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9.2 PvP Tuning: April 26th and 27th

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We have a PvP tuning pass coming with this week's reset, as 7 classes and some tier sets get changes. 

Blizzard LogoPvP (Source)

With weekly maintenance in each region (27 April in this region), we’re making the following adjustments to several classes in PvP:

Player versus Player

Mage

  • Fire
    • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.

Monk

  • Mistweaver
    • Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.

Paladin

  • The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
  • Holy
    • Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
    • Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
    • Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.

Priest

  • Holy
    • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
    • Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).

Rogue

  • Assassination
    • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).

Shaman

  • Restoration
    • Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
    • Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
    • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).

Warrior

  • Protection
    • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).

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