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Necromancer Revealed as Final Diablo 4 Class: Cinematic, Key Art and More

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ogUzZMm.jpg
 

With the Necromancer announced as the final class for the Diablo 4 launch, we also got an intro cinematic to go along with the reveal, as well as the key art for the class. 

Here's the trailer:

The class at the character selection campfire:

D4_Necromancer_Campfire_001.png

The key art:

D4_Necromancer_MAIN_KeyArt1.png   D4_Necromancer_KeyArt2.png

D4_Necromancer_KeyArt3.jpg

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Barbarian, Rogue, Druid, Sorceress, Necromancer... I think those are the 5?

 

The Barb is a staple, but I kind of miss that Warrior feel from Diablo 1. They never recaptured that medieval feel in my opinion.

Rogue looks like it'll be more of a melee based Demon Hunter?

 

edit: Also, I hope they go more D2 Necro than D3 Necro. I want my permanent zoo, thanks.

Edited by TyZone
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2 hours ago, TyZone said:

Barbarian, Rogue, Druid, Sorceress, Necromancer... I think those are the 5?

 

The Barb is a staple, but I kind of miss that Warrior feel from Diablo 1. They never recaptured that medieval feel in my opinion.

Rogue looks like it'll be more of a melee based Demon Hunter?

Rogue can be melee or ranged (bows and crossbows) depending on build. They seem like a pretty versatile class now, it appears they are a replacement for assassins, demon hunters and D1 rogues of course (but it's a different order or organization, so they can be male as well like any other class). But yeah, shield class is a must, I presume paladin/crusader will be the first class they will add in some sort of expansion.

For me, the choice is between Sorcerer and Necromancer, but Sorc so far looks more interesting to me.

Edited by Arcling
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To be fair, the very first introduction about D4 is rathma himself. Will be weird if necro is not included early on. In fact, When D4 got introduced 3 years ago, I could already see that necro will definitely ne one of the starting classes

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15 hours ago, Arcling said:

or me, the choice is between Sorcerer and Necromancer, but Sorc so far looks more interesting to me.

When they showcased the gameplay from the show. Some of the skills from the Sorcerous looked amazing! Encasing yourself in an ice block as the surrounding area freezes or a giant coiling fire snake wrapping itself in an area?? Like hot damn sign me up. Also Druid as well looks like fun.

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So far they really do a great job on D4 imho. Let's hope that D:I will just be forgotten really fast after D4 launches or at least don't bring a big shadow over D4.

 

Imho the trailer is on point in case of fantasy! 🙂

Edited by Baharok

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59 minutes ago, Baharok said:

So far they really do a great job on D4 imho. Let's hope that D:I will just be forgotten really fast after D4 launches or at least don't bring a big shadow over D4.

 

Imho the trailer is on point in case of fantasy! 🙂

I agree, it's too bad Diablo: Imm didn't fall along the wayside like Warcraft: Lord of the Clans

 

 

wow-adventures-320.jpg

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3 hours ago, Rhondis said:

When they showcased the gameplay from the show. Some of the skills from the Sorcerous looked amazing! Encasing yourself in an ice block as the surrounding area freezes or a giant coiling fire snake wrapping itself in an area?? Like hot damn sign me up. Also Druid as well looks like fun.

The cool thing about Sorcerers is that they are going to get a unique mechanic (each class is getting a different one) in form of special spell slots. They are not active slots, but by moving any of your spells there you will get some different effects, some passive, others that add some additional effect when you are using one of your currently active spells. There is huge potential for various builds, of course people will quickly discover the most optimal ones, but for someone who is not minmaxing this could mean that even if you and people in your party are all sorcerers, none of them is the same.

Edited by Arcling
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4 hours ago, Arcling said:

The cool thing about Sorcerers is that they are going to get a unique mechanic (each class is getting a different one) in form of special spell slots. They are not active slots, but by moving any of your spells there you will get some different effects, some passive, others that add some additional effect when you are using one of your currently active spells. There is huge potential for various builds, of course people will quickly discover the most optimal ones, but for someone who is not minmaxing this could mean that even if you and people in your party are all sorcerers, none of them is the same.

Yea I remember reading that when they did a quarterly blog about the unique mechanics of each class! Overall I just hope they execute it nicely 

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