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Starym

Patch 9.2 Hotfixes: April 26th

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Here come the first hotfixes in a while, and it's a big batch with all the Sepulcher and PvP tuning!

Blizzard LogoApril 26 (Source)

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus the Reclaimer
      • Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
      • Charge Exposure duration increased to 32 seconds (was 16 seconds) in Mythic difficulty.
      • Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
      • Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
      • Reduced Halondrus’ health by 10% in Mythic difficulty.
      • Reduced damage of Eternity Engine by 10% in Mythic difficulty.
    • Anduin Wrynn
      • Anduin’s Despair and Anduin’s Doubt health reduced by 15% in Heroic and Mythic difficulties.
      • Befouled Barrier’s absorbs 10% less healing in Heroic and Mythic difficulties.
      • Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
      • Monstrous Soul health reduced by 6% in Mythic difficulty.
      • Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
      • Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).
    • The Jailer
      • Jailer’s melee attack decreased 10% in Mythic difficulty.
      • Jailer’s health decreased 5% in Mythic difficulty.
      • Martyrdom damage decreased 15% in Mythic difficulty.
      • Torment damage decreased 10% in Mythic difficulty.
      • Boon of Azeroth buff increased by 20% in Mythic difficulty.

 

Player versus Player

  • Mage
    • Fire
      • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.
  • Monk
    • Mistweaver
      • Life Cocoon Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.
  • Paladin
    • The effectiveness of Pure Concentration Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
    • Holy
      • Divine Favor Divine Favor (PvP Talent) now increases the healing of Flash of Light Flash of Light or Holy Light Holy Light by 40% (was 50%).
      • Holy Light Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
      • Flash of Light Flash of Light now heals for an additional 25% when engaged in combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.
  • Priest
    • Holy
      • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
      • Miracle Worker Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity Holy Word: Serenity by 10% (was 20%).
  • Rogue
    • Assassination
      • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).
  • Shaman
    • Restoration
      • Healing Surge Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
      • Healing Wave Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
      • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).
  • Warrior
    • Protection
      • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam Shield Slam and Thunder Clap Thunder Clap by 50% when engaged in combat with enemy players (was 100%).

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Ah yes protection warrior not dog water tier in 1 area of the entire expansion for less than a fortnight, when people finally have their 4 set; and then nerfed. Indeed.

Edited by Cham79

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