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Learn how to unlock Cold Weather Flying in Wrath Classic in Blizzard's official preview.
Once you arrive in the frost-covered lands of Northrend in Wrath of the Lich King Classic ™, your mounts will get you where you need to go, but only on the ground. However, with Cold Weather Flying, you can conquer the biting chill of the Northrend air in no time, so bundle up and get ready.
GETTING FLIGHT CERTIFIED
To learn Cold Weather Flying, you must be level 77 and know Expert Riding or Flight Form (Druids). When you're ready, head to the following trainers to learn:
Hira Snowdawn, who roams Krasus' Landing in Dalaran. Hira also offers the Tome of Cold Weather Flight, which allows your alts to learn Cold Weather Flying at level 68. Roxi Ramrocket at K3, Storm Peaks. Pilot Vic at River's Heart, Sholazar Basin REPUTATION HELPS
While learning Expert and Artisan Riding skills through the Cold Weather Flying trainers is possible, you can benefit from reputation discounts from Maigra Keenfeather in Valiance Keep (Alliance) or Wind Rider Sabamba in Warsong Hold (Horde) in Borean Tundra.
Also, depending on your reputation with Honor Hold (Alliance) or Thrallmar (Horde) in Hellfire Peninsula, there may be deeper discounts through Hargen Bronzewing in Honor Hold or Wind Rider Jahubo in Thrallmar.
SLIGHTLY USED IS SLIGHTLY NEW…TO SOMEONE
Need a lift but don't have Cold Weather Flying yet? No worries. A loaner mount is available from "Honest" Max at K3 in Storm Peaks for those level 77 or higher. Fair warning, these flying mounts are a little sluggish and somewhat stubborn; they will only fly at 60% within Storm Peaks, Sholozar Basin, and Icecrown.
DON'T LEAVE YOUR ALTS GROUNDED
After your first character has reached level 80 and has Cold Weather Flying, you'll be able to get the Tome of Cold Weather Flight from Hira Snowdawn for your alts. Each alt that you plan to level through Northrend will need to be sent a Tome of Cold Weather Flight if you want them to be able to take to the skies at level 68.
We're excited to be able to bring this classic adventure to you, so don't forget to sign up for the beta. For the latest information and updates, keep checking WorldofWarcraft.com/news, and follow us on Twitter and Facebook.
We look forward to seeing you soaring through the Northrend skies!
Blizzard have clarified the exact release time for the Naxxramas raid and Scourge Invasion event in Season of mastery.
We’ve seen some questions on this. Please know that in Season of Mastery, the Naxxramas raid and the Scourge Invasion will begin:
23:00 BST on Thursday, July 28 / 00:00 CEST on Friday, July 29 Full details are here.
Wrath of the Lich King Classic releases on September 26, 2022.
It's official now. After Wrath Classic's release date briefly appeared on the official site and was later removed, it's now been confirmed by Blizzard that it, in fact, releases on September 26, 2022.
The Joyous Journeys Experience buff is also live in Classic, increasing XP requirements by 50%.
Embark on a treacherous journey through the wintry forests and snowy peaks of Northrend once more. Confront the Lich King on his Frozen Throne and push back the Scourge before Azeroth is overrun by his undead minions.
Rediscover the joys of exploration and relive the dangers of Northrend when World of Warcraft®: Wrath of the Lich King Classic™ goes live beginning September 26 at 3pm PDT globally.
The Lich King, Arthas Menethil, sits in the ominous Icecrown Citadel scheming to claim the world as his own—a plan that threatens all life on Azeroth. Heroes of the Alliance and Horde must stand against the malevolent being who dares to declare himself the one true king of Azeroth...and seeks to scour all life from the world.
Wrath of the Lich King Classic™ will thrill both veterans and newcomers with a host of improved features and content to explore:
The Grim Frozen North – Heroes will begin their journey in one of two zones in Northrend—Borean Tundra or Howling Fjord—and adventure through some of the most epic vistas and beloved storylines in all of Warcraft before breaching the seat of the Lich King’s power in Icecrown. The Rise of Death Knights – Available to both factions and starting at level 55, Death Knights—World of Warcraft’s first hero class—harness the powers of darkness to help combat the evil that threatens Azeroth. While Death Knights are limited to one per server and require a level 55 character on that server to create, in Wrath Classic, we will be bypassing that requirement for a player’s first Death Knight. New Profession—Inscription – This new profession allows players to scribe mystical glyphs that modify the properties of spells and abilities (cooldowns, damage, etc.), and craft powerful trinkets and off-hand items. Achievements Unlocked – Achievements are coming to WoW Classic, giving players new rewards for their exploits and accomplishments. Dungeons & Raids – Relive seminal 5-player dungeons like Azjol-Nerub and the Culling of Stratholme, and lay siege to Naxxramas as a 25- or 10-player raid—an update of its original iteration as a 40-player raid in pre-expansion World of Warcraft. Included With Existing World of Warcraft Subscriptions – As with previous WoW Classic releases, anyone who subscribes to World of Warcraft can also play Wrath of the Lich King Classic at no additional cost. Joyous Journeys 50% Experience Buff Ahead in Burning Crusade Classic
The road ahead is icy and fraught with danger. To help you prepare for your adventures in Wrath of the Lich King Classic, players in Burning Crusade Classic will get an experience buff* called “Joyous Journeys,” which will increase experience gains by 50%! It’s a great time to finish leveling a character, create a new one, or invite friends to join you in your adventures.
Players can also visit any innkeeper in a capital city to turn the experience buff off or on. The journey won’t last forever and will end with the launch of Wrath of the Lich King Classic.
We’re excited to be able to bring this classic adventure to you, so don’t forget to sign up for the beta. For the latest information and updates, keep checking WorldofWarcraft.com, and follow us on Twitter and Facebook.
We look forward to seeing you in Northrend!
*Experience buff not available in modern World of Warcraft®.
The WoW Classic team shared some insights on the Battle for Wintergrasp development in Wrath Classic. Battle for Wintergrasp as it existed in 2008 is fundamentally incompatible with modern sharding, so they had to make some changes and introduce instancing.
An iconic part of the original Wrath of the Lich King, the WoW Classic team shares some insights on the Battle for Wintergrasp development in Wrath Classic.
As a part of our ongoing development for Wrath of the Lich King Classic, we’ve been hard at work on the Battle for Wintergrasp and wanted to take some time to go over our plans for this content. We have a lot to talk about in this article, but we wanted to start off by sharing that the Battle for Wintergrasp will be available in Wrath Classic as an instanced battleground, similar to Alterac Valley. This was not a deliberate design choice so much as a necessary change due to the nature of WoW Classic and the way that our realms function.
A Little Background
To understand more on how we got here, we thought it might be helpful to give a refresher on how WoW Classic was built. From the start, we very much wanted the game to feel like it did in 2004, with a single contiguous world where all players could interact with as few immersion-breaking or awkward moments as possible. In modern World of Warcraft, each zone can be “sharded” to allow thousands of players to congregate in a single zone but spread over several different copies of the zone. These “shards” are self-balancing, and when a certain shard gets too full, players can find themselves transferred to another shard. For WoW Classic, we didn’t feel like it was a great solution for population management due to how antithetical it is to the idea of a single shared world. However, we knew going into it that there would be a large demand to play the game when it was released, but we weren’t sure at the time how that would play out as the game matured. If we configured the servers to allow even double the number of players allowed in-world at once, we would have needed hundreds and hundreds more realms than we had at launch, and we had some serious concerns about what would happen when realms started to mature, and populations shifted. Would we have hundreds of realms with low populations a few months in?
As a result, we created the layer system. Layers allowed us to effectively create “copies” of the entire game world. When certain conditions are met, instead of creating a zone-specific shard to balance player populations, an entire copy of Azeroth is spun up. There are also additional rules and protections in place around when you are moved from one layer to another to minimize occurrences when experiencing the effects of the world changing around when you are shifted from one layer to another. This allows you to run past another player in Westfall and then run into that same player later on in Stranglethorn Vale.
Put simply, the Battle for Wintergrasp as it existed in 2008 is fundamentally incompatible with layers (or the modern sharding system, for that matter). Behind the scenes mechanisms, events, and scripts that control how the battle is initiated, how it’s resolved, and how the rewards are given out cannot function properly across layers. We discovered this fact early on in during Wrath Classic development and spent a significant amount of time trying to find a workable solution to allow it to function as it did originally, but ultimately, we weren’t able to land on a solution that we felt would allow the battleground to function in a satisfying way on any realm with layers. We wish there were a way to recreate the original vision of Wintergrasp, but that simply is impossible with the community sizes that Classic has grown to support. So, we had to compromise, and ultimately when weighing alternatives like unacceptable performance vs. a limited-access experience that excluded the overwhelming majority of players vs. instancing the experience vs. somehow entirely redesigning Wintergrasp, we felt that instancing was the change that would cause the least harm and allow the largest number of players who wanted to participate to do so.
As a result, we’ve had to make a tough choice to rebuild the Battle for Wintergrasp as an epic, large-scale battleground experience instead. As we set about designing what an instanced version would look like, we took note of some of the unique and iconic features of the original Battle for Wintergrasp. We decided to take this opportunity to draw inspiration from some of those features and create something unique in terms of how battlegrounds typically operate.
Joining the Battle for Wintergrasp
Every three hours, players in the outdoor Wintergrasp zone or in Dalaran will receive a notification that the Battle for Wintergrasp is about to begin. Players within the outdoor Wintergrasp zone will receive a queue prompt, and players in Dalaran may speak to an NPC within their faction’s area to enter the queue during a short window of time. Once queued, players will be placed into a Wintergrasp battleground, and shortly thereafter, the battle will begin. However, unlike Alterac Valley, the threshold and the minimum number of players on either faction needed to start the battle is significantly lower. This means that you could enter a battle with 40 players on the Horde side and 5 players on the Alliance side. At first glance, this doesn’t seem very fair, but the Battle for Wintergrasp had an important and (what could often be for both sides) incredibly fun mechanic that we are bringing forward into the battleground version: Tenacity.
Tenacity is a stacking buff that *vastly* increases the power level of players on the underrepresented side. This can stack so high that players could conceivably become raid bosses unto themselves. This was a challenging and fun part of the original version of the Battle for Wintergrasp, and we felt that it was important that we brought this back in some way. We know that it can be frustrating for one faction to have long queues for battlegrounds, such as with Alterac Valley— and with the design of the Battle for Wintergrasp available only during select periods of time— we felt that it was more important to get players in the battle than for the matchmaker to be too picky about the balance of players on each side before starting the battle.
Embracing the Essence of Wintergrasp
Another important element of the Battle for Wintergrasp was the buff conveyed to the winning faction– Essence of Wintergrasp. This buff allows you access to additional content, such as being able to fight the Elemental enemies in the Wintergrasp zone after the battle, as well as access to Stone Keeper Shards; a special currency that players could use to purchase powerful items such as mounts, item enchantments, and recipes. Lastly and perhaps most important, this buff also conveys access to the raid zone— the Vault of Archavon.
In Wrath of the Lich King Classic, this works in a fairly simple way, if anyone on your faction participates in and wins a Battle for Wintergrasp, your entire faction is granted the Essence of Wintergrasp and the buff will last until the next time the battle is initiated.
While this isn’t a perfect solution, one silver lining of this approach to the Battle for Wintergrasp is that this will allow more people to participate when the battle begins. As of patch 3.2 in the original release of Wrath of the Lich King, the battle was capped to a certain number of participants, and many servers in WoW Classic have populations much higher than the average realm in the original Wrath of the Lich King, which means it could be difficult to be selected for the battle if you wanted to participate. Conversely, if you are on a smaller realm, you may have issues spinning up a meaningful battle at all. With the Battle for Wintergrasp being an epic battleground in Wrath Classic, it enables anyone who wants to participate to do so and consistently have the battle experience they want out of it.
Wintergrasp as an Outdoor Zone
Wintergrasp will still exist as an outdoor PvP zone in Wrath of the Lich King Classic and will largely function just as it did outside of the times when battles were underway. Players with the Essence of Wintergrasp gain access to the Elemental Revenant Enemies in the zone, and faction NPCs will still be present. Of course, PvP flagging is always enabled too.
We know you may have questions about this, but we are pleased to say that the new version of the Battle for Wintergrasp should be available on the Wrath of the Lich King Classic Beta sometime in the next few weeks, and more information will be available when we get to that point. We want to express our sincere regret for not being able to find a solution to allow the original version of the Battle for Wintergrasp to function in WoW Classic as it was. While we are disappointed ourselves, we feel it is more important to deliver an experience that is as close as it can be to the look and feel of the original Battle for Wintergrasp. We also want to allow as many people to participate in this content as possible while avoiding any delays on getting Wrath of the Lich King Classic in your hands. We hope that we are successful in bringing the best experience possible to you, and we’d love to hear from you once you get a chance to play it in Beta in the coming weeks.
Thank you, and we’ll see you in Northrend!
Here's a leak of sorts, as the official WotLK Classic site had the expansion's release date up for a short while and then took it down.
The date was September 26th 2022, but it seems it wasn't ready for public release yet. Whether that indicates the date isn't quite set in stone yet or just that the announcement wasn't planned for today/was postponed we can't be sure, but here's the old and new sites (via redditor EversorA and StaysafeTV):