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Will We Hear About Diablo 4 at Xbox & Bethesda Showcase?

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Windows Central editor Jez Corden posted a preview for Xbox & Bethesda Showcase, including a rumor about potential Diablo 4 announcements at the event later today.

The post talks about a "big gameplay showcase" alongside a "possible launch date reveal". Obviously, this is just speculation and we'll have to wait until 10 a.m. PT (today) to find out. You can read the full article here.

Given that there's no E3 proper this year, many studios will be looking to showcase their multi-platform games at other events. It stands to reason that Microsoft will feature games that it has marketing deals with. One of those games I've heard could be Diablo IV

Blizzard has lurched from scandal to scandal in recent years, but the company soldiers on regardless, building out games like World of Warcraft: Dragonflight, Overwatch 2, and recently Diablo Immortal. Given that the latter has become embroiled in controversy owing to its pay-to-win elements, Blizzard will be keen to reassure Diablo fans that Diablo IV is a true successor to the legendary action RPG franchise, with a big gameplay showcase and possibly even a launch date reveal at the Xbox event. 

Windows Central

Blizzard also opened pre-registrations for Diablo 4 Beta earlier today.

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After the success of Immortal we might see even more microtransactions (are they still micro though?) in Diablo 4. Wouldn't be surprised if they made some season passes, they might not be as bad, but they still could give some extra chances for drops or some currencies. For now, we can expect paid cosmetics for sure. And no, I don't buy this argument "it's just cosmetics", looks are important to many people. Not fun if set that you've earned after many hours of gameplay looks worse than something from the shop.

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      Table of Contents
      Class Features Playstyles Book of the Dead Final Thoughts Class Features
      The Necromancer has two different types of resources that they use: Essence and Corpses. Essence is their primary resource, which restores itself automatically at a slow rate. Using Basic skills on the Necromancer will also grant Essence, allowing them to cast their skills more often. Corpses, on the other hand, are the leftover remains of enemies who die near the Necromancer. These remains can be used to summon skeletal minions or to power various other skills, such as Corpse Explosion. In addition to appearing when enemies are killed near the Necromancer, Corpses can also be generated via various effects, giving you additional control over how often you want to interact with them. While there will be plenty of Corpses at a baseline level, we’re aware that some players will want to lean into this resource, and as a result have included plenty of options to ensure that they are not left wanting.

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      The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.
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      The Army
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      Book of the Dead
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      Final Thoughts
      We’re so excited to be able to bring the Necromancer to Diablo IV, and we can’t wait to get it into your hands. Whether you’re a veteran player who’s put in thousands of hours over many years, or a new adventurer in the world of Sanctuary, we hope you will have a lot of fun with what we’ve been able to create.
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      Introducing: The Necromancer
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      You Decide
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      Character Customization
      The denizens of Sanctuary are a diverse people. We wanted this same diversity to be reflected in the hero YOU bring to life. And thus, whether you set off into Diablo IV as a Barbarian, Druid, Necromancer, Rogue, or Sorceress, you’ll be greeted by a fleshed-out character customizer offering a plethora of options. This level of player choice doesn’t just reside in aesthetics, it is also seen in the expansive Skill Trees for every class, each offering endless ways to rip through the Burning Hell’s forces with your hero.
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      Explore Your Way
      As we said, there is no singular way to traverse Sanctuary in Diablo IV—we leave that up to your motivations. The world is vast in scale; home to frigid mountain ranges, sand-swept canyons, plague lands bubbling with pestilence, and many other biomes. All with no shortage of demonic dangers to encounter and secrets to uncover. You won’t simply traverse through an empty world in Diablo IV—every inch is built for combat.
      As you navigate around, taking notice of the wounds Lilith’s return has inflicted upon the land, you’ll encounter a new type of evil: Strongholds. These are locations the Burning Hell’s minions have claimed for themselves, casting a shadow of darkness upon them for you to lift. Clearing out Strongholds will bring about permanent change to these locations, repopulating them with non-demonic life and rewarding you with loot. Clearing a Stronghold may also reveal new dungeons to delve into and other hidden experiences. Speaking of dungeons, Diablo IV contains almost 150 detailed dungeons—close-quarters experiences for you to root out evil throughout the main questline and beyond. Each time you step foot into a dungeon, its layout and distribution of adversaries will vary, keeping the challenge alive while still allowing you to strategize a way to overcome the dangers within.
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      Social Systems
      Teaming up with other heroes to rid Sanctuary of bloodthirsty demons or going head-to-head against them in combat has long been a staple of the Diablo experience. Diablo IV will continue this tradition by offering both fulfilling PvE and PvP experiences. Providing players with the option to pursue Lilith on their own or with the aid of others is just another way players have additional agency when playing Diablo IV.
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      End Game Offerings
      Closing the final chapter of Diablo IV’s main story will be a monumental moment, but it will certainly not signify the end of your hero’s journey. We want players to see the end game of Diablo IV as a new beginning filled with quite a few decisions ahead on what to experience next. First, you might try to take on Nightmare Dungeons: transformed and teeming with enhanced demonic dangers and added difficulty in the form of new objectives and added afflictions to the dungeon. Perhaps you want to branch off into another direction, say, place down roots for your future. Look no further than the Tree of Whispers, an end-game system that will provide you with frequently cycling world objectives and bounties that reward you with Legendary gear, experience, crafting materials, and more!
      In Sanctuary, there is unrelenting ever-present danger waiting for you at every turn. To best whatever the Burning Hells may throw your way, you must grow stronger. Once you reach max level, the Paragon Board will unlock, and with it, hundreds of optional paths to further customize your hero’s build.
      We thank you for joining us around the campfire to learn more about what is coming in Diablo IV! As we march forward to our 2023 launch, additional parcels of information will manifest from the darkness. Keep an eye out for future Quarterly Update blogs and more.
      We bid thee farewell. . . for now,
      -The Diablo IV Team
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