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Stan

Method to Ban ElvUI for Future Progression

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Raiding guild Method decided to not use ElvUI for future progression mainly due to the FPS issues it caused in the early raid tiers of Shadowlands.

The news comes from andybrew's stream. The guild decided to not use ElvUI for future progression in Dragonflight. Apparently, the use of the UI resulted in FPS drops in some early Shadowlands raids.

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Please note that this is a very niche situation and there's no reason for you to not use ElvUI. It is a great addon, and at the end of the day, the guild is doing it just for the World First Race.

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Source: Reddit

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ElvUI is currently overloaded with "Quality of Life" features they stockpiled throughout all expansions and abstracts too much for the sake of sweeping the widest target audience.

Another issue that you can only fix yourself (or "illegally" get a modified ElvUI version, why "illegally" explained in the next paragraph) is the update and status pings that elvui uses through mod channels, I personally run a modified ElvUI version that spams all connected players in guild/party with version updates as I set my version to something like 420.69, just to make life harder for anyone using ElvUI until someone finally notices this intrusive feature.

Their position regarding "intellectual property" is also a brainlet one, Blizzard clearly states they have full rights to any mods, while ElvUI publishers state you cannot distribute a modified version of their addon, that looks like a contradiction to me, either you own it or someone else does.

There's also 0 reverse engineering needed to modify elvui, the source code is non-obfuscated, well commented and the actual developers seem to want to have an open source mod, so the policy of banning distribution of a modified addon is nonsensical.

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ElvUI uses substantially more CPU while in combat. It is also quite prone to bugs when the base APIs have gone bigger changes.

While recent processors have gone a big leap on single-core performance on the latest years, even new processors may not be able to run a WoW with unoptimized addons smoothly.

Edited by repimbas

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I find it hard to believe that FPS can be degraded so much on a MMORPG in PvE that an addon must be avoided. If you can't play PvE due to FPS issues, graphics settings should be the first thing to address from a "soft" perspective. If addons continue to be an issue after making graphical adjustments, then it comes down to hardware. This just seems like a band-aid for a bigger problem that Method is choosing to not address or, possibly a misdiagnosis and incorrect solution being applied. Either way, an addon, even one as heavy as Elvui, should not be that much of a burden unless your system is either already weak or, it is being taxed elsewhere.

EDIT: Just looked at the tweet from Method and this stands out; "Our decision is mostly based on some of our raiders sucking at addon config." Yeah, poor configs can cause unnecessary resource use. It tells me there is little understanding of the situation all around. This is unfortunate for ElvUI as, regardless of any damage control efforts from Method, people will view this as an indictment of a great addon and it may lose a significant user base.

Edited by Madyrn

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19 hours ago, Andser said:

There's also 0 reverse engineering needed to modify elvui, the source code is non-obfuscated, well commented and the actual developers seem to want to have an open source mod, so the policy of banning distribution of a modified addon is nonsensical.

This absolutely. Been using ElvUI since its inception up to my final days of WoW (end of 2018), and anything I didn't like, I could easily rip out. And have been doing that for many years.

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