Jump to content
FORUMS
Sign in to follow this  
Staff

Class Tuning and PvP Adjustments Coming in Patch 9.2.5

Recommended Posts

62566-players-slightly-fix-a-few-class-t

 

We have a whole lot of class and PvP tuning coming with next week's 9.2.5 update and Blizzard have detailed them all! From more tank threat to Beast Mastery, Arcane, Arms buffs and more, there's a lot to check out below.

Blizzard LogoTuning (Source)

We’ve now finalized a series of class tuning and PvP adjustments for the 9.2.5 update. The following changes will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes:

Classes

  • All classes now generate more threat when in a tank specialization.
  • Developers’ notes: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion.

Hunter

  • Beast Mastery
    • All damage abilities and pet damage increased by 4%.
    • Beast Cleave now causes your pet to strike other targets for 100% of your pet’s damage (was 90%).
  • Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance.

Mage

  • Arcane
    • Arcane Missiles damage increased by 8%.
    • Arcane Blast damage increased by 10%.
    • Clearcasting can no longer be dispelled.
  • Developers’ notes: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term.
  • Frost
    • Gift of the Lich (Conduit) duration reduced by 33% in PvP.
  • Developers’ notes: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.

Monk

  • Mistweaver
    • Reduced cooldown on Zen Focus Tea to 30 seconds (was 45).
      • Developers’ notes: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably.
  • Windwalker
    • Rising Sun Kick damage Increased by 20%. This change does not apply to PvP.
    • Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP.
    • Blackout Kick damage increased by 20%. This change does not apply to PvP.
    • Tiger Palm damage increased by 20%. This change does not apply to PvP.
    • Fist of the White Tiger damage increased by 20%. This change does not apply to PvP.
  • Developers’ notes: As part of our ongoing balance efforts, we’re taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront.

Priest

  • Discipline
    • Blaze of Light increases damage to Smite and Penance by 30% (was 15%).
  • Discipline, Shadow
    • Power Word: Shield absorb amount increased by 10% in PvP.
    • Fixed a bug that reduced the value of Power Word: Shield critical strikes in PvP.
  • Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit.

Rogue

  • Recuperator (Conduit) healing reduced by 50% in PvP.
  • Outlaw
    • Between the Eyes damage increased by 20%. This change does not apply to PvP.
    • Pistol Shot damage increased by 20%. This change does not apply to PvP.
    • Sinister Strike damage increased by 20%. This change does not apply to PvP.
    • Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
    • Enduring Brawler (PvP Talent) stacks up to 15 times (was 20).
  • Developers’ notes: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result.

Shaman

  • Healing Stream Totem’s healing increased by 20% in PvP.
  • Elemental
    • Raging Vesper Vortex (Runecarving Power) damage reduced by 33% in PvP.
    • Earth Shock damage is no longer reduced by 10% in PvP.
  • Enhancement
    • Chain Harvest (Venthyr) damage and healing reduced by 15% in PvP.
  • Restoration
    • Earthen Wall Totem’s absorb is no longer reduced by 30% while in PvP.
  • Developers’ notes: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation.

Warlock

  • Destruction
    • Ritual of Ruin (2-piece bonus) now lasts 30 seconds.
    • Summoning a Blasphemy (4-piece bonus) no longer stuns enemies in PvP.
  • Demonology
    • Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% (was 10%) in PvP.
  • Developers’ notes: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration. Also, we’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage.

Warrior

  • Arms
    • Mortal Strike damage increased by 10%. This change does not apply to PvP.
    • Overpower damage increased by 10%. This change does not apply to PvP.
    • Execute and Condemn damage increased by 15%. This also affects Protection Warriors. This change does not apply to PvP.
  • Developers’ notes: These changes are intended to increase Arms single target performance while not affecting areas where they already excel.
  • Fury
    • Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP.
    • Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target.
  • Developers’ notes: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn’t being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction.

Items

  • Gladiatior’s Distinction (PvP set) bonus Stamina increased to 500 (was 350).
    • Developers’ notes: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game.
  • Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch.
    • Developers’ notes: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.
  • Like 1

Share this post


Link to post
Share on other sites
36 minutes ago, Staff said:

Developers’ notes: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.

Yes, everyone wants to REIGN during their cooldown, so why REIN in that duration? 😜🤣
Sorry, I am a translator, habits die hard... 😈

  • Haha 1

Share this post


Link to post
Share on other sites
2 hours ago, Staff said:

All classes now generate more threat when in a tank specialization.

Nice! 😄

Maybe it means, that when i pug now, that no dead warriors, ww's and so on or wasted BoP's at start of a pull will happen anymore. 🤡

Edited by Baharok

Share this post


Link to post
Share on other sites
15 hours ago, Staff said:

62566-players-slightly-fix-a-few-class-t

 

We have a whole lot of class and PvP tuning coming with next week's 9.2.5 update and Blizzard have detailed them all! From more tank threat to Beast Mastery, Arcane, Arms buffs and more, there's a lot to check out below.

Blizzard LogoTuning (Source)

We’ve now finalized a series of class tuning and PvP adjustments for the 9.2.5 update. The following changes will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes:

Classes

  • All classes now generate more threat when in a tank specialization.
  • Developers’ notes: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion.

Hunter

  • Beast Mastery
    • All damage abilities and pet damage increased by 4%.
    • Beast Cleave now causes your pet to strike other targets for 100% of your pet’s damage (was 90%).
  • Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance.

Mage

  • Arcane
    • Arcane Missiles damage increased by 8%.
    • Arcane Blast damage increased by 10%.
    • Clearcasting can no longer be dispelled.
  • Developers’ notes: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term.
  • Frost
    • Gift of the Lich (Conduit) duration reduced by 33% in PvP.
  • Developers’ notes: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.

Monk

  • Mistweaver
    • Reduced cooldown on Zen Focus Tea to 30 seconds (was 45).
      • Developers’ notes: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably.
  • Windwalker
    • Rising Sun Kick damage Increased by 20%. This change does not apply to PvP.
    • Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP.
    • Blackout Kick damage increased by 20%. This change does not apply to PvP.
    • Tiger Palm damage increased by 20%. This change does not apply to PvP.
    • Fist of the White Tiger damage increased by 20%. This change does not apply to PvP.
  • Developers’ notes: As part of our ongoing balance efforts, we’re taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront.

Priest

  • Discipline
    • Blaze of Light increases damage to Smite and Penance by 30% (was 15%).
  • Discipline, Shadow
    • Power Word: Shield absorb amount increased by 10% in PvP.
    • Fixed a bug that reduced the value of Power Word: Shield critical strikes in PvP.
  • Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit.

Rogue

  • Recuperator (Conduit) healing reduced by 50% in PvP.
  • Outlaw
    • Between the Eyes damage increased by 20%. This change does not apply to PvP.
    • Pistol Shot damage increased by 20%. This change does not apply to PvP.
    • Sinister Strike damage increased by 20%. This change does not apply to PvP.
    • Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
    • Enduring Brawler (PvP Talent) stacks up to 15 times (was 20).
  • Developers’ notes: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result.

Shaman

  • Healing Stream Totem’s healing increased by 20% in PvP.
  • Elemental
    • Raging Vesper Vortex (Runecarving Power) damage reduced by 33% in PvP.
    • Earth Shock damage is no longer reduced by 10% in PvP.
  • Enhancement
    • Chain Harvest (Venthyr) damage and healing reduced by 15% in PvP.
  • Restoration
    • Earthen Wall Totem’s absorb is no longer reduced by 30% while in PvP.
  • Developers’ notes: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation.

Warlock

  • Destruction
    • Ritual of Ruin (2-piece bonus) now lasts 30 seconds.
    • Summoning a Blasphemy (4-piece bonus) no longer stuns enemies in PvP.
  • Demonology
    • Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% (was 10%) in PvP.
  • Developers’ notes: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration. Also, we’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage.

Warrior

  • Arms
    • Mortal Strike damage increased by 10%. This change does not apply to PvP.
    • Overpower damage increased by 10%. This change does not apply to PvP.
    • Execute and Condemn damage increased by 15%. This also affects Protection Warriors. This change does not apply to PvP.
  • Developers’ notes: These changes are intended to increase Arms single target performance while not affecting areas where they already excel.
  • Fury
    • Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP.
    • Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target.
  • Developers’ notes: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn’t being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction.

Items

  • Gladiatior’s Distinction (PvP set) bonus Stamina increased to 500 (was 350).
    • Developers’ notes: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game.
  • Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch.
    • Developers’ notes: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.

Maybe A little shadow priest buff in PvE(mythic +)?? Al streamers stopped this Patch and its inpossible to compete with some other classes this season....

Share this post


Link to post
Share on other sites

The top thing I wish they would fix is pet threat in these open world zones. If a tank is fighting a mob, hunter pets should NOT be allowed to just steal threat. I play almost all tanks, and it is not fun to have someone's pet just be able to take my play away from me. I know there's no making hunters actually respect other players, but Blizz should implement a change to this as we see more and more of these zones where we run around killing rares all day.

Share this post


Link to post
Share on other sites
1 hour ago, Logarithm said:

The top thing I wish they would fix is pet threat in these open world zones. If a tank is fighting a mob, hunter pets should NOT be allowed to just steal threat. I play almost all tanks, and it is not fun to have someone's pet just be able to take my play away from me. I know there's no making hunters actually respect other players, but Blizz should implement a change to this as we see more and more of these zones where we run around killing rares all day.

I always turn off taunt while I'm in open world on my hunter and other people are around. I'd rather not have to heal my pet when it's not necessary. 

  • Like 2

Share this post


Link to post
Share on other sites
14 hours ago, VictorVakaras said:

I always turn off taunt while I'm in open world on my hunter and other people are around. I'd rather not have to heal my pet when it's not necessary. 

I wish more people did that. It would make open world a lot more fun for tanks.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Warbands are pretty great and solve a lot of issues players have had in previous expansions, but "just" making most things account-wide and offering a separate bank, among other things, wasn't enough! 
      As MrGM found out, there's a new set of achievements aimed at helping players with alts, as each character you get to level 80 (the new maximum in the expansion) will give you a 5% experience boost for the next characters you level. The  Warband Mentors: The War Within set of achievements even stacks up to 5 times, so each subsequent character you get to 80 will increase the buff, all the way to 25%! The buff is Warband-wide, so any character you level after that will get the buff.

      Making it easier to level alts is always a welcome change, and this is really making us love Warbands even more! 
    • By Staff
      Here's another nice addition to the game coming in the new expansion, with some really interesting mole mounts being added! Keyboardturn found all their variations and their mount special animations as well, so let's take a look. 
      And here's the mount special:

      Unfortunately ground mounts are getting very out-classed with the Dynamic Riding feature, but we're still hoping for that rumored dynamic ground mounts feature! Perhaps these could dig down and move below ground?
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Here are this week's Patch 10.2.7 development notes containing User Interface and Accessibility updates.
      (Source)
      Here are this week’s updates to the Dark Heart PTR:
      USER INTERFACE AND ACCESSIBILITY
      Several changes have been made to improve the experience of finding Mythic+ groups in Premade Group Finder: Advanced filters will now only appear for max level characters. Filter options will now save between sessions. Language filters will no longer appear for characters on North American realms. Declined applications will now save between refreshes. When previewing an ensemble or arsenal, the Dressing Room will now show a list of items included in the bundle. Each item can be viewed independently by clicking its name in the list. Solo Shuffle scoreboards will now show the results of the match (Victory, Draw, or Defeat) in the title.
    • By Staff
      Game Director Ion Hazzikostas has confirmed that the Dracthyr race will have more class options in The War Within. However, this feature may not be ready in time for the expansion's launch.
      This update was highlighted in a tweet by MrGM, who shared insights from a London content creator interview about the Dracthyr.
      The plan is to introduce the ability for Dracthyr to play as other classes in War Within. Emphasis on playing in Visage form. Required animations for other classes are actively being worked on. The implementation is unlikely to happen at launch, but targeted for early in the expansion cycle. Placeholder for tweet 1780748422066188399
×
×
  • Create New...