Jump to content
FORUMS
Sign in to follow this  
Stan

Forsaken Shaman Elemental Glyphs (Concept Art)

Recommended Posts

V665oO2.jpeg

Reddit user Fishbones06 created concept art of Forsaken Shamans, totems, and Elemental glyphs.

Let us pretend for a second that the Undead could roll Shamans. Fishbones06's idea of tombstone totems is simply brilliant.

The Glyph of the Reanimated Tombstone (in the bottom right corner) replaces the Earth Elemental with a Reanimated Tomb Elemental.

Glyph of the Burning Blight replaces the Fire Elemental with a Burning Blight Elemental.

x28te8vd4k391.gif

What do you think about the concept? Let us know in the comments down below!

Source: Reddit

Share this post


Link to post
Share on other sites

That reanimated tombstone is pro. I really do not understand why Blizzard is not rolling with this idea. The customization glyphs coming from the community have been excellent.

I also think the message from the community is clear- we want greater class identity that we can express through visual customizations we can chose. That's why the class halls were so popular and Legion worked so well.

Edited by Ken007
  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites

The issue with class skins is that they could potentially cause some visual confusion. For example if different colors of aoe spells might make them easily mistaken for a different class. Anyway, since they said they have plans to eventually enable most classes to all races (seems like the only exceptions will be DH and Evoker), this might actually come one day, although totem's appearance will likely be the only unique thing about these.

Share this post


Link to post
Share on other sites

It'd be nice to see the steps taken to allow for more race/class combinations in the world itself. For example, seeing various NPCs running around doing tasks reminiscent to the old class questlines as a lead up to releasing new race/class combos. I doubt a lot of people would ever see it, after all how many max level players go to the barrens(?), but it'd be a nice little touch.

  • Like 1

Share this post


Link to post
Share on other sites

The concept of Undead Shamans or Druids alone is questionable. Monks too, I guess.

Shamans work with four basic elements and Spirit/Life to harmonize them. Undead using Light, I can see. Undead using Life, which is heavily utilized by those three classes - I can't.

In case of Shamans, though, there are Dark Shamans, like those Garrosh used, who substitute Life with Decay, which can fit thematically. But such practices are basically tainting and subduing the Elements by force, and Shamans hold such practices barbaric and extremely dangerous, as it angers the Elements. When Garrosh used them, one is even described it as inviting another Cataclysm upon Azeroth.

  • Like 1

Share this post


Link to post
Share on other sites

I mean, they let goblins be shamans - and their explanation for them to do so seemed pretty stretchy.

Share this post


Link to post
Share on other sites

The green one is basicly fel though, which doesn't make much sense. Too similar. The tombstone is perfect.

Share this post


Link to post
Share on other sites
2 hours ago, Znifler said:

The green one is basicly fel though, which doesn't make much sense. Too similar. The tombstone is perfect.

Perhaps a different shade of green would work better there, since green is also used for nature/druid magic.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, TyZone said:

I mean, they let goblins be shamans - and their explanation for them to do so seemed pretty stretchy.

Elemental Capitalism you mean? 😄

  • Haha 2

Share this post


Link to post
Share on other sites
4 hours ago, Teufel said:

Elemental Capitalism you mean? 😄

They should have gone hog wild with the concept, and had their DPS, HPS and totems' power rise and fall through supply and demand.

Share this post


Link to post
Share on other sites
26 minutes ago, TyZone said:

They should have gone hog wild with the concept, and had their DPS, HPS and totems' power rise and fall through supply and demand.

Probably 😄
Thought the same about Goblin Priests. Then I saw that 'exorcism' quest in Azshara. By far one of the most hillarious quests I did in WoW.

Share this post


Link to post
Share on other sites

I think this is fantastic. I love this guy's stuff, but this is the best he's done in my opinion. Lorewise it's wacky as hell -- but the visuals here are so good it sells the concept to me. I suspend my disbelief without even having to hear the explanation, because the visuals explain in and of themselves

Blizzard really stabs themselves in the back with customisation. People lap up every little scrap that's thrown. They should go wild with glyphs.  

Share this post


Link to post
Share on other sites
8 hours ago, Teufel said:

Probably 😄
Thought the same about Goblin Priests. Then I saw that 'exorcism' quest in Azshara. By far one of the most hillarious quests I did in WoW.

Omg I forgot about that quest. One of the funniest quests ever. Trying to tame the ol battleaxe!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      If you change your Loot Specialization, Zereth Mortis World and Daily Quests can offer different weapons as rewards.
      The game will offer you different rewards from World and Daily Quests on live servers when you switch your Loot Specialization. Here is a short video demonstration video:

      You can utilize Loot Specialization switching to collect transmogs or weapons for your off-spec.

      Note that this only works in Zereth Mortis and it takes approximately 10 seconds for the rewards to change.


    • By Starym
      Update: it seems there's only half a mystery here, as I actually just didn't spot the Path of Frost icon, which led to the death. Apologies there. GY port is still a bug though!
      It seems someone's been pouring concrete around Stormwind's oceans, as JuliusLeNightmare faced off against some water and lost, only to be teleported to a very far away graveyard.
      Now while the teleport to the Tirisfal graveyard and the weird invasion of the zone near Stormwind is a well-known phenomenon/spatial anomaly, the transformation of the water into concrete is slightly weirder! Forsaken conspiracy/concrete pouring or weird bug? You decide!
    • By Starym
      We've seen many WoW-related Minecraft builds over the years, and this is one of the better ones, as it takes the Alliance capital and transforms it extremely well. After 200 hours of work, @Yunatahel finally finished up and shared the project with the world, so let's take a look!
      Warning: potentially loud twitter video sound.
      Even the official WoW twitter account commented!

      You can also check out a different take on Stormwind (and Orgrimmar) here, and a recent Silvermoon rebuild here.
    • By Staff
      After today's reveal of the Priest Dragonflight talent tree, Blizzard went into a little more detail for one particular Shadow talent, as it was a little unclear what it did. Here's the basic tooltip we got today, which will be updated.

      "Idol of Y'Shaarj: Shadowfiend causes you to gain a benefit based on your target's current emotional state."
      Idol of Y'Shsarj (Source)
      Idol of Y’Shaarj will receive a new tooltip as we get closer to Dragonflight. In the meantime though, here’s a breakdown of what it currently does:
      If your target is…
      Above 80% health? → Pride
      You and your Shadowfiend deal increased damage while Shadowfiend is active. Enraged? → Anger
      Purges the enraged effect and increases your Haste while Shadowfiend is active. Stunned? → Despair
      You generate Insanity while Shadowfiend is active. Feared? → Fear
      You and your Shadowfiend deal increased damage and do not break fear effects while Shadowfiend is active. No conditions met? → Violence
      Duration of Shadowfiend is increased. The priority order is:
      Anger/Despair/Fear → Pride → Violence
      As with everything in the talent tree, these effects are subject to change. I hope this clears up some confusion. We’ll continue monitoring the community’s feedback and we look forward to sharing more Dragonflight details in the future!
    • By Staff
      Blizzard have announced yet another set of Sepulcher nerfs coming with next week maintenance, with Anduin, Lords of Dread, Rygelon and especially the Jailer getting hit.
      Sepulcher Tuning (Source)
      As we previously mentioned, we’re working on a number of hotfixes to the most challenging bosses in Sepulcher of the First Ones.
      With the weekly reset in each region (July 5 here), we intend to apply the following hotfixes:
      Anduin
      Anduin’s Hope and Anduin’s Doubt health reduced by 20% on Heroic and Normal difficulties. Reduced the movement speed of Anduin’s Hope by 15% on Heroic and Normal difficulties. Grim Fate reduced from 200% to 150% on Mythic difficulty. Lords of Dread
      Boss Health reduced by 10% on all difficulties. Swarm of Decay and Swarm of Darkness damage reduced by 15% on Heroic difficulty. Rygelon
      Boss Health reduced by 10% on all difficulties. Damage of Dark Eruption reduced by 75% on Heroic difficulty. The Jailer
      Health reduced by 15% on Heroic and Normal difficulties. Health reduced by 10% on Mythic difficulty. Azerite Radiation increased from 3%/stack to 7%/stack. Domination is now triggered on players with 3 stacks of Tyranny (was 2 stacks). Decimator no longer includes knockback on Heroic and Mythic difficulties. Surging Azerite damage reduced by 15% on Mythic difficulty. Surging Azerite heals Azeroth for 5% per tick (was 4%). Rune of Damnation damage reduced by 15% on all difficulties. Rune of Domination will be cast 3 times during Phase 2 on Mythic difficulty (was 4 casts). Rune of Compulsion absorb reduced by 35% on Heroic difficulty. Shattering Blast damage reduced by 20% on all difficulties. Chains of Anguish damage reduced by 30% on Mythic difficulty. Dominating Will absorb reduced by 15% on Heroic and Mythic difficulties. Chain Breaker damage reduced by 20% on Heroic difficulty.
×
×
  • Create New...