword that was farmed for weeks, and added them to our heirloom tab in game. To me that would make farming old artifacts worth it for people and relevant outside of mount quest. At least all of us who still have them taking bag space will be able to use them legit.

Edited by toxicreaction1

Share this post


Link to post
Share on other sites
2 hours ago, Arcling said:

At one point they said they considered it, but they felt mostly guild masters and raiding guilds would have fun. I agree, because it's going to end up as a feature unused by many, if you are a casual player in casual (or dead) guild. I know for certain, my guild house would be a very depressing sight of abandonment. 😆

As for individual player housing, my issue is that world wasn't made with building in mind. There is no place to build player houses anywhere, unless they would work as instances. So everyone would live in the same place, basically a repeat of Garrisons. Just doesn't sound exciting to me.

i think new world has a good take on it. the houses are displayed live in the city there are multiple difrennt hause throu out the city and if you dont own that particular hous on x corner some house of another player gets displayed. and oure citys would have plenty space for good 10 or even 20 houses i think. then you put some inside some outside hell maybe even some bigger famrs outside the citys. that would be a nice thing and guild housing could work good to just make a vote system so every one gets involvet i mainly want a freaking big paladin hammer so we can mourn our fallen guild master that sadly didnt make it throu the plague that the real life has to endour right now

  • Like 1

Share this post


Link to post
Share on other sites

Archaeology is an area that could potentially be very interesting in the game, but the current “just dig in random spots for random pieces” being the sum total of what’s involved has always been a major snooze-fest—at best.

A more engaging activity, that might actually count as a mini game, could be one where digs give “puzzle pieces” that the player has to solve a puzzle of some sort (some actual thinking/figuring involved), and where the completed puzzles would themselves present clues that would have to be figured out to find further archaeological things to do (i.e., point to more dig sites).

Share this post


Link to post
Share on other sites
5 hours ago, Q said:

I don't understand the fixation on player housing, it'd end up just being the garrison with some knick knacks to decorate with and while that's a fun idea, what would it realistically do to enhance the game? Give people a place to sit when not doing content to just be logged into? That's what cities are for. I'm probably overlooking something since I care more about doing content than logging on just to log on though.

You have a point here. Player housing never did anything to enhance the content of any game. But I have seen how devoted many, MANY players are, when it comes to build and decorate "their" house or the guild halls. I´ve experienced it back in DAoC, Lotro, FF14  and other games with housing. To show it to others, to compete with others, to meet with friends, or "just to have something to do".

Of course this takes some effort to develop and to create options for players to make unique homes. The worst you could do, is to provide no creative options at all, when everything looks the same in the end, aka the garrisons.

Again, yes this is no substantial content, but a long term investment that many people really love, as I have seen in many other games. I was surprised how many love to farm for hours, just to build that "nice table" for the guild hall and have a good feeling with it.

Share this post


Link to post
Share on other sites

Employ an NPC in the player's house
help your little pet level up
1 step =  1 exp(Steps are only counted outdoors)

1 level up 100 golds

idea from pokemon😄

Share this post


Link to post
Share on other sites

"housing is still alive and it's something we want to do, but it isn't a thing we will be able to do in Dragonflight." Bullshit

Share this post


Link to post
Share on other sites
Uncommon Patron

"The world just wasn't built with that in mind" - lame excuse.

We have every single major city populated with some "shops" that really just have front doors and decorative bookshelves or whatnot.   NPCs with lives and some have open rather than closed front doors.

ONE DOOR in any given city - or every given city for that matter - could be unlockable by... you, by guilds with more than 50% of their members logging in every week for three months, by... eh, I dunno, I probably ought to be hired by blizz as a creativity source.  

"Oh, cuz we aren't sure where we'd put it" when every single xpac has them inventing entire continents that are supposed to have been present since kalimdor(Pangaea) became kalimdor-and-eastern-and-others.   We'd "put it" on a virtual machine just like other sorts of instanced content OR we'd "put it" on a pre designed grid like a WoD garrison.

Would it be hard to pick one of those?  I have dice if they think it'd help.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We're in week 11 of the Sepulcher raid, so it's high time we switched our focus over to Mythic, with over 126 guilds having finished the raid at maximum difficulty. As we move to Mythic we're also taking a look at the individual boss charts, so you get a better idea of what's happening where (and we're also still covering Heroic at the end as well).
      Mythic
      95th Percentile
      We don't have a comparison point for the high percentiles in Mythic, since it's the first week of the switch, but we can compare it to last week's Heroic chart. Destruction is the very top of the pile in Mythic (and you can read about why in last week's entry), both in the high percentiles and overall, but Frost DK is doing just as well as it is in Heroic, actually beating out Demonology in the higher difficulty. Marksmanship is also in a much better position here, and Retribution is especially benefiting from the increase in difficulty, as it's 8 spots higher than in Heroic!

      95th percentile Mythic data by Warcraft Logs.
      All Percentiles
      We do have a direct week-to-week comparison in the all percentiles chart, and here we see Demonology actually climb up a spot and take 2nd place away from Survival. Retribution actually falls a little as Havoc takes its place in 9th and Windwalker pushes it out of the top 10, while Feral nose-dives down 9 spots towards the bottom.

      All percentiles Mythic data by Warcraft Logs.
      Halondrus
      Moving on to the individual bosses, Halondrus is where Enhancement shines most, closely followed by fellow melees Assassination and Feral.

      All percentiles Mythic data by Warcraft Logs.
      Anduin Wrynn
      Anduin isn't quite the main reason Destruction is doing so well, but he's definitely contributing, as Survival and Frost get their fill here as well.

      All percentiles Mythic data by Warcraft Logs.
      Rygelon
      The Destruction booster himself, as you can see Rygelon's Scouring Tithe interaction brings the Warlocks to the very top in the overall rankings, with the VERY few Feral Druids popping up to the top here as well.

      All percentiles Mythic data by Warcraft Logs.
      The Jailer
      The Jailer is more in favor of the other Warlock flavor, as Demo is making its name here, while Ferals gather in a more respectable number to show that the Rygelon placement wasn't necessarily a fluke.

      All percentiles Mythic data by Warcraft Logs.
      Heroic
      While it's relegated to the bottom of the post, Heroic is still very relevant, with much higher numbers of players giving its data a lot of validity and credibility. This week we see a new No.1 in the overall bracket, as Demonology takes over from Survival and Shadow bumps Enhancement down one, with Balance doing the same to Marksmanship.

      All percentiles Heroic data by Warcraft Logs.
       
      As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs. You can also check out our Sepulcher raid guides.
    • By Starym
      After a long time of only being available via the Overwolf app, CurseForge has announced that it is now once again available in standalone form! The CurseForge addon manager app Alpha is now available and you can download it over on their site (but be careful to click the right link):

      This arrives as a reaction to a prolonged period of some players voicing their dissatisfaction over the client only being available via Overwolf, and was revealed together with a larger announcement of the CurseForge API being released  (you can read the full version here), and here is the relevant section:
      We take community feedback seriously. Many of the community members voiced their preference for a leaner approach to managing mods. We’ve taken this into consideration and developed a standalone version of the CurseForge app on Windows, based on Electron, which you can download here.
      As with the Linux version, it currently supports World of Warcraft only. We plan to keep this version in feature parity with the Overwolf version in the future. Please note, this is fresh from the oven and currently on Alpha.
      If you have any questions or feedback about this, please join our Discord and let us know.
      This was initially spotted by scytherz over on reddit, and you can check out that thread for plenty of comments on the new app's functionality, relative light weight, and other details players have tested.
    • By Stan
      We're looking at a strange bug that affects some proto-drake mounts on live servers.
      Many players are reporting issues with their proto-drake mounts on Reddit. The first report is from 5 days ago. The bug affects Reins of the Time-Lost Proto-Drake, which for some reason, no longer flies in the middle of the screen, and its run animation is twice the speed of other proto-drake mounts.

      Apparently, Reins of the Violet Proto-Drake is experiencing the same issues while Reins of the Ironbound Proto-Drake and Reins of the Rusted Proto-Drake work as they should.

      The second report is from 3 months ago and showcases the strange mount animation. It claims that all proto-drake mounts except for those from Ulduar are affected by the bug.

      Did you experience this strange bug on live servers?
    • By Stan
      Patch 9.2.5 appears to be the first update to the game where major story elements remain heavily encrypted. In the latest PTR update, Blizzard shipped an encrypted 9.2.5 splash screen, which is something they've never done before.
      Players are prompted with a splash screen when they log in to the game for the first time when an update goes live. It shows you what's new in the patch. Here's the splash screen for Patch 9.2.

      The splash screen for Patch 9.2.5 was shipped in the latest build, but it is encrypted and cannot be previewed. Maybe it has something to do with the mysterious Stormwind and Orgrimmar updates or the Forsaken (spoiler alert).
      However, the splash screen text for Patch 9.2.5 is available for preview but contains no spoilers.
      New in Season 4! Shadowlands Season 4 - Earn new rewards in Mythic Keystone dungeons and PvP. New Mythic+ Dungeons - Experience iconic legacy dungeons with Mythic affixes! Fated Raids - Return to Shadowlands raids for a new challenge and new rewards.
    • By Stan
      Reddit user nazranramlee noticed something interesting while visiting their local hospital in Malaysia. The TV was showing the Mists of Pandaria trailer on repeat.

      Apparently, this isn't specific to just one hospital in the country.
      Reddit user aimlessart saw the same trailer playing over and over in another hospital they have been visiting for over 6 years, claiming they both might have been set up by the same contractor who thought the Mists of Pandaria trailer looked visually appealing for entertainment purposes.
      The contractor most likely never bothered to update the visuals again, which is why the TVs are constantly running the same Mists of Pandaria trailer while people wait in queue.

      Source: Reddit
×
×
  • Create New...