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Dragonflight PvP Concerns Addressed, Including Interrupts in Talent Trees

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We have some responses on PvP concerns that have come up for Dragonflight, as developer Desvin explains the aim behind some decisions, including the most troublesome one: interrupts being optional choices in talent trees. We also hear about PvP talents, the trinket set bonus, Solo Shuffle and more. 

Blizzard LogoDragonflight PvP (Source)

Will interrupt be on the talent tree forcing people to lose one extra point towards being viable in PvP? Will we lose a ton of passives for filler on the talent trees?
We can understand players trepidation about what abilities will and will not end up in the talent tree. It’s something we’re currently iterating on a great deal. But players will receive 1 talent point for each level between level 10 and 60, 26 class points and 25 spec points for a total of 51 points. Frankly, it’s hard to really put concerns to rest through a forum post. We’re working to get some talent trees in front of the community as quickly as we can so we can work together to iterate on what designs provide compelling choices and player agency balanced with familiarity.

How will ranked Solo Shuffle work? Is it actually happening?
It would be good to clarify that when we’re talking about Solo Queue Rated PvP in 10.0, we are talking specifically about Rated Solo Shuffle. The feature will function in the same way it does as the brawl, with 6 rounds and rotating teams, queueable in the ranked Arena queueing tab. The team is working through some of the intricacies of rewards in the game mode as we want it to have it’s own prestigious reward, although players will certaintly be able to attain Elite gear – more info to come in the future.

Will the Pvp talents be the same or different (Seems to be two different answers from two different people from different interviews) for Dragonflight?
The PvP talent system will exist in its current form – an available pool of talents that players can pick 3 from, with the talents being accessible in all types of PvP content (warmode and instanced). That being said, we expect the new talent system to have a lot of interesting choices for PvP players in how to customize their characters between different types of PvP content and compositions.

Will the Pvp talent trees include stuff that has been removed from PvP talents/Talent trees?
Not exactly sure what is meant here, so I’ll have to ask you for more clarification.

Will people not in warmode get access to PvP talent trees at all or will it be Warmode enabled only?
I believe this was answered above.

Will double PvP trinket set bonus be the same or change again?
We’re happy with how this bonus has worked out. It provides a big boost to players early as they first acquire gear and it has tuning knobs to adjust throughput and stamina separately. It’s possible that it will change but we’re pretty happy with it for now.

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God, I hope they don't keep interrupts in the talent trees. Imagine all the groups with people who've opted out of the ability to interrupt for 1% more damage or something, people WILL do it if they remain in the talent trees.

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56 minutes ago, Q said:

God, I hope they don't keep interrupts in the talent trees. Imagine all the groups with people who've opted out of the ability to interrupt for 1% more damage or something, people WILL do it if they remain in the talent trees.

Btw, there is so much people unable to use their interrupt.. It won't change anything but boost them a little instead of having a spell they're too brainedpoor to use. x)

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2 hours ago, Leodagan said:

Btw, there is so much people unable to use their interrupt.. It won't change anything but boost them a little instead of having a spell they're too brainedpoor to use. x)

Haha, exactly man ^^,

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Honestly Blizz should just give up trying to balance specifically for pvp or bite the bullet they should have years ago and completely separate pvp from pve, no shared gear, talents trees anything.  instanced pvp should be treated as a completely different game.  Trying to balance for both pve and instanced pvp has been a complete failure since arena matches and bg's were introduced.  Like honestly they should take a page out of hearthstones handbook and do what they did with HS battlegrounds and mercenaries and make instanced pvp a completely different game 

Edited by Calorat
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*didn't read anything*

 

wouldn't it make the most sense to have the awesome old school talent trees, but have all paths pool into a single bottle neck that has an interrupt or other key talents?

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7 hours ago, Q said:

God, I hope they don't keep interrupts in the talent trees. Imagine all the groups with people who've opted out of the ability to interrupt for 1% more damage or something, people WILL do it if they remain in the talent trees.

thats assuming that trade is even possible. iirc theyre supposed to have only utility picks in the class tree,meaning youd trade an interrupt for a stun or something (hopefully)

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They need to take the same approach for interrupts that they've taken with DH's - Interrupting should give you some sort of buff.  Be it a minor damage buff, resource gain, speed buff, or whatever.  That will at least incentivize the idiots who can't see past their own meter a little bit.

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