Jump to content
FORUMS
Sign in to follow this  
Stan

A First Look at Blacksmithing Changes in Dragonflight

Recommended Posts

3bwTROW.jpg

Blacksmithing is now available for playtesting in Phase 1 of Dragonflight Alpha and we've summarized the most notable changes and quality of life improvements.

Professions have a completely new User Interface (UI) in Dragonflight. Here's a preview of the new UI. A lot is going on here, so let's break it down.

blacksmithing_UI.jpg

On the left side, you can search and browse recipes. The filter function lets you filter learned/unlearned recipes and more.

In the middle is a progress bar showing your current skill in Dragon Isles Blacksmithing which has 100 skill points. There's an option to track recipes just like quests.

Reagents have different types of crafting quality in Dragonflight. The quality is indicated in the chat window and the item tooltip with a crystal icon. The more crystals the higher an item's quality. Using reagents of higher quality results in better quality armor/gear. In our demonstration, we will use Tyrivite Ore Tyrivite Ore of the highest quality that the vendor sells on Alpha.

item-quality.jpg

Optional Reagent Slots

You can select 2 optional reagents for a crafted item.

Here is an example of an item in the first optional reagent slot. It sets the item to Soulbound, and increases item level and required level to 70.

optional reagent slot 1.jpg

Items in the second optional reagent slot (missives) allow you to select two secondary slots of your choice.

optional reagent slot 2.jpg

The Crafting Details tab contains some elements that we go over next.

  • Recipe Difficulty -- Determines how much skill is required to make this recipe at higher levels.
  • Crafting Skill -- Increases the quality a recipe is crafted at.
  • Inspiration -- The chance (%) to craft this item with 17 bonus skill.

blacksmithing_UI.jpg

The quality bar under Inspiration shows you the item level of your crafted item. The more items you craft the higher chance they will be of higher quality/item level.

quality_bar.jpg

Finishing Reagents

There are two more slots that you can fill with items before crafting.

Finishing reagents are various types of oils. Writefire Oil used here improves crafting by +5 Resourcefulness and +5 Deftness. Another example is Essence of Tyr which increases Crafting Skill by 30 when used in a recipe.

finish.jpg

When you finish crafting an item, a UI will pop up informing you about the output. Items can be recrafted.

crafting complete.jpg

Profession Equipment now has a separate UI and the tools don't take up valuable inventory space. The first slot on the left is for Profession tools, the two on the right are for Profession Accessory.

blacksmithing_equipment.jpg

 

Which Items Can Blacksmiths Craft?

  • Armor
  • Weapons
  • Profession Tools and Accessories -- Pickaxes (Mining), Sickles (Herbalism), Hammers (Blacksmithing).
  • Consumables -- Repair Hammers that let you repair a targeted item to full durability.
  • Stonework -- Items that sharp weapons and grant them effects for 1 hour.
  • Dragonriding -- The Dragonriding Blacksmithing items are currently placeholders, we assume it's going to be armor or some other sort of customization,

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Many players seem to be having trouble getting their Feldrake mount Twitch rewards and are  asking for help and asking what to do. There doesn't seem to be a definitive answer or solution, unfortunately, but several players have offered a couple of potential workarounds that might work, so let's take a look.
      Again none of this is guaranteed, but considering responses to tickets are "we can't help you, but are looking into it", they may be worth a try. So first off, actually claiming the mount seems to be working, as in clicking the claim button on Twitch, however players aren't finding the mount in the game.
      First things first, make sure to check in the right place - the top of the mount journal where the mount will appear as a present box, similar to the Dragon Kite for pets.

      Source.
      The second thing you can try is re-syncing/reconnecting your battle.net with your Twitch account, waiting a few minutes, and hope that updates the process, as it did work for some players (source). You can go to your battle.net connections page and try reconnecting Twitch there.

      And lastly, if the above didn't work, you may be one of the unfortunate players affected by a known issue Blizzard are working on. This will get resolved eventually, so just be patient and wait for a fix, but know you're not alone with this issue.

      Hopefully some of this helps and you can get your Feldrake soon, or at least puts you at ease that Blizzard are working on it.
    • By Stan
      Find out how to get a free 34-slot bag fast on live servers!
      Misty Satchel is looted from the Misty Treasure Chest object located behind the waterfall in Crumbling Life Archway (The Waking Shores).  If you're using TomTom, here are the exact coordinates:
      /way The Waking Shores 58.71 53.13 Free 34-Slot Bag Jump down from the top of the waterfall and you will find a secret cave behind it.


      Inside the cave, you will find a chest, which contains the Misty Satchel bag.


      Thanks to Reddit user crispycrown for noticing.
    • By Stan
      Neutral Pandaren Doubleagent has reached Level 65!
      Five levels are remaining until Doubleagent hits the Level 70 cap in Dragonflight. Every expansion, the player reaches max-level with Herbalism and Mining on the Wandering Isle.
      Placeholder for tweet 1598949810853187584
    • By Staff
      Blizzard have announced a huge slate of class tuning, going over 10 classes in PvE, as well as a big buff to tank threat, and also changing 9 classes in PvP.
      December 6 (Source)
      We’re working on a slate of tuning adjustments to classes in Dragonflight. The following changes are scheduled to be implemented with weekly maintenance, Tuesday, December 6 in this region.
      Tank Specializations
      Tank-specialized characters now generate 650% additional threat (was 550%). Developers’ notes: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with enemies to hold threat. Demon Hunter
      The Hunt damage reduced by 10%. Fodder to the Flame proc rate no longer scales with Haste. Druid
      Restoration Regrowth healing decreased by 6%. Hunter
      Steel Trap damage has been reduced by 20%. Explosive Shot damage has been increased by 15%. Barrage damage has been increased by 15%. Marksmanship All damage increased by 10%. Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%). Survival All damage increased by 5%. Mage
      Fire Flamestrike damage increased by 8%. Pyroblast damage increased by 5%. Fireball damage increased by 10%. Scorch damage increased by 10%. Ignite damage increased by 5%. Rogue
      Assassination Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%). Developers’ notes: Recent data indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will reconsider Exsanguinate’s position and role as an available talent for Assassination. We may move, replace, or redesign it in a future patch. Monk
      Brewmaster Brewmaster’s Balance now grants 45% increased stamina (was 30%). Mistweaver Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%). Vivify heal to primary target increased by 20%. Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 15/30% (was 10/20%). Yu’lon’s Whisper now heals 5 targets (was 6), and healing increased by 15%. Paladin
      Protection Aegis of Light now grants 50% increased stamina (was 45%) and 30% increased armor (was 15%). Shaman
      Restoration All healing spells healing increased by 5%. Acid Rain damage increased by 50%. Warlock
      Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%). Warrior
      Arms Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%). Protection Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%). Brutal Vitality now causes 15% of the damage you deal to add to your active Ignore Pain (was 30%). Player versus Player
      Thank you to those who participated in and provided feedback during the Play with the Blues event in the Dragonflight Beta a few weeks back, as it gave us valuable data and information. That, alongside what we’ve observed on live realms since Dragonflight’s launch, contributed to these PvP adjustments as we head into Season 1.
      Death Knight
      Anti-Magic Shell absorption amount reduced by 25% in PvP combat. Will of the Necropolis damage reduction reduced by 50% in PvP in combat. Anti-Magic Barrier increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat. Abomination Limb will no longer pull individual enemy players more than once over its duration (was every 4 seconds). Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat. Frost Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Unholy Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Developers’ notes: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents. Druid
      Restoration Budding Leaves is now 70% effective in PvP combat. Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent. Developers’ notes: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line. Evoker
      Scarlet Adaptation’s cap is reduced by 30% in PvP combat. Fire Breath’s initial damage is reduced by 30% in PvP combat. Disintegrate and Pyre deal 15% increased damage in PvP combat. Developers’ notes: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair, as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all of its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations. Preservation Mana regeneration is reduced by an additional 10% in PvP combat. Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP. Mage
      Arcane Nether Precision is now 75% effective in PvP combat. Prodigious Savant is now 80% effective in PvP combat. Arcane Bombardment is now 65% effective in PvP combat. Developers’ notes: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability. Frost Piercing Cold is now 50% effective in PvP combat. Ice Lance damage increased by 20% in PvP combat. (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds). (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds). Developers’ notes: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown. Monk
      Mistweaver Ancient Teachings of the Monastery now heals for 375% of damage done (was 240%) in PvP combat. Developers’ notes: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle. Rogue
      Echoing Reprimand damage is reduced by 30% in PvP combat. Developers’ notes: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP. Shaman
      Enhancement Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP Combat (was 10%/20%). Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP Combat (was 5%). Stormstrike and Windstrike damage increased by 30% in PvP combat. Developers’ notes: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage. Elemental Magma Chamber effectiveness reduced by 50% in PvP combat. Developers’ notes: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP. Warlock
      Curse of Tongues reduces cast time by 10% in PvP combat (was 15%). Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP Combat (was 35%). Developers’ notes: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells. Warrior
      Arms Mortal Strike’s damage is no longer reduced by 30% in PvP combat. Sharpened Blades now increases critical strike damage by 5% (was 10%) in PvP combat. Martial Prowess now increases Mortal Strike’s damage by 15% per stack (was 30%) in PvP combat. Execute damage increased by 20% in PvP combat (Arms only). Rend damage reduced by 15% in PvP combat (Arms only). Developers’ notes: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots. We’re finalizing additional tuning, and we will continue to keep an eye on class balance over the next week, as we have additional adjustments planned for the week of December 13 (the beginning of Season 1).
    • By Starym
      More Dragonflight hotfixes have arrived and it's another huge batch, with class, profession, dungeon, reputation fixes and much more.
      December 2 (Source)
      Classes
      Druid Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed. Balance Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit. Evoker Fixed an issue where Eternity Surge could be casted while locked out of its spell school. Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out. Preservation Emerald Communion may now be cast while moving while Hover is active. Hunter Marksmanship Fixed an issue where Wind Arrows from Legacy of the Windrunners or Windrunner’s Barrage were gaining bonus damage from your Mastery twice. Monk Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being anImproved Touch of Death. The tooltip for this will be clarified in a later update. Priest Holy Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis. Creatures and NPCs
      The Azure Span Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet. Ohn’ahran Plains Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost. Dungeons and Raids
      Algeth’ar Academy Echo of Doragosa’s health has been increased by 12%. Brackenhide Hollow Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth’s area, the gauntlet could become impossible to complete. Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw’s War-Band. Neltharus Qalashi Thaumaturge’s Magma Conflagration damage reduced by 40%. Magmatusk’s health has been increased about 15%. Items and Rewards
      Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators. The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn’ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced. Armoire of Endless Cloaks is now a correctly categorized as a Toy. Integrated Primal Fire trinket damage reduced by 19%. Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements. Player versus Player
      War Mode Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation. Warlock Demonology Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent. Professions
      Enchanting Fixed an issue where Enriched Earthen Shard was appearing underground. Engineering Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned. Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations. Herbalism Fixed an issue where Rich Soil was spawning too quickly. Quests
      Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios. A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it. The Azure Span Fixed an issue where Kraunot could become unattackable during “A Wrestle of Wind and Water.” Ohn’ahran Plains Fixed an issue where characters could be unable to complete “Shady Sanctuary.”" Thaldraszus
      Fixed an issue where Therazane could be killed in the Black Empire. Players attempting to turn in “Race Through Time” could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring. Fixed an issue where the starting location for “Moving On” was in the wrong location on the map. Reputation
      Dragonscale Expedition Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles. Fixed an issue where players were unable to begin the Ancient Waygate questline. Maruuk Centaur Fixed an issue where “Sharing the Bounty” was not appearing at different Renown levels.
×
×
  • Create New...