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Will We Hear About Diablo 4 at Xbox & Bethesda Showcase?

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Windows Central editor Jez Corden posted a preview for Xbox & Bethesda Showcase, including a rumor about potential Diablo 4 announcements at the event later today.

The post talks about a "big gameplay showcase" alongside a "possible launch date reveal". Obviously, this is just speculation and we'll have to wait until 10 a.m. PT (today) to find out. You can read the full article here.

Given that there's no E3 proper this year, many studios will be looking to showcase their multi-platform games at other events. It stands to reason that Microsoft will feature games that it has marketing deals with. One of those games I've heard could be Diablo IV

Blizzard has lurched from scandal to scandal in recent years, but the company soldiers on regardless, building out games like World of Warcraft: Dragonflight, Overwatch 2, and recently Diablo Immortal. Given that the latter has become embroiled in controversy owing to its pay-to-win elements, Blizzard will be keen to reassure Diablo fans that Diablo IV is a true successor to the legendary action RPG franchise, with a big gameplay showcase and possibly even a launch date reveal at the Xbox event. 

Windows Central

Blizzard also opened pre-registrations for Diablo 4 Beta earlier today.

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After the success of Immortal we might see even more microtransactions (are they still micro though?) in Diablo 4. Wouldn't be surprised if they made some season passes, they might not be as bad, but they still could give some extra chances for drops or some currencies. For now, we can expect paid cosmetics for sure. And no, I don't buy this argument "it's just cosmetics", looks are important to many people. Not fun if set that you've earned after many hours of gameplay looks worse than something from the shop.

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    • By Stan
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      (Source)
      Hello and welcome to the mid-year Diablo IV Quarterly Update. We hope you enjoyed last quarter’s behind the scenes look at the art of Sanctuary and its Dungeons. That blog and our previous updates are available here if you missed out.
      I’d also like to take a moment to congratulate Diablo Immortal on its launch. The Immortal team worked incredibly hard to bring Diablo to life on mobile, and it’s exciting to have another way to enjoy Diablo.
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      Diablo IV is committed to the principle of player choice. It shapes how we approach many of our systems, from character customization, to the density and layout of our open world, to the design of our classes and builds. As you'll see below, the Book of the Dead focuses on this idea of choice and what kind of Necromancer you want to be.
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      -Joe Shely,
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      Greetings, Heroes of Sanctuary!
      Today we are thrilled to announce that a fan favorite, the Necromancer, is once again returning to slay and subjugate their enemies with necrotic magics. We had a blast working on this iconic class, and we can’t wait to get it into your hands.
      We know that the Necromancer has a storied history in our franchise, and we are taking a lot of care to give players an experience that lives up to the hype. We have also spent a considerable amount of time making sure that fans of the Diablo II, Diablo III, and Diablo Immortal versions of the Necromancer see something familiar with what we have to offer while at the same time creating something unique for Diablo IV. Read on to see what the Necromancer is all about!
      Table of Contents
      Class Features Playstyles Book of the Dead Final Thoughts Class Features
      The Necromancer has two different types of resources that they use: Essence and Corpses. Essence is their primary resource, which restores itself automatically at a slow rate. Using Basic skills on the Necromancer will also grant Essence, allowing them to cast their skills more often. Corpses, on the other hand, are the leftover remains of enemies who die near the Necromancer. These remains can be used to summon skeletal minions or to power various other skills, such as Corpse Explosion. In addition to appearing when enemies are killed near the Necromancer, Corpses can also be generated via various effects, giving you additional control over how often you want to interact with them. While there will be plenty of Corpses at a baseline level, we’re aware that some players will want to lean into this resource, and as a result have included plenty of options to ensure that they are not left wanting.

      As far as weapons and other unique gear, Necromancers use Swords, Daggers, Wands, Focuses, and Shields. In addition to these, they are also the only class that can use Scythes.
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      Back to Top
      Playstyles
      The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.
      Bone
      Bone skills are relatively physical in nature, and thus benefit more heavily from effects such as Critical Strike. These skills also benefit from having and spending large amounts of Essence, as they have various effects that can cause each of their individual attacks to be even more powerful.
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      Another Bone skill that Necromancers will have access to is Bone Prison. When the player casts Bone Prison, they slam their weapon into the ground, calling forth a circular wall of Bone to surround the targeted enemy or area. Enemies cannot move through this space while the Bone Prison persists, which makes it incredibly versatile and able to be combined with many other skills, even those that are not themed around Bone. Bone Prison is great for blocking off hallways, trapping groups of enemies inside to set them up for an AoE attack, or for simply sectioning off a group of enemies to deal with later while you handle higher priority targets.
      Darkness
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      Blood
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      The Army
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      Back to Top
      Book of the Dead
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      In addition to all this customization, we have also added the ability for players to sacrifice different components of their army for personal benefits. Next to each unit type in the Book of the Dead is an extra option to sacrifice the ability to summon that unit in exchange for a personal, permanent buff. These buffs are carefully designed and placed so that players can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance their build.
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      Final Thoughts
      We’re so excited to be able to bring the Necromancer to Diablo IV, and we can’t wait to get it into your hands. Whether you’re a veteran player who’s put in thousands of hours over many years, or a new adventurer in the world of Sanctuary, we hope you will have a lot of fun with what we’ve been able to create.
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      -Adam Jackson,
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    • By Staff
      With the Necromancer announced as the final class for the Diablo 4 launch, we also got an intro cinematic to go along with the reveal, as well as the key art for the class. 
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      The key art:
        

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      (Source)
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      Introducing: The Necromancer
      You Decide
      Character Customization
      Explore Your Way
      Social Systems
      End Game Offerings

      Introducing: The Necromancer
      As a Priest of Rathma, known by outsiders as a Necromancer—the word death evokes a sensation of power, potentially even excitement when it graces their ear. These legendary summoners bend blood, bone, and darkness to their will, and subjugate the ranks of the undead to carry out their bidding. Unknowing adversaries who pick a fight with this death-defying class will quickly learn they’ve made a grave mistake, for they are darkness in its wake.
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      Back to Top

      You Decide
      At the heart of Diablo IV is player choice. There is no one singular way to play the game; players will carve their own path forward, shaping their destiny in a nonlinear way of their choosing. This ethos extends to character customization, player skills, exploration of Diablo IV’s shared open world, its social systems, and of course—the end game. Let’s dive into these gameplay systems and some of the choices they provide.
      Back to Top

      Character Customization
      The denizens of Sanctuary are a diverse people. We wanted this same diversity to be reflected in the hero YOU bring to life. And thus, whether you set off into Diablo IV as a Barbarian, Druid, Necromancer, Rogue, or Sorceress, you’ll be greeted by a fleshed-out character customizer offering a plethora of options. This level of player choice doesn’t just reside in aesthetics, it is also seen in the expansive Skill Trees for every class, each offering endless ways to rip through the Burning Hell’s forces with your hero.
      Back to Top

      Explore Your Way
      As we said, there is no singular way to traverse Sanctuary in Diablo IV—we leave that up to your motivations. The world is vast in scale; home to frigid mountain ranges, sand-swept canyons, plague lands bubbling with pestilence, and many other biomes. All with no shortage of demonic dangers to encounter and secrets to uncover. You won’t simply traverse through an empty world in Diablo IV—every inch is built for combat.
      As you navigate around, taking notice of the wounds Lilith’s return has inflicted upon the land, you’ll encounter a new type of evil: Strongholds. These are locations the Burning Hell’s minions have claimed for themselves, casting a shadow of darkness upon them for you to lift. Clearing out Strongholds will bring about permanent change to these locations, repopulating them with non-demonic life and rewarding you with loot. Clearing a Stronghold may also reveal new dungeons to delve into and other hidden experiences. Speaking of dungeons, Diablo IV contains almost 150 detailed dungeons—close-quarters experiences for you to root out evil throughout the main questline and beyond. Each time you step foot into a dungeon, its layout and distribution of adversaries will vary, keeping the challenge alive while still allowing you to strategize a way to overcome the dangers within.
      Sanctuary is alive…with demons to dispose of! Aside from dangerous dungeons and heavily defended Strongholds, there are also local events to be completed solo or with a team in the name of glory and rewards. And for daring heroes craving an especially hardy challenge, towering world bosses roam the world with a desire to end those who oppose them. Band together with fellow defenders of Sanctuary to topple these nightmarish titans.
      Back to Top

      Social Systems
      Teaming up with other heroes to rid Sanctuary of bloodthirsty demons or going head-to-head against them in combat has long been a staple of the Diablo experience. Diablo IV will continue this tradition by offering both fulfilling PvE and PvP experiences. Providing players with the option to pursue Lilith on their own or with the aid of others is just another way players have additional agency when playing Diablo IV.
      To make demon slaying with friends a breeze, we have rebuilt the party-forming experience so that regardless of character levels or where you may be within a particular questline, you can still band together. This is also our intended experience for players on different platforms looking to cleanse Sanctuary of evil together.
      But if vanquishing hordes of demons with other players is not your preference, you may prefer a more mortal opponent. Mephisto, the Lord of Hatred, forever looking to instigate a skirmish, has cursed specific areas of Sanctuary, transforming them into Fields of Hatred. Here, his influence pits mortal versus mortal in designated PvP Zones. If you give into Mephisto’s temptation by marking yourself hostile, you open yourself up to facing the full fury of others who are marked hostile, but should you be successful in striking down your opponent, their spoils shall be yours to claim. These zones are not for the faint of heart, rather for heroes looking to bring renown to their name through blood and zeal!
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      End Game Offerings
      Closing the final chapter of Diablo IV’s main story will be a monumental moment, but it will certainly not signify the end of your hero’s journey. We want players to see the end game of Diablo IV as a new beginning filled with quite a few decisions ahead on what to experience next. First, you might try to take on Nightmare Dungeons: transformed and teeming with enhanced demonic dangers and added difficulty in the form of new objectives and added afflictions to the dungeon. Perhaps you want to branch off into another direction, say, place down roots for your future. Look no further than the Tree of Whispers, an end-game system that will provide you with frequently cycling world objectives and bounties that reward you with Legendary gear, experience, crafting materials, and more!
      In Sanctuary, there is unrelenting ever-present danger waiting for you at every turn. To best whatever the Burning Hells may throw your way, you must grow stronger. Once you reach max level, the Paragon Board will unlock, and with it, hundreds of optional paths to further customize your hero’s build.
      We thank you for joining us around the campfire to learn more about what is coming in Diablo IV! As we march forward to our 2023 launch, additional parcels of information will manifest from the darkness. Keep an eye out for future Quarterly Update blogs and more.
      We bid thee farewell. . . for now,
      -The Diablo IV Team
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