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9.2 Class and Item Tuning: May 2nd

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We have a significant tuning pass coming to classes and Gladiator's Echoing Reolve with next week's reset.

Blizzard LogoMay 2 (Source)

With our next scheduled weekly maintenance (4 May in this region), we intend to make some tuning adjustments to several classes and one item.

Classes
Death Knight

  • Blood
    • The First Eidolon’s Soulsteel (2-piece) set bonus: Heart Strike Heart Strike now increases the duration of Dancing Rune Weapon Dancing Rune Weapon by 0.33 seconds (was 0.5 seconds).
      • The tooltip will display 0.3 seconds. This will be updated in a later patch.

Hunter

  • Beast Mastery
    • All damage abilities increased by 4%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • All damage abilities increased by 4%.
      • This change does not apply to PvP combat.

Rogue

  • Outlaw
    • All damage abilities increased by 3%.

Warrior

  • Arms
    • All damage abilities increased by 4%.

Warlock

  • Affliction
    • All damage abilities increased by 4%.

Items

  • Gladiator's Echoing Resolve now increases the duration of crowd control by 25% (was 20%), now lasts 12 seconds (was 15 seconds), no longer increases the duration of root effects, and no longer causes the target to become immune to root effects.

We’ll include the final adjustments in our hotfixes update next week after the tuning goes live.

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4 hours ago, Teufel said:

Ion still mains Enhancement, doesn't he?

Enhancement has been hot garbage for like 4 years, but now that it's good you think it's because Ion mains it ? lol btw he plays resto.

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let them have their 15 mins along with survival, they will be dead specs again soon, until the next blue moon

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5 hours ago, VictorVakaras said:

Enhancement has been hot garbage for like 4 years, but now that it's good you think it's because Ion mains it ? lol btw he plays resto.

How else you describe it being a purely rng-based spec that pulls idiotic st numbers even in "bad proc" situation compared to specs that actually have to work for it?

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30 minutes ago, Teufel said:

How else you describe it being a purely rng-based spec that pulls idiotic st numbers even in "bad proc" situation compared to specs that actually have to work for it?

A continued lack of understanding of the borrowed power systems versus the baseline class abilities/talents that has also plagued other class spec's (especially hybrids) swinging between hot garbage and OP with rarely a stop in between ever since the concept was added in Legion?

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The thing is, there will be classes where you'll be able to perform very easily following a guide and a cookie cutter build. 

 

With others, you really have to test each covenant, conduit, talent and skill prio. 

 

All classes can perform very well, but if a graphic or a guide doesn't immediately give me good numbers everyone will complain, that's just how it is. 

For ex: Survival has been a powerhouse throughout all the seasons ever since they could lay their hands on a 190.ilvl wildfire cluster.

But, people liked their 2 button rotations instead of tweaking here and there. 

 

But that's WoW in a nutshell. 

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Good start but BM (in pve) is gonna need another 4% and prob the revert of the beast cleave to make it more competitive again. Idk who hates bm so much but they have so bad this entire expansion. ( yes I know mm has been a god and now it’s survival time to shine but bm has been bottom 5 since day 1 )

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