Jump to content
Sign in to follow this  

Patch 9.2 Hotfixes: May 2nd

Recommended Posts



Some huge hotfixes today, with tuning for the Sepulcher, classes (with some new additions since they were last detailed), Tazavesh, Encrypted affix and Gladiator's Resolve fixes, and more.

Blizzard LogoMay 2 (Source)


  • Death Knight
    • Blood
      • [With realm restarts] (2) Set Bonus: Maximum Strength stack cap is now 40 (was 75).
  • Hunter
    • Ambuscade Ambuscade (Conduit) will now grant the correct amount of cooldown reduction to Disengage at item level 278.
    • Beast Mastery
      • [With realm restarts] All damage abilities increased by 4%.
        • This change does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With realm restarts] All damage abilities increased by 4%.
        • This change does not apply to PvP combat.
  • Rogue
    • Outlaw
      • [With realm restarts] All damage abilities increased by 4%.
  • Priest
    • Holy
      • Guardian Spirit Guardian Spirit will no longer fail to heal an ally who receives multiple fatal blows at the same time.
  • Warrior
    • Arms
      • [With realm restarts] All damage abilities increased by 4%.
  • Warlock
    • Affliction
      • [With realm restarts] All damage abilities increased by 4%.


Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
    • Lihuvim, Principal Architect
      • Lihuvim's corpse can no longer become stuck in the air if killed while casting Realignment.
      • [With realm restarts] Acquisitions Automa's Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
      • [With realm restarts] The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
    • Artificer Xy’mox
      • [With realm restarts] Xy Spellslinger health reduced by 20%.
      • [With realm restarts] Debilitating Ray periodic damage reduced by 20%.
    • Prototype Pantheon
      • [With realm restarts] Wildstorm has been removed from Normal and Raid finder difficulties.
      • [With realm restarts] Sinful Projections has been removed from Heroic difficulty.
      • [With realm restarts] Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty, 15% health on Heroic difficulty.
      • [With realm restarts] Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty, but also resolved a bug that caused them to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
      • [With realm restarts] Resolved a scaling issue causing the Withering Seeds to increase their health too steeply on larger raid sizes.
    • Halondrus the Reclaimer
      • Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
      • Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
      • [With realm restarts] Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
      • [With realm restarts] Reclaim's periodic damage effect scales more slowly on Heroic difficulty.
    • Skolex, the Insatiable Ravener
      • [With realm restarts] Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
    • Dausegne, the Fallen Oracle
      • [With realm restarts] Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
    • Rygelon
      • [With realm restarts] Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
      • [With realm restarts] Decreased Rygelon's health by 5% on Heroic difficulty.
    • The Jailer
      • [With realm restarts] All trapdoors will now close in Phase 3 on Normal difficulty.
      • [With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Misery on Normal difficulty.
      • [With realm restarts] Decreased rate of growth of Defile on Normal difficulty.


  • Tazavesh, The Veiled Market
    • Fixed an issue causing Bazaar Strongarms to sometimes ignore a player carrying market goods.
    • P.O.S.T. Master
      • Fixed an issue where the P.O.S.T. Master was missing a boss frame.
  • Mythic+
    • Encrypted Affix
      • Fixed a bug that would cause two sets of Encrypted Relics to spawn with Amarth, the Harvester after the boss reset in The Necrotic Wake.
      • Fixed a bug that could sometimes prevent Encrypted Relics from spawning with the dueling warlords before Xav the Unfallen in Theater of Pain.


Player versus Player

  • Items
    • [With realm restarts] Gladiator's Echoing Resolve now increases the duration of crowd control by 25% (was 20%).
    • [With realm restarts] Gladiator's Echoing Resolve now lasts 12 seconds (was 15 seconds).
    • [With realm restarts] Gladiator's Echoing Resolve no longer increases the duration of root effects.
    • [With realm restarts] Gladiator's Echoing Resolve no longer causes the target to become immune to root effects.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The fourth week of Season 2 is here and we're looking at the most popular specs for Mythic+.
      Earlier this week, we also looked at the Mythic+ Tier List for Week 4 of Dragonflight Season 2.
      Data Reliability
      The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more. 
      To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
      This week's affixes are Fortified, Afflicted, and Raging.
      The Most Popular Healers in Mythic+
      Restoration Shaman -- 12630  (31.59%) runs Restoration Druid -- 8316  (20.8%) runs Preservation Evoker -- 5067 (12.67%) runs Holy Paladin -- 4810 (12.03%) runs Discipline Priest -- 4762 (11.91%) runs Holy Priest -- 3260 (8.15%) runs Mistweaver Monk -- 1138 (2.85%) runs
      The Most Popular Tanks in Mythic+
      Protection Paladin -- 21471 (53.65%) runs Vengeance Demon Hunter -- 6343 (15.85%) runs Blood Death Knight -- 4681 (11.7%) runs Guardian Druid -- 3392 (8.48%) runs Brewmaster Monk -- 2644 (6.61%) runs Protection Warrior -- 1491 (3.73%) runs
      The Most Popular DPS in Mythic+
      Shadow Priest -- 20731 (17.28%) runs Retribution Paladin -- 16359 (13.63%) runs Subtlety Rogue -- 12307 (10.26%) runs Fury Warrior -- 8858 (7.38%) runs Balance Druid -- 8084 (6.74%) runs Enhancement Shaman -- 5936 (4.95%) runs Havoc Demon Hunter -- 5450 (4.54%) runs Devastation Evoker -- 5424 (4.52%) runs Destruction Warlock -- 5255 (4.38%) runs Frost Mage -- 5219 (4.35%) runs Beast Mastery Hunter -- 3625 (3.02%) runs Windwalker Monk -- 3413 (2.84%) runs Elemental Shaman -- 3211 (2.68%) runs Demonology Warlock -- 3019 (2.52%) runs Fire Mage -- 2792 (2.33%) runs Marksmanship Hunter -- 1971 (1.64%) runs Survival Hunter -- 1708 (1.42%) runs Frost Death Knight -- 1564 (1.3%) runs Feral Druid -- 1429 (1.19%) runs Outlaw Rogue -- 1246 (1.04%) runs Arcane Mage -- 970 (0.81%) runs Unholy Death Knight -- 704 (0.59%) runs Arms Warrior -- 554 (0.46%) runs Assassination Rogue -- 119 (0.1%) runs Affliction Warlock -- 47 (0.04%) runs
    • By Stan
      Kalimdor Cup is just the beginning. Based on datamined icons from the latest 10.1.5 PTR build, we're getting Dragonriding cups in other locations, including Outland, Pandaria, Draenor, the Shadowlands, and more.
      The latest Patch 10.1.5 build adds new calendar icons that hint at the arrival of new holidays in the form of Dragonriding Races (or cups) available in old expansion zones:
      Broken Isles (Legion)

      Draenor (Warlords of Draenor)

      Eastern Kingdoms (Vanilla)

      Great Sea Islands (Kul Tiras & Zandalar)

      Northrend (Wrath of the Lich King)

      Pandaria (Mists of Pandaria)

      Shadowlands (Shadowlands)

    • By Stan
      The no heal comp strikes again as Psy and their group cleared a Mythic +24 dungeon without a healer. Congrats!
      Placeholder for tweet 1665035696745136129 While we have no VoD of the run, the no healer comp sparked some interesting discussion on Reddit regarding current class balance. Some think off-healing needs to be nerfed, while others think the group is actively handycapping themselves by not having a healer by doing 100K less DPS when compared to a +23 run with a healer.
    • By Stan
      Rextroy discovered a completely broken and random interaction between Azerite and a Retribution Paladin talent that resulted in a +840% Movement Speed increase.
      Background Information
      This is, as stated NOT a hack, I have and will never hack ingame.
      But it is a really odd... one of THE weirdest interaction I have experienced so far ingame, because somehow the Azerite Trait "Indomitable Justice".
      Made back in Battle for Azeroth, meant to increase your damage on Judgement depending on the enemy health. Will bug out the "speed portion" of Judgment of Justice.
      Judgement of Justice is a new talent added in 10.0.7. That adds some damage to Judgment, and also your movement speed.
      It is most likely coded in a way so that the 10% damage bonus to Judgment, overlaps with the speed part of the talent. And Indomitable Justice, that boost the damage of Judgment, just hypercharges the talent.
      I went with a build to have access to as many Judgments as possible, and as often as possible! With a haste and speed set my speed maxed out at around 840% (You ARE able to get it higher but that requires BIS azerite pieces (ilvl wise) aswell as more base speed.
      Talking about the Azerite pieces, the speed scales with their ilvl. The best ones to get is from Eternal Palace mythic, since the ilvl will be fairly high and it has lots of potential "Indomitable Justice" drops.
      This speed is limited to content where Azerite is enabled, so you cannot use it in any "serious" PVE or PvP content!
      Please note that all the bugs have been reported and fixed before Rextroy uploaded the video.
    • By Stan
      We're comparing raid spec popularity with average overall DPS in Patch 10.1. Find out how your spec performs!
      Here's an interesting figure created by Reddit user AttitudeAdjusterSE who compared raid specialization popularity with overall DPS from Mythic difficulty parses in Patch 10.1. The data is taken from WarcraftLogs from the last two weeks. 
      Frost Death Knight is in an interesting position. While the number of parses is minimal, their overall DPS in the highest. Frost Death Knights are followed by Devastation Evokers, Demonology Warlocks, Elemental Shamans, Affliction Warlocks, and Shadow Priests. 

      Source: Reddit
  • Create New...