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By Starym
The final hotfixes for the week bring the already announced Zskarn nerfs, as well as some Snail quest action!
May 26 (Source)
Dungeons and Raids
Aberrus, the Shadowed Crucible The Vigilant Steward, Zskarn’s health reduced by an additional 10% on Mythic difficulty, for a total 25% health reduction. Quests
Big Slick in the City should now no longer anger the local wildlife during “Snail Mail.” The speed up bonus now lasts twice as long during “Snail Mail.” -
By Staff
Update: Blizzard have further reduced Zskarn's health by 10%.
Zskarn (Source)
We reduced Mythic Zskarn’s health by an additional 10%, to a total 25% health reduction.
Original post:
Zskarn (Source)
Greetings raiders.
We will be addressing an emerging tactic that trivializes certain aspects of the Vigilant Steward, Zskarn encounter. We’re planning on implementing these changes live tomorrow, May 26.
We hope that these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty.
Dungeons and Raids
Aberrus, the Shadowed Crucible Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. The Vigilant Steward, Zskarn The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location. -
By Staff
Blizzard have given players a preview of the upcoming 10.1.5 PTR build where they are giving Demonology some buffs after the very bad reaction the community had to recent changes.
While Affliction and Destruction are also getting some changes, Demonology is the star of the show, as it will be receiving many changes to compensate for the recent massive nerfs. Let's take a look!
Warlocks (Source)
Greetings Warlocks,
We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
Affliction
Unstable Affliction damage increased by 10%.
Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
Demonology
Shadowflame Acolyte has been removed.
Fel Covenant has been removed.
Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
Demonic Knowledge now more reliably procs at a 15% chance.
Shadow's Bite has been re-added and is now located where Fel Covenant was.
Hand of Gul'dan damage increased by 25%.
Implosion damage increased by 15%.
Call Dreadstalkers damage increased by 15%.
Demonbolt damage increased by 20%.
Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
Umbral Blaze now retains remaining damage when reapplied.
2-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. This has no effect in PVP combat.
Dirty Hands has been renamed to Malefic Impact.
Destruction
Crashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
Dimensional Rift damage increased by 15%.
Ripped through the Portal
Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
Demonic Cores
The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
Conclusion
The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.
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By Stan
Blizzard has updated the Character Select Screen in Patch 10.1.5 with a new drag and drop function that lets you easily move your characters around.
If you'd like to change the order of your characters as they appear on the Select Screen in Patch 10.1.5, you can do so easily by drag and dropping them where you'd like.
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By Staff
Blizzard confirmed they're working on implementing full Dragonriding in old zones, but it won't go live in Patch 10.1.5.
The latest datamining findings suggest we'll be able to pick our preferred flight style in Patch 10.1.5.
The old flying system as it works now is called "Static Flight Style" while Dragonriding is being referred to as "Dynamic Flight Style".
In Patch 10.1.5, Dragonriding will be enabled in Kalimdor, most likely for testing purposes to sort all bugs out before the feature is fully implemented.
The old zones were never designed for Dragonriding, so they need to raise the ceiling and iron out all the bugs before the feature is fully rolled out on live servers.
(Source)
Good day dragonriders,
As data-miners have guessed, we are indeed working on dragonriding outside of the Dragon Isles and broadening the set of mounts that can dragonride. Our initial work on this can be seen in the Fractures in Time game files, but that feature will not be complete or featured in the live game until later in Dragonflight.
As we continue to develop the game in this way, we expect there to be many examples in the future of content that is a work-in-progress becoming visible to data-miners in test environments. We intend to announce the contents of any given patch in our official posts about that patch.
For the latest details on what’s included in Fracture in Time, please check out our official development notes.
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