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A Detailed Preview of All Dragonflight Goodies

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If you still haven't decided if the Dragonflight goodies are worth it, check out our detailed preview of their models and animations!

Base Edition

The base edition of the game includes the Dragonflight expansion and the Drakks pet. The battle pet has its own mount.

Drakks

drakks.jpg

Heroic Edition

The Heroic version of the game features the Dragonflight expansion, Drakks, a level 60 character boost, and two additional goodies. Murkastrasza (battle pet) and Tangled Dreamweaver (mount).

Murkastrasza

This is an Alexstasza-themed battle pet.

murkastrasza.jpg

Tangled Dreamweaver

tangled_Dreamweaver.jpg

The mount has a cool mount special animation.

drake mount special.gif

Epic Edition

The epic edition comes with all content from the Heroic Edition and 30 days of game time. Other cosmetics include Wings of Awakening (back slot attachments with 5 color tints), Diadem of the Spell-Keeper crown, and Timewalker's Hearthstone effect.

Wings of the Awakening

Cosmetic 3D back attachments themed after the 5 dragonflights.

wings.jpg

Diadem of the Spell-Keeper

diadem.jpg

Timewalker's Hearthstone Effect

The Hearthstone comes with the following effects.

animation.gifanimation 2.gifanimation 3.gif

You can pre-order Dragonflight here.

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      Summon Demonic Tyrant - Generates 5 3 Soul Shards. Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards. Demonic Calling - Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time. Inner Demons - You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec. Nether Portal - Cooldown increased to 3 minutes (was 2.5). Sacrificed Souls - Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned. Destruction
      Incinerate - Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage. Conflagrate now has 2 charges (up from 1). Conflagrate (Rank 2) renamed to Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge. Eradication - Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec. Fire and Brimstone - Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage. New Warlock Talents
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For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown) Pact of the Imp Mother - Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets. Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times. Decaying Soul Satchel - Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec. Pact of the Annihilan - Hand of Gul'dan causes targets to take 5% more damage from Wild Imps for 5 sec. Deliberate Malice - Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec. Pact of the Eredar - Hand of Gul'dan increases the damage of your Wild Imps by 5% for 6 sec Wrath of Consumption - Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Calamitous Crescendo - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly. Wilfred's Sigil of Superior Summoning - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec. Improved Immolate - Increases the duration of Immolate by 3 sec. Pyrogenics - Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells. Conflagration of Chaos - Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance. Ruin - Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%. Burn to Ashes - Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Avatar of Destruction - When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec. Ritual of Ruin - Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%. Summon Blasphemy - Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range) Blasphemous Existence - The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets. Master Ritualist - Ritual of Ruin requires 2 less Soul Shards spent. Raging Demonfire - Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec. Decimation - Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec. Death Dealer - Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast. Embers of the Diabolic - Incinerate now generates 100% additional Soul Shard Fragments. Seized Vitality - Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target. Ashen Remains - Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate. Summon Darkglare - Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown) Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies. Power Overwhelming - Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration. Antoran Plating - Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec. Haunted Soul - Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active. Pact of the Nathrezim - Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage. Shadow's Bite - When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec. Fel Might - Reduces the cooldown of Felstorm by 10. Bloodbound Imps - The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded. Backlash - Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec. Crashing Chaos - Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1. Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%. Chaos Shards - When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec. Demonic Meteor - Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Fel Sunder - Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%. Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec. Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec. Imp Gang Boss - Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp. Infernal Brand - Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times. Houndmaster's Gambit - Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers. Ripped through the Portal - Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker. Kazaak's Final Curse - Doom deals 3% increased damage for each demon pet you have active. Mayhem [NYI] - Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage. Soul Cleave - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Antoran Armaments - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Forces of the Horned Nightmare - Hand of Gul'dan has a 5% chance to cast a second time on your target for free. Cry Havoc - When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards. Ner'zhul's Volition - Increases the duration of Nether Portal by 5. Pandemonium - Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger. Command Aura - While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage. Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times. Soul Glutton - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. Gul'dan's Ambition - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. The Expendables - When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times. Stolen Power - When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage. Soulburn (Costs 1 Soul Shard, Instant) - Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec. Demonic Gateway: Can be cast instantly. Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec. Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. Foul Mouth - Reduces the cooldown of Amplify Curse by 10 sec. Fel Armor - When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%. Unstable Tear - Summons an Unstable Tear. Chaos Barrage - Deals [ 13.75% of Spell Power ] Chaos damage. Shadow Blast - Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage. Warrior
      Arms
      Colossus Smash - Cooldown reduced to 45 seconds (was 1.5 min). Sweeping Strikes - For 12 15 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 75% damage. Cooldown reduced to 30 seconds (was 45). Rampage - Enrages you and unleashes a series of 4 brutal strikes for a total of [ 206.8% 248.2% of Attack Power ] Physical damage. Fury
      War Machine - Your auto attacks generate 20% 25% more Rage.
    • By Starym
      Here's a nice intro and mild lore catch-up for Dragonflight, as Athelarius has compiled all dragon and lore cinematics and cutscenes related to the expansion in one video! So if you're looking to catch up and get ready for Dragonflight, there's plenty here from Wrathion's story, Nozdormu, Alexstrasza vs. Deathwing, the End Time, Dragon Soul, Ysera and more.
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