Jump to content
FORUMS
Sign in to follow this  
Staff

Blizzard on Forms of Progression, Sources of Profession Gear in Dragonflight

Recommended Posts

oZuh5ay.jpg

Blizzard answered more questions about Professions in Dragonflight, including forms of progression, sources of Profession gear, and more, in the latest round of blue posts!

Blizzard Logo(Source)

Has it been clarified yet how one will become more adept at crafting? Something about a quest line or other activity is ringing a bell, apologies if this has already been answered.

Excellent question! This is something we will definitely be heavily testing for feel, but here some of the ways we imagine you can grow adept at crafting.

“Permanent” forms of improvement / progression

  • Improving your overall profession skill. If you’ve maxed out your blacksmithing skill for instance, you will craft everything better than if you are only halfway leveled through your profession. (Leveling / skilling up in your profession will mechanically work the same as it always has).

  • Getting better gear for your profession - through higher skill and/or other profession stats on the gear.

  • Specialization in your profession - This is the largest source of improvement. The more you specialize in ways that help a given recipe, the larger bonus skill you will get towards that recipe, and thus the higher quality you will be able to make it at. (There is a lot to this system that we’ll discuss later!) There are lots of ways to earn specialization points, and doing so will be necessary to excel in your profession. Some of these sources can only be done once, while others will be repeatable.

    • Some one-time sources for specialization points are likely to be: making recipes for the first time, certain discoveries in the world (an old book on a bookshelf about alchemy, an old buried tablet, a hermit scribe in a cave, etc.), special quests, completing certain profession achievements such as crafting your first max quality item
    • Some repeatable sources for specialization points are likely to be: helping various factions and NPC’s in the world (through quests), finding treasures out in the world, fulfilling crafting orders for others.

Ways to become more adept and have a better outcome each time you craft

  • Using higher quality reagents in your recipe.

  • Using a new type of consumable reagent that we are calling Finishing Reagents. These reagents give you bonuses while crafting the recipe, and some of them can directly improve your skill, and thus quality, when used. An example might be a blacksmith using a special quenching oil, or a jewelcrafter using a special polishing cloth while cutting gems.

  • Some crafting stats can improve the resulting quality crafted. One of these is Inspiration. The more inspiration you have, the better chance to be Inspired while crafting, gaining some bonus skill to be applied to the outcome. Basically a crafting “crit”. While we want the system to be largely about long term progression and opt in bonuses, inspiration provides a form of opt-in randomness. If you choose to specialize or gear towards Inspiration, you may be able to craft something at a higher quality than your current level of progression would otherwise allow (when you become inspired). The idea is this adds some additional excitement to the crafting process through variable outcomes, but that it is never required to be able to craft things at the highest level of quality.

  • Optional reagents - Using most optional reagents will actually increase the difficulty of the recipe, and thus require a higher skill to craft it at a high quality. Conversely, if you choose to use an optional reagent that, for instance, lowers the item level of the item you are crafting, it will actually lower the difficulty of the recipe and make it easier to craft at a high quality.

Hopefully that answers your question!

What kind of sources can we expect for profession gear? Do they drop from the same kind of sources as you would otherwise improve your profession, can you craft them, do they drop from dungeons, raids, pvp, et cetera?

Sorry, being a bit vague here since it’s not all designed yet. You will certainly be able to craft gear, with lots of cross profession crafting where it’s natural. Blacksmiths’ crafting mining picks and needles for tailoring for instance.

We’re excited for this kind of cross profession interaction, particularly because it means someone could choose to be more of a supporter within their profession, specializing in crafting gear for various professions, reagents for others of their profession, etc. (depending on the profession)

So you also gain these stats passively alongside your gear, then? I thought it was only going to be part of your gear, much like how things like crit and haste work, but you’re able to upgrade these stats through specialisation?

Gear will definitely be a big source of these stats. Certain choices within your profession specialization will also allow you to gain some of these profession stats.

There will likely be other sources as well…enchants, consumables, etc.

Is there a deterministic way to gain inspiration or is it RNG based when crafting?

Being inspired (and gaining the bonus skill) is RNG based on your Inspiration stat. More Inspiration = higher chance it occurs, similar to more Crit = higher chancing of critting. But as mentioned above, there are lots of ways to opt into gaining the Inspiration stat if you want it.

What is the benefit to crafting a lower ilvl item at a higher quality? Are there going to be times where this would be a better system than just crafting a higher ilvl item? Or is this intended to use the higher quality craft to gain more proficiency?

Sorry, in general I just wanted to note that optional reagents can raise or lower difficulty, depending on their effect on the recipe.

The example I mentioned above would be if we made an optional reagent like the Novice Crafter’s Mark from Shadowlands, which lowers the required level from 60 to 50, and lowers the item level from 151 to 87.

Just to be clear though, the introduction of quality along with profession stats is for Dragonflight recipes specifically, I’m just using Novice Crafter’s Mark to illustrate an example of the type of optional reagent that might lower difficulty.

Share this post


Link to post
Share on other sites

All this sounds good but the question remains, to whom is the system targeted at. If it is for people who enjoy world content the most, then it needs to not be dependent on instanced content drops to get you good results.

Share this post


Link to post
Share on other sites
11 hours ago, Nym85 said:

All this sounds good but the question remains, to whom is the system targeted at. If it is for people who enjoy world content the most, then it needs to not be dependent on instanced content drops to get you good results.

It's very likely you'll need to run raids etc to get the mats, it is Blizzard after all. 

  • Confused 1

Share this post


Link to post
Share on other sites
On 5/8/2022 at 7:01 AM, VictorVakaras said:

It's very likely you'll need to run raids etc to get the mats, it is Blizzard after all. 

It is kinda the core of the game.

Don't like that, try New World. I think they have more focus on dungeons to get max gear.

  • Like 1

Share this post


Link to post
Share on other sites
On 5/8/2022 at 3:43 AM, Rammbone said:

Very poor attempt to copy the amazing crafting system of FF14. This system is going to bust harder than Enron paper shredders!

Very poor attempt to slam the idea of a system that isn't even fully implemented yet. Maybe let's wait until it's playable before making blanket statements with no specific or useful feedback. For one, Blizzard's whole MO is taking ideas from other places and iterating on them to try and make them better in some way. A lot of the time it's worked to some degree. We'll see if they're able to do it again successfully when it comes out.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has posted this week's PTR development notes, featuring many changes for Druids (focusing on Feral), Mages, Augmentation Evokers, Holy Paladins and more, as well as profession and PvP improvements.
      PTR Notes (Source)
      Hello! Here’s this week’s changes to the Fractures in Time PTR:
      CLASSES
      DRUID New Talent: Rising Light, Falling Night – Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night. Improved Sunfire has been moved to row 3, connected to Sunfire. Rising Light, Falling Night occupies Improved Sunfire’s previous location. Restoration and Balance Druid starter builds have been updated. Feral Developers’ note: Dire Fixation is a new talent Feral Druids can take to focus on single target damage. The changes to Rampant Ferocity allow its value to be tuned independent of Ferocious Bite’s damage. New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal 5% increased damage to your fixated target. Primal Claws has been removed. Dire Fixation is located in Primal Claws’ previous location. It is a 1 rank talent. Rampant Ferocity has been redesigned – When you attack an enemy with Ferocious Bite, you also deal damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets. Restoration Developers’ note: We are shifting power out of Nature’s Vigil and into Restoration Druid’s active spells. Damage of all abilities increased by 15%. EVOKER Augmentation Ignition Rush reduces the cast time of Eruption by 40% (was 30%). Enemies can now only be affected by Upheaval’s knockback effect twice within 3 seconds. Shifting Sands from Mastery: Timewalker reduced by 26%. For example, at level 70, 180 Mastery rating now grants 0.4% Versatility via Shifting Sands (was 0.54%). Nourishing Sands now causes your next Emerald Blossom to cost no Essence if talented into Dream of Spring. Momentum Shift now lasts 6 seconds (was 8 seconds) and duration is now increased by Mastery: Timewalker. Essence Burst and Leaping Flames now have their duration increased by Mastery: Timewalker. MAGE Fire Phoenix Flames now only generates 1 stack of Feel the Burn. Feel the Burn increases Mastery per stack by 2% (was 4%). Searing Touch increases Scorch damage by 175% when the target is below 30% health (was 150%). Firemind increases Intellect per stack by 1% (was 2%). Fevered Incantation critical strike damage increases up to 8% (was 10%). Wildfire now increases critical strike damage by 3/6% (was 4/8%) and increases critical strike damage by an additional 2/4% when you activate Combustion (was 3/6%). Sun King’s Blessing increases your next Pyroblast or Flamestrike damage by 275% (was 300%). Hyperthermia will no longer trigger while Combustion is active. The tooltip has been updated to reflect this change. Frost Icy Veins cooldown reduced to 2 minutes (was 3 minutes) and Haste reduced to 20% (was 30%). Icy Veins Water Elemental abilities can be controlled again. Water Jet cooldown increased to 20 seconds (was 15 seconds). Freeze now applies maximum stacks for Frigid Exposure. Frigid Exposure now increases damage taken by 4% per stack (was 2%) and maximum stacks reduced to 5 (was 10). Winter’s Blessing Haste increased to 8% (was 3%). Thermal Void increases Icy Veins duration by 5 seconds (was 10 seconds). Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was 1 second) and causes Glacial Spike to increase Icy Veins’ duration by 1.5 seconds (was 3 seconds). Frozen Orb radius increased by 15% and damage increased by 25%. Frostbolt’s chance to gain Brain Freeze reduced to 25% (was 30%). Coldest Snap has been slightly redesigned – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, Cone of Cold applies Winter’s Chill to all enemies hit. Snowstorm increases Cone of Cold’s damage by 18/36% per stack (was 12/24%). Maximum stacks reduced to 15 (was 30). Frozen Touch now grants Fingers of Frost 25% more often (was 20%) and now grants Brain Freeze 15% more often (was 20%). Glacial Spike cast time reduced by 0.5 seconds and damage increased by 10%. Mastery: Icicles reduces the damage of icicles by 25%. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost Frozen Orb’s damage from Mastery: Icicles has been reduced to account for the newly added abilities that gain Mastery scaling. PALADIN Holy Echoing Blessing’s location has moved to below Holy Aegis. The starter build has been updated. Crusader’s Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock. Relentless Inquisition is now a 1 point talent and can stack up to 5 times. New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 15%. Holy Infusion now shares a choice node with Awestruck. Glorious Dawn now increases the healing and damage of Glimmer of Light by 10%. Awakening now triggers Avenging Wrath for 12 seconds (was 10 seconds). Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader. Fixed an issue that caused Light of the Martyr to cost less mana than intended. WARLOCK Affliction Xavius’ Gambit no longer increases the damage of Unstable Affliction’s backlash damage. ITEMS AND REWARDS
      PROFESSIONS Leatherworking The patterns for Deviate Scale Cloak, Deviate Scale Gloves, and Deviate Scale Belt can now sometimes be found within Stuffed Deviate Scale Pouches which drop from Druids of the Fang inside Wailing Caverns. The patterns for Girdle of Insight, Mongoose Boots, Swift Flight Bracers, Chromatic Cloak, Hide of the Wild, and Shifting Cloak can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul. Tailoring The pattern for Belt of the Archmage can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul. PLAYER VERSUS PLAYER
      EVOKER Dreamwalker’s Embrace heals you and your ally for 100% of damage dealt to enemies struck by the tether. Time Stop cooldown reduced to 1 minute (was 1.5 minutes) and duration increased to 5 seconds (was 4 seconds). PALADIN Holy Searing Glare’s cooldown reduced to 45 seconds and radius increased to 25 yards. Glimmer of Light now deals 50% damage in PvP combat (was 75%). WARLOCK Affliction Deathbolt (PvP Talent) has been removed. New Talent: Oblivion – Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 seconds. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. USER INTERFACE AND ACCESSIBILITY
      Updated the “open hand” interaction cursor with high resolution art. Updated unit frame art for totems. Added a “Sell All Junk” button to vendors. Updated “Repair” and “Repair All” button art on vendors. EDIT MODE Added Archaeology bar. Added width and height sliders to the Chat Frame.
    • By Staff
      Blizzard clarified the Revival Catalyst intro quest became available a week earlier than intended.
      The feature will become available on live servers next week.
      (Source)
      The Catalyst’s Boon quest became available a week earlier than intended. This quest just points people to the location of the Revival Catalyst which remained unavailable this week. The initial quest has been fixed to become available with the release of the Revival Catalyst after maintenance the week of June 13.
    • By Staff
      Blizzard have fixed the missing affixes issue that was plaguing Mythic+, and have now re-enabled them in the game! 
    • By Stan
      It's the sixth week of Patch 10.1 and we've updated our daily and weekly to-do list to help you prioritize your goals this week in the game, check out what's new!
      Dragonflight Patch 10.1 Week #6: To-Do List
      I Haven't Played Patch 10.1 Yet
      If you haven't played the patch yet, make sure to complete the following before proceeding further:
      Collect the eight new Dragonriding Glyphs located in Zaralak Cavern to unlock new Dragonriding Talents. Complete the available Patch 10.1 campaign chapters to unlock the Winding Slitherdrake mount. What's New This Week?
      "A Greedy Emissary" (Diablo 4 cross-over event) is available for one more week. Unlock exclusive rewards before they are no longer available! Darkmoon Faire is available this week so make sure to use the +10% XP and Reputation buff. There's a new questline awarding the Reconciler title available in Valdrakken. The Trading Post has been updated with new items. The third Aberrus Raid Finder wing is available this week. Complete 4 dungeons on Mythic difficulty to receive 1 Heroic Aberrus piece of loot (Item Level 428-444).
      Other Goals
      Defeat Zaqali Elders (world boss) for a chance at Item Level 415 loot before you claim a reward from the Great Vault. Complete the weekly Researchers on Fire event in Zaralek Cavern to receive. The first completion of the week will grant you 250 reputation with Loamm Niffen, a piece of Suffusion gear,  Flightstones, and a chance at Devourer Lobstrok (battle pet) and Flaming Shalewing Subject 01 (mount). Complete the new "A Worthy Ally: Loamm Niffen" weekly quest by gathering 1,500 reputation with the new faction to receive Scentsational Niffen Treasures. It contains 1 Spark of Shadowflame, gold, 500 reputation with the Loamm Niffen, Flightstones, and gear. Alternatively, you can get a Spark of Shadowflame by completing the "Proving the War" PvP quest offered by Malicia. Complete the weekly "Aiding the Accord" quest in Valdrakken by gathering 3,000 reputation with any of the five major factions and a faction-specific event to receive 500 reputation with a faction of your choice, 250 Dragon Isles Supplies, and a piece of gear (not guaranteed). Complete Fyrakk's Assault for reputation, Item Level 405 Veteran gear, Flightstone, and gear upgrading tokens. Clear Aberrus and work on unlocking slots in the Great Vault for next week. Prioritize completing your 4-piece set bonus. We have a guide covering all Tier Set acquisition methods! Complete Zaralek Cavern content: kill rares for reputation, events for Unearthed Fragrant Coins, Flightstones, and other rewards. Go Sniffenseeking with Myrrith to get Loamm Niffen reputation and Zaralek Glowspores. If you have multiple alts, you can funnel BoA rep tokens to your main. Clear at least 8 Mythic Dungeons to unlock all item choices in the Great Vault. Collect Honor in PvP to unlock more item choices in the Great Vault. The drop chance of Flightstones has increased with Season 2 launch, focus on upgrading your gear! Recommended Addons
      The following section contains helpful addons and WeakAuras:
      Tama's Season 2 Helper -- Dragonflight Season 2 WeakAura with useful tracking capabilities. AzerPUG's DragonRider -- Displays Glyph location on the map. Did we miss anything? Let us know in the comments!
    • By Staff
      Blizzard responded to the "no affixes bug" by temporarily disabling Mythic Dungeons on live servers.
      Mythic Dungeons are unavailable on live servers until the bug is resolved.
      Placeholder for tweet 1666112501086339072
×
×
  • Create New...